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universetwisters
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#5101

Posted 03 March 2017 - 05:35 PM

It's fine though, that is if he wants it to keep it SA style since a lot of SA buildings don't have indented windows.


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#5102

Posted 03 March 2017 - 07:31 PM

Alot of buildings in SA have indented windows, just not too noticeable, this looks like gta 3 style (Nothing wrong with it though)


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#5103

Posted 05 March 2017 - 11:17 AM

It's fine though, that is if he wants it to keep it SA style since a lot of SA buildings don't have indented windows.


I've started indenting windows and protruding window ledges etc. And I'm not a 'he' lol

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#5104

Posted 05 March 2017 - 05:52 PM

Then if she wants to keep it SA style etc etc.

 

Is it gonna be for a new map or just adding onto what's already there ingame?


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#5105

Posted 05 March 2017 - 06:55 PM

Then if she wants to keep it SA style etc etc.
 
Is it gonna be for a new map or just adding onto what's already there ingame?

Right now it's to pass the time. Think I'll just be adding them into the existing game unless I make enough for a little village or so.

universetwisters
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#5106

Posted 05 March 2017 - 07:32 PM

 

Then if she wants to keep it SA style etc etc.
 
Is it gonna be for a new map or just adding onto what's already there ingame?

Right now it's to pass the time. Think I'll just be adding them into the existing game unless I make enough for a little village or so.

 

 

If you're thinking about doing a village, let me know because I got a bunch of buildings just laying around that never got used for anything you could probably use.

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#5107

Posted 07 March 2017 - 10:31 AM

If you're thinking about doing a village, let me know because I got a bunch of buildings just laying around that never got used for anything you could probably use.

That's appreciated, as previously stated and urged I've started doing some work on making the windows '3D' in a way, you can see the new side versus the original design sort of in this picture. Until it's all done and has shadows I guess it kinda looks crap right now.

2vjdgr8.jpg
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codyJ
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#5108

Posted 07 March 2017 - 11:25 AM

Needs proper textures / texture mapping but other then that you're doing good.


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#5109

Posted 07 March 2017 - 12:09 PM

Needs proper textures / texture mapping but other then that you're doing good.

It is 'proper' textures though? They're from SA. What do you mean?

24faatu.jpg

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#5110

Posted 07 March 2017 - 07:29 PM

Well I mean if you want something really good looking, custom textures are the way to go, unless you are aiming for default SA quality,

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#5111

Posted 08 March 2017 - 03:04 AM

Well I mean if you want something really good looking, custom textures are the way to go, unless you are aiming for default SA quality,

Yeah R* quality would do. If I knew how to extract from V I would try. Can't do custom cause I'm not good at 2D design etc.

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#5112

Posted 08 March 2017 - 05:33 PM

On Roof you do:

Inset

Extrude Downwards

Inset Again

Scale

Extrude Upwards

Inset

Extrude Downwards again


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#5113

Posted 09 March 2017 - 02:12 PM Edited by Natz_83, 09 March 2017 - 02:51 PM.

Small update from this morning :^:

m80j2w.jpg

And some more done now...

apcuaw.jpg
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universetwisters
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#5114

Posted 09 March 2017 - 06:26 PM

If I were you, I would get the blue part of the long building more in line with the rest of the building. Like instead of there being indents between the bay windows and the windows lining up with the ground story, the indents between the windows should actually be the same as the ground story and have the bay windows stick out, like they do in real life. Basically, imagine if the windows were built onto the building as opposed to into the building.

 

Also fix the scale of the buildings, assuming the figure is the same size as a GTA character.

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#5115

Posted 10 March 2017 - 08:13 AM Edited by Natz_83, 10 March 2017 - 03:00 PM.

If I were you, I would get the blue part of the long building more in line with the rest of the building. Like instead of there being indents between the bay windows and the windows lining up with the ground story, the indents between the windows should actually be the same as the ground story and have the bay windows stick out.
 
Also fix the scale of the buildings, assuming the figure is the same size as a GTA character.

Thanks for the advice, I've done as you said with the windows etc now, I also think I've fixed the scale yes? I'm not 100% sure what the problem was with it in the first place if I'm honest.

nc1jd5.jpg

Edit: Some more progress

bhkcc6.jpg
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universetwisters
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#5116

Posted 10 March 2017 - 06:58 PM

I would make the intersection look more proper without the double line going through it and add some space on the side of the street for parallel parking, but that's just peanuts compared to the buildings. Nice work so far!

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#5117

Posted 10 March 2017 - 07:50 PM Edited by Krox, 10 March 2017 - 07:53 PM.

Working on HD Universe San Fierro.

I´m already started the Work on the Gant Bridge GTA V Styled.

 

Spoiler

 

 

 

What are you think about it?

Have a bit of worry, that R* is already making San Fierro as Update, then the work will be for nothing.

 

Maybe i should make a unique Map like Germany or something?

 

What you guys think?

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universetwisters
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#5118

Posted 10 March 2017 - 07:53 PM

Maybe i should make a unique Map like Germany or something?


You should do this because it's just a matter of time until Rockstar does San Fierro and makes all that work for naught.
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#5119

Posted 14 March 2017 - 02:30 PM

I would make the intersection look more proper without the double line going through it and add some space on the side of the street for parallel parking, but that's just peanuts compared to the buildings. Nice work so far!

More like this then?

wlrnro.jpg
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#5120

Posted 15 March 2017 - 01:11 PM

Working on HD Universe San Fierro.
I´m already started the Work on the Gant Bridge GTA V Styled.

snip

What are you think about it?

Man, this is gorgeous! Keep working, I want to see the end result.
One question: This is addon?


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#5121

Posted 15 March 2017 - 06:31 PM Edited by Krox, 15 March 2017 - 06:34 PM.

 

Working on HD Universe San Fierro.
I´m already started the Work on the Gant Bridge GTA V Styled.

snip

What are you think about it?

Man, this is gorgeous! Keep working, I want to see the end result.
One question: This is addon?

 

right now, i dont tryed to convert the full Model.

I made some parts of the Gant Bridge to one Mesh and imported it to check the Scale.

So later, the Model will be splitted in about 6 Objects i think

Right now, i only replaced it with a Street.

 

Spoiler

 

 

When GTA V becomes a good Map Editor like Med, then i will start to place my Objects outside from Los Santos

 

 

Maybe later i will connect it with a surrounding Countryside and Highways to Los Santos.

But this will take some time, it is really hard to model the Golden Gate Bridge itself.

I need to watch documentarys, look at pictures etc.. to understand the Construction of this Bridge.

 

But i think the Gant Bridge and the Garver Bridge (Bay Bridge) will be the hardest thinks of whole San Fierro to model.

So i will be glad if i finishing it

 

But I dont want to promise to much now.

 

When i think i can show more, then i will make an extra Topic for this Project.

 

But nice to see a guy who is interested in my project ^^

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#5122

Posted 24 March 2017 - 01:27 PM

I won't lie, this took me nearly 3 bloody hours to get from Sketchup to San Andreas and I almost threw my f*cking laptop out the window..several times! But considering 2 weeks ago I couldn't model naff all I'm semi proud. My prelighting sucks though!

2iu2kah.jpg

soo87s.jpg
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#5123

Posted 24 March 2017 - 02:01 PM

It looks good for a first attempt! If you take it up as a hobby in the future, I suggest moving over to 3DS Max, you'll be able to do things a lot easier if you do. :)
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#5124

Posted 24 March 2017 - 02:19 PM

It looks good for a first attempt! If you take it up as a hobby in the future, I suggest moving over to 3DS Max, you'll be able to do things a lot easier if you do. :)

My issues like I said via PM is that I've got a god damn invisible wall in the middle of it! Tried importing to 3DSMAX, it has 18k vertices, so I welded them down to like 3k and exported the .COL thinking it would be optimised but NOPE! Bloody annoying thing.
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universetwisters
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#5125

Posted 24 March 2017 - 07:41 PM

Sketchup tends to throw random collision in places it shouldn't iirc. Like Kalvin said, 3Dsmax is leagues easier for GTA modding, as well as having a lot of good tutorials for GTA modding for it.
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#5126

Posted 24 March 2017 - 10:58 PM

Listen to the guys, Nat. Let me congratulate you for that, though! Proud of you! :)

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#5127

Posted 24 March 2017 - 11:49 PM

Listen to the guys, Nat. Let me congratulate you for that, though! Proud of you! :)

Thanks mate. Not bad for a mornings work learning how to import in game. Hadn't a clue how to do it yesterday. But I've had too much to drink tonight to continue right now *hiccup* haha. Cheers everyone!
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#5128

Posted 4 weeks ago

What if Niko returned to his homeland region?!

 

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universetwisters
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#5129

Posted 4 weeks ago

If that's an actual new project of yours and not just a flash in the pan/demonstration then you have my full support. Even though it's just a conversion, it'd still be cool to see a proper European city if you can build off that.

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#5130

Posted 4 weeks ago

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