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choofa
  • choofa

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#241

Posted 10 March 2005 - 11:43 PM

holy sh*t, i have been watching this build up from the start of it and i love it junox, the side of the road texture looks way better like how it is now and one more holy sh*t tounge.gif cookies for you cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

junox
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#242

Posted 11 March 2005 - 02:36 AM Edited by junox, 11 March 2005 - 08:31 AM.

user posted image biggrin.gif thanks choofa
user posted image

anyone no of a good rock texture ??

user posted image
sorry about the rather large landscape forgot to resize it
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----------- suicidal.gif



----user posted image
also looking for a diff text for road here all yellow isnt good
what do you guys think ???
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edit fixed other side of bridge
user posted image

-----------and thank's to the guys at imageshack
user posted image bored.gif
sorry just got a bit of a thing with this just now

thedude420
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#243

Posted 11 March 2005 - 11:14 AM

QUOTE (junox @ Mar 10 2005, 16:02)
hey dude
cran
thanks for responding, im only using files frrom gta-3 may use alternative's as time goes by . Tried merging few files but cant find exact one yet this is the last one i tried
dozingoff.gif
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user posted image
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user posted image
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my god that make the world of diffrence man good job for sure. biggrin.gif

junox
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#244

Posted 12 March 2005 - 07:51 AM Edited by junox, 12 March 2005 - 08:39 AM.

hey its the weekend dont think ill get too much done this weekend
gotta go an see a --woman -girl
gotta fix her (curtains's) n trim her bush please no wise --cracks...user posted image
anyways this is all ive done this morning confused.gif if anybodys interested
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user posted image
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user posted image

Kraxxuz
  • Kraxxuz

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#245

Posted 12 March 2005 - 09:03 AM

damn man, that map looks spectaclular! keep it uup!!
please excuse me, but is it going to be release for vice city?

junox
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#246

Posted 12 March 2005 - 10:07 AM Edited by junox, 14 March 2005 - 03:06 PM.

hi
(kraxxuz ) i just started it basically last week, so first of i"ll see how it goes , im hoping its easy to load in to gta once converted to dff- col file

ha ha that should be fun , never attempted it before
and lets just say zmod ive tried that prog before making cars and got to cry.gif giving up suicidal.gif

i can just get buy on this cos sketchup's easy for me but ill have a read of the tutorial-4 again on sketchup, and see how i do
cos i really got to get it ingame as soon as poss. im just sorta worried about scale of things (panic)
anyways im the only one one this project just now, a bit masakistic if you look at the work involved - but hey i don't see it like that colgate.gif
its a joy to do heeee sly.gif

i spelt aw this meself :lol


junox
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#247

Posted 15 March 2005 - 07:05 AM Edited by junox, 15 March 2005 - 08:01 AM.

oh sorry folks 2 in a row again -sorry its been 2 days i think,
anyways still had no success in getting anything in game yet so im , gonna go back to basics
try install a box think thats the best way first , here's some more piccies
ha ha first attempt at making a tree
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user posted image

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user posted image
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hay i no this isnt the help topic so please burn me ( not ) on this last picture
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user posted image ??
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Kraxxuz
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#248

Posted 15 March 2005 - 07:09 AM

Lookin awesome man,ur a great quick good worker!!I am Kraxxuz, before me you shall tremble!

junox
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#249

Posted 15 March 2005 - 12:21 PM Edited by junox, 17 March 2005 - 10:29 AM.

okidoki after 2days ,,,at it well 1.75 days finally getting somewhere i think peeps thanks to

((((( Gangsta Killa )))))) for the sketchup tutorial biggrin.gif biggrin.gif
still not all the way there yet ( game crashes at start after load ) b.....
anyways got files to work in moo-mapper (or is this no real mean feet) confused.gif
actually i was wonderin im installing this over
(myraid gta rally and retro all in one ) (as you will see in the first pic below) ...!! could that be causing problems??
im sure it should be ok cool.gif
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mmmmmm
you'll notice that .. cry.gif inadvertantly ive forgot to resize the model so if youre doing this yourself . dont forget unneeded extra work.....bz
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user posted image
anyways this has given me some inspiration
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oh!!! here's some more wee pics........... played with the sky , .....
going to have to work on the trees .....

----- user posted image

-----user posted image

----or is it better light?????????/
user posted image
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got a bit of a (rock) thing today.... biggrin.gif
going to try stick a helicoptor pad at the top of the cliff island
user posted image
also been working on the road n dirt textures ph34r.gif
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edit edit
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and another wee render ar
--user posted image
--------- dozingoff.gif
user posted image
adding another pic just finished highway off ramps --below
user posted image
---started this project on march the 3rd so thats 15 days now ( its the 17th today . turn.gif )

timmy2004
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#250

Posted 18 March 2005 - 06:45 AM

I'm not very good at this, but I've been mucking around in sketchup. I'm making my own over grown city (based of NY):
user posted image
user posted image

Would anyone like to texture this for me when it's done, just PM if you would like to, and I'll send you the models.


-Sweden pwns you.

Bumper3D
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#251

Posted 18 March 2005 - 01:00 PM

@Timmy - To be honest, your buildings are actually just cubes... Add some detail to them because they look pretty lame right now... blush.gif

Sweden... Bah. tounge2.gif

timmy2004
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#252

Posted 18 March 2005 - 01:50 PM

I know, I said that I'm not very good with modeling and I haven't had much experience, but if I got 3DS Max, I would model alot more. I just can't be bothered f*cking around with detail with those freebie progroms. *cough* Zmod, Sketchup *cough*.

It still looks quite cool (to me) I think.


-Sweden pwns you.

junox
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#253

Posted 18 March 2005 - 04:26 PM Edited by junox, 05 April 2005 - 03:24 PM.

YOU SHOULD OF BEEN LINKED TO HERE FRROM PAGE
http://www.gtaforums...=0#entry2727872
OF THE MAP

heyho folks,,,,,
was working on the highway junction's
today just done 4 differant types here's one of them
smile.gif user posted image
this is a double over just about finished the textures for it
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------------- nervous.gif
here's an over n under one still to fix the textures here user posted image
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also done a double under any other suggestions guys????
user posted image

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user posted image
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a speeelt thus aw me sulf
edit edit ------ dozingoff.gif dozingoff.gif i wish i new a sweedish girl

suede-sweed-----

timmy2004
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#254

Posted 18 March 2005 - 10:21 PM

Damn that looks cool! Do you know of a relese date? Or weather this is a TC or just an addon?
QUOTE
i wish i new a sweedish girl
I know three wink.gif want one? tounge.gif


-Sweden pwns you.

Opius
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#255

Posted 19 March 2005 - 02:49 AM

Long time no see...

Still working on my island. I've got most of the mall done, I'm just trying to a better texture for the indented part.
user posted image
user posted image

holdenrulz
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#256

Posted 19 March 2005 - 05:12 AM

Great work for junox and Opius.
cookies for you: cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif
and a catloaf each: catloaf_by_anuj.gif catloaf_by_anuj.gif

now for Opius great but I think the window texture could be a bit better and the windows are too big but I love it.

now for junox I think the under-over intersection looks the best and can provide some fun with the VCPD.

Anyway great work and I hope the releases are soon

junox
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#257

Posted 20 March 2005 - 08:55 AM Edited by junox, 27 March 2005 - 05:30 AM.

hello again folks
not much to show today on the modelling side
but still heading forward in the correct direction
at last finally got object in game, been having loads of collision file problems
but hey its all a learning process blink.gif ,,,, sarcasm.gif
anyways heres some dodgey piccies ( there goin down hill !!!!!!)

---------
as youll notice
1. textures on road seem fine but couldn't suss out how to make
them brighter in zmod yet something to do with luminosity or something in material editor ???) cant find it yet ( angry.gif ha ha )
2 textures not correct on red?white hatching (infact its not there its just a (colour color)cause?probably didn't reoriantate properly

3.scaled down size of road but still not correct working on it

4.funny thing it looks great in mooo mapper dontgetit.gif

oh! what a life....... suicidal.gif anyway here's the ingame picci not much to see should be as bright as small lower picture no cookies for me confused.gif
user posted image
user posted image
user posted image


ps thank's holdenrulz ill keep trying colgate.gif

junox
  • junox

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#258

Posted 24 March 2005 - 07:02 AM Edited by junox, 27 March 2005 - 05:29 AM.

well much slower progress now but still heading in same direction
found why i was havig probs
zmod was dodgey so got new one plus the completly new 2nd one aswell check it out at its site http://zmodeler2.com/

user posted image

still got a bit of texture to do and of course scale but im happy someone please knock me down
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user posted image
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tounge2.gif tounge2.gif

Cran.
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#259

Posted 24 March 2005 - 08:33 AM Edited by Cran., 24 March 2005 - 09:20 AM.

Very good Junox and Opie, I'm lovin' it [/maccas ad]

Some shiznit of my own.
user posted image
user posted image
Render by JasonB

timmy2004
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#260

Posted 24 March 2005 - 12:02 PM

Cran.

How the f*ck do you just make stuff like that. Modeling is easy... but I suck at it lol. How long does something like that take you?


-Sweden pwns you.

Superb@ll
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#261

Posted 24 March 2005 - 01:28 PM Edited by Superb@ll, 24 March 2005 - 01:32 PM.

EDIT: Double post..

Superb@ll
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#262

Posted 24 March 2005 - 01:30 PM

It prolly took him ~10 minutes for the mesh, depending on how he models it.

And it is quite easy to make simple things like that. Even complicated structures require not much time. But you do have to have build up some skills and use your imagination.

Cran.
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#263

Posted 24 March 2005 - 02:49 PM

It's pretty easy, I might get it in game with some help. It took me like what? 5 minutes for the mesh, very easy sh*t.

Superb@ll
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#264

Posted 24 March 2005 - 03:33 PM

Yeh, that's what I was thinking.

Pulling the polys, a little bit offsetting and moving edges.
You only got to be capable of doing that and a little more.

-GRAVITY2-
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#265

Posted 25 March 2005 - 12:20 AM

user posted image


MMMMM hill with trerrible transpercy above it.

Cran.
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#266

Posted 25 March 2005 - 01:12 AM Edited by Cran., 25 March 2005 - 01:36 AM.

I'm back again
user posted image

choofa
  • choofa

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#267

Posted 25 March 2005 - 02:51 AM

nice -GRAVITY2- and cran, I am working on a model at the moment as some of you might have heard, will probobly have it in-game by tomorrow, will show i will show it tomorrow if it is in-game by then tounge.gif

=Ch00fA=

Cran.
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#268

Posted 25 March 2005 - 03:25 AM

New Texture. I'm going to get it in game soon, might make it for myriad.
user posted image

-GRAVITY2-
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#269

Posted 25 March 2005 - 03:43 AM

user posted image

Cran.
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#270

Posted 25 March 2005 - 07:49 AM Edited by Cran., 25 March 2005 - 10:15 AM.

I've got the dff and txd for my building now, it just crashes when I put it in. It's weird, I mean it shows up in moo mapper! Anyone know what could be wrong?

EDIT: I'm going to make another version for Vice City, which will be an island with the building and some extras.
user posted image
Don't mind the sh*tty texturing, couldn't find a decent metal one.
user posted image




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