Nice cerb, you figured out a few flags i didn't.. but here's my thoughts on a few...
AXLE_R/F_MCPHERSON - for the Monster truck, it was mentioned that the shocks would (the models) would actually act like shocks, and i think this tells the game that those are present.
BOUNCE_PANELS - when you damage your vehicle now, the body panels will actually move and swing around, like the bumpers will "bounce" with the car, in stead of just dangling there. also the car is never "Still". if you just stop and watch the car for a min without touching anything, it is ever so subtley rocking from side to side.
ALT_STEER_OPT - monster truck has Rearwheel steering, so some of these have to be in play for it.
HYDRAULIC_GEOM - there are actual objects used for hydraulics now, this probably tells the game to look for the extra pieces and use them.
HYDRAULIC_INST - has hydraulics by default i guess..
HYDRAULIC_NONE - some cars cany get hydraulics. this is probably why.
PROC_REARWHEEL_1ST - my guess is on the forklift, where the front wheels stay straight, and only the rearwheels steer. also uses really narrow wheels.
SWINGING_CHASSIS - my guess was actually for the trailers on semi's, which "swing" around the back of the cab as you drive.
| indication of how amazingly detailed the new parameters are is a pair of settings which look like they will add a different aero resistance to planes depending on whether the landing gear is down or retracted! I don't know if GTASA actually has landing gear which could be retracted but if it does, this setting changes how the plane will perform. |
|QUOTE (game manual @ page 4 - Vehicle type: Planes)|
| R3 button, Raise / Lower landing gear |
| a flag which looks like it will actually duplicate the rear wheel models to be like a proper truck, rather than just making them wider |
Correct. the semis actually have double rear wheels now.
| It is definitly exciting stuff. Mesh and TXD formats should be discussed in other threads and such threads should not be created by anyone who is not actually conducting experiments into them, imho. Then the specific threads can cross-link to each other when talking about aspects which have effects in both. |
New topic it is. ill post as much as i can learn without modding my ps2. nothing can be confirmed till the pc release though, which may be subject to change. better add that as a disclaimer..
excellent work so far though