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Superb@ll
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#121

Posted 10 January 2005 - 04:23 PM Edited by Superb@ll, 10 January 2005 - 04:29 PM.

Fecking double post.

Superb@ll
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#122

Posted 10 January 2005 - 04:28 PM

Awsome, Opie. I would like to see more of it smile.gif

Opius
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#123

Posted 10 January 2005 - 11:14 PM

user posted image

cR
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#124

Posted 11 January 2005 - 12:00 AM

biggrin.gif nice

Kitteh
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#125

Posted 11 January 2005 - 12:00 AM

wow.gif

It just looks so.... nice

There's something about it, just awesome biggrin.gif

Should be fun to plunge cars off the edge of the lot smile.gif

-GRAVITY2-
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#126

Posted 11 January 2005 - 02:43 AM

Hey everyone a hour or so of work here well here ya go.

user posted image

Although i have a problem i need alot of trees how can i fill it up with out my max laging like a mother f*cker?

JasonB
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#127

Posted 11 January 2005 - 06:56 AM

@Gravity;
You could make the trees an XRef onject and create a really low-poly proxy, that way it shouldnt lag max.
@Opius:
That looks awesome, is it for Myriad? smile.gif

Opius
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#128

Posted 11 January 2005 - 07:01 AM

No, it's the project I talked about at the Myriad Dev. forum.

cR
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#129

Posted 11 January 2005 - 10:25 AM

user posted image

timmy2004
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#130

Posted 11 January 2005 - 02:08 PM

QUOTE (-GRAVITY2- @ Jan 11 2005, 02:43)
Hey everyone a hour or so of work here well here ya go.

user posted image

Although i have a problem i need alot of trees how can i fill it up with out my max laging like a mother f*cker?

That's pretty good, it would look great with more trees and stuff. Keep going.

cR
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#131

Posted 11 January 2005 - 02:19 PM Edited by cR, 11 January 2005 - 02:28 PM.

QUOTE (-GRAVITY2- @ Jan 11 2005, 04:43)
Hey everyone a hour or so of work here well here ya go.

user posted image

Although i have a problem i need alot of trees how can i fill it up with out my max laging like a mother f*cker?

Max 7 has a new feature like 'fog' in zmodeler, objects dissapear if far away... check discreet for a video tutorial, ive seen it there...

Edit: Here they are, Windows Media and Quicktime

Superb@ll
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#132

Posted 11 January 2005 - 04:21 PM

Woah. I love relief-ish roads, keep up the work, Oh pie inlove.gif

GT-1
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#133

Posted 11 January 2005 - 09:46 PM

Simply amazing Opius, you never know with some loving from illy in the future it may be part of a mod. Looks amazing though great work. smile.gif

-GRAVITY2-
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#134

Posted 11 January 2005 - 10:01 PM

Hey this is gonna sound ultra newb but im new to max and its features how do i make the thing that jason b has suggested?

-GRAVITY2-
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#135

Posted 13 January 2005 - 01:51 PM

sh*t that looks good. But the textures on the 6th pic appear messed up to me it might just be me though.

Cran.
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#136

Posted 14 January 2005 - 12:33 PM

Man Opie, that looks great. Be nice in Myriad, but I know its not going to happen.

@GT1 I saw that a while ago, apperntly its mostly converted from Mafia.

Snow Racer
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#137

Posted 14 January 2005 - 02:41 PM

QUOTE (CraN_ @ Jan 14 2005, 14:33)
<!--SC--><!--SF-->Man Opie, that looks great. Be nice in Myriad, but I know its not going to happen.

@GT1 I saw that a while ago, apperntly its mostly converted from Mafia.
<!--EC-->
<!--EF-->

scratch made by some who you know (maybe)

GT-1
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#138

Posted 14 January 2005 - 02:47 PM

Altogether half of its scratch made if not three quaters and the other part is from Mafia. Authors include Jcab, illspirit, TGR, ODIE, blaer, Daven and Chickenplucker. They all created scratch mods, Jcab has done alot of the roads and scenery but alot of what I posted was from Mafia thats just part of the mod.

rabbit123
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#139

Posted 15 January 2005 - 05:33 PM

Are they still working on it because its been going along time and it still hasnt had a public beta sad.gif
Also is it for the LC total conversion?

Cran.
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#140

Posted 17 January 2005 - 09:05 AM

QUOTE (GT-1 @ Jan 14 2005, 14:47)
Altogether half of its scratch made if not three quaters and the other part is from Mafia. Authors include Jcab, illspirit, TGR, ODIE, blaer, Daven and Chickenplucker. They all created scratch mods, Jcab has done alot of the roads and scenery but alot of what I posted was from Mafia thats just part of the mod.

Yes ive seen alot of this on the forums it used to be on (Not these some other one), but it always went down lol. Cant wait for a Public Beta!

GT-1
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#141

Posted 17 January 2005 - 01:00 PM

QUOTE (CraN_ @ Jan 17 2005, 09:05)
QUOTE (GT-1 @ Jan 14 2005, 14:47)
Altogether half of its scratch made if not three quaters and the other part is from Mafia. Authors include Jcab, illspirit, TGR, ODIE, blaer, Daven and Chickenplucker. They all created scratch mods, Jcab has done alot of the roads and scenery but alot of what I posted was from Mafia thats just part of the mod.

Yes ive seen alot of this on the forums it used to be on (Not these some other one), but it always went down lol. Cant wait for a Public Beta!

The mod information you will find on this mod is over at GTA.Mods4Us.com home of Cab. wow.gif

quietloud
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#142

Posted 18 January 2005 - 04:04 PM Edited by quietloud, 18 January 2005 - 04:36 PM.

Goodhi, I'm kinda new to modelling, and have spent most of my time just spectating the forums and installing other peoples mods. This picture post topic was a good idea mon, now I can show off my crappy modelling skills to the community. Well anyways, so far I've made a Skatepark that sits on Ocean Beach, and my current project is a motocross mountain. I have also spent some time modelling off road cars to replace the BF Injection, seeing as it has the fewest dummies, but this is hardly the place to post them. I have managed to get both map mods in vice, but the motocross mountain has no texturing, and that makes geometry hard to define ingame. The Halfpipe/Skatepark thing is good fun; I have designed the ramps so that they do not go completely vertical, as on other completely vertical ramps, you go off them and land back inside the ramp on the flat. (with this you can land back in the transition with ease). Well, I'm pondering on a release for the skatepark, I guess I could add some more obstacles to the land. But this motocross mountain i'm making will be released, I've still got a lot to do, and I'm gonna try and make it as fun as possible. Things on the checklist will be, Tunnels, underground parts, water features, jumps, bumps, humps, lumps, Vertigo (height), trap sections, hidden areas, banked curves, grindable objects, hmm and trees. I dunno where It's gonna go on the map just yet, so far I've been testing it on the beach, but for water features, it has to at least be partially out at sea (oh yeah, and its for Vice only). Well anyway, below are pics of the skatepark, followed by pics of the motocross mountain:
user posted image
user posted image
user posted image
user posted image

GT-1
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#143

Posted 18 January 2005 - 05:29 PM

Scale the wood texture down as it looks too large by looking at the grain. Otherwise looks good for first trys at modelling.

jcab42
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#144

Posted 19 January 2005 - 03:58 AM Edited by jcab42, 19 January 2005 - 04:01 AM.

To the two idiots that want a public beta of... don't hold your breath tounge2.gif

Cran.
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#145

Posted 19 January 2005 - 01:46 PM

QUOTE (jcab42 @ Jan 19 2005, 03:58)
To the two idiots that want a public beta of... don't hold your breath tounge2.gif

CraN_ starts holding his breath, but hits his head on the table

sneaky2.gif

Appleyard
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#146

Posted 22 January 2005 - 01:54 AM

user posted image
user posted image
user posted image
Its not a map but its a building, i'm not very good at modeling with sketchup yet thats like my fourth thing i've done with it but owell. And just a question, what modeling tools to make maps and stuff do you guys use?

-GRAVITY2-
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#147

Posted 22 January 2005 - 01:58 AM

loooks ok. I personally use 3ds max 6 or 7 to make my map mods. Its difficult to learn but once you get it its great. smile.gif

-GRAVITY2-
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#148

Posted 25 January 2005 - 04:14 AM

New stuff here from me. Dont know what youll think of this house but it took a while to do it well here ya go.

user posted image
user posted image
user posted image
user posted image
user posted image


Thanks for looking constructive chirtisisam is welcome.

-GRAVITY2-
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#149

Posted 28 January 2005 - 04:23 AM

user posted image

Bump and triple post confused.gif someone post.

BCspeed34
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#150

Posted 28 January 2005 - 04:31 AM

WOW!

Thats looking really really good smile.gif

Keep it up, and ill post some stuff once i finish my car.




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