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quietloud
  • quietloud

    AKA Johnline. . . . . . . . (Isn't Kelly Nice)

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#31

Posted 14 March 2005 - 02:36 AM

Yep, count me in. I've always been overwhelmed with the possibilities of map modelling, I mean, you could model anything; just your imagination is the limit. Good idea Gravity.

tha reporter
  • tha reporter

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#32

Posted 14 March 2005 - 08:04 AM

can i have a go?
i really want to have a go smile.gif

GT-1
  • GT-1

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#33

Posted 14 March 2005 - 12:31 PM

QUOTE (-GRAVITY2- @ Mar 12 2005, 17:05)
GT-1 you could be a judge that views them in max. An one else wanna judge?

If its still open (jusdging space), I'm sure I can find the time from somewhere. smile.gif

-GRAVITY2-
  • -GRAVITY2-

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#34

Posted 14 March 2005 - 10:41 PM

yup its still open updating first post right now.

mickarrow
  • mickarrow

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#35

Posted 15 March 2005 - 03:10 PM

Count me in. I'll try to render with Max, but I've never really done this. If for some reason this won't work, is a Zanoza 'render' also good?

cR
  • cR

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#36

Posted 15 March 2005 - 08:05 PM

I got tha blueprints..., aproved by tha best architect here,... I'm gonna win this mofo'!

-GRAVITY2-
  • -GRAVITY2-

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#37

Posted 15 March 2005 - 09:44 PM

Lol at cr. And if u makeit in zmod fine just get someone to render it in max..

cR
  • cR

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#38

Posted 15 March 2005 - 10:20 PM

zmod... u f*cking crazy! I'm a 3d Max modeler man...

Mercie
  • Mercie

    .

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#39

Posted 15 March 2005 - 10:29 PM

Umm, not you. I can do the rendering if you catch me when I am not practicing. Errr, there are buttons below, just click one to ask.

cR
  • cR

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#40

Posted 16 March 2005 - 07:28 AM

Isn't there someone here with Brazil renderer? Full version?

timmy2004
  • timmy2004

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#41

Posted 16 March 2005 - 08:02 AM

I'll have a go, I won't win or anything and I'll only be doing it in Sketchup, and I can't texture, if that's alright. Even if I can't enter this, I'm making one to show here anyway. tounge.gif

-Sweden pwns you.

cR
  • cR

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#42

Posted 17 March 2005 - 05:26 PM

Damn... working with blueprints actually is harder then making up ur own sizes and stuff :|

Blatent
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#43

Posted 18 March 2005 - 09:34 PM

go on then why not hey i probably wont build anythin gd but ill compete, how many previews are we allowed?

Superb@ll
  • Superb@ll

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#44

Posted 21 March 2005 - 01:27 PM

Count me in.

I have something, but it's slightly higher than 10k polys.

-GRAVITY2-
  • -GRAVITY2-

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#45

Posted 21 March 2005 - 01:28 PM

Ok well i might raise the limit not shure yet. And didnt i mention in the first post theres no preview limit? If someone steals your idea thats YOUR fault..

Superb@ll
  • Superb@ll

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#46

Posted 21 March 2005 - 02:10 PM

Raise it to hundred thousand polys or something. It might keep me from making weird landmasses, which exceed 500k polys. That would stop me doing something very unusefull.

GT-1
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#47

Posted 21 March 2005 - 02:14 PM

It appears you will never learn to model low poly, eh Sewp? Anyway if the limit is raised it should not be raised over 15-20k polys. Anything more is just too much as it becomes a matter of mesh smooth, which can make even bad models resemble something.

Blatent
  • Blatent

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#48

Posted 21 March 2005 - 02:42 PM

10k is plenty and keeps it within in a limit so it can go into vice lets be serious high poly models will be gettin made in maya'n'stuff not sketchup!

cR
  • cR

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#49

Posted 21 March 2005 - 08:57 PM Edited by cR, 21 March 2005 - 10:42 PM.

Does the limit include accecories, like lamps, trees, etc.?

Edit: Hmmm I'm at 480 polygons now for only the walls (in- and outside) and 4 lamps of 98 each lol .. Who's tha poly pimp now Mon!

timmy2004
  • timmy2004

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#50

Posted 22 March 2005 - 02:10 AM

Lol, you guys are all talking about exeding the 10k limit when my building will probebly only about a max of 200. tounge.gif

Most of my stuff is made out of simple cubes.


-Sweden pwns you.

JasonB
  • JasonB

    GTA-SA/GTA-VC/GTA3 Modder Extraordinaire

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#51

Posted 22 March 2005 - 05:24 AM

Questions to the Maximus!
Question the First: What are we supposed to submit for our content entry (MAX file, renders, DFFs with accompanying TXDs and IPL/IDE/COL files so you can play it in Vice, or what)
Question the Second: How do we submit it and who do we submit it too? If submission requirements dictate either posting a MAX file or DFFs I will NOT be completing it, however I will be willing to submit a bucketload of renders. The reason being I dont want anyone getting a hold on what i'm making yet/
Question the Third: What do we get if we win tounge.gif
Question the Fourth: Without giving too much away about my entry it is a section of roads with landscape as well as buildings, can I submit it and will the land and roads be judged as well?

QUOTE (Blatent)

10k is plenty and keeps it within in a limit so it can go into vice lets be serious high poly models will be gettin made in maya'n'stuff not sketchup!

Ummm not everyone uses Sketchup you realise, I can't stand it personally. I use MAX and alot of other people do too. And what stops you making high-poly models in Sketchup anyway?

Star_Enterprise
  • Star_Enterprise

    Snitch

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#52

Posted 22 March 2005 - 09:05 AM

Hmm, agreed, Sketch-Up can make poly monsters to.
Although I don't know where to read em...

Say, if I export me sketch-up file, alot of things are really messed up.
The texture is gone some vertices are just gone and so on.
Is this problem known of?

Superb@ll
  • Superb@ll

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#53

Posted 22 March 2005 - 10:00 AM

QUOTE (GT-1 @ Mar 21 2005, 15:14)
It appears you will never learn to model low poly, eh Sewp? Anyway if the limit is raised it should not be raised over 15-20k polys. Anything more is just too much as it becomes a matter of mesh smooth, which can make even bad models resemble something.

sad.gif

Gah, you're right.

I'll stick to teh 20k.

-GRAVITY2-
  • -GRAVITY2-

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#54

Posted 22 March 2005 - 03:29 PM

Ok new rules pop up here.

@JasonB:

1. Just renders but we ask you send one MAX file to GT-1 hes reliable and wont steal it and you dont send to the end of contest
2. Applies to above just renders to judges cept' GT-1 which you can email him it.
3. Hopfully a admin can throw somthing in? dunno yet
4. Yes it can be just say it all judged in final post with renders.

@ Everyone: new poly limit is 20k no HIGHER THIS IS OFFICAL.

@cR: Yes it includes lamps and trees but doesnt include roads and lanscape.

@Everyone: Ill add new contestents.




Blatent
  • Blatent

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#55

Posted 22 March 2005 - 08:07 PM

QUOTE (JasonB @ Mar 22 2005, 05:24)
Ummm not everyone uses Sketchup you realise, I can't stand it personally. I use MAX and alot of other people do too. And what stops you making high-poly models in Sketchup anyway?

erm... stopped using sketchup a while back, after learning how much of a waste of time it was, around the time i pm you about the alpha thingy, and i also know that not everyone uses sketchup and is the reason why i said it, probably gives the rest of us a chance against yourself, gforce, opius 'n' people.

Gforce
  • Gforce

    "Segregate and Rearrange" "The Hills"

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#56

Posted 22 March 2005 - 10:24 PM

personally i feel 10k is more than enough, 20k is totally excessive............. i'm trying to keep mine below 5k, i'm only on 3k now, and changing the rules at this stage really sucks balls ............. rampage_ani.gif

-GRAVITY2-
  • -GRAVITY2-

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#57

Posted 23 March 2005 - 03:53 AM

Well im not changing anymore theses are final. Take a look at this topics rating.

mickarrow
  • mickarrow

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#58

Posted 23 March 2005 - 03:47 PM

How come I'm still not on the list in the first post? I can't compete? biggrin.gif

-GRAVITY2-
  • -GRAVITY2-

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#59

Posted 23 March 2005 - 04:28 PM

O... Missed ya ill add you today sorry bout that.

GT-1
  • GT-1

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#60

Posted 25 March 2005 - 08:19 PM

Pinned temporarily, for judging of your models get in contact with me via PM.




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