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Grand Theft Auto III: Mistake guide

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Vanzant
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#1

Posted 06 March 2005 - 02:26 PM Edited by xox_vanzant_xox, 11 April 2005 - 08:51 AM.

This is a list of all mistakes found in gameplay or cutscenes. These are not Glitches and the reader should aware i didnt use spolier tags.

If you find more my e-mail is [email protected] or PM me if i'm here or just post a suggestion here.

Grand Theft Auto 3 Mistakes

01. Near the end of the opening scene Claude kicks a cop in the knee and knocks him out...a fatal kick to the knee?
02. (plot hole) The radio annoucement says computer hackers erased all criminal records which would have cleared claudes name yet his face and his crime is on the front page of a newspaper which would have made him easy to pick out.
03. The destroyed cars on the bridge in the beginning are not even real cars you can easily see this much better on the XBOX the colors do not have shiny surfaces or the XBOX added engines.
04. (entire game) If you look through the window at ammu-nation the desk clerk isn't there but he is the second you walk inside.
05. The Harwood autocrushers magnet passes through the hatch while it's closing.
06. In 'don't spank ma bitch up' claude recives a letter with an entire page front and back with writing on it but the message is only short paragraph.
07. Marty Chonks complains of all these money problems he has, but is somehow able to dish 10 grand in cash to Claude ( you could easily argue that Carl pays the last 4 grand but 6 grand is still alot of money)
08. In 'the getaway' out of all the banks why would you choose one a street away from the police headquarters?
09. (entire game) out of all the GTA's the way Claude points the SMG out of the window has a slow dramatic effect , but notice before he even points it over hes shooting out of the car.
10. All of Toni's notes to Claude are the same prop from 'don't spank ma bitch up'
11. In 'Slavatore's called a meeting' Joey's garage door is push button in two missions yet it opens by itself this time.
12. Salvatore asks Maria whats she was doing "up there" but it's a one story house.
13. (deliberate?) 'under surveyiance' has TWO different audio versions sometimes she tells claude cops are watching them sometimes its Mafia it's also expalined different but the subtitles are always mafia.
14. In the mission 'Payday for Ray' Ray asks for the money but Claude never hands him anything not even a fake animation.
15. (plot hole) In 1986 Tommy Vercetti kills Sonny Forelli. In 1992 CJ kills every Forelli in St. marks Bistro...Claude kills a Mike Forelli and crushes a dead one...how may Forellis does a group have to kill before the legacy dies???
16. (deliberate) Slow moving Senior Citezens run pretty quick for thier age when violence erupts.
17. The "headline" to the right of Fannie on 69th streets clock is 5 min. slow.
18. The "headline" reads about the new upcomming movie "Soldiers of Misfortune" but in 1986 Phil Cassidy had the poster for it in his trailor.
19. Police officers ignore gang wars and other serious crimes commited by peds...but the second Claude fires a pistol a law is broken.
20. Kenji hands Claude a list of cars he needs to steal if you look closly the paper hangs about 6 inches from claudes hand as he walks away.
21.( XBOX only) In the 'smackdown' cinema the yakuza member to kenjis left is sometimes shown without a head!
22. (entire game) When Claude drives a convertible in the rain droplets hit a hiddon roof.
23. In the mission 'gone fishing' Rays partner tosses a grenade in the water but the explosion is about 6 feet away from where it hits.
24. (PS2 only) In the mission "gone fishing' the ghost boat is half missing as opposed to the Xbox version.
25. Donald Love and Marty Chonks are the only contacts that has no prior contact with Claude.
26. (entire game) The two ladys walking with bags can be killed by shooting their bags.
27. Since its Claudes responsiblilty to have made sure Rays squeler is dead why does he have to pay Claude a second time?
28. By the end of 'grand theft aero' half the city wants Claude dead yet Catilina just noticed.
29. Iin 'kingdom come ' Catilina sends a death note to Claude ...if you do it before 'grand theft aero' #28 counts as almost triple!
30. In the mission 'kingdom come' he is betrayed by King Courtney so who pays the 10G to Claude at the end of the mission?
31. Kinda silly to ask but if Donald love has his "secret" already why bother moving it too shoreside vale just to decoy it back out?
32.At the end of 'grand theft areo Asuke appears out of nowhere you don't even hear the lift go up or down.
33. At the end of 'grand theft areo' a Yakuza car is shown as if it blasted through 2 walls but has no damage at all to the front.
34. Why is it such a big deal to asuka for Claude to kill his own enemys in 'bait' ?
35. In the last mission theres no room anywhere nearby for a helicoptor for Catilina to board that quickly.
36. (entire game) why are they referred to as "police bribe icons" when they don't cost any money?
37. (PS2 to XBOX) Salvatores cigar is removed from the Xbox version but you can still see it in hes left hand in 'last requests'
38 (PS2 to XBOX) catilina has a tatto on her lower back but doesnt have one on the PS2 version.
39. Catilinas helicopters blades still rotate after Clause destroys it with a rocket.
40. How does Clause get his money back after the fact he blows it up along with Catilina?
41. D-Ice must be the biggest thing in Liberty City since Claudes allowed to just drive to Saint Marks without no problems whatsoever.
42. (ps2 olny) All licence plates have LC R29 on them.
43 .In the mission where you have to kill Yardies selling SPANK, none of them are actually 'selling it', they are just hanging around shooting at you if they see you. - presidentkiller
44. In "Bling Bling Scramble", King Courtney says that he's got man watching all the checkpoints in Staunton, yet you don't see any Yardies near those checkpoints...-presidentkiller
45. In the opening cutscene, when the Cartel are opening the Enforcer and get the old oriental man, they don't mind about Claude and set him free, even though he was Catalina's (the Cartel's boss) boyfriend and they should expect some kind of 'revenge' from him...-presidentkiller
46.(supposed) In the mission "Trial by Fire" from El Burro, even if the Triads are already angry at you (after Toni's missions), they won't care about the fact that you're sneaking around attempting to roast them to death with a flamethrower...-presidentkiller
47. In the intro cutscene, when a patriot cuts off the Enforcer and parks in front of it to stop the Enforcer, there isn't anyone driving the Partiot- Termination Terminator
48. In the mission "Salvatore has called a meeting" the mafia does nothing about the triads around the St. Marks area they just walk by and ignore them. -51L3N7 4554551N

ForteZeppelinX
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#2

Posted 06 March 2005 - 03:18 PM

For #2, I think they meant the people who blew up the bridge, but I'm probably wrong... GTA can't be perfect, otherwise the game would be near impossible. For instance:

-You wouldn't lose police attention after a few minutes for KILLING a person in
front of them!

-When you get "wasted", it's supposed to mean you're dead. Since when are doctors magicians?

-If you get busted, you wouldn't be immediately let out, would you?

-You would get more than 1 "star" for killing a person.

-Claude would 100% get his ass busted before the end or even the middle of the game because his picture is on the FREAKING FRONT PAGE OF THE NEWSPAPER!

-When Claude gets busted, they wouldn't let you out for a long long time, seeing as your picture is on the front page for a crime!

-If you fell from a 10-story building, you'd be dead or wish you were. Is Claude Superman? No.

There's definitely more, but you get my picture. If they made the game like life, it'd be freaking impossible.

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#3

Posted 06 March 2005 - 06:13 PM

QUOTE (xox_vanzant_xox @ Mar 6 2005, 09:26)
07. Marty Chonks complains of all these money problems he has, but is somehow able to dish 10 grand in cash to Claude ( you could easily argue that Carl pays the last 4 grand but 6 grand is still alot of money)
08. In 'the getaway' out of all the banks why would you choose one a street away from the police headquarters?
23. In the mission 'gone fishing' Rays partner tosses a grenade in the water but the explosion is about 6 feet away from where it hits.
25. Donald Love and Marty Chonks are the only contacts that has no prior contact with Claude.
32.At the end of 'grand theft areo Asuke appears out of nowhere you don't even hear the lift go up or down.
34. Why is it such a big deal to asuka for Claude to kill his own enemys in 'bait' ?
35. In the last mission theres no room anywhere nearby for a helicoptor for Catilina to board that quickly.
41. D-Ice must be the biggest thing in Liberty City since Claudes allowed to just drive to Saint Marks without no problems whatsoever.

07. When Marty tells you to bring his wife to him to kill her, he does it for the insurance. Maybe the 6 grand is from all those cars you got rid of, and the insurance claims he had on them.

08. I only know of two banks in the whole game (though I'm probably wrong), the one used in this mission, and in Stauton right when you cross the bridge. Since Staunton is not available at that time, it looks like you only have one bank.

23. Ever think that the grenade would float or sink away?

25. You actually are contacted with Donald Love through one of Ray's missions. And how are you involved with King Courtney, D Ice, and El Burro before they contact you?

32. Asuka and the Yakuza have a helicopter at the casino, they could have used that to get to the top of the building.

35. I don't really understand how there isn't enough room there.

41. In "Cutting The Grass" for Salvetore, you learn that the Mafia is already fighting a gang war on two fronts. I don't think they want another one with the Hoods.

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#4

Posted 06 March 2005 - 07:07 PM

1) Yes this confused me at first, but i just thought, "f*ck it", how else was he meant to escape?

2) The paper came out when he was arrested, and it was only when they blew the bridge up that they deleted the records.

3) If they were real cars then it would have been possible to move them, and they would have dissapeared. Rockstar made them as part of the actual environment.

4) This is so you can't stand outisde and snipe him.

5) A glitch, all games have them.

6) Can't remember this one.

7) What FNB said.

8) Again, as FNB said.

9) You'd be complaining if you weren't able to shoot till he had faced that way. This is better though in the "in-car-camera" mode.

10) Don't remember

11) Stop been so picky. yawn.gif

12) He's downstairs when he asks her this.

13) Already had a topic on this.

14) Maybe because Fido does missions for Ray, so really he would just be getting the money back.

15) Family of Forelli's.....

16) It's fun to watch old aged pensioners hold their back as they try to run away from you...

17) The what? The where?

19) Yeah, always confused me.

Can't be arsed with anymore......

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#5

Posted 06 March 2005 - 07:45 PM

QUOTE (xox_vanzant_xox @ Mar 6 2005, 14:26)
25. Donald Love and Marty Chonks are the only contacts that has no prior contact with Claude.
on them.

Actually its only marty chonks. You meet Donal Love from Ray you get rid of some reaviling evidence for him.

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#6

Posted 06 March 2005 - 08:16 PM

biggrin.gif Thanks for the input il be back tonight after work to edit the post and add some of the subbited ones with credit too.

PresidentKiller
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#7

Posted 06 March 2005 - 08:44 PM

In the mission where you have to kill Yardies selling SPANK, none of them are actually 'selling it', they are just hanging around shooting at you if they see you.

In "Bling Bling Scramble", King Courtney says that he's got man watching all the checkpoints in Staunton, yet you don't see any Yardies near those checkpoints...

In the opening cutscene, when the Cartel are opening the Enforcer and get the old oriental man, they don't mind about Claude and set him free, even though he was Catalina's (the Cartel's boss) boyfriend and they should expect some kind of 'revenge' from him...

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#8

Posted 06 March 2005 - 09:17 PM

When and where do you do missions for Marty Chonks? Can't remember him.

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#9

Posted 06 March 2005 - 09:30 PM

Marty Chonks's missions are available from a payphone in the trenton area of Portland, near Joey Leone's garage.

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#10

Posted 07 March 2005 - 12:09 AM

Oh, I have a new one:

If GTA was more realistic, cars would be practically impossible to steal. Most normal people keep their car doors locked while they are driving and parked.

Another thing we don't want to see in the game.

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#11

Posted 07 March 2005 - 03:56 AM

QUOTE (ForteZeppelinX @ Mar 6 2005, 18:09)
Oh, I have a new one:

If GTA was more realistic, cars would be practically impossible to steal. Most normal people keep their car doors locked while they are driving and parked.

Another thing we don't want to see in the game.

And then we would have to "learn" how to crack the locks like in "Mafia"... dozingoff.gif

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#12

Posted 07 March 2005 - 04:59 AM

QUOTE (ForteZeppelinX @ Mar 6 2005, 10:18)

-If you get busted, you wouldn't be immediately let out, would you?

-If you fell from a 10-story building, you'd be dead or wish you were. Is Claude Superman? No.

For that first one, that's the whole reason you lose all your money and weapons because you bribe the police with them, and for that second thing, when does that happen?

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#13

Posted 07 March 2005 - 06:02 AM

I just realized today theres no "general discussion" thread for GTAIII. dontgetit.gif I hope I don't catch fire for having this one here it's an honest mistake if you ask me.

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#14

Posted 07 March 2005 - 06:12 AM Edited by nightwalker83, 07 March 2005 - 06:15 AM.

QUOTE

04. (entire game) If you look through the window at ammu-nation the desk clerk isn't there but he is the second you walk inside.


Maybe that's because the game is showing the view from how it would be is you were the character. It would take up too much memory if the game had to load all the people just out of the character sight in to the game.

QUOTE

08. In 'the getaway' out of all the banks why would you choose one a street away from the police headquarters?


How many police stations are there in the game about four or five, no? Why put a bank all the way over the other side of an island (area) when you it's a high risk target? Further more it would make the game much harder for the player than having the bank at one end of the map and the police station at the other.

QUOTE

11. In 'Slavatore's called a meeting' Joey's garage door is push button in two missions yet it opens by itself this time.


'Slavatore's called a meeting' is the only mission where you are given a vechicle of inside Joey garage. The large door is automatic and that's just a small door that opens in the other missions. The small door is apart of the large door.

QUOTE

10. All of Toni's notes to Claude are the same prop from 'don't spank ma bitch up'


It would take up too much memory if the game has to generate new props for every mission.

QUOTE

  15. (plot hole) In 1986 Tommy Vercetti kills Sonny Forelli. In 1992 CJ kills every Forelli in St. marks Bistro...Claude kills a Mike Forelli and crushes a dead one...how may Forellis does a group have to kill before the legacy dies???


Yeah but Sonny was in Vice City. You only said every Forelli in St. Marks Bistro (I'm assuming that's in SA) not every Forelli in the entire series of GTA.

QUOTE

    16. (deliberate) Slow moving Senior Citezens run pretty quick for thier age when violence erupts.


Don't judge a book by it's cover.

QUOTE

19. Police officers ignore gang wars and other serious crimes commited by peds...but the second Claude fires a pistol a law is broken.


Maybe that's because the game is centred around Claude not everyone else in the city.

QUOTE

27. Since its Claudes responsiblilty to have made sure Rays squeler is dead why does he have to pay Claude a second time?


Expenses?

QUOTE

31. Kinda silly to ask but if Donald love has his "secret" already why bother moving it too shoreside vale just to decoy it back out?


He wanted to keep Claude busy so that he would know where Donald went.

QUOTE

32.At the end of 'grand theft areo Asuke appears out of nowhere you don't even hear the lift go up or down.


You don't need to know very bit of detail in the game.

QUOTE

33. At the end of 'grand theft areo' a Yakuza car is shown as if it blasted through 2 walls but has no damage at all to the front.


Maybe just for that cutsence it was an everything proof Yakuza Stinger.

QUOTE

35. In the last mission theres no room anywhere nearby for a helicoptor for Catilina to board that quickly.


It's just a game, it doesn't have to make prefect sense.

QUOTE

36. (entire game) why are they referred to as "police bribe icons" when they don't cost any money?


You don't need to know very bit of detail in the game.

QUOTE

37. (PS2 to XBOX) Salvatores cigar is removed from the Xbox version but you can still see it in hes left hand in 'last requests'
38 (PS2 to XBOX) catilina has a tatto on her lower back but doesnt have one on the PS2 version.


They changed the pc version of the game a bit to make it a bit more interesting.

QUOTE

40. How does Clause get his money back after the fact he blows it up along with Catilina?


Maria probably pays him.

QUOTE

41. D-Ice must be the biggest thing in Liberty City since Claudes allowed to just drive to Saint Marks without no problems whatsoever.


That only happens if you don't piss them off.

QUOTE

43 .In the mission where you have to kill Yardies selling SPANK, none of them are actually 'selling it', they are just hanging around shooting at you if they see you. - presidentkiller


You don't have to see them dealing the stuff, he just wanted to piss the Yardies off.

QUOTE

44. In "Bling Bling Scramble", King Courtney says that he's got man watching all the checkpoints in Staunton, yet you don't see any Yardies near those checkpoints...-presidentkiller
45. In the opening cutscene, when the Cartel are opening the Enforcer and get the old oriental man, they don't mind about Claude and set him free, even though he was Catalina's (the Cartel's boss) boyfriend and they should expect some kind of 'revenge' from him...-presidentkiller


What about undercover people? You see alot of people walking around during that mission. Couldn't some of those be the people he's talking about.

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#15

Posted 07 March 2005 - 06:18 AM

Hey, nice man have a cookie.gif for finding those out

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#16

Posted 07 March 2005 - 06:21 AM

Nightwalker: Why didn't you just save yourself sometime and just negate everything he said by one simple "It's a game, not everything has to be perfect."

Anyway, these are some greate misakes, and I actually noticed a few of them.

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#17

Posted 07 March 2005 - 06:24 AM Edited by nightwalker83, 07 March 2005 - 06:27 AM.

QUOTE (Cojawfee @ Mar 7 2005, 16:51)
Nightwalker: Why didn't you just save yourself sometime and just negate everything he said by one simple "It's a game, not everything has to be perfect."

Anyway, these are some greate misakes, and I actually noticed a few of them.


Well we all make mistakes besides there were some questions that weren't mistake related I put a bit more thought in to.

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#18

Posted 07 March 2005 - 06:37 AM

QUOTE (nightwalker83 @ Mar 7 2005, 00:12)
QUOTE

43 .In the mission where you have to kill Yardies selling SPANK, none of them are actually 'selling it', they are just hanging around shooting at you if they see you. - presidentkiller


You don't have to see them dealing the stuff, he just wanted to piss the Yardies off.

QUOTE

44. In "Bling Bling Scramble", King Courtney says that he's got man watching all the checkpoints in Staunton, yet you don't see any Yardies near those checkpoints...-presidentkiller
45. In the opening cutscene, when the Cartel are opening the Enforcer and get the old oriental man, they don't mind about Claude and set him free, even though he was Catalina's (the Cartel's boss) boyfriend and they should expect some kind of 'revenge' from him...-presidentkiller


What about undercover people? You see alot of people walking around during that mission. Couldn't some of those be the people he's talking about.

Nah, I just knew that and wanted to post it, that's all... in fact some of these "glitches" or "mistakes" are funny when you think about it... tounge.gif

Anyway, here's another one (like D-Ice's mission in St. Marks)...

In the mission "Trial by Fire" from El Burro, even if the Triads are already angry at you (after Toni's missions), they won't care about the fact that you're sneaking around attempting to roast them to death with a flamethrower...

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#19

Posted 07 March 2005 - 06:39 AM

I know no games perfect I did this out of fun i'm a huge fan of moviemistakes.com so I thought it would be kinda interesting to try it on Video games. I might start the very first Video game mistake site...iv'e checked thousands of times and found one small page of mistakes found in NES games but nothing new since then. I might start a thread in gaming chat but I'm actually gonna require a Mod or Admin's permission first.

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#20

Posted 07 March 2005 - 09:45 AM

QUOTE (ForteZeppelinX @ Mar 7 2005, 00:09)
Oh, I have a new one:

If GTA was more realistic, cars would be practically impossible to steal. Most normal people keep their car doors locked while they are driving and parked.

Another thing we don't want to see in the game.

Yes, noone wants to be able to steal cars in GTA... dozingoff.gif

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#21

Posted 07 March 2005 - 11:39 PM

QUOTE (ForteZeppelinX @ Mar 7 2005, 10:39)
Oh, I have a new one:

If GTA was more realistic, cars would be practically impossible to steal. Most normal people keep their car doors locked while they are driving and parked.

Another thing we don't want to see in the game.

Wtf, that's stupid, how the hell would the people get out of the car in time if the car caught fire if all the doors were locked? I don't think most people in real life would be that stupid.

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#22

Posted 08 March 2005 - 12:14 AM

...When it catches fire they uhhhh unlock the doors and get out?

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#23

Posted 08 March 2005 - 12:29 AM

QUOTE (Fernandos New Beginnings @ Mar 8 2005, 10:44)
...When it catches fire they uhhhh unlock the doors and get out?

But sometimes there's no time to stuff around and unlock the door.

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#24

Posted 08 March 2005 - 01:04 AM

QUOTE (nightwalker83 @ Mar 7 2005, 18:39)
QUOTE (ForteZeppelinX @ Mar 7 2005, 10:39)
Oh, I have a new one:

If GTA was more realistic, cars would be practically impossible to steal. Most normal people keep their car doors locked while they are driving and parked.

Another thing we don't want to see in the game.

Wtf, that's stupid, how the hell would the people get out of the car in time if the car caught fire if all the doors were locked? I don't think most people in real life would be that stupid.

I'm talking about if GTA was like real life. Do you drive around with your doors unlocked? I sure as hell hope not. Besides, people aren't expecting their car to catch fire, are they?

QUOTE (GTA MA$TA)

QUOTE (ForteZeppelinX)


-If you get busted, you wouldn't be immediately let out, would you?

-If you fell from a 10-story building, you'd be dead or wish you were. Is Claude Superman? No.

For that first one, that's the whole reason you lose all your money and weapons because you bribe the police with them, and for that second thing, when does that happen?

If you didn't know, it's possible to jump off the roofs of buildings. It doesn't have to happen, though. I just remember in VC, I jumped of a damn high building and only lost 50 armor whatsthat.gif .

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#25

Posted 08 March 2005 - 01:25 AM

I'l admit I'm kinda picky but when it comes down to Video game charaters health I really cannot touch that in the "virtual world" if you get shot in the hand 12 times you die thats just how it is....mostly biggrin.gif

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#26

Posted 08 March 2005 - 01:51 AM

QUOTE (ForteZeppelinX @ Mar 8 2005, 11:34)
I'm talking about if GTA was like real life. Do you drive around with your doors unlocked? I sure as hell hope not. Besides, people aren't expecting their car to catch fire, are they?


So was I. I don't know about other countries by in Australia hardly anyone drives with their door locked.

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#27

Posted 08 March 2005 - 08:36 AM

QUOTE (nightwalker83 @ Mar 7 2005, 19:51)
So was I. I don't know about other countries by in Australia hardly anyone drives with their door locked.

I think I'm moving to Australia... tounge.gif

Seriously, you almost need an armored car here in Mexico City... wow.gif

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#28

Posted 08 March 2005 - 08:49 AM

QUOTE (PresidentKiller @ Mar 8 2005, 19:06)
QUOTE (nightwalker83 @ Mar 7 2005, 19:51)
So was I. I don't know about other countries by in Australia hardly anyone drives with their door locked.

I think I'm moving to Australia... tounge.gif

Seriously, you almost need an armored car here in Mexico City... wow.gif

We don't have as many guns or stupid people in Australia than they do in the USA or other countries like that.

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#29

Posted 08 March 2005 - 09:47 AM

QUOTE (ForteZeppelinX @ Mar 8 2005, 01:04)
[font=verdana]
QUOTE (nightwalker83 @ Mar 7 2005, 18:39)
QUOTE (ForteZeppelinX @ Mar 7 2005, 10:39)
<!--SC-->[color=#339966]<!--SF-->[font=verdana]<!--SS--> Oh, I have a new one:

If GTA was more realistic, cars would be practically impossible to steal. Most normal people keep their car doors locked while they are driving and parked.

Another thing we don't want to see in the game.
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Wtf, that's stupid, how the hell would the people get out of the car in time if the car caught fire if all the doors were locked? I don't think most people in real life would be that stupid.

I'm talking about if GTA was like real life. Do you drive around with your doors unlocked? I sure as hell hope not. Besides, people aren't expecting their car to catch fire, are they?

We drive around with our doors unlocked. If you crash your car and can't move, then it's better if you have doors unlocked because then the fire crew/paramedics can get into your car.

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#30

Posted 08 March 2005 - 04:11 PM

QUOTE (nightwalker83 @ Mar 8 2005, 08:49)
QUOTE (PresidentKiller @ Mar 8 2005, 19:06)
QUOTE (nightwalker83 @ Mar 7 2005, 19:51)
So was I. I don't know about other countries by in Australia hardly anyone drives with their door locked.

I think I'm moving to Australia... tounge.gif

Seriously, you almost need an armored car here in Mexico City... wow.gif

We don't have as many guns or stupid people in Australia than they do in the USA or other countries like that.

We don't drive with doors locked because we don't expect a moron would car-jack us like Claude or Tommy did in GTA. At the same time, those car-jackers may assume that we have our doors locked so they won't do anything to us even we stopped in front of the red light. Shifty41s_beerhatsmilie2.gif




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