Posted 13 February 2005 - 05:15 PM
Posted 13 February 2005 - 06:51 PM
They need to make that game for the PS2, no matter how short it is.
Posted 13 February 2005 - 06:56 PM
Posted 13 February 2005 - 09:20 PM
Posted 13 February 2005 - 11:31 PM
One of the biggest draws to any GTA game is gunning down the enemy to a medley of tuneage - but again playing it direct from the CD could seriously sap the PSP's battery life. One suggestion is that the music could come on a memory stick as part of the package.
I hope they can incorparate some good music without sapping the battery life.
Posted 17 February 2005 - 02:48 AM
Posted 17 February 2005 - 08:03 PM
Posted 18 February 2005 - 05:09 AM
|QUOTE (adamcs @ Feb 13 2005, 17:15)|
|Summarised here: http://www.gtasanand...ngle.php?id=701|
The power drain due to constant streaming isn't as horible as people make it sound. Using some bench tests that were done on PSPs and comparing battery life on a computationaly expensive 3D game and the life of the constant MP3 playback from the disk*, I make a prediction of the battery life being cut from 3.5 hours, normal for most games, down to 2.5 hours for GTA: PSP. If you want to play longer and there are no outlets arround, buy an extra battery pack. From what I've seen, it seems that they'll be easy enough to swap. This will give you 5 hours of almost uninterupted game of GTA. Based on this, I'm going to say that GTA: PSP will use streaming, and therefore the music will be stored on the optical disc along with the game.
* I know that MP3 playback does not require the reading speed as high as streaming for GTA would, but the disk is constantly spinning in both cases, and the main power drain in optical, as well as magnetic, drives is from the motor.
Posted 09 March 2005 - 03:31 AM Edited by hopelessMx6, 09 March 2005 - 04:09 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users