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GTA St. Marina Islands

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BCspeed34
  • BCspeed34

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#91

Posted 02 May 2005 - 03:03 AM

wowzerz, great work as usual cookie.gif

You can add a semi-transparent layer of polys over shaded areas to simulate shadows in GTA

D-Structo
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#92

Posted 02 May 2005 - 08:56 PM

I'm in this topic for the first time, lol.

But I must say that I see some impressive work here. Especially the renders. This last render with the car jumping over this backyard is just awesome.

inlove.gif

Keep up the good work, guys. smile.gif

Ken_Rosenberg
  • Ken_Rosenberg

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#93

Posted 02 May 2005 - 09:57 PM

oh my god, that's my car doing that jump tounge2.gif

Yeah!!! I've made the vehicles topic so alls well at the moment. Keep up the good mapping GRAVITY and Co. biggrin.gif

Monitor57
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#94

Posted 02 May 2005 - 11:13 PM

QUOTE (Ken_Rosenberg @ May 2 2005, 21:57)
oh my god, that's my car doing that jump tounge2.gif

Yeah!!! I've made the vehicles topic so alls well at the moment. Keep up the good mapping GRAVITY and Co. biggrin.gif

and he still hasnt learnt to flip the wheels on the side that they face the wrong way dozingoff.gif



- M57

shocker275
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#95

Posted 02 May 2005 - 11:51 PM

QUOTE (BCspeed34 @ May 2 2005, 03:03)
wowzerz, great work as usual cookie.gif

You can add a semi-transparent layer of polys over shaded areas to simulate shadows in GTA

Do you mean to add a second texture in zmod? I'll try that alittle later and tell you how it looks.

Monitor57
  • Monitor57

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#96

Posted 03 May 2005 - 12:29 AM

QUOTE (shocker275 @ May 2 2005, 23:51)
QUOTE (BCspeed34 @ May 2 2005, 03:03)
wowzerz, great work as usual  cookie.gif

You can add a semi-transparent layer of polys over shaded areas to simulate shadows in GTA

Do you mean to add a second texture in zmod? I'll try that alittle later and tell you how it looks.

what? no u dickhead, 3ds max has a feature which u can "render to texture" u can use this to shadowmap shadows on objects in gta with alpha maps, as vcs rendering engine completly sux when it comes to realtime shadows..


- M57

DexX
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#97

Posted 03 May 2005 - 01:00 AM

QUOTE (Monitor57 @ May 2 2005, 18:29)
QUOTE (shocker275 @ May 2 2005, 23:51)
QUOTE (BCspeed34 @ May 2 2005, 03:03)
wowzerz, great work as usual  cookie.gif

You can add a semi-transparent layer of polys over shaded areas to simulate shadows in GTA

Do you mean to add a second texture in zmod? I'll try that alittle later and tell you how it looks.

what? no u dickhead, 3ds max has a feature which u can "render to texture" u can use this to shadowmap shadows on objects in gta with alpha maps, as vcs rendering engine completly sux when it comes to realtime shadows..


- M57

/* no flaming monitor. you know better. */

oh and for the record, the "semi-transparent" layer of poly's shadow, is just that. ill explain.

You create a primitive, a plane usually, and give it a material, that is black. this is your shadow "object". place it where you need a shadow, and adjust the shape and tesselation (number of poly's) as needed. once you have it all set up as you want, play with the opacity a bit, to create different shadow effects, from dark, to light.
One downside though is that the shadow effect is very hard. this is nto a good method to use, if you want soft shadows.

An alternate method, would be to create the geometry as i said, then use the render to texture, to render out a shadowmap for the object, as monitor mentioned. this will usually give better results, but it will cost you more texture memory ingame. both methods have pros and cons smile.gif

-GRAVITY2-
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#98

Posted 03 May 2005 - 03:45 AM

I took it to far didnt i? I dont really like it how bout you guys? I still got the one before this saved so even if you guys dont like it i can revert.

user posted image


DexX
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#99

Posted 03 May 2005 - 01:37 PM

/* hell no, thtas cool. you can try and jump from one side on that ramp-thing to the other, hehe. shadows might be a *bit* intense, but not too bad.

Those black windows, are they just black textures, or are they actually 3d? */

Monitor57
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#100

Posted 03 May 2005 - 04:45 PM

may i see a wireframe of that building?



- M57

-GRAVITY2-
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#101

Posted 03 May 2005 - 08:53 PM

O. Ok thats cool then. And monitor coming right up and about the "black" windows umm thats just shadows theres no windows there. I still gotta fix up the mesh a bit though.

user posted image

-GRAVITY2-
  • -GRAVITY2-

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#102

Posted 03 May 2005 - 11:20 PM

Hey i got it ingame.

user posted image

But theres a f*ckload of COL problems i cant fix. So if anyone wants to give it a shot reply here and ill send you it.

choofa
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#103

Posted 04 May 2005 - 01:30 AM

*cough cough* if I have the chance *cough*

=Ch00fA=

-GRAVITY2-
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#104

Posted 06 May 2005 - 03:25 AM

Like omg new gun.

user posted image

I still cant get that building fixed damn invisble walls.

cR
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#105

Posted 06 May 2005 - 02:29 PM

QUOTE
You create a primitive, a plane usually, and give it a material, that is black. this is your shadow "object". place it where you need a shadow, and adjust the shape and tesselation (number of poly's) as needed.


Now that's a wast of polygons, just make a plane, add a (alpha) texture to it in the shape of the shadow smile.gif

-GRAVITY2-
  • -GRAVITY2-

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#106

Posted 07 May 2005 - 03:36 PM

Argh i know its worng but sketchup keeps pulling me in thats why that model has invisble walls i made it in sketchup. O well back to 3DSMAX i guess that model is f*cked.

Pulseczar
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#107

Posted 07 May 2005 - 04:24 PM

I suppose I could help make a few billboards, logos, etc... Email me.

-GRAVITY2-
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#108

Posted 07 May 2005 - 04:36 PM

Are you a 3d modeller or just a texturer. PM me with details and a screenie of your past work.

Pulseczar
  • Pulseczar

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#109

Posted 07 May 2005 - 05:19 PM

K'.

-GRAVITY2-
  • -GRAVITY2-

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#110

Posted 07 May 2005 - 05:25 PM

Ok im gonna say no for now but when we need a texturer ill let you know. We are looking for modellers.

Pulseczar
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#111

Posted 07 May 2005 - 05:37 PM

Oh, alright then. I'm always available though, so keep me in mind. bored.gif

-GRAVITY2-
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#112

Posted 07 May 2005 - 07:24 PM

Ok well with all the recent bitching in the mod no release to july 1 sorry guys. But i gotta make the island now bye.

4thgencelica
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#113

Posted 07 May 2005 - 11:49 PM

wow you have some nice progress on the mod. cookie.gif

_celica_

-GRAVITY2-
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#114

Posted 09 May 2005 - 08:45 PM Edited by -GRAVITY2-, 09 May 2005 - 08:48 PM.

[font=tahoma][color=FFFFFF]Hey everyone. I dont got much to say cept for this.

user posted image

Urban Legend
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#115

Posted 09 May 2005 - 09:31 PM

pretty nice gun. keep up the good work on the mod smile.gif

grovespaz
  • grovespaz

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#116

Posted 27 May 2005 - 04:32 PM

First off all: GREAT MOD!

So, now sum bitching:

Please keep in nmid not to waste to many poly's on guns, most effects on the guns ive seen cant even be noticed in game.

Uhm, that was all i could think off, great modeling so far!
Will the main character be replaced to?

-GRAVITY2-
  • -GRAVITY2-

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#117

Posted 27 May 2005 - 10:38 PM

Yes it will. Production has been slow but should speed up soon. It will when my friend finds a weed dealer in the chigago area i believe.

Frozen Arrow
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#118

Posted 28 May 2005 - 10:46 AM

ok i made this up while i was bored in sketch up(to lazy to crop it out) but i suck at texturing so if you want it you can remodel it or somthing.........its like an old abonded garage.

user posted image



cool.gif




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