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Superb@ll
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#91

Posted 07 January 2005 - 11:41 PM Edited by Superb@ll, 07 January 2005 - 11:49 PM.

Sure, why not.

And it's comming along nicely, Gravity. Did cR learn you that? tounge.gif

Edit: E-mail sent.

-GRAVITY2-
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#92

Posted 07 January 2005 - 11:46 PM Edited by -GRAVITY2-, 08 January 2005 - 12:09 AM.

NOpe i own most of my learnigngs to Dimz a unreal and halflife modeller hes healped me greatly and i know can model somewat sh*t i deleted the rails i gota re add them ok ill try to smooth that for ya


EDIT: Superball i couldnt get it and i sent it to dimz hes really good and he tried 3 dif ways and he coudnt get it

timmy2004
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#93

Posted 08 January 2005 - 12:00 AM Edited by timmy2004, 08 January 2005 - 12:08 AM.

Wow!

EVERYTHING on this last page uber! Seriously!

Um, yeah, I was embaresed to show this because I hade it with sketchup. And I don't really know how to texture. blush.gif

But, yeah, here it is:

user posted image

Yeah, I kinda wrecked the last page by putting this in there. Sorry. tounge.gif . But I don't know how to use 3DS Max sad.gif

And sorry about the sizeness.

It's an assult cause/Training Cause that you might me see in 1st person shooters like Quake or Call of Duty.

Monitor57
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#94

Posted 08 January 2005 - 12:12 AM

@ timmy, nice man, looks cool? u bin playin CS? lol

something from me, 1 of many slum district blocks in South Lynx city:
user posted image

1079 pollies for the lot (including base land) with 3d windows, doors, garages (behind the front row of buildings, the floor of the alley is height leveled (by hand) all buildings have 3d rooftops and shadows are artificial alpha's wink.gif no raytracing used




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timmy2004
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#95

Posted 08 January 2005 - 12:17 AM

QUOTE (Monitor57 @ Jan 8 2005, 00:12)
@ timmy, nice man, looks cool? u bin playin CS? lol

something from me, 1 of many slum district blocks in South Lynx city:
user posted image

1079 pollies for the lot (including base land) with 3d windows, doors, garages (behind the front row of buildings, the floor of the alley is height leveled (by hand) all buildings have 3d rooftops and shadows are artificial alpha's wink.gif no raytracing used




- M57

That's nice, it looks very GTA3ish. I dunno how people can texture them so good.

About CS, not I have only played it once and anyway, one of my MSN friends started making a CS mod mod I sorta copied his style. tounge.gif

Mark
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#96

Posted 08 January 2005 - 12:34 AM

user posted image

wow all good stuff above this post! (except my posts tounge.gif ).

On export:

PROBLEM: Error Importing/Exporting file: Can not open the specified file. Possible caused by: invalid file attributes or share violation.

Any ideas how to sort this?

END

Monitor57
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#97

Posted 08 January 2005 - 12:35 AM

QUOTE (GTAuron @ Jan 8 2005, 00:34)

On export:

PROBLEM: Error Importing/Exporting file: Can not open the specified file. Possible caused by: invalid file attributes or share violation.

Any ideas how to sort this?

END

you exporting from?



- M57

Opius
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#98

Posted 08 January 2005 - 12:37 AM

Add '.dff' to the end of your filename. Zmodellers DFF export has a few "quirks"

Mark
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#99

Posted 08 January 2005 - 12:42 AM

*hugs Opius*

Owe ya a sexual favour that that wink.gif END

Bumper3D
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#100

Posted 08 January 2005 - 11:22 AM

@Monitor and GTAuron - Wow... Those are both superb. wow.gif


Hum.. Some screenies. tounge.gif

user posted imageuser posted image

Monitor57
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#101

Posted 08 January 2005 - 12:07 PM

@bumper its lookin gud, only if gta had the raytracing like Racer inlove.gif if u need help getting it in gta just ask man wink.gif





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cR
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#102

Posted 08 January 2005 - 03:38 PM

Not much to say, but the beta testers have a new addiction...

user posted image

PlatinumSerb
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#103

Posted 08 January 2005 - 10:46 PM

My second try at 3d modeling. (that I actually 'finished')

user posted image

I'm still working on the textures.

Bumper3D
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#104

Posted 09 January 2005 - 12:05 AM

QUOTE (PlatinumSerb @ Jan 9 2005, 01:46)
My second try at 3d modeling. (that I actually 'finished')

*piccy*

I'm still working on the textures.

Nice, but use Monitor's polykilling tactics found from page 4.

PlatinumSerb
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#105

Posted 09 January 2005 - 12:44 AM

I would if i knew what he was talking about. dontgetit.gif

Pagnell
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#106

Posted 09 January 2005 - 02:19 AM

QUOTE (cR @ Jan 8 2005, 15:38)
Not much to say, but the beta testers have a new addiction...

user posted image

Looks nice, beta testers for what though?? dontgetit.gif

PlatinumSerb
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#107

Posted 09 January 2005 - 04:50 AM

QUOTE (Pagnell @ Jan 9 2005, 02:19)
QUOTE (cR @ Jan 8 2005, 15:38)
Not much to say, but the beta testers have a new addiction...

user posted image

Looks nice, beta testers for what though?? dontgetit.gif

His mod, Lost Islands.
http://www.gtaforums...howtopic=120909

-GRAVITY2-
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#108

Posted 09 January 2005 - 07:30 AM

New map thing im working on just like everything elses i make it wont be used

user posted image
user posted image

-GRAVITY2-
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#109

Posted 09 January 2005 - 05:58 PM

user posted image
user posted image

cR
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#110

Posted 09 January 2005 - 06:12 PM

QUOTE (PlatinumSerb @ Jan 9 2005, 06:50)
QUOTE (Pagnell @ Jan 9 2005, 02:19)
QUOTE (cR @ Jan 8 2005, 15:38)
Not much to say, but the beta testers have a new addiction...

user posted image

Looks nice, beta testers for what though?? dontgetit.gif

His mod, Lost Islands.
http://www.gtaforums...howtopic=120909

Actually it's called La Casinina now...

@ Grav, try to make it bigger and show us a wire to...

-GRAVITY2-
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#111

Posted 09 January 2005 - 06:22 PM Edited by -GRAVITY2-, 09 January 2005 - 06:27 PM.

Well heres a render of the forest with wireframe

poly count: 1306

user posted image


You cant see the log on the path. Ill post a pic soon

-GRAVITY2-
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#112

Posted 10 January 2005 - 12:03 AM

Tis a wee update for ya it still needs to be textured and all but here ya go.

user posted image
user posted image
user posted image

Next update: Today or tomorow

Opius
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#113

Posted 10 January 2005 - 03:01 AM

user posted image
I've started a fairly long term project. I plan to recreate a bastardized version of my suburb over the next year or so. What you see here is about a sixth of the landmass, and will soon be housing a light commercial area, with a mall.

-GRAVITY2-
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#114

Posted 10 January 2005 - 03:04 AM

cookie.gif ooo opius that looks pretty good good job keep it up mind unblocking me from msn im into map modelling now and id like to talk to you.

timmy2004
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#115

Posted 10 January 2005 - 05:45 AM

Wow, opius!

That's great! I hope you finish that.

For a second there, I thought it was Myriad Islands. tounge.gif

-GRAVITY2-
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#116

Posted 10 January 2005 - 01:45 PM

Little update fixed some holds in mesh and scaled some things and added part to the path

user posted image

timmy2004
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#117

Posted 10 January 2005 - 01:51 PM

Awww! That's sweet!

Keep going with that dirt track and add some more trees, that's awsome!

skatehead
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#118

Posted 10 January 2005 - 01:56 PM

nice work gravity
thats a fair bit of work there...

anyway im off for another 2 months or so...

i bet youre all happy to see me again dozingoff.gif

-GRAVITY2-
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#119

Posted 10 January 2005 - 01:58 PM

lol thanks everyone and skatehead my freind i do miss you and your mods they where great see ya in a few months. happy.gif

cR
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#120

Posted 10 January 2005 - 02:29 PM

That's starting to come along nicely grav




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