I can't believe how much this mod has consumed my life. Nearly every free moment I had over the last 2 years (I started in January of 04 and became the leader that summer) has been related to this mod. I can't tell you how many times I've played every mission now. And there's not a secret left in the GTA3 code that I haven't uncovered. Just check out the trivia topic in the GTA3 gameplay forum to see that.
Ben's list of names is good, but it's only the people that have helped out in the last few months. The majority of the work was done long ago by many other people.
First and formost, PineCreek-Skidz is the original creator of all of this. He was the one that got the GTA3 map into the VC engine. He was also around until the beta 1 package was released to help us work out many of the mapping bugs.
Next on the list would be killer.ip. This guy had his hands in nearly every kind of file. He was the first true leader of the mod.
Demarest was the guy who got this all started at GTAF. He was the one that had the idea of keeping this as a port of GTA3 without getting too fancy with changes that may turn off some other people. He also had a lot of pull (at the time) here at GTAF which led to us getting our own forum.
Hammer83 is the single most important member of the team in my opinion. Without his work, we would not have any audio, cutscene animations, several missions, proper water, garage doors, the GTA3 look, and many other things. Whenever anybody said anything couldn't be changed because it was hardcoded, Hammer found a way. I wasn't able to convert any missions from GTA3 until I saw how he did it. I've just been copying his style ever since.
spaceeinstein is another workhorse that we've had who I can't imagine being without. He's changed so many data files that I've completely lost count. I'm so glad that he's been willing to help us out over the years.
Knux is also a very important part of this mod. Especially in the beginning. He was one of the guys that worked on the infamous GTA:WO project. When that team fell apart and this one picked up the slack, he came over to help us out. The biggest part of his contribution to this mod would be the car conversions (with crazydude) and the original path conversion. Without his help, the city would be pretty bare with no cars or people on the streets.
ModelingMan was the first guy I promoted to led-by status. He was also our biggest ped converter. Those that have been around the entire time will always remember the joke about ModelingMan "boning" the fireman.
Mark Pagliaro is another guy who was helping out with a little of everything. What sticks out in my mind are the peds he converted and the train/subway models which we still use. There's also many little things that Mark did that I cannot possibly recall this long after they happened. Plus, I like his username. I like a guy who's not afraid to tell everybody who he is on the Internet.
[4D]Outback is another guy who did more than I can ever recall. When the time(s) came to move the city, he was right there leading the effort to put Liberty right where it should be.
jcab42, Gforce, and Diamond Joe Quimby were the guys I talked to whenever there was a mapping issue. And when they had the time, they were always willing to fix things. And the results of their work looked like it was done by Rockstar themselves.
DaEllum67 really helped me in the art of mission conversion. Before he did the Donald Love missions, I wasn't too sure on how to convert the missions. But after studying his approach, I was able to really figure out how to do it. Thanks go out to the other mission coders in the beginning: TbM2k, TwoZero, Samutz, sleeper777, and Thesord. These guys figured out how to do the missions. I just duplicated that process for the remaining 40 or so missions.
PatrickW: I knew you before Hot Coffeeâ„¢ turned the GTA world upside down. I'm surprised I wasn't harrassed as much as you were since my name was attached to that mod as well. I'm honored that you've played a small part in this mod's development.
Y_Less was my second led-by here. And it was certainly a good choice. When I was losing focus on the forums, Alex was there to keep things organized. Many of the things you're seeing in Ben right now were true with Y_Less when I promoted him. His attention to detail and his willingness to format all of the posts has really improved the look of this place. And I'm looking forward to seeing his car crusher code in action (if he helps me understand it
Which brings me to Ben. He's shown every bit of the enthusiasm that Alex had back in the day and then some. With him watching the forums, I can relax and just work on the game (or just relax and slack off
A few months ago, I felt like LC was dying a slow death. I wasn't motivated to do anything, and almost every other team member was doing something else. Then a guy by the name of Choofy came along and started finishing everybody else's work. With him doing the proper 2D-Fix, the ped models, the subway, building cols, and whatever else he hasn't told me about yet, I've felt motivated to keep up with him. I hope his drive lasts long enough to finish this thing off.
So many people have come and gone over these two years. And so many names have been made from this mod. When this started nobody heard of me, Hammer, ModelingMan, spaceeinstein, and many others. But now we have almost been imortalized because of what we've acomlished. And nearly every one of them is so humble that they'll always say it was the other guys' work that made the mod. I couldn't have done this without these guys.