San Andreas Vehicle Tech Doc (PC only!)
Posted 27 August 2005 - 04:56 AM
Posted 30 August 2005 - 08:29 AM
pretty much. delete the extra wheels from the model, then add the collision file to the dff and your mostly done.
How exactly do you add the collision file.
Is it another object with a certain name?
I'm working with 3ds Max.
Posted 31 August 2005 - 01:05 AM
|QUOTE (EGS @ Aug 30 2005, 08:29)|
| How exactly do you add the collision file.|
Is it another object with a certain name?
I'm working with 3ds Max.
Are you using Kam's script? If so, you need to choose the collision file when exporting via Kam's script. The easiest way is to use an existing .dff file from the original cars of San Andreas.
Posted 31 August 2005 - 08:29 AM
Posted 31 August 2005 - 11:16 AM
Posted 31 August 2005 - 04:17 PM
There seems to be a polly limit on the shadow model. It was with my pantera I found this out, cause all I did was unite the body into one, and made it the shadow. Well, the game would NOT load that car because of the shadow. I put a regular ingame shadow in it's dff, and it worked.
I don't know if it has something to do with the fact that I was using zmod2, but I thought I would share this.
Posted 01 September 2005 - 02:33 PM
|QUOTE (namman3 @ Aug 31 2005, 11:16)|
|ascendence do you mean if i used a .col file from vc the car will not work?|
From what I've experienced, the .col files from VC won't export correctly into the San Andreas .dff format. The script freezes 3dsmax when using one. So the best way to do it, is use an existing San Andreas .dff car as the collision file, unless you have a valid col3 file that will work for your car and SA.
On the wheel issue, the only way to fix a downloaded car's wheels from being large is to change the vehicle.ide's values. If you're making the car yourself, in 3dsmax, its easy to change. Just select the wheel, reset the X-Form, and Collapse it. Then resize the wheel to the appropriate size. This will allow the car to no longer have oversized wheels, and let you use a -1 default setting in the vehicles.ide so custom added rims in shops show up correctly instead of resized pizza cutters.
Posted 02 September 2005 - 02:45 AM
|QUOTE (123abc @ Aug 31 2005, 11:17)|
| I found out something that maybe should be added here.|
There seems to be a polly limit on the shadow model. It was with my pantera I found this out, cause all I did was unite the body into one, and made it the shadow. Well, the game would NOT load that car because of the shadow. I put a regular ingame shadow in it's dff, and it worked..
how many triangles was your shadow mesh before exporting?
Most of them are around 500, depending on the vehicle. the forklift has an 844 triangle shadow mesh, while the premier has one thats 274, so its somewhat variable.
Posted 04 September 2005 - 08:15 PM
I'm working on a Trueno SR, GTV, anf GT-Apex and would like to get the lights to work on all three but everything that I have tried doesn't work.
Posted 05 September 2005 - 02:39 AM
Posted 11 October 2005 - 06:05 AM
I got so far that they actually work, but i have two problems and i think they are related.
1. The front,rear and rearside windows arent transparent (or as good as not, im not sure)
2. The reflection texture isn't transparent enuf (the cars look too shiny, even at night and the car's real colour is hardly visible)
solution for now, i removed the windows in 3dmax and i removed the reflection texture
but, i'd like to have a REAL solution, i think it has something to do with the alpha level or something, could somebody please tell me what is causing this, and how to solve it??
Posted 15 October 2005 - 11:08 PM
a modeling prog to make a skin seperate from all the other?
For example: the Tahoma is a car i would like to make a new txd for. is there a seperate file i need to find to do this?
Posted 25 October 2005 - 11:03 PM
Posted 16 December 2005 - 06:19 PM
F**K audi,bmw,mercedes,volkswagen and opel , i`m bored with those ugly and allways the same cars.
Try japanese cars in stead and more american muscle please!!!
Posted 30 January 2006 - 03:46 PM
And that posts relevance is?....
by the way, a lot of newcomers use Zanoza Modeler which can be found here! I recommend learning with v1.07, fouhd on the downloads page, as it it better documented and is easier to use and Zmod 2.
However, with some cars, if you use IMG Tool, found here, and look at the .txd file related to the car, for example the cheetahs texture file is called cheetah.txd, apart from some mod shop skins, extract it, then use a TXD editing program like I'm sure you're used to if you do ped skins, extract the body texture, use photoshop to edit it, replace the said file in the txd and use IMGTool to add it back into the game, you can make skins that way, without having to use a modelling program. - GTAuron
Posted 06 March 2006 - 01:49 AM
Posted 31 May 2006 - 04:25 AM Edited by steve-m, 31 May 2006 - 12:33 PM.
edit: preceding post deleted, it made my brain cry - Steve
Posted 04 August 2006 - 11:54 PM
example: 400, landstal, landstal, car, LANDSTAL, LANDSTK, null, normal, 10, 0, 0, -1, 1.0, 1.0, -1
ok i know that the two 1.0s changes the front and rear tire size but is it the height or the width of the tire that changes and how would i change the height of the car
i want to change the tires so it looks like i have 38in tires and a 8in lift kit
can somebody please give me settings or help me how i would do this?
Posted 22 August 2006 - 03:36 PM
|QUOTE (blackmombo0 @ Aug 4 2006, 23:54)|
|how would i change the height of the car|
The height of the vehicle can be changed in "handling.cfg"
look for the "suspension lower limit" column, change the number to negative (eg, -0.1), the more negative, the higher of the car height
hope this can help you and sorry for my poor English
Posted 22 August 2006 - 04:27 PM
Posted 12 September 2006 - 05:50 PM Edited by plunk89, 13 September 2006 - 01:17 PM.
I'm new in this forum and my English is a bit poor....
I've shearched all of the topics and sites for my question but there was no result so i want to ask a question:
I'm trying to make a model for SA (with 3DsMax7) and I know how to model and texture but if i export it into the game I can't change it's colour in Trans fender and on the streets there are the cars but with the same colour. Is that the problem that I didn't use textures from the vehicles.txd? I tried to search in other cars wich i've downloaded but i haven't found anything. I've already converted some cars into SA and i saw a green UV map on the vehicle wich colour can be changed
I'd be pleased if you solve my probelm. (ASAP )
Posted 11 December 2006 - 02:01 PM
Posted 14 December 2006 - 12:15 AM
|I'm seeing a lot of vehicles whose tyres either float above the ground or cut through it. It seems clearer instructions are needed.|
No, just smarter and/or less lazy modders. The wheel size issue, in my opinion, is not complicated enough to warrant a spoon-feeding.
Posted 14 December 2006 - 12:41 AM
Posted 16 January 2007 - 06:41 PM
I've searched but haven't found a step-by-step tutorial which explains wheel sizing in SA, although there are ones for GTA3 and GTAVC.
Posted 17 January 2007 - 12:37 PM
Posted 24 May 2007 - 06:05 PM
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