Quantcast

Jump to content

» «
Photo

[WIP] Grand Theft Auto: Vendettas

174 replies to this topic
Mr Megalomaniac
  • Mr Megalomaniac

    GTA: VENDETTAS Texturer

  • Members
  • Joined: 04 Mar 2005

#121

Posted 04 March 2005 - 04:23 PM

Just announcing my entry to GTA:V
texturer. biggrin.gif

DJDJ
  • DJDJ

    Freelance Assassin.

  • Awaiting Authorisation
  • Joined: 22 Jun 2003

#122

Posted 07 March 2005 - 12:45 PM Edited by DJDJ, 20 June 2005 - 05:29 PM.

This post is going to be a mark for anyone new here. A link in the first post can take anyone here to avoid all the sh*t in between. Ill post screenshots again in a preview style, and explain the story to clear up all questions.

General story:

You are a chinese triad. after witnessing the assassination of a family leader, you are blamed ond casted out of the Red Dragon Posse. The other triads(no name yet) are leader less and a legend gains control. You team up with your childhood buddy, Lei Tzi Wong and begin a journey into the criminal underworld of Carcer City, funded by numerous underground races. After a while, you learn of the history and the people behind the assassination. You and Lei begin a fight against the triad bosses to gain control of the families before they are sold out by the evil conspiring leaders. After gaining control of the Families, they are united to one and now Xiao and Lei have a new challenge to face - The yakuza who dispise the overthrown triad leaders for aiding the killer of a Yakuza boss.

Screenies.

New menu screen


load screen (beta)


and retextured player models


--------------------------------------------------------------------------------------

Bosco
  • Bosco

    Get Uppa!

  • Members
  • Joined: 04 Mar 2005

#123

Posted 07 March 2005 - 01:35 PM

Im making ChinaTown replacing Little Hanava, this should fit to ur mod. If ur interested heres my msn: [email protected] .
P.S cool mod man tounge.gif

DJDJ
  • DJDJ

    Freelance Assassin.

  • Awaiting Authorisation
  • Joined: 22 Jun 2003

#124

Posted 08 March 2005 - 10:22 AM Edited by DJDJ, 20 June 2005 - 05:30 PM.

Retextured Mall and mansion
<images removed>

Bosco
  • Bosco

    Get Uppa!

  • Members
  • Joined: 04 Mar 2005

#125

Posted 08 March 2005 - 11:42 AM Edited by Bosco, 08 March 2005 - 11:46 AM.

Not better to get Kenjis casino from gta3 and add it there instead of renaming mall to a casino. Theres no gamble stuff in it. Hope ur working on inside of this kazuyas casino/mall. U can name Triads Blue Tigers, dragon and tiger r opponents in Chinesse religy ph34r.gif
Edit: In my Chinatown which i almost finished instead of Cubans there will be Yakuza with their Red Dragon Cafe and Yakuza Stingers

DJDJ
  • DJDJ

    Freelance Assassin.

  • Awaiting Authorisation
  • Joined: 22 Jun 2003

#126

Posted 08 March 2005 - 06:04 PM

we need a moddeler. i cant get in contact with our current 1 (or so he says he is) so...

Bernard Jazz
  • Bernard Jazz

    Dud dats not gas, dats a chikn.

  • Members
  • Joined: 14 Apr 2004

#127

Posted 08 March 2005 - 07:52 PM

QUOTE (DJDJ @ Mar 8 2005, 18:04)
we need a moddeler. i cant get in contact with our current 1 (or so he says he is) so...

hold on a sec, he said you can't get in contact with him??

what the f*ck?!?

Bosco
  • Bosco

    Get Uppa!

  • Members
  • Joined: 04 Mar 2005

#128

Posted 08 March 2005 - 08:15 PM

QUOTE
we need a moddeler. i cant get in contact with our current 1 (or so he says he is) so...

He mean that he dunno is this guy a modeller not he said he hasnt got contact with him. Beside to get Kenji Casino to GTA VC from GTA 3 (not gta: lc mod) u only need to know how to make all sh*t put togher to make all stuff work. And plus its good u dont have to give credit to noone exept one guys rahkstar2.gif

Brown-dogg
  • Brown-dogg

    GTA Vendettas Mapper

  • Awaiting Authorisation
  • Joined: 04 Apr 2004

#129

Posted 17 March 2005 - 10:30 PM

hi everyone. made simple site to show screens on the site... GTA:Vendettas.8m.com . also started ripping objects from gta3 to use on the map.

BenMillard
  • BenMillard

    aka Cerbera

  • Members
  • Joined: 22 Jun 2002
  • United-Kingdom

#130

Posted 18 March 2005 - 10:37 AM

So, you have a few textures and you installed a couple of bikes made by someone else? And now you are going to simply recycle buildings from GTA3? Who made the textures and player maps? I hate nailing the lids onto the coffins of mods which are doomed to failure but you guys really don't have a hope of making anything worthwhile out of this. After four months you have acheived even less than Curveshire did! tounge.gif

Basically, what you are proposing (like all the other mods I see in here these days) is far beyond your abilities. I've seen this going on for years - I've even started a couple of over-ambitious mods myself which failed (notably Pacific City for GTA1) so I know what I am talking about. Your best bet would be to either radically downsize this project or cancel it completely. Without modellers you cannot actually make anything and the textures you have are hardly groundbreaking. Please understand that I am not saying this to be spiteful, it is honestly in your best interests to abandon this because it is just going to be a waste of all your time and of those who are supporting you.

Remember when Monitor57 was working on GTALondon? I explained to him that the project was simply far too ambitious. He eventually realised this and left the project. Now look at him; he is one of the most notorious car makers for Myriad Islands. It really would be best for you folks to write this off as experience and either leave GTA modding or start learning to make triangles.

Bosco
  • Bosco

    Get Uppa!

  • Members
  • Joined: 04 Mar 2005

#131

Posted 18 March 2005 - 12:06 PM

TC is a hard stuff cerbera and if i saw good all TC's in this forum have few guys in as a team, soo no wonder it will take a while. I more was thinkin about rextexture some stuff, change turfs with other models, and maybe add a island maybe for a new turf. In scipts change the scenario of GTA: VC that would be easy and big in meaning.

Brown-dogg
  • Brown-dogg

    GTA Vendettas Mapper

  • Awaiting Authorisation
  • Joined: 04 Apr 2004

#132

Posted 18 March 2005 - 01:29 PM

QUOTE (Cerbera @ Mar 18 2005, 10:37)
So, you have a few textures and you installed a couple of bikes made by someone else? And now you are going to simply recycle buildings from GTA3? Who made the textures and player maps? I hate nailing the lids onto the coffins of mods which are doomed to failure but you guys really don't have a hope of making anything worthwhile out of this. After four months you have acheived even less than Curveshire did! tounge.gif

Basically, what you are proposing (like all the other mods I see in here these days) is far beyond your abilities. I've seen this going on for years - I've even started a couple of over-ambitious mods myself which failed (notably Pacific City for GTA1) so I know what I am talking about. Your best bet would be to either radically downsize this project or cancel it completely. Without modellers you cannot actually make anything and the textures you have are hardly groundbreaking. Please understand that I am not saying this to be spiteful, it is honestly in your best interests to abandon this because it is just going to be a waste of all your time and of those who are supporting you.

Remember when Monitor57 was working on GTALondon? I explained to him that the project was simply far too ambitious. He eventually realised this and left the project. Now look at him; he is one of the most notorious car makers for Myriad Islands. It really would be best for you folks to write this off as experience and either leave GTA modding or start learning to make triangles.

hi Cerbera this mod is not a TC as we are only adding/taking small bits away. As far as i know no vehicles are going to be changed although that will be decided further to the end. I tried a TC once and know the time/effort it takes and really just got bored with it. But anyway if a few textures and adding/taking away small parts of Vice City (as I am aware) is a TC then every other mod out there is...

Added screens on site HERE
that is something me and a freind banged together really quickly and am not proud of at all lol

BenMillard
  • BenMillard

    aka Cerbera

  • Members
  • Joined: 22 Jun 2002
  • United-Kingdom

#133

Posted 18 March 2005 - 02:09 PM Edited by Cerbera, 18 March 2005 - 02:13 PM.

Proposed design - calling it a design really isn't suitable because that, that isn't even a rough mock-up.

Land doesn't make itself, y'know. Please read my post again, carefully, and think about your replies because neither of you have explained why this mod will be successful or given any sort of detailed strategy about how you are going to build the enourmouse things you have proposed, script the epic storyline and build that huge length of intersection. Did you hear about the "Intercity highway" mod for GTA3 made by Illspirit and Odie? That took them bloody ages and they are super-talented modellers. Your highway is just one small part of this proposal. Not only is the talent of your modellers a lot less than that, it is actually zero because you don't have any.

So please, please, take me seriously. I cannot stand by and watch you guys get your hopes up about this because it honest isn't going to happen. No matter how optimistic you are, what you are proposing is simply too much. Far, far too much. Just as I said before.

Additionally, adding that much land whist keeping all of Vice City will be very difficult because of the object limit. People will have to run a memory hacking program in order to use your mod, which isn't very convieniant. Frankly, I don't think you guys have thought this through to anything like the level you should have. Just like all the other mods I try and disuade niave folks from wasting their time on.

If you guys learnt to model, you could make a property for Myriad Islands. If it went well, you could claim a small district and make some Vendetta-inspired buildings there. But the bottom line is, in quarter of a year you haven't attracted any modellers to this. The reason is that what you are proposing is impractical for a hobbyist team. Even Myriad Islands hasn't made as much as you are proposing, and they have had dozens of contributors, some of which are highly skilled, all work for years.

DJDJ
  • DJDJ

    Freelance Assassin.

  • Awaiting Authorisation
  • Joined: 22 Jun 2003

#134

Posted 18 March 2005 - 02:59 PM

First of all, the mod was downsized. It is a step by step conversion - in a varying sence of the word.
In four months, a team was made. we had problems with a ripper, and members going AWOL as well as certain problems with PCs. we have only started modding recently, in a full coordinated sence and are making acceptable progress.

the "Design" was not that. it has been taken out of context and should not be publicly available. TC this is not. If every modder quit at the first sign of trouble we wouldnt even have the tools, let alone semi or even total conversions, so writeing us off so soon is not really fair.

I, as is the team, am aware of the uphill climb, and the probability of success, but were trying anyway.

@brownie - to be honest, the site is really irrelevent. You shouldnt have posted the URL untill you HAVE something to go on there.

CFX
  • CFX

    Player Hater

  • Members
  • Joined: 06 Dec 2004

#135

Posted 19 March 2005 - 05:36 AM

Well, I sent DJDJ my letter of resignation and then read what Cerbera had to say.
Cerbera, I can understand where you are coming from. It is true that most mods never see the light of day, but for you to discourage people so much from something they may be passionate about just seems out of line. You're not unlike the failed filmmaker telling all the other independant filmmakers to give up because you didn't find success, or the father that tells his kids that they will never get to be what they dream of being because you never did.

Yes, most mods don't get made and there are all kinds of reasons why. But every once in awhile, an independant effort makes something really good.
If GTA Vendettas doesn't get made, then the entire team will take just as much from the experience as they put into it, and maybe one day apply it towards something else, but I hope none of them ever puts as much effort as you have towards discouraging people from something they're into.

With that said, I'm bowing off the team. This mod isn't the one for me. I wish you guys the best of luck.

user posted image

BenMillard
  • BenMillard

    aka Cerbera

  • Members
  • Joined: 22 Jun 2002
  • United-Kingdom

#136

Posted 19 March 2005 - 01:43 PM Edited by Cerbera, 19 March 2005 - 01:48 PM.

QUOTE (CFX @ Mar 19 2005, 05:36)
Well, I sent DJDJ my letter of resignation and then read what Cerbera had to say.
Cerbera, I can understand where you are coming from. It is true that most mods never see the light of day, but for you to discourage people so much from something they may be passionate about just seems out of line. You're not unlike the failed filmmaker telling all the other independant filmmakers to give up because you didn't find success, or the father that tells his kids that they will never get to be what they dream of being because you never did.

Yes, most mods don't get made and there are all kinds of reasons why. But every once in awhile, an independant effort makes something really good.
If GTA Vendettas doesn't get made, then the entire team will take just as much from the experience as they put into it, and maybe one day apply it towards something else, but I hope none of them ever puts as much effort as you have towards discouraging people from something they're into.

With that said, I'm bowing off the team. This mod isn't the one for me. I wish you guys the best of luck.
I'm the same Cerbera who single-handedly made whole new cities for GTA1, with new textures, cars, sounds, handling, missions, menu text and landscapes with fully functioning trains, police, ambulances, hospitals, fire trucks, pedetrians, cranes, cars and so on. I also made one of the best GTA2 multiplayer levels in the world, as reviewed by top competitors in national gaming championships. I have done literally hundrends of handling setups for GTA3 and GTAVC vehicles and am widely recognised as by far the most knowledgeable in this field. I have had a website for several years which now has dozens of in-depth tutorials written by me - in fact, the list of tutorials I have written is pinned to the top of the tutorials area here on GTAF. I've made a few GTA modding tools as well. Not really much like a failed film-maker, am I? tounge.gif

Tools are actually subject to the same sort of failure rate as mods. There are endless half-made tools with very, very, very few ones that could be considered complete. Even MooMapper never got out of beta release and to this day is still under development by a whole team of coders based at GTAF. My own tools have only gotten to a state where I am happy to release them within the past couple of weeks and I don't expect Curveshire to be completed for a couple more years. Thing is, I know what it takes to work day in day out, year upon year on the same project, going through weeks where nothing seems to be working right but just working harder and longer to overcome these obstacles. Completely independantly.

Newcomers simply do not know what it takes, so I tell them to save them from the heartache of spending a year on something which they have to scrap because they couldn't find someone to get it in-game or write missions or something. For some people, staying out of modding is the best course of action because it just destroys any chance of doing well in your studies at school, college or university, as well as pretty much ending your social life. Your sleep cycle gets messed up, you stop eating properly because you're at the PC all the time, your skin goes deathly pale because you never go out, et cetera, et cetera, et cetera.

It is really, really, REALLY hard f*cking work to make decent game modifications and hardly anyone actually has the time to work on anything of any size. That is why I always recommend people who are adamant they want to get into modifying get themselves a small property in Myriad Islands because then there is a chance that they will actually be able to complete what they have started, so their time won't go to waste.

CFX
  • CFX

    Player Hater

  • Members
  • Joined: 06 Dec 2004

#137

Posted 19 March 2005 - 08:01 PM Edited by CFX, 20 March 2005 - 08:01 AM.

Cerbera,
How can you tell people they are wasting their time when you started a thread to debate the certainty of atheism. Of all the fruitless pursuits in the world, an atheist of all people should realize what a waste of time it is to argue one of the oldest arguments out there at a website dedicated to Grand Theft Auto.

You seem to be one of those people that lays their credentials out on the table like it's their prize winning penis or something. It looks like you've made alot of useful contributions to the GTA modding community, but I still fail to see how that makes you the honorary mod heckler.
Maybe you struggle with feeling like you've wasted time on projects that never reached whatever aspirations you had in your head, but now you're just wasting more of your own precious time trying to discourage others.

I really thought your recent comment in the 'certainty of atheism' thread was ironic. You were shooting down Pascal's Wager (believe in God just in case he is real) and said "You have to attend a religious establishment of some sort once a week for a number of hours instead of doing something productive." Yet you're clearly spending hours writing all these posts. How is going to church any less productive than telling people trying to make a mod that they should give up? I mean, as an avid video game player, I have to admit that there really is no greater waste of time than playing a video game. It's pure distraction. It's like masterbating. You're not really getting anywhere or doing anything that could really be called 'productive'.

You seem like a logical person, so do the math. You're wasting just as much time as you are accusing this team of doing. You're not here to do anyone a favor, you're just hear to tear some people down. If they decide to quit, it will be because they decide it is time to do so, just like you most likely did, and not because someone else told them it was the appropriate course of action. You're wasting your brief life telling others how to live.

Appendix
It occurs to me now that this post of mine sounds rather hostile. I don't mean to diminish the amount of work that Cerbera has put into GTA over the years, nor the amount of thought that he's put into subjects like atheism. So while I apologize for my slightly offensive tone, my point remains the same. I don't actually think you're wasting your life Cerbera.

Now then, wasn't this particular forum about a Mod named GTA Vendettas?

Brown-dogg
  • Brown-dogg

    GTA Vendettas Mapper

  • Awaiting Authorisation
  • Joined: 04 Apr 2004

#138

Posted 20 March 2005 - 10:49 AM

OMFG!!! CFX man where have you been hiding DJDJ says you went AWOL I understand if you don't wanna help us no more but you could have at least told us. Anyway if you do wanna help again tell us because we still ain't got a modeller. I have gotten rid of my 56k and am now online from around 10 in the morning to about 1 the next day (surviving on coffee and coke) tounge2.gif . The mod is actually coming on now we know what we want and like i said i reckon your place is still open.

@DJDJ soz bout posting the site if it means that much to you i was at school and i hadn't posted here for a while.

@Cebera Please give us a chance i have tried to make a TC before so i know all the effort involved. We are only ripping models because we don't have a moddeller as soon as we have one im sure that will change. The mod will go ahead even if i have to struggle on on my own because i thought this idea was awesome and it includes stuff i've wanted for a long while anyway this is in bold because i have said it all before and you haven't noticed tounge2.gif
Everyone who is hungry have a cookie because ive got 1 its only fair cookie.gif

DJDJ
  • DJDJ

    Freelance Assassin.

  • Awaiting Authorisation
  • Joined: 22 Jun 2003

#139

Posted 20 March 2005 - 12:14 PM

Sorry to see you go, CFX. if ya want our help for your mod, just hola.

as brownie said, i too will struggle on with brownie. I know how hard brownie has been working on this and letting it die would be cruel.
i understand the point of the likelyhood of completion, but i rather not hear of it. It is humbling for people to be looking out for us and warning us, but it is our choice, so please do not post again saying it will not 100% or w/e.

A map is in progress, and once that is done we will work on the rest. This is a conversion that will take a long time, but its one we want to continue. The doors a re still open, and i appreciate the opinions of the readers, as long as they realise my point.

-----------------------

Cya, CFX

doodem
  • doodem

    josh

  • Members
  • Joined: 17 Nov 2004

#140

Posted 20 March 2005 - 12:20 PM

hey djdj

looks like youve hit a real rough patch in progress but it sounds like youre doing ok if you want any mapping done just pm me and tell me wat you want


Brown-dogg
  • Brown-dogg

    GTA Vendettas Mapper

  • Awaiting Authorisation
  • Joined: 04 Apr 2004

#141

Posted 21 March 2005 - 03:48 PM

we need flat land. pm me with an email address/msn id and i can get some stuff to ya

Newbie41
  • Newbie41

    / -Adio- \

  • BUSTED!
  • Joined: 31 Dec 2004

#142

Posted 22 March 2005 - 02:07 PM

QUOTE (DJDJ @ Mar 8 2005, 10:04)
we need a moddeler. i cant get in contact with our current 1 (or so he says he is) so...

i can model but only if you get the stuff in game...
PM me if ur interested. sarcasm.gif

Brown-dogg
  • Brown-dogg

    GTA Vendettas Mapper

  • Awaiting Authorisation
  • Joined: 04 Apr 2004

#143

Posted 22 March 2005 - 02:13 PM

hi we've been ripping from gta3 so i guess thats what you mena. you sending us col dff and maybe txd then us getting it to work ill pm you with more

doodem
  • doodem

    josh

  • Members
  • Joined: 17 Nov 2004

#144

Posted 23 March 2005 - 08:53 PM

quote rom brown dogg on msn:
QUOTE
weve all been busy learning new things i now model basic stuff but am working on getting it in game. no-one has seen much of djdj and newbie3951 has joined. we're all working hard and hope that everyone else on the team is ok.


well there has been a bit of progress on the map and the confirmed areas
are a fight club,bmx park (by choofa),homer simpsons drift track,and also a house and the first island might be deleted to make room

hopefully there will be some screenies soon so watch this space

DJDJ
  • DJDJ

    Freelance Assassin.

  • Awaiting Authorisation
  • Joined: 22 Jun 2003

#145

Posted 24 March 2005 - 10:36 AM


ive been a bit busy with other stuff lately (rather not get into that) ive been reading a few coding tutorials....and sorting out a couple of things..

im starting to get lost with whos on the team
doodem and anyone else can u PM me to let me knoe
thx
when the websites sorted we hope to have a progress meter....

Brown-dogg
  • Brown-dogg

    GTA Vendettas Mapper

  • Awaiting Authorisation
  • Joined: 04 Apr 2004

#146

Posted 24 March 2005 - 11:32 AM Edited by Brown-dogg, 24 March 2005 - 07:32 PM.

lol weve got newbie3951 as modeller and myself. weve got some stuff done over the last few days i'll post screens when i have time.
At the minute i reckon the team is:

Brown-Dogg (me)
CFX - He pmed me not sure though because he said hes quit
DJDJ
Doodem
Newbie3951
MnE
Mr Megalomaniac

and maybe some other people i'll check the thread sorry if i've forgot you

MnE
  • MnE

    Mark Chump

  • Members
  • Joined: 23 Jan 2005

#147

Posted 24 March 2005 - 03:47 PM

QUOTE (Brown-dogg @ Mar 24 2005, 11:32)
lol weve got newbie3951 as modeller and myself. weve got some stuff done over the last few days i'll post screens when i have time.
At the minute i reckon the team is:

Brown-Dogg (me)
CFX - He pmed me not sure though because he said hes quit
DJDJ
Doodem
Newbie3951
Mr Megalomaniac

and maybe some other people i'll check the thread sorry if i've forgot you

i could help out a bit if you guys want...models and skins...let me know...

Newbie41
  • Newbie41

    / -Adio- \

  • BUSTED!
  • Joined: 31 Dec 2004

#148

Posted 24 March 2005 - 06:25 PM Edited by newbie3951, 24 March 2005 - 06:29 PM.

I made a gun for u guys... tounge2.gif

Tell me what you guys think

user posted image


Oh yeah the text is this ok:
user posted image

CFX
  • CFX

    Player Hater

  • Members
  • Joined: 06 Dec 2004

#149

Posted 25 March 2005 - 05:54 AM

Hey Newbie3591
Good work man, but I've got a question.
What's the polygon count on that gun of yours?
I only ask because the edges of the gun look really rounded off and smooth.

Brown-dogg
  • Brown-dogg

    GTA Vendettas Mapper

  • Awaiting Authorisation
  • Joined: 04 Apr 2004

#150

Posted 25 March 2005 - 05:57 PM

right we need to sort this out. can mappers post because we all need to be assigned jobs. as you know if you've been reading weve got a few models now check Here to see what we've got. There are a lot of screens that still need uploading like newbie's guns etc but i'll do that later on. anyway back to topic we have to many people that are not doing anything and i figure it would be done quicker if we each had jobs assigned. peace out




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users