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Hollaz
  • Hollaz

    Bleh.

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#901

Posted 01 June 2007 - 05:30 AM

My First:
http://i155.photobuc...Annat/stunt.jpg

http://i155.photobuc...nnat/stunt3.jpg

http://i155.photobuc...nnat/stunt2.jpg

But i can't export sad.gif

[DRuG]NikT
  • [DRuG]NikT

    DRuG Baron

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#902

Posted 01 June 2007 - 06:27 AM

Nice work Jerz - u got a lotta stuff comin' together there I see 8)

It's great seeing all this fine work in sketchup... Felle/Kas/Hollaz - great scenes.

I encourage you all to go the full length and get them in game yourselves - once you've done it the first time, it'll be easy... just concentrate on replacing objects that aren't used more than once (and are positioned in the location you want your mod), that way, you aren't wrestling to find unused IDs - there aren't many.

dertyjerzian
  • dertyjerzian

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#903

Posted 01 June 2007 - 06:35 AM Edited by dertyjerzian™, 01 June 2007 - 06:42 AM.

Ty Nik! Your support has been one of the motivators <3

Nik SPeaks Teh Truth! Anyone needs help once they make a DFF feel free to PM wink.gif

Strike!

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Freakorama
  • Freakorama

    Freako

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#904

Posted 01 June 2007 - 06:43 AM

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A remake of The School from Thp8

iRloading
  • iRloading

    Kool Kid Krew

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#905

Posted 01 June 2007 - 07:01 AM

aha^

first thing I was going to say: "looks more suited for a skateboarding game" tounge2.gif

Wonderinguy
  • Wonderinguy

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#906

Posted 01 June 2007 - 09:32 AM

I think I saw that place in one of the Tony Hawk games

FullMetal
  • FullMetal

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#907

Posted 01 June 2007 - 05:08 PM

QUOTE
A remake of The School from Thp8

Meaning tony hawk proskater...

FelleAndersson
  • FelleAndersson

    Sketchup User

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#908

Posted 01 June 2007 - 09:26 PM Edited by FelleAndersson, 01 June 2007 - 09:29 PM.

Indeed, and it looks cool too ^^ Would be fun biking around there in SanAn tounge.gif

And here is a little thing from me, a continuation (there's a pic a couple of posts back). Now the doors are accesable.. (?) and there are windows.

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FelleAndersson

rahkstar2.gif

dertyjerzian
  • dertyjerzian

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#909

Posted 02 June 2007 - 04:35 AM Edited by dertyjerzian™, 02 June 2007 - 05:13 AM.

biggrin.gif
Real Deal:
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Recruiting is open <3

Grant
  • Grant

    Back from the dead

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#910

Posted 02 June 2007 - 11:39 AM

Looks nice man but what's the deal with the hazy ingame shots, is it cause of the San An engine or simply because you've resized the picture? dozingoff.gif

ParoXum
  • ParoXum

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#911

Posted 02 June 2007 - 01:26 PM

Nice to see some vertex paint on your models Derty icon14.gif

FullMetal
  • FullMetal

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#912

Posted 02 June 2007 - 01:40 PM

The texture is too plain ... what about putting more details? Giving it more a metal look?

Hollaz
  • Hollaz

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#913

Posted 03 June 2007 - 04:22 PM

Made a model more..

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biggrin.gif

FelleAndersson
  • FelleAndersson

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#914

Posted 03 June 2007 - 06:03 PM

Ser bra ut icon14.gif Ska du fĺ in den ingame ocksĺ? tounge.gif

----

Looks good icon14.gif blabla

JostVice
  • JostVice

    realtime, not prerendered

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#915

Posted 03 June 2007 - 06:08 PM

@Hollaz: looks very gta-ish... boxy and that. The window texture is outscale though.

@derty: I will say more details! the bridge looks weird to me tounge.gif


dertyjerzian
  • dertyjerzian

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#916

Posted 03 June 2007 - 07:56 PM

You're looking at what will be the LOD guys wink.gif

junox
  • junox

    watch out for gimps

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#917

Posted 04 June 2007 - 06:21 AM

Hollaz- nice start to a model - you need to work on a good scale so everything is the same..................... dozingoff.gif

lt_yao
  • lt_yao

    Satie

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#918

Posted 05 June 2007 - 05:28 PM

here's little something I've started working on today. I'm just having some problems with road textures...

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raresh_r
  • raresh_r

    raresh_r

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#919

Posted 05 June 2007 - 05:32 PM

is that a new TC?? because I LOVE riding whit a jeep in the desert biggrin.gif

lt_yao
  • lt_yao

    Satie

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#920

Posted 05 June 2007 - 05:38 PM

Well... i don't know yet if I'm gonna make it into a mod we'll see smile.gif

Hollaz
  • Hollaz

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#921

Posted 05 June 2007 - 06:00 PM

Cool land! icon14.gif I would like this to be a TC! A big desert, and a town somewhere sigh.gif

tjone
  • tjone

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#922

Posted 05 June 2007 - 08:42 PM

Desert from Fear and Loathing in Las Vegas??)))

junox
  • junox

    watch out for gimps

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#923

Posted 06 June 2007 - 05:02 PM

all you need is a sign saying ...''fear and loathing''... that would be cool dont forget your trunks...........

lt_yao
  • lt_yao

    Satie

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#924

Posted 06 June 2007 - 06:51 PM

Here's more

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Hollaz
  • Hollaz

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#925

Posted 06 June 2007 - 07:32 PM

Still look nice... better than mine sigh.gif

Freakorama
  • Freakorama

    Freako

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#926

Posted 09 June 2007 - 08:06 AM

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dertyjerzian
  • dertyjerzian

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#927

Posted 10 June 2007 - 04:53 AM Edited by dertyjerzian™, 10 June 2007 - 05:14 AM.

Nice, it's in game Futu! Pastel textures look yuck against the sabre, I'd like to see you make the sabre match the land, rather than the land match the sabre though <3 good color scheme if you make locations biggrin.gif

bullsh*t down below:
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Above map is *extremely* subject to change.

Map occupies aprox 3000x3000 units, or 1/4 of San Andreas play area.

Southern roads being laid. I am interested in being sent maps of similar quality to be considered for this fast growing construction playground. As it stands you can consider 3/4 of this game world free and I will realize the best maps I receive.

Hollaz
  • Hollaz

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#928

Posted 10 June 2007 - 07:55 AM

Nice, got any name?

naturalbornkillaz
  • naturalbornkillaz

    Player Hater

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#929

Posted 10 June 2007 - 08:04 PM

Something smile.gif Brooklyn:P
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TheDude5000
  • TheDude5000

    Soak of the year!

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#930

Posted 11 June 2007 - 12:41 PM Edited by TheDude5000, 11 June 2007 - 12:48 PM.

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Just really getting the hang of using Path Deforming, and I'm really liking it. I know the sidewalk textures are missing,
but that's because I just didn't wanna waste the time of re-doing my txd and then readding, and then rebuilding. I'm gonna use
this path deforming trick to make a new bridge or something...

Oh forgot my bridge:

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The rope textures are totally off, and in-game the col was screwed, but I think it
looked pretty good for a first try wooden bridge.




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