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Unofficial Mods

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Demarest
  • Demarest

    what could be

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#1

Posted 06 February 2004 - 04:04 PM Edited by Ben, 07 January 2007 - 11:32 PM.

Unofficial Mods


Many people see the GTA:LC files and think of all the cool ways they could mod GTA III in VC's engine. Hey, we all want to have fun, right? Well just like with GTA III and GTA:VC, anybody with GTA:LC installed can mod their game to their liking however they want.

In the past, we have pushed aside all such talk because we only had the one thread to work with and that was our only way to get work done. But we want you to have fun and to be able to enjoy our work any way you like. So now you can have this thread to release your mods for GTA:LC, offer ideas, suggestions, and requests for such mods.

So what's the difference between an official mod and unofficial mod? For the most part, it's just going to be the difference between what's actually in GTA III and what isn't. If it's in GTA III, then it belongs in GTA:LC. If it's not in GTA III, then it could be an unofficial mod and belongs here.

If you have a mod that you'd like to release, or you need to update your mod, please contact MegaVovaN and he can host it for you.

Liberty City Movies:
FileAuthorRelease DateFile Size
PCJ Stunt Movie
spaceeinstein
Jan 3 2004, 19:43
22.7 MB
PCJ Express Movie
[4D]Outback
Feb 3 2004, 03:33
6.2 MB
Unofficial Releases:
FileAuthor(s)Release DateFile Size
X-Box Textures
[4D]Outback
Feb 9 2004, 03:02
360 KB
GPS Radar Pack
Hammer83
April 7 2004, 00:48
654.7 KB
GTA3 Beta Police Vehicle
Monitor57
May 22 2004, 20:36
638 KB
Hi-Res HUD Weapon Icons
Commando Funebrero
May 26 2004, 02:51
1.62 MB
Modded Vice City BF Injection
[4D]Outback
May 28 2004, 21:14
67 KB
GTA3 FBI Cheetah
silver007
June 14 2004, 14:04
112 KB
Weapons mod
PsychoFreak
Jul 30 2004, 08:49
1.82 MB
Northern Lights mod
spaceeinstein
Aug 6 2004, 14:50
8 KB
Full Wing Dodo
[4D]Outback
Jan 20 2005, 22:42
116.2 KB
SA Vehicles For LC
silver007
Aug 12 2005, 11:55
314 KB
Marco Bistro's Interior v2
silver007
Aug 22 2005, 19:31
1.73 MB
LC Style Weapons Icons
Main_Salvadore
Aug 29 2005, 23:17
31.5 KB
LC Premier
scalliano
Sep 20 2005, 06:25
39 KB
Snow Mod for LC
NathanHenry
Oct 5 2005, 15:27
2.02 MB
VC Cars In LC (Alpha 0.1)
--Cole--
Nov 5 2005, 07:53
1.116 MB
Non-hostile Gangs
Konstantinos
Nov 10 2005, 06:28
1.4 KB
VC Weapons In LC
Konstantinos
Dec 17 2005, 04:52
722 KB
SA Claude for LC
silver007
Dec 27 2005, 07:33
111 KB
"Hello Again" LCS Sign for LC
silver007
Dec 27 2005, 07:33
24.7 KB
Shoreside Bridge for LC
Released by
Ben
Jan 5 2006, 09:20
185 KB
X-box GTA3 Wheels
Run Down That Guy
Feb 5 2006, 04:59
159.8 KB
Bike Missions
bloodyskies
Feb 19 2006, 06:56
759.5 KB
SA Cluade Skin Pack
(Tree-Boy and Beavis!)
marr0w
Mar 19 2006, 12:56
116.6 KB
Liberty Studios 3.3 (and 3.1 Source)
( Download | Source | Release/update topic )
ceedj
Mar 29 2006, 09:38
240.6 KB
New Train Model/Interior
Nach_Scratch
Apr 10 2006, 05:54
269 KB
LCS Police Bike
Nach_Scratch
Apr 11 2006, 06:59
68 KB
Liberty City Road Textures (Improved)
Diamond Joe Quimby
Jul 5 2006, 10:46
4.48 MB
ID Cheat Fix
Konstantinos
Aug 27 2006, 04:24
981.3 KB
"Clean" LC Cars
(LCS Style)
Sinful
Sep 1 2006, 02:13
1.36 MB
LC To LCS
Nach_scratch, NathanHenry, TripleAs, Futurama Freak, dingleman
Oct 13 2006, 06:21
65.08 MB
Empty Liberty City
space_einstein
Dec 28 2006, 14:36
54.7 KB

Modding Tools:
ToolAuthorDescription
IMG Tool 2.0
Spooky
For modifying you gta3.img file (adding, deleting, etc., files from the archive).
Mission Builder 1.5
Barton Waterduck
For modifying your main.scm (customised for Liberty City).
Collision File Editor II
(link to Official Site)
steve-m
For editing files with .col extension, which control collision data.


PLEASE NOTE:
  1. For information on how to install a mod, please contact the author via PM if a readme is not included.
  2. If you have a mod that you'd like to release, or you need to update your mod, please contact MegaVovaN and he can host it for you.
  3. spaceeinstein's Northern Lights Mod does not work with the latest v6test package (it causes a crash). But, it should still work with v5b.
THANKS TO MEGAVOVAN FOR HOSTING ALL OF THESE MODS smile.gif .

GT-1
  • GT-1

  • Feroci Racing
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#2

Posted 07 February 2004 - 01:09 PM

Well I think I have seen in the old topic, someone flying a Hunter towards the Miss Liberty mod, has there been a un-official download for this. If not can I request that this is converted and becomes made for download.
As Demarest said, the idea is to be a fun mod. I believe that this mod will help the mod become fun in it's own individual way.

Thanks, GT-1

Craig Kostelecky
  • Craig Kostelecky

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#3

Posted 07 February 2004 - 01:16 PM

Question for Mark about his police cars. Does your pre-9/11 car have the Vice City reflections in it? And if you don't mind, now that there's a spot to do it, could you upload that car, and your black vicechee replacement? I'd appreciate it.

Mark Pagliaro
  • Mark Pagliaro

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#4

Posted 07 February 2004 - 01:27 PM

Currently they don't have reflections thus I was awaiting Knux's/crazydude's release as they are very simple to do. I still have to edit the mirros though on the blue one as it was skinned improperly. I thought adding reflections would be simple just add the reflection to the txd and then flag it in zmod export the new dff with reflections and voila but I avent got any reflections.

Outback
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#5

Posted 07 February 2004 - 01:33 PM

Don't take my word on this, but I believe you have to assign the reflections map to the right textures in the Materials Editor.

Mark Pagliaro
  • Mark Pagliaro

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#6

Posted 07 February 2004 - 01:41 PM

Thats what I meant by flag it in zmod.

Outback
  • Outback

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#7

Posted 07 February 2004 - 01:44 PM

Ah, wasn't sure if that's what you meant or just checking off the little box when you export.

Blunted1
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#8

Posted 07 February 2004 - 01:58 PM

I'll take this moment to suggest the obvious, Timetwister for GTA:LC.
Not mega important but it would be usefull biggrin.gif

Demerest probably has thought of and planned this already, although I know he mentioned somewhere that after porting GTA3 to Vice City he was planning to make Timetwister VC (which I would also like to add my name to the "demand list" of tounge.gif )

SteveM
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#9

Posted 07 February 2004 - 05:18 PM

just as a sggestion i would like someone to convert the font.txd found in the kodels folder. to the original gta3's. i tried but it crashed so perhaps some1 else can?!

killer.ip
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#10

Posted 07 February 2004 - 05:40 PM

More information about this can be found here, the top link to Delfi's prog is dead, but a working link can be found lower down the page.

Results seem to be mixed I'm afraid, with the VC engine carrying on rendering screen text at a slant... but if anyone would like a shot at making the process work succesfully this will be moved into the official Textures thread. smile.gif

crazydude
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#11

Posted 07 February 2004 - 07:26 PM

MarkPagliaro we have finished adding reflections to all the vehicles. I am just waiting for somebody to make an official car replacement list so I can get started on the installer script.

Luke
  • Luke

    suckmyrocket

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#12

Posted 07 February 2004 - 08:27 PM

Something such as Timetwister is VERY time consuming, and its gona be a long time before the direct port gets finished, so i think youre gona be waiting a long time if thats what you want.

However, i might try when ive got the time, since i know enough VC code, and thats what GTA:LC needs, so everything in the main.scm has to be re-wrote.

Outback
  • Outback

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#13

Posted 07 February 2004 - 08:42 PM

QUOTE (crazydude @ Feb 7 2004, 19:26)
MarkPagliaro we have finished adding reflections to all the vehicles. I am just waiting for somebody to make an official car replacement list so I can get started on the installer script.

You guys are the pioneers here, man. At this point, whatever you decide to do, it's not going to conflict with anything out there already.

Demarest
  • Demarest

    what could be

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#14

Posted 08 February 2004 - 09:01 AM

QUOTE (crazydude @ Feb 7 2004, 14:26)
MarkPagliaro we have finished adding reflections to all the vehicles. I am just waiting for somebody to make an official car replacement list so I can get started on the installer script.

Official car list being decided here. It's all but finished until something better comes along (IF).

GT-1
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#15

Posted 08 February 2004 - 11:48 AM

Edited

Blunted1
  • Blunted1

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#16

Posted 08 February 2004 - 12:08 PM

QUOTE (Smithers2 @ Feb 7 2004, 20:27)
Something such as Timetwister is VERY time consuming, and its gona be a long time before the direct port gets finished, so i think youre gona be waiting a long time if thats what you want.

However, i might try when ive got the time, since i know enough VC code, and thats what GTA:LC needs, so everything in the main.scm has to be re-wrote.

Well I expected Dem to do it eventually, just thought I'd throw it in the air, and yeah, as I said, I expect it to be quite some time. (well after this thing is finished I am sure)

But good on you for even saying you will try to make it. From what I know about GTA codeing (which is nothing really, I have done codeing but none at all for GTA), this is a very time consuming difficult project.

thanks for the feedback Outback tounge.gif
and good luck if you do try to code that one biggrin.gif

eagles20015
  • eagles20015

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#17

Posted 08 February 2004 - 06:28 PM

Is there gonna be one site that we can go to download all files for gta:lc? I think you guys should start a site and give people about 2 downloads for free and everything after that you will need to signup for and the subscription fee would be $5 to cover the cost of the site.

Demarest
  • Demarest

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#18

Posted 08 February 2004 - 06:59 PM

We've come this far being a public mod and now we're going to start charging? notify.gif I think not. Read around before posting. I've gone through great lengths to make sure everybody's questions would be answered. If you read up, you'll see that all the updates are from multiple authors and therefore are avialable in multiple places. One thread and a site or 2 has been dedicated to direct traffic as it were. A beta is being developed and hosting for it is being discussed suicidal.gif

JamesSHF
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#19

Posted 08 February 2004 - 07:15 PM

I'm converting the GTAIII font into VC so that GTA:LC can have the original font, if no-one has any objections.
I'm most of the way there, just gotta move a couple of characters.

Demarest
  • Demarest

    what could be

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#20

Posted 08 February 2004 - 07:25 PM

QUOTE (JamesSHF @ Feb 8 2004, 14:15)
I'm converting the GTAIII font into VC so that GTA:LC can have the original font, if no-one has any objections.
I'm most of the way there, just gotta move a couple of characters.

That would most likely qualify as an official mod if done properly.

JamesSHF
  • JamesSHF

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#21

Posted 08 February 2004 - 07:45 PM Edited by JamesSHF, 08 February 2004 - 08:42 PM.

Well, it's done.
It doesn't look perfect, because VC shows the writing at an angle with the letters closer together.
I've got an idea how to work around the text being closer together.

user posted image

EDIT:
Progress report, I've found a way around the text being put closer together, and have managed to turn the top text into the bottom text:
user posted image

I'm working on doing this for the whole .txd now (so it'll be done for the in-game font aswell as the menu).

Demarest
  • Demarest

    what could be

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#22

Posted 09 February 2004 - 01:04 AM

You should be using Pricedown to give it a GTA3 feel if you want it to be official.

eagles20015
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#23

Posted 09 February 2004 - 03:10 AM

I think a mod should be made to use the textures the xbox version used to improve the graphics. And it would be neat for someone to update the cars insides like the interiors and the engine. I hate how fake everything looks when I see the car torn apart.

Zacmaniac
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#24

Posted 09 February 2004 - 03:53 AM Edited by Zacmaniac, 09 February 2004 - 03:53 AM.

QUOTE (eagles20015 @ Feb 9 2004, 03:10)
I think a mod should be made to use the textures the xbox version used to improve the graphics. And it would be neat for someone to update the cars insides like the interiors and the engine. I hate how fake everything looks when I see the car torn apart.

Huh? Wouldnt the Xbox version of the GTAIII textures be used in the official version? Wouldnt you want to put the best version of GTAIII in the actual release? I assumed they were going to use them.

Outback
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#25

Posted 09 February 2004 - 04:11 AM

This project's goal is to replicate Liberty City as accurately as possible under the VC engine. Meaning unneccesary modifications are left up to the individual to make and use.

Zacmaniac
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#26

Posted 09 February 2004 - 04:19 AM Edited by Zacmaniac, 09 February 2004 - 04:20 AM.

QUOTE ([4D)
Outback,Feb 9 2004, 04:11] This project's goal is to replicate Liberty City as accurately as possible under the VC engine. Meaning unneccesary modifications are left up to the individual to make and use.

But that is not a modification, it IS in a official release by rockstar of GTAIII, and I simply dont understand why you would use a lesser version of GTAIII for this. Would you not want to use the best there is? I daresay it would be a more accurate replication of Liberty city with the better textures and 3d engines as in the Xbox version?

eagles20015
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#27

Posted 09 February 2004 - 04:35 AM Edited by eagles20015, 09 February 2004 - 04:38 AM.

I've seen the pics of the xbox version and the TEXTURES ( the only reason the pc graphics are better is because of draw distance and resolution) are far supior than the PC version. Thats why I would like to see an unofficial mod of them. And also the lightings a bit better in the xbox version also.


And outback, I relized your trying to recreate lc as accuratly as possible so I dont expect you to use this as those textures as the official release of the game but it could be an unofficial addon which is what this topic is about.

Zacmaniac
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#28

Posted 09 February 2004 - 04:39 AM Edited by Zacmaniac, 09 February 2004 - 04:40 AM.

Which is why the official version should have them. Why release a inferior version? I dont get it.
Saw your edit. But it would be MORE ACCURATE to have the better tectures, particles, lighting, and such. I dont understand why you people would NOT want them.

Outback
  • Outback

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#29

Posted 09 February 2004 - 05:11 AM Edited by [4D]Outback, 09 February 2004 - 05:12 AM.

QUOTE (Zacmaniac @ Feb 9 2004, 04:39)
Why release a inferior version?

Inferior to what? A version of a game where every single person using it is garunteed to have the exact same hardware? Ha!

Using bigger textures also means bigger filesizes. The current package is big enough to swallow. I can just imagine what the XBOX textures would be. Somewhere in the couple-hundred-meg area, no doubt.

And as for particle and lighting effects, those are things we cannot upgrade, as they are part of the game engine.

Not to mention the legal reprocussions. We'd also have to add posession of the XBOX version of GTA3 to the Terms of Use.

I could go on and on about the actual difference in the architecture between the PC and XBOX, but that's abit too much and too off-topic.

Zacmaniac
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#30

Posted 09 February 2004 - 05:19 AM

QUOTE ([4D]Outback @ Feb 9 2004, 05:11)
QUOTE (Zacmaniac @ Feb 9 2004, 04:39)
Why release a inferior version?

Inferior to what? A version of a game where every single person using it is garunteed to have the exact same hardware? Ha!

Using bigger textures also means bigger filesizes. The current package is big enough to swallow. I can just imagine what the XBOX textures would be. Somewhere in the couple-hundred-meg area, no doubt.

And as for particle and lighting effects, those are things we cannot upgrade, as they are part of the game engine.

Not to mention the legal reprocussions. We'd also have to add posession of the XBOX version of GTA3 to the Terms of Use.

I could go on and on about the actual difference in the architecture between the PC and XBOX, but that's abit too much and too off-topic.

No, someone has already done it, and added the particles, textures, and lighting from GTA3 Xbox to PC. And inferior to what? the PC and PS2 versions are inferior to the Xbox version in terms of graphics. Its true. I would most definately be willing to wait a tiny bit longer to donwload a bigger file, if the difference is as significant as it is. I dont know about the legal issues, but that is the only downside I can see.




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