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TheKingPin
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#91

Posted 05 November 2004 - 05:57 AM

Sorry if I missed something but wtf are these 'courrier missions' ?? IE bBurger Shot asset. Can someone please fill me in on where, how and when I do these? I had done the storyline and i was wondering if i can still attempt them.

paperplate38
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#92

Posted 05 November 2004 - 06:22 AM

QUOTE (TheKingPin @ Nov 5 2004, 05:57)
Sorry if I missed something but wtf are these 'courrier missions' ?? IE bBurger Shot asset. Can someone please fill me in on where, how and when I do these? I had done the storyline and i was wondering if i can still attempt them.

Bump i think i skipped them as well. Can i still get 100%


Edit: never mind saw the post 2 things above....

KristianB
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#93

Posted 05 November 2004 - 10:14 AM

QUOTE (Craig Kostelecky @ Nov 5 2004, 05:06)
There was only one missing mission point that I had (it wasn't in the main.scm, but in the valet.scm found in the scripts.img file). There were a few that I wasn't sure of, but that's all sorted out now. I even tracked down which houses specifically are required.

I didn't see anything in the code for "Big Smoke's Cash" or "Yay Courier" for percetange points. And since I've account for all 187 points, it's safe to say that they are not required at all.

I believe to get credit for passing the schools, all you need is the bronze.

How sure are you of this? Because I asked a guy who made 100% and he said they where required. But of course, maybe he just did them and ASSUMED they where required because he followed the Brady Games guide.

I have a save game before the drug factory blow up and one I played further through the game without completing the mission - it is safe for me to continue my path and complete the game without the courier missions?

Craig Kostelecky
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#94

Posted 05 November 2004 - 10:54 AM

QUOTE (krislicoque @ Nov 5 2004, 05:14)
QUOTE (Craig Kostelecky @ Nov 5 2004, 05:06)
There was only one missing mission point that I had (it wasn't in the main.scm, but in the valet.scm found in the scripts.img file). There were a few that I wasn't sure of, but that's all sorted out now. I even tracked down which houses specifically are required.

I didn't see anything in the code for "Big Smoke's Cash" or "Yay Courier" for percetange points. And since I've account for all 187 points, it's safe to say that they are not required at all.

I believe to get credit for passing the schools, all you need is the bronze.

How sure are you of this? Because I asked a guy who made 100% and he said they where required. But of course, maybe he just did them and ASSUMED they where required because he followed the Brady Games guide.

I have a save game before the drug factory blow up and one I played further through the game without completing the mission - it is safe for me to continue my path and complete the game without the courier missions?

I'm pretty sure of it. I looked directly at the game's code (which is something that the guide makers do not do) to figure that information out. If those two are required for 100%, then two things that are on my list need to be removed. There's only 187 points to find and I've got them all.

I'm not sure how these (Courier: Burger Shot Asset, Roboi's Food Mart Asset, and Hippy Shopper Asset) are triggered. You may need to do those two earlier courier missions to get those. But I do know that completing either Big Smoke's Cash or Yay Courier do not give you mission completed points.

meth.
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#95

Posted 05 November 2004 - 03:50 PM

QUOTE (Craig Kostelecky @ Nov 5 2004, 05:54)
I'm not sure how these (Courier: Burger Shot Asset, Roboi's Food Mart Asset, and Hippy Shopper Asset) are triggered. You may need to do those two earlier courier missions to get those. But I do know that completing either Big Smoke's Cash or Yay Courier do not give you mission completed points.

The Courier odd job missions are the 24/7 mini mart missions where you deliver something for the store. They are open from the beginning of the game. In fact that was the first mission I did in Los Santos.


Great job on the accurate list Craig. We all benefit from a totally accurate list. I'm going to edit my list but I will keep those 4 non percentage story missions on there since they are required to progress through the story. I'm glad to hear that the people who didn't do Big Smoke's Cash & Yay Courier can still obtain 100%.

Smithdogg1
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#96

Posted 06 November 2004 - 12:54 AM Edited by Smithdogg1, 06 November 2004 - 01:01 AM.

Another thing I noticed and thought that it should be noted is that the "Missions" that Catalina gives you in the badlands that are not really missions but rather introduce you to missions do not give you any percent, they are first date, first base, gone courting and made in heaven.

Craig Kostelecky
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#97

Posted 06 November 2004 - 04:32 AM

And none of those are on my list.

popemedia
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#98

Posted 06 November 2004 - 07:07 AM

I have a simple question. For the taxi deliveries, do you have to do all 50 fares in the same run or can you do like 11 then get out do some missions and then go back to it?

Craig Kostelecky
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#99

Posted 06 November 2004 - 07:15 AM

Just like GTA3 and VC, you can do them in seperate runs. You do not need to do them all at once.

KoLSPD2
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#100

Posted 06 November 2004 - 07:30 AM

Which missions do I need to do to open "Reuniting the Families" and which bosses give those missions? Thanks for any help

Craig Kostelecky
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#101

Posted 06 November 2004 - 07:34 AM

QUOTE (KoLSPD2 @ Nov 6 2004, 02:30)
Which missions do I need to do to open "Reuniting the Families" and which bosses give those missions? Thanks for any help
You need to pass:
  • 9 Sweet missions
  • 4 Smoke missions
  • 5 OG Loc missions
  • 3 Ryder missions
  • 2 C.R.A.S.H. (Tenpenny) missions
  • and "High Stakes Low-Rider"
to trigger "Reuniting the Families."

Attitude Extreme
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#102

Posted 06 November 2004 - 04:30 PM Edited by Attitude Extreme, 06 November 2004 - 04:34 PM.

Thats alot of stuff so if I get it for the PC I'll ask dem if he can do some stuff persuming he is still around here. Also do you think it would be better to do all the odd jobs before the last mission? Anwayas thanks for the sheet it will help me complete San An faster. smile.gif

Smithdogg1
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#103

Posted 06 November 2004 - 08:41 PM Edited by Smithdogg1, 06 November 2004 - 09:12 PM.

Hmm I just passed "Wu Zi Mu" and "Farewell, My Love" and both of them added to my percent, they also both counted as two missions passed rather than one, but only one mission attempt each. "King in Exile" did not add to my percent and I do not remember if "high stakes, low rider" did or not. But this kind of throws a wrench into the equasion and maybe shows that the code does not tell everything? Myabe the game randomly picks 4 missions to not add to your percent, I really dont know but I found this really odd.

Smithdogg1
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#104

Posted 06 November 2004 - 08:52 PM Edited by Smithdogg1, 06 November 2004 - 09:01 PM.

Wait I think I just figured it out! Ok the “High stakes, Lowrider” “Wu Zi Mu” and “Farewell my Love” are all race missions, and can all be done again once you unlock the races around the city. So those missions do give you a percent, but for winning the race not passing the mission (if that makes sense), so when you go back and do all the races you already have those three complete. That also explains why they both counted as two missions passed (one for the missions itself, one for the race) This makes sense right?


Edit: I think you may have to do "High Stakes, low rider" again on from the race menu to get the percent and mission passed, because I have 44 missions passed and have been keeping track of everything I have done, so if that mission had counted as two missions passed (one for the mission, one for the race, like Wu Zi Mu and Farewell my Love) back when I did it I should have 45 missions passed. Any way I hope you guys understand what I am saying and I hope I did not cause any confusion, if I did let me know and I will try to better explain it.

popemedia
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#105

Posted 07 November 2004 - 04:45 AM

On the beach in LS there's a red thing to enter and it says "The cluckin cock isnt ready yet" When does it become ready and do you need it for 100%?

mrjohn387
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#106

Posted 07 November 2004 - 04:44 PM

OK.... I've been working like crazy comparing meth's checklist with Craig's code list and have hit some snags. There are 4 things in the code that I cannot find on the checklist:

-Race: Desert Rider
-Purchase house at the top of the Windy Road (which house is this? The one in Whetstone, or the the mansion in Mulholand? Or maybe something else)
-Purchase the Boat School
-Purchase house The Clown's Pocket
And apparently the Downtown San Fierro Race, Banito County, is the only race that doesn't count towards 100%?

I'm also having some weird occurances of my own. I have made 26.74% progress. Meaning, if it works in steps of 0.5348%, I have completed 50 items from the code's list. Under missions though, it says that I have 50 mission attempts and only 38 missions passed. What I'm thinking is buying a safehouse counts towars missions attempts but not towards missions passed? Because I've purchased 12 of them, which would make that true. (I'll have to confirm that next time I'm capable of buyin a safehouse, someone else can as well). Btw, if I die/get busted/fail a mission I re-load, so it's not like I have 12 failed missions saved.
Also, going through my checklist with the non-100% stuff noted, I'm begining to agree with the above poster... High Stakes Low-Rider, Wu Zi Mu, and Farewell My Love may not count as missions, but I think beating them in the missions counts them off as a race. That's the only way I can come up with 50 things checked off.

Sorry that was so long, I'm just trying to help get this master list complete by offering my input. Thanks meth and Craig for all the info, I've seriously spent hours going through both lists trying to concoct my own.

/rant.

Smithdogg1
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#107

Posted 07 November 2004 - 05:01 PM Edited by Smithdogg1, 07 November 2004 - 05:06 PM.

mrjohn, walking into a gym counts as a mission attempt, so maybe that could explain something. Look at the times visted the gym stat under Misc and then subtract that from the missions attempted stat to see how many missions you have really attempted. About the Clowns pocket safehouse, if you have the guide it is listed as the ring master. And the house at the top of the windy road is Madd Doggs mansion, which I have been told you get later in the game.

mrjohn387
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#108

Posted 07 November 2004 - 05:05 PM

QUOTE (Smithdogg1 @ Nov 7 2004, 17:01)
mrjohn, walking into a gym counts as a mission attempt, so maybe that could explain something. Look at the times visted the gym stat under Misc and then subtract that from the missions attempted stat to see how many missions you have really attempted.

i'll be damned! 12 gym visits. That explains that. colgate.gif

Thanks. cookie.gif

hungry.anteater
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#109

Posted 07 November 2004 - 09:22 PM

wow - looks like some serious work has gone on here

is everybody sure the mon-fri and wed-sat courier missiions dont count towards 100% as i couldnever get to them in time


kdo
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#110

Posted 07 November 2004 - 09:32 PM

What do you actually get after 100% ? or has anyone done it ?

Craig Kostelecky
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#111

Posted 07 November 2004 - 09:49 PM

QUOTE (mrjohn387 @ Nov 7 2004, 11:44)
-Race: Desert Rider
-Purchase house at the top of the Windy Road (which house is this? The one in Whetstone, or the the mansion in Mulholand? Or maybe something else)
-Purchase the Boat School
-Purchase house The Clown's Pocket
And apparently the Downtown San Fierro Race, Banito County, is the only race that doesn't count towards 100%?

It looks like I had a typo in my list with the races. Remove Desert Rider and replace it with Banito County.

The house on the Windy road is in San Fierro (just left of the FINANCIAL word on the map that came with the game).

The Clown's Pocket Asset is right in the middle of THE STARFISH CASINO and THE RING MASTER on the map. If I mislabeled it as The Clown's Pocket, please let me know.

And the boat school asset was a mistake as well. I was looking at the positive coordinates instead of negative. It should be the house in Angel Pine.

On a general note, the missions completed stat that's displayed on your stat screen is not necessarily equal to your mission points (which gives you your percentage).

Thanks a bunch for finding those. If you look at the map and check off all of the assets (note that Zero's asset is not on the map, but it's about 2 blocks west of the garage) there should only be 4 yellow houses that aren't checked. Those are the save points you get by default (CJ's, Four Dragons, Torenos, and the trailer park in Angel Pine).

Can somebody else confirm the things that Smithdogg1 was saying? If he's right and those stats do add to your percetage completed, then there's a problem. And remember missions passed does not equal mission points. Look at your percentage completed before and after passing the mission to check this information.

Smithdogg1
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#112

Posted 07 November 2004 - 10:02 PM Edited by Smithdogg1, 07 November 2004 - 10:12 PM.

Craig thanks for clearing that stuff up, I was wondering why the Angel Pine house, and the Financial house were not on the list. I guess you must acquire Madd Doggs mansion (which is also at the top of a windy road) later in the game, so you don’t need to purchase it. Also about there being a problem with the two missions adding to your percent, I don’t see why, “Wu Zi Mu” is the Badlands A race and “Farewell my Love” is the Badlands B race, so when you pass those missions you are not getting percent for passing them, but rather percent for winning both of those races, which you would have to do later in the game anyway. So if you beat those two missions you already have those two races out of the way. Later in my friends game who has the races unlocked I am going to beat the lowrider race as well as badlands A and B to see if they give you a percent, if they don’t then I guess I am right and it proves my theory.

kdo
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#113

Posted 07 November 2004 - 10:33 PM

ok instead of me asking if anyone knows what they get from 100%....


lemme ask has anyone actually done it ? >> if so, what ?

Craig Kostelecky
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#114

Posted 08 November 2004 - 12:02 AM

kdo: I know of two people that have reached 100%. One took some screenshots of the rewards, and the other wrote a 100% FAQ at gamefaqs. But I've known about the 100% reward since the first day the game was (by looking at the game code). After completing all 187 objectives, a rhino and hydra (harrier jet) spawn by your Los Santos house, your stats get maxed out, and you receive $1,000,000.

Smithdogg1: Is Wu Zi Mu and Badlands A the same mission (as well as Farewell My Love -> Badlands B)? I haven't done any races so I'm not sure about it. If so, do you get credit for Badlands A after completing Wu Zi Mu the first time, or do you have do it twice? Because at the very end of the code in the Wu Zi and Farewell missions (it's the same mission in the code with the checkpoints reversed) there is no mission_points += 1 opcode. So even if they're the same race, you still might have to do each race twice to get percentage points for it. Because it doesn't look like you get it the first time.

Again thanks for the input. Looking at the code helps you understand a lot, but nothing compares to actually playing the game and seeing the results yourself.

-shaDow
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#115

Posted 08 November 2004 - 12:58 AM

So do the girlfriends count towards 100%, or what?

Craig Kostelecky
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#116

Posted 08 November 2004 - 01:14 AM

QUOTE (shaDowX2X @ Nov 7 2004, 19:58)
So do the girlfriends count towards 100%, or what?

Nope. But you do have to date one girl long enough in LV to open up another mission.

Smithdogg1
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#117

Posted 08 November 2004 - 01:33 AM Edited by Smithdogg1, 08 November 2004 - 01:37 AM.

Ok here is the deal, I was just playing my roommates game since I do not have the races unlocked on my game. He has not done any of the races yet so none of them had been previously beaten. Here is what I found, first off “High Stakes, Low Rider” is the same as the low-rider race, “Wu Zi Mu” is the same as the Badlands A race and “Farewell my Love” is the same as the Badlands B race. All three races already had a best position (which was first) and a best time stat for them. I beat all three of them again and none of them counted as a mission attempt, mission passed or gave me any percent. So therefore they have already been beaten and percent has already been given for them from doing their corresponding missions. Basically this means I was right in my assumption and while passing the missions themselves may not give you a percent (as seen in the code), you do get a percent for doing the race and you do not have to go back and do it again. Does this mess something up? Are there now three unaccounted for things that give you a percent?



QUOTE
On a general note, the missions completed stat that's displayed on your stat screen is not necessarily equal to your mission points (which gives you your percentage).



Could this explain why I should have 45 missions passed rather than 44? Unless it is my mistake and one of the missions that you do does not count as a mission passed. Could this also explain why simply doing 0.5348 x your number of missions passed does not equal your percent? For example in my game, 0.5348 x 44 = 23.5312% but in the game I actually have 24.06% done, is this normal? Again thanks for all the help in trying to clear this stuff up! And if you have more questions about what I discovered let me know.

Craig Kostelecky
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#118

Posted 08 November 2004 - 09:24 AM

I can now confirm what Smithdogg was saying. The missions that are also races (HSLR, WZM, and FML) are the same as passing Lowrider Race, and Badlands A/B. The mission completion points are awarded when you pass them the first time. So I'm modifying my list by removing those three from the races section, and putting them back into the mission section.

King in Exile is the last "mission" that didn't award a mission completed point. But that's simply a cutscene which starts the Catalina missions. So that can just be removed from the list (just like the four Catalina cutscene missions).

GoonerForever
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#119

Posted 08 November 2004 - 12:47 PM

does anybody know the number of "Missions Complete" you will have when you obtain 100%

i have noticed that certain events trrigger a mission attempt yet there is nothing awarded for the completetion of that mission - some do not even have a way of completing it!

so far i have noticed these:

1. going to gym counts as mission attempt (does beating training give you completed mission??)
2. playing an arcade game is mission attempt but never get anything for completed
3. pressing R3 to start Burglar is mission attempted yet even completing it in one go does not give you a mission completed
4. OG Loc's "House Party" mission - when you go to the burger shot and he says he is no ones ass technician that counts as mission attempted yet you cannot complete. At 20.00 the red circle appears at loc's house and by going into that you get another mission attempt although you can complete this one.

so what this says to me is that even if you perfect this game, do every mission first time, get 100% etc you will have yor 100% stat, you will have however many missions competed but your mission attempts will be somewhere between 10-40 (guesstimate) more.

oh well

has anybody else noticed these things aswell?

GREAT JOB by the way with the list. You get your pick of prize from the top shelf...

Craig Kostelecky
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#120

Posted 08 November 2004 - 01:12 PM Edited by Craig Kostelecky, 08 November 2004 - 01:25 PM.

Ooh, the TOP shelf! rah.gif

I found another (hopefully the last) mistake in my list. I had the SF garage listed as an asset that you get points for acquiring. But you get that by default. The property that's at those coordinates is really Wang's Auto. I fixed my list on page 5 to correct this (and I changed the format of it a little bit).




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