[WIP]Road Warrior Mod For San Andreas
Posted 20 November 2004 - 03:05 PM
bf: Yeah it had rear glass, I'll dig for screens on that too (have to do like 3 different runs through road warrior with fraps now )
If you got any messenger progs you use and questions, do feel more than welcome to get ahold of me
Seven days... everyone shall suffer O_O Hehe I made this one from like three or four frames, and just photoshopped the vertical hold going etc. Really happy with how it came out, but it's pretty old now
Posted 21 November 2004 - 09:45 AM
I see, I thought it doesnt have one...hard to see on my current screens
BTW my homework @ school is brutal it just keep my ass stuck fer a while.. so far I added an engine block and exhaust on Holden Statesman . Im sure it doesnt have carpet or padded seats
I just installed my msn
Posted 21 November 2004 - 03:32 PM
|QUOTE (bigfoot2003 @ Nov 21 2004, 17:45)|
|homework @ school is brutal it just keep my ass stuck fer a while..|
eew, me too actually
if c.j can now fight with different "styles"
maybe make one of the gyms into a "thunderdome" arena
Posted 21 November 2004 - 10:11 PM
i dont think they had a thunder dome in roadwarrior.
but if theres a thunderdome mod......well yeah sh*t y not
Posted 22 November 2004 - 12:21 AM
As of Tuesday i'll have left for the RAF and wont be around for 3-5 weeks.
I havent got any other projects on the go just now, 'part from the Colt Python which ive handed over to T-808.
You prob will see me around before i go, but keep up the goodness on this mod.
Posted 22 November 2004 - 07:08 PM
please tell me that engine shot with the plug wires in the covers was in a mopar as well its the ONLY engine with the plug wires there
the 59 pink desoto was a DODGE not a gm...so much lost in translations and yes the jyro copter is VW powered
Posted 03 December 2004 - 04:54 AM Edited by T-808, 02 March 2005 - 11:49 PM.
the bikes body is from bigfoot2003's genrious donation the mods to the bike are purely mine.
now the pipe work was somthing else i had to go half replica half movie snapps off a japanese road warrior site. but the bottom was not shown so i had to wing it on how the exuast system pipes were connected on the left side (right side if you are lookign at the bike from the front.)
i still have the do a bit of the skull emblem on the front and some sheet metal that was weleded onto on side and then she is basical left up to the skinners to finish her off but basicaly she is pretty done. so here she is.
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pipe work from the bottom on side just ends according to the road warrior screens so i left it open like that, the other one i had to fudge the conection to the main pipe on the side.
and yes the red dimonds are the dummy tags so ignore them for now.
so one ward and up ward i did sorta shave the hood of the mack truck and decided it was not working so i whipped out the model i got off 3dcafe.com and cleaned it up so i can use it for refence also i played sa (well i rented it which was theb est i can do till satan clause comes to town.) so i have seen the damage system for myself and even driven the two semi trucks in the beginign of the game so i know abotu how to do the one peice hood for them ack truck...the rest is just left up to modeling. so work contininues with the rig and the xa coupe after i finish the small details with wez's bike.
Posted 04 December 2004 - 06:14 PM Edited by T-808, 02 March 2005 - 11:50 PM.
also i have the pictures of the restart on my mack using the model i found off 3dcafe.com as refence. i snuck in a befre and after shot the before is the grey peice o' crap the green is the new hood i did last night.
so progress is slow but steady on my end this mod is not dead yet.
wez bike all sniney and new. remember THE MAIN BODY OF THE BIKE IS BIGFOOT2003 i want people to know that he gave me his bike to make for wez bike because it was the same model and bigfoots original bike was amazing. i did the movie modifications the only thing i feel is great was the side pipe system and the front end (which gave me hell to no end.)
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and the mack:
oh and the mack got a new roof spoiler thnaks to my work with the red xa coupe i have discovered how to make a decent spoiler and from all my own dvd screen caps this truck has a spoiler.
and no the red xa coupe is not dead jsut workign hard on the mack and the coupe while finishing up wez bike. but bike is done.
Posted 06 December 2004 - 07:22 PM
go here pedal to the metal mack truck to see this mans work he has made great strides in mack truck modeling but his latest one the mad max 2 mack is supperb.
so what does this have to do with anything...simple a friend of this modeler e-mailed me a few days ago and said he wanted to help but couldn't model so he gave me some refrences from this guys model then i got a link to his site and got ahold of him. and sure enough he was genrious enough to lend me his model for use as a better refrence model for the mack so now that i have that you can excpect better cleaner progress on the mack.
work is slow on the xa copue but that car will never die she is 75% done mainly new hoods and a few tweaks. well just wanted to share a link with you all and tell you that a better mack can only come of this ,this is good news for the mod indeed.
Posted 06 December 2004 - 07:29 PM
Posted 11 December 2004 - 03:54 PM Edited by T-808, 02 March 2005 - 11:52 PM.
mean time i went back to the car that was almsot down before i started these other mods. the red xa coupe.
i'm happier with it now then i was a while back as i got some beta pipes in place some refine ment needs to be done but they are almsot finished.
and did some work on the hood undamaged....once i get the rest of it modeled i can punch a hole for the induction pipes then i need to put a lip around the opening then comes the interestign part....making the damaged hood lol.
well after that i have to work out the tires and a damaged back spoiler and then she will be as done as we can till we can get our hands on some actual sa models. so enjoy the progress shoudl be continueing tonight.
and the hood.
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the nodules you see at the back are aughs fine hood mounting details ones i hope to emulate when i do the rest of the hood otherwise the hood you see was all mine.
Posted 11 December 2004 - 05:15 PM
Posted 11 December 2004 - 05:27 PM
Posted 11 December 2004 - 05:52 PM
over kill on the bike would have been to do the brakets,rivets and the do a detailed skull emblem not to mention more of the welded on stuff but i have learned to leave it up to the skinners to do it.
as for the rig i justt don't know i'm hating it the more i do it so it will probably be thrown out for a better working model.
but thank you for the consern thought quality is number one on our list keeping the pollies down , shares that same spot we share your concern for hwat the sa engine can and can't handel.
Posted 11 December 2004 - 06:41 PM
Posted 11 December 2004 - 07:04 PM
Posted 12 December 2004 - 01:05 AM
|QUOTE (sh0rtlife @ Dec 11 2004, 18:41)|
|unshure of your direction on the pipes...but it looks like they would benifit from takeing the very top center point and sucking it down into the pipe to make them apear to be hollow....look great|
Texture the pipe ends, imo
Posted 12 December 2004 - 02:56 AM Edited by T-808, 17 December 2004 - 04:33 AM.
one must relaize that alot of detail won't be seen very well when it is at that scale and is better off being shown lit by the game engine as it refelcts off a well done skin.
but thank you for the sudgestion and the pipes are supposed to look that way i'll post a picture of the refences i did off the dvd long ago the pipes were syleized too be batish as is the hood paint job well you'll all see come the marrow.
well bad news i'm afriad c.j. has left the project so i have been given hsi model works and permission to mod them for the mod. he will be sadly missed.
good news is traveled over to zmodler2's homepage they are workign on a way to be able to import the player models into zmodler2 no release yet but should be someday so someday we might all be able to import our player models and meshes into 3d studio max and edit them with ease. well still working btu no progress that can be shown.
Posted 19 December 2004 - 02:53 PM Edited by T-808, 02 March 2005 - 11:54 PM.
work is slow but i did manage to do some work on c.j.'s landau but the pipe works over the wheel well need to be redone i was just a vertici short on the outside frame work as you can see by the one sharp corner.
an engine and stuff to be added soon.
back bumper work
wheel well pipe works
and now to the red xa.....well she is gettign finished up actualy did the rear spoiler damage,re did the chine spoiler (long story.) and finsihed up the hoods damaged and un damaged and fitted them to the car. oh and added the mufflers that were needed to the exhuast system.
new rims and wheels are needed and then she can go to the skinners for finsihing before sa comes out june 7th in the usa and june 10th in europe.
back spoiler with the aslo damaged spoiler
and the work in total thus far remember those nice rims are going away.
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Posted 19 December 2004 - 03:08 PM
Nice model toh. Looks like it has many polygons withing its nice body. I especially like the bars as bumpers. Good Job t-808
Posted 19 December 2004 - 05:51 PM
Still, I'm looking forward to this. Keep up the good work!
Posted 19 December 2004 - 07:30 PM Edited by T-808, 19 December 2004 - 07:43 PM.
but i have gone with low poly pipe works,plain bumpers low low poly extra lights and done what i could thus far to keep this car in the limit and with a little luck and futher planning i will have it within the limit but basicaly i am not over poly by much if really at all and i will hear no more of this "is this over polly." or "wow that looks too much poly." or any variation of the two.
that being said work coninutes i hope to have some progress going and another finished vehicle soon. next on my list is the landau and starting the snake truck. but i msut devide my time as i am workign on a half-life 2 mod as the weapons man and trust me i am having no problems keeping well within the limits that they set for me.
okay team project is still the same but i decided to repost what is being done by who and reassign some models. now one truck i am adding for me is the lord humungus truck unless i hear from any of the other memebers about them wantign to do it the rest are up for grabs but looks like it may fall to me to do them all.
the team is as follows:
modelers : 92F (is busy with the rfa we wish him well.)
augh toiling like a mad scientist.
ashdexx (busy mia)
tech staff : Neo-k 182
skinner : LOMAN
mission coder: sleeper777 (when we get that far.)
assignments thus far:
T-808 :rig,snake car,sawed off shot gun, landau,lord humungus truck
92f : mad max's unused revlover from mad max 1
augh : intercptor (BUSY)
ashdexx: Black & White patrol car: 1974 ZG Fairlane, modified grille (Buick?)* (MIA)
choofa mad max 12 gauge double barrel shotguns,max family sandman,gooses bike.
bigfoot2003: statesmen with front fender and doors removed (MIA)
progress: rig 10%
red xa coupe 80%
wez bike 100%
mad max 1 unused revolver 100%
lord humungus pistol 100%
mad max sawed off shotgun 100%
statesmen with front panels removed 20%
mad max 12 gauge shotguns 100%
Posted 20 December 2004 - 08:18 AM
Posted 20 December 2004 - 02:13 PM
Posted 22 December 2004 - 09:22 PM
Good progress here people, very god progress.
Im only back for 2 weeks though, then have to leave for another 5weeks
So if you want to give me a quickie project(prob a weapon) ill get started.
Posted 25 December 2004 - 12:49 AM
anywayz, T-808, just wondering, if you guys want any hog type bikes modeled i'll give it a shot, i recently got back into modeling some choppers again.
Posted 25 December 2004 - 01:57 PM
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