[Official] Lot Requests and Map Design
Posted 17 September 2005 - 07:41 AM
Pics: It's going to be built around the lot.
Desc: there is a few ideas kicking around and I'm going to need a lower level perhaps
Posted 02 October 2005 - 04:17 PM Edited by Sim_2000, 04 October 2005 - 08:51 PM.
Posted 14 October 2005 - 06:58 PM Edited by g4mer, 14 October 2005 - 08:53 PM.
Pics:Link to picture.
Description:a tall building. with a rotating way to go up.
i know it it is the wtc mod but im going to change some thing's and texture's .
i also fit's on it an i think of creating a elevator
and some other idea what i will work out.
Message:I hope that lot is stil avaible. thanks in advance.
PS. MI mod is really good.
Posted 07 November 2005 - 02:29 PM Edited by locO G, 07 November 2005 - 02:32 PM.
Lot: illsub_c1_r1 (but it could go anywhere. Perhaps on Northern Islands)
Description:Executive family house. Walled driveway, swimming pool, hedged garden, orchard, greenhouse, private jetty.
Please could someone let me know
Posted 08 November 2005 - 03:49 PM Edited by JasonB, 10 November 2005 - 05:14 AM.
Description: its bridge to my island. I began to develop island in October 13. Now I have a lot of free time. About one month I drew map. I use 3ds max 5.0 and Zmodeller 1.07b.
Pic: : First screen (made 3 days back)
Modelling skills you can look in PPT theme.
Edit: Excuse me, Jason.
JasonB's ninja hacked edit into someone elses post:
To keep the topic clean I'm purging the unnecessary posts brought up by a spelling mistake.
Posted 16 November 2005 - 05:41 AM Edited by JasonB, 21 November 2005 - 07:28 AM.
I am going to move the buildings there to my island. I feel they would be more at place there, so no work is going to waste (well, not much work anyway)
EDIT: I would like to request lot illcom_c10_r6. Blatent has shown no progress in a long time, and I havn't even seen a post by him in a long time. I think it is safe to assume that he has left the project. I want this lot to make the exit from the bridge that goes to my island look better, and any left over space will goto generic buildings.
Posted 21 November 2005 - 08:14 PM
Pics: I'm gonna get this lot done pretty quick
Description: Low level commercial type thingy
and I have allready spoken to SR and this is officially my lot
Posted 27 November 2005 - 05:46 PM
Posted 01 December 2005 - 03:46 PM
|seafood restaurant is a damm good idea|
Yip i'd say for sure
I've just got to many things on my plate to do any sort of GTA modding, hence giving my slot to Gforce. I might one day get around to finishing seaworld but it will only be for VC not that crappy pain in the ar*e SA. So I'll looking forward to seeing some sort of screenshots g buud of whatever you put on the slot
Posted 02 December 2005 - 12:43 AM
|QUOTE (***TGR*** @ Dec 1 2005, 15:46)|
|So I'll looking forward to seeing some sort of screenshots g buud of whatever you put on the slot|
i'm putting a revised Seaworld on it, if you remember some of those mad idea's we discussed , i'm also hoping to make use of all those new sea creature's that R* put into SA, i just need to try and work out how to stop the player from swimming when he enter's the tubes ........ i never was any good with the water file
Posted 02 December 2005 - 12:39 PM
Posted 26 January 2006 - 06:46 PM
If you want to build on illcom you will need to name the lots you would like.
Posted 26 January 2006 - 06:58 PM Edited by Cerbera, 26 January 2006 - 07:01 PM.
At the moment, the Myriad Islands Railway is the center of attention. Once the railway has finished being planned and has been built, the Myriad Islands land can be prelit and converted for GTASA. After that, the new Northern islands can be split up into lots and people can start requesting to build on them.
This process will probably take several months. There seems to be a lot of spaces on illCOM which aren't being worked on any more, so maybe someone could organise an update to the property list?
Posted 30 January 2006 - 05:07 PM
|so maybe someone could organise an update to the property list?|
You can see last version of a map on 1-st page (click to Alex's Picture). It is the reference to my file archive, therefore I can update a map(as SR seldom occurs).
Posted 30 January 2006 - 09:53 PM
Posted 31 January 2006 - 01:02 AM
Posted 31 January 2006 - 06:02 PM
Posted 31 January 2006 - 06:46 PM
DieselGT: still active, mostly in the car section of the mod showroom
JasonB: verry actively working on Myriad
Knife: actively working on Myriad
SadMac: retired oct. 2005, swings by once in a while
Snow Racer: seems to be moderately active on the forums, last post concerning Myriad dates from september 2005
Posted 01 February 2006 - 11:39 AM
Posted 01 February 2006 - 05:00 PM Edited by Cerbera, 01 February 2006 - 08:12 PM.
Some members have suggested we create a sort of MI Register topic where everyone who currently owns a lot on MI has to make a post within the next couple of months. Anyone who doesn't make a post in there will be assumed to have left the GTA scene. If any of these people have lots which are very incomplete, they could be reallocated to other members.
As the railway route across the Northern Islands is becoming more certain (but is still being refined slightly) we can start determining how illRES and illURB should be split up. The base land has already been converted for GTAVC and is available for anyone to download. The impatient people who have started making new islands to pass the time can start drawing any areas they might like on the new islands.
I cannot organise this or play an active role in this because I've got far too many responsibilities to other projects. In particular the Railway route planning and my website design company.
Posted 01 February 2006 - 05:12 PM
Patience is a virtue!
Posted 01 February 2006 - 05:57 PM
|The people who reorganise the Myriad Islands lots will need excellent communication skills. You don't have that, so I strongly disagree with you being in charge of this.|
I think, any special opportunities and skills to give LOTs isn't necessary.
JasonB is better than all approaches for this post. Nice modeller + very active man.
Posted 01 February 2006 - 08:17 PM Edited by Cerbera, 01 February 2006 - 08:21 PM.
|QUOTE (MSN conversation between illspirit and Cerbera)|
| [20:07:17] Cerbera/Ben: anyway, I won't be able to organise it because I've got way too much other stuff going|
[20:07:26] Cerbera/Ben: I think Knife and JasonB could manage it
[20:07:39] Cerbera/Ben: it might bring a few other Council members out from inactivity, too
[20:09:44] illspirit: hmm
[20:10:02] illspirit: I dunno if I want to do the top of black mesa anymore
[20:10:36] Cerbera/Ben: oh right
[20:10:57] Cerbera/Ben: well, do you think Knife and JB could reorganise the lots?
[20:11:35] Cerbera/Ben: obviously we shouldn't kick people out willy-nilly, but the project does need to be given a better direction
[20:11:52] illspirit: yea
[20:12:15] illspirit: if anyone comes back later and is upset their lot is gone, could give 'em something on the north islands
[20:12:32] Cerbera/Ben: yeah, that's fair
[20:13:01] Cerbera/Ben: most buildings are easily ported to different land
By having two people in charge of it, we will avoid problems of the whole thing depending on the activity of one person. It should also give the reorganisation a more balanced style.
Posted 19 February 2006 - 08:13 PM Edited by Gforce, 19 February 2006 - 08:44 PM.
Edit: i also have ingame versions of the lots i have highlighted in the screenshot, they just need to be converted to SA format.
on a side note i have got just about every lot/file ever released for the Myriad CMP, if any of the Myriad/GTI member's want any of the file's to convert them to SA just PM me and i'll send them.
Posted 19 February 2006 - 11:53 PM
Posted 20 February 2006 - 05:16 AM
Posted 20 February 2006 - 05:32 AM
I don't think anyone should worry about lots until the north islands are ready. Once they are carved up and released we can get lot division going and also decide which lots on illcom should stay.
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