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Posted 14 March 2005 - 02:36 AM
Posted 14 March 2005 - 12:31 PM
|QUOTE (-GRAVITY2- @ Mar 12 2005, 17:05)|
|GT-1 you could be a judge that views them in max. An one else wanna judge?|
If its still open (jusdging space), I'm sure I can find the time from somewhere.
Posted 15 March 2005 - 03:10 PM
Posted 15 March 2005 - 08:05 PM
Posted 15 March 2005 - 09:44 PM
Posted 15 March 2005 - 10:29 PM
Posted 16 March 2005 - 07:28 AM
Posted 16 March 2005 - 08:02 AM
Posted 17 March 2005 - 05:26 PM
Posted 18 March 2005 - 09:34 PM
Posted 21 March 2005 - 01:27 PM
I have something, but it's slightly higher than 10k polys.
Posted 21 March 2005 - 01:28 PM
Posted 21 March 2005 - 02:10 PM
Posted 21 March 2005 - 02:14 PM
Posted 21 March 2005 - 02:42 PM
Posted 21 March 2005 - 08:57 PM
Edit: Hmmm I'm at 480 polygons now for only the walls (in- and outside) and 4 lamps of 98 each lol .. Who's tha poly pimp now Mon!
Edited by cR, 21 March 2005 - 10:42 PM.
Posted 22 March 2005 - 02:10 AM
Most of my stuff is made out of simple cubes.
Posted 22 March 2005 - 05:24 AM
Question the First: What are we supposed to submit for our content entry (MAX file, renders, DFFs with accompanying TXDs and IPL/IDE/COL files so you can play it in Vice, or what)
Question the Second: How do we submit it and who do we submit it too? If submission requirements dictate either posting a MAX file or DFFs I will NOT be completing it, however I will be willing to submit a bucketload of renders. The reason being I dont want anyone getting a hold on what i'm making yet/
Question the Third: What do we get if we win
Question the Fourth: Without giving too much away about my entry it is a section of roads with landscape as well as buildings, can I submit it and will the land and roads be judged as well?
10k is plenty and keeps it within in a limit so it can go into vice lets be serious high poly models will be gettin made in maya'n'stuff not sketchup!
Ummm not everyone uses Sketchup you realise, I can't stand it personally. I use MAX and alot of other people do too. And what stops you making high-poly models in Sketchup anyway?
Posted 22 March 2005 - 09:05 AM
Although I don't know where to read em...
Say, if I export me sketch-up file, alot of things are really messed up.
The texture is gone some vertices are just gone and so on.
Is this problem known of?
Posted 22 March 2005 - 10:00 AM
|QUOTE (GT-1 @ Mar 21 2005, 15:14)|
|It appears you will never learn to model low poly, eh Sewp? Anyway if the limit is raised it should not be raised over 15-20k polys. Anything more is just too much as it becomes a matter of mesh smooth, which can make even bad models resemble something.|
Gah, you're right.
I'll stick to teh 20k.
Posted 22 March 2005 - 03:29 PM
1. Just renders but we ask you send one MAX file to GT-1 hes reliable and wont steal it and you dont send to the end of contest
2. Applies to above just renders to judges cept' GT-1 which you can email him it.
3. Hopfully a admin can throw somthing in? dunno yet
4. Yes it can be just say it all judged in final post with renders.
@ Everyone: new poly limit is 20k no HIGHER THIS IS OFFICAL.
@cR: Yes it includes lamps and trees but doesnt include roads and lanscape.
@Everyone: Ill add new contestents.
Posted 22 March 2005 - 08:07 PM
|QUOTE (JasonB @ Mar 22 2005, 05:24)|
|Ummm not everyone uses Sketchup you realise, I can't stand it personally. I use MAX and alot of other people do too. And what stops you making high-poly models in Sketchup anyway?|
erm... stopped using sketchup a while back, after learning how much of a waste of time it was, around the time i pm you about the alpha thingy, and i also know that not everyone uses sketchup and is the reason why i said it, probably gives the rest of us a chance against yourself, gforce, opius 'n' people.
Posted 22 March 2005 - 10:24 PM
Posted 23 March 2005 - 03:53 AM
Posted 23 March 2005 - 03:47 PM
Posted 25 March 2005 - 08:19 PM
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