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PsychoFreak
  • PsychoFreak

    Trick

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#61

Posted 28 December 2004 - 06:21 PM

Well, here is my latest creation.

Posted Image

Track is 20 % - 30 % complete

Will include;

+ Loop-the-Loops
+ Ramps
+ A Maze
+ Entrance Building
+ Racing Mission (Maybe)
+ Up's and Down's
+ Sponser Signs
+ Tire Piles
+ Billboards
+ Side Bumpers (Those Red and White stripy thingies
tounge.gif )

That little white dot is a car.

It is all to scale rah.gif

Pagnell
  • Pagnell

    a.k.a. petebog

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#62

Posted 29 December 2004 - 10:13 PM

Looks promising. What's with all the right-angled corners though... a bit of variety would be nice. smile.gif

Redkiller
  • Redkiller

    German Pride

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#63

Posted 30 December 2004 - 02:12 AM

Damn GT-1, that track is looking good. wow.gif

BCspeed34
  • BCspeed34

    CEO

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#64

Posted 31 December 2004 - 07:43 PM

http://img22.exs.cx/img22/8788/bcapartment9ji.jpg

For illcom_c9_r3 on Myriad colgate.gif

Bernard Jazz
  • Bernard Jazz

    Dud dats not gas, dats a chikn.

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#65

Posted 01 January 2005 - 11:23 AM

user posted image

It's a house.. it's my 2nd attempt at modelling, and i'm not exactly proud of it confused.gif

Duders
  • Duders

    Player Hater

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#66

Posted 01 January 2005 - 09:28 PM

Looks very good. biggrin.gif

Bumper3D
  • Bumper3D

    Still in the 80's

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#67

Posted 02 January 2005 - 07:18 PM Edited by Bumper3D, 02 January 2005 - 08:36 PM.

user posted image

It's supposed to be a house and a garage.

edit: A little updates...

user posted image

Monitor57
  • Monitor57

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#68

Posted 02 January 2005 - 10:43 PM

nice man, whats the polycount on that thing? got a wireframe? wow.gif



- M57

cR
  • cR

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#69

Posted 02 January 2005 - 11:31 PM

Nice!

I got something to post to... soon... hehe

Barton Waterduck
  • Barton Waterduck

    retired modder

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#70

Posted 03 January 2005 - 04:36 AM

How on earth can this be a good idea ? blink.gif This topic will grow to 1000 pages in no time. Wouldn't it be better if people presented their projects by creating new posts ? This will probably be the last time I ever visit the map mods showroom. My 56k modem can't handle this. confused.gif And even if it did, I'm not interrested in this kind of stuff. I'm interrested in projects, not pictures.

Bumper3D
  • Bumper3D

    Still in the 80's

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#71

Posted 03 January 2005 - 05:15 AM Edited by Bumper3D, 03 January 2005 - 04:03 PM.

@Barton Waterduck - This is not too bad idea... At least I enjoy watching these beautiful buildings/tracks...

@Monitor - 171 pollies. Wirepic attached.

user posted image

edit: Some new stuff.

user posted image

Monitor57
  • Monitor57

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#72

Posted 03 January 2005 - 04:20 PM

wow man, love it.. we gotta talk...

but also, typical of me i spotted polywaste:

user posted image

not everything has to be included in the mesh wink.gif if the object is dug into the mesh like a hole, then include it (obviously) but if the object comes out of the mesh, dont join it up to the rest, make a new low poly object and just place it over the top! a great technique of mine that works a beuty wink.gif

apart from that looks good, now get on msn cos im addin u! sigh.gif





- M57

Bumper3D
  • Bumper3D

    Still in the 80's

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#73

Posted 03 January 2005 - 05:04 PM Edited by Bumper3D, 03 January 2005 - 05:31 PM.

Bah... From 171 polies to 148 polies. sigh.gif

Thanks for the tips... They might become useful.
And I'm not going to change that ground-thingy, because I would lost my little elevations.

user posted image

btw. When are you going to add me to that damn MSN? tounge.gif

edit: The image didn't load correctly. ph34r.gif

edit2: w00t, I used your polykilling tactics to my gas station too.
From 142 pollies to 113 pollies...

user posted image
(only the main building)

Monitor57
  • Monitor57

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#74

Posted 03 January 2005 - 06:59 PM

QUOTE (Bumper3D @ Jan 3 2005, 05:15)
@Barton Waterduck - This is not too bad idea... At least I enjoy watching these beautiful buildings/tracks...

@Monitor - 171 pollies. Wirepic attached.

user posted image

edit: Some new stuff.

user posted image

hehe thats alot better, i have added u to msn :s

add me, [email protected]




- M57

jacob.
  • jacob.

    Homie

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#75

Posted 04 January 2005 - 12:29 AM

QUOTE (Black-hawk @ Dec 26 2004, 11:45)
user posted image

That's sorta like the Vercetti Estate, isnt it?

Duders
  • Duders

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#76

Posted 04 January 2005 - 04:05 AM

Wow, the houses above look very much like the ones in Mafia. We need a neighbour hood kinda piece of land in vc. Good work!

Snow Racer
  • Snow Racer

    Member Title

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#77

Posted 05 January 2005 - 09:46 PM

@mon - you can't create real life dragstrip?

old pic 4 show
user posted image

user posted image

xxx

-GRAVITY2-
  • -GRAVITY2-

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#78

Posted 06 January 2005 - 04:02 AM

My latest creation high polie but meh:

user posted image
user posted image
user posted image
user posted image

It will be lowered no need to worry.

C&C is welcome

timmy2004
  • timmy2004

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#79

Posted 06 January 2005 - 05:23 AM

Dude, that looks sweet!

But yeah, way to many polys, but I'm sure would look great ingame.

Nice work. happy.gif

Bumper3D
  • Bumper3D

    Still in the 80's

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#80

Posted 06 January 2005 - 01:05 PM

Pretty nice, Gravity, but as mentioned earlier, too high poly and IMO the renders are too blurry.

Hum... Not much updates from me, but it's something. Ignore the stretched road textures.

user posted image

-GRAVITY2-
  • -GRAVITY2-

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#81

Posted 06 January 2005 - 02:09 PM

ya i know that just happens wen i save the reners in max as jpeg so iunno why its blurry

cR
  • cR

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#82

Posted 06 January 2005 - 02:13 PM Edited by cR, 06 January 2005 - 02:22 PM.

QUOTE (Bumper3D @ Jan 6 2005, 15:05)
Pretty nice, Gravity, but as mentioned earlier, too high poly and IMO the renders are too blurry.

Hum... Not much updates from me, but it's something. Ignore the stretched road textures.

user posted image

Wow thats very nice! wow.gif

@ gravity Since msn is not good enough for you ill say it here to, looks pretty cool, could use some noise modifier and then the optimize modifier.

Bumper3D
  • Bumper3D

    Still in the 80's

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#83

Posted 06 January 2005 - 07:06 PM

Thanks cR. smile.gif

user posted image

New building.

Mark
  • Mark

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  • United-Kingdom

#84

Posted 07 January 2005 - 05:35 PM

LOL smile.gif @Bumper and Gravity: MODEL ARE T3H SHEX!!!!! turn.gif

user posted image

Oil Rig for Myriad. Just started, textures too bright for an oil rig i know, and it needs detail adding smile.gif . END

Superb@ll
  • Superb@ll

    Gangsta

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#85

Posted 07 January 2005 - 07:51 PM

Too bad, meshsmooth modifier seems to be broken.

user posted image

user posted image

This is a serious issue and needs to get fixed immediatly. This beauty needs f*cking polys. Poor island sad.gif

cR
  • cR

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#86

Posted 07 January 2005 - 10:14 PM

It could use some more polys yea, but at least at Smooth Modifier (not MeshSmooth)... it makes it look smoother without adding polygons... might be bumpy when u ride it but does look better...

Monitor57
  • Monitor57

    LC - II Designer

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#87

Posted 07 January 2005 - 11:12 PM

QUOTE (cR @ Jan 7 2005, 22:14)
It could use some more polys yea, but at least at Smooth Modifier (not MeshSmooth)... it makes it look smoother without adding polygons... might be bumpy when u ride it but does look better...

"smooth" modifier doesnt work on .3ds export, and meshsmooth will smooth the normals properly without adding any poly's, aslong as u dont tell it to do any ilterations wink.gif




- M57

-GRAVITY2-
  • -GRAVITY2-

    Map Modeller

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#88

Posted 07 January 2005 - 11:17 PM Edited by -GRAVITY2-, 07 January 2005 - 11:35 PM.

Hey little update here

user posted image
user posted image

Edit did some more work got some buildings done

user posted image
user posted image

Superb@ll
  • Superb@ll

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#89

Posted 07 January 2005 - 11:26 PM

QUOTE (Monitor57 @ Jan 8 2005, 00:12)
QUOTE (cR @ Jan 7 2005, 22:14)
It could use some more polys yea, but at least at Smooth Modifier (not MeshSmooth)... it makes it look smoother without adding polygons... might be bumpy when u ride it but does look better...

"smooth" modifier doesnt work on .3ds export, and meshsmooth will smooth the normals properly without adding any poly's, aslong as u dont tell it to do any ilterations wink.gif




- M57

Yeah. But is there any way I could smooth the mesh a bit?

-GRAVITY2-
  • -GRAVITY2-

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#90

Posted 07 January 2005 - 11:36 PM

Superball send it to [email protected] ill see what i can do with it if youd like




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