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[WIP]Road Warrior Mod For San Andreas

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T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#1081

Posted 14 July 2014 - 08:45 AM

small update. I am spending most of the night sorting out files. the purpose of this is because,thanks to someone who shall remain nameless,I have access to some choice falcon model parts. they import just fine in most cases and I am able to use these as refs. I won't say what site, it's not a pay site or something like that. it's just that even if these models are never used by anyone but me,they would likely be very sour to the idea that anyone has these files. it's by a stoke of luck that I can even access them really.

 

 but I digress. someone pointed me to these sites and if I want accuracy then these models are absolutley what I need when it comes to the ford falcons and beyond. so even though I am doing something big here what research materials I do have I am sorry I cannot share them much like many of the ref pics I have from the mad max museum.  but the gifts I have been given. will be put to use in the works of this mod so really it will all come out in detail on the models themselves. which is better because you'll be able to play with the results.

 

 I am about to embark on asking MOD DB for help. not just in gta but in mulitgames. see if I can get others to bring say my mack and trailer into fall out. or my compound when it's rebuilt in HD. I know where to as for help and the best way to ask for help from the board but it could be met with a huge "meh" but I have to try something. I can't keep losing skinners or tech people this mod and keeping some of you waiting. but for the moment I am trying to get this engine done while I also getting these assets for referance.


T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#1082

Posted 17 July 2014 - 10:00 AM

I'm sorry for the lack of renders but the basic update is I figured out the distriubutor cap and it's on a bit of a post. so I have that made.

 

 there is a canister that is an off shoot of the engine and I understand it's shape I am going to make that next.

 

 engine check list it goes like this.

 

1.wiring

2. off shoot canister

3.oil filter canister (which is visable

4. the mount for the engine topper

5. new headers

6. the entire back assembly of the engine and bottom of the engine.

 

 you see the engine isn't mounted to the frame as you would expect it to be. it's actually clamped on by the exhaust pipes where are then hard welded to the support structure under the frame but above the chassi. it's a f*cking crazy design and that's part of why I love it. obviously my focus is on the engine

 

 but I am looking over these meshes for the mod as my refs and I have a lot I can do for mad max as well as for stock aussie classics so as always some aussie classics will always be on the books. I recently bought stuntman ignition. three vehicles I want to make from it 1. the red neck monster truck 2, the originial interceptor design from the beta (which they would have kept it in oh well) and 3 is the armored apocolypitc missile truck. both the truck itself and the trailer as I feel both are interesting on their own. I already have started on the wooden frame for the monster truck.  I think it would honestly look at home in the mad max world. as is some custom models I want to make my own for the community.

 

 I hope to get more work done on this truck. it's kinda hard for me to push forward on it when I have so many other models I want to do. I also need to back up my old files and clean out many of the stages of dev I have done as my asset bank of work I've done is getting way to cluttered and it makes finding sh*t a little hard. so time for some reorgnization.

 

 well wiring is what I will be working hard on for a while here so that the distributor cap will be wired up to the engine as seen on the movie version. I'll be picking at other small projects as I work. part of it is finding time when I am not so tired. that's the rub here. sometimes I get to a point of being fine and I can focus like it's no ones business but then some days and even weeks I just can't shake the fatigue and that's what slows me down more then anything else.


T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#1083

Posted 07 August 2014 - 09:51 AM

engine is finally done and installed I still have two sets of wires to hook up but the engine as a whoie is done. will have to redesign the cabin floor but that's okay. have to mount the sides of the engine to the frame. and make the tubes for the methane tanks on the side to the engine.  after that it's nothing more chicken mesh wire and the outside will be complete.

 

 then it will leave nothing left but the cabin. after that I need only make the lower poly version and then we'll move onto mad max thunderdome person truck and the red xa redesign.

 

 still working on lining up skinners and tech people but so far no luck. as said before if no one will help me then at the end of all this I'll have models ready for the game but unable to release because there is no texture. but at this point I am going to keep on moving on these models. I mean hell I am the only one I know who has ever done the andamooka buggy. many have tried (and failed) to make the basic interceptor some have even made the thunderdome plane but none have done the extensive work on this buggy. so I am excited.

 

 here's the look at her as she sits now.

 

thunderdomemonster13c_zpsd8a5f3de.jpg

 

thunderdomemonster13_zps84da8285.jpg

 

thunderdomemonster13b_zpsfd85076e.jpg

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Skizzo45
  • Skizzo45

    The American

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#1084

Posted 07 August 2014 - 05:02 PM

You've been working on this for 10 frickin years? :blink:  :blink:  :blink:


darthvader20011
  • darthvader20011

    SA:MP Hater

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  • Romania

#1085

Posted 07 August 2014 - 05:03 PM

Yes it seems.


Carface80
  • Carface80

    indefatigable

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  • Joined: 31 May 2003
  • Canada

#1086

Posted 12 August 2014 - 03:56 AM Edited by Carface80, 12 August 2014 - 03:59 AM.

@skizzo45 I started making mods in 2003, so I am a relic, just like this thread.

finally got the front correctly. I will model the roll bar once i get the grille finished up..(note only the font, t-bar inner structure, roll bar and other loose items will be imported to zmod) I am doing the final assembly on zmodeler.
 
rq_xx1.jpg
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T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#1087

Posted 12 August 2014 - 02:46 PM

that looks bad ass man. better then I could have hoped for. thank you for your work so far.


T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#1088

Posted 14 August 2014 - 09:24 PM

it's come to my attention that chromexmods has done something rather unthinkable and now the modding community at large is eating itself alive over this troll modding for gta online.  I personally hated gta online in many ways because of how sh*ttily it was built in many respects. I had guys band together with machine guns going through the maps gunning everyone down and taking their money. one time I just escaped with no tires when someone spawned right in front of me,killed me and stole my car. and I hated this. I just wanted to play without having to go to passive mod,or try to use my cell to deposit my money and basicly put I hated it because people with higher ranks were just desimating people who just started out because they could.  now the play modes were fine I had no major issue with that it was the hub world where I really just gave up on online.

 

 which is too bad because there is a tanker stealing mission in gta V that would be perfect for our models. but it looks like that may not possible in the future release of GTA V for pc.  for those,like myself who are unaware of what I am talking about here is the article that a fellow modder has sent to me.

 

 http://metro.co.uk/2014/08/14/grand-theft-auto-players-having-their-characters-tormented-and-raped-by-online-troll-gamers-4832176/?ito=facebook

 

 this is what's eating the modding community a live right now and may jeapodrize the future pc modding for gta 5 and it pisses me off. but at the same time  there is a lot of bullsh*t going with both sides.

 

case in point "While some claim the attacks are ‘funny’, others have criticised its depiction and trivialisation of sexual violence."   funny? no but trivializing sexual assault...are you joking me? I'm sorry but no. this is a disgusting but you know what rockstar should have been more vigilant with the online coding and prepared for this because now...online modding for the pc will most certianly be locked out if any modding is allowed in gta V at all. and that means that half the reason for doing my work for gta V is gone. because people want my mods to do online matches and now they may never get that chance to do that in gta V.

 

 since half the reason you all held on for so long as because of the possibilites in HD and ONLINE this almost kills half my reason for doing this mod.

 

 which really makes me wonder if there is a point anymore. I have so many projects that aren't mad max that I'd love to see come to all gta's. but if 1. no one is going to help me skin or tech shoot these models for the game and 2. online is going to be a major no go. then is worth even coming back to? I do plan to finish up the truck above in the next couple of days regaurdless. and some models will be made even if not for gaming because I am a model maker it's in my blood.

 

 but I am just not sure what to think anymore. we have people in the community who now hate the community because of what chromexmods did. even more so because some people are kissing chomex's ass.  I don't think the above cited mods are okay. but now this is turning so many people against us. which is sad cause modding by in large is a universal good. I have a lot to think about. 

 

 on the mod front, I think the engine and radiator may be sitting too high on the model so that's gotta be sorted out before I can even hope to get to the rest of the model specifications. but it's largerly fix the motor ,mount it properly,make the wires for the engine and fuel tanks,chicken mesh and cabin. then I keep forgetting I have to make the chassis_vlo to encompass the model. before going back over her with a low poly brush for the low end machines in the audience.

 

 I've been really contemplating a kickstarter for the models maybe if I bring money into this then someone will be more then happy to skin and tech shoot the models.  not sure but it's one of many options I am exploring should I choose to keep moving forward with this mod.  but I cannot say I am very happy with what's going on right now. I'll stand by this community and f*ck the haters but at the same time there is a lot to unpack here.


T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#1089

Posted 16 August 2014 - 10:21 PM

I really need the forums help so please pay attention to this update:

 

no renders but I do have an annoucement that is very important and I really need some help from you guys out here.   I am sick of nothing but modeling getting done. now yes our shadow modder still hard at work and our GTA IV section will is being done. but what about what you guys came for. what about you GTA SA folks or you GTA VC folks?  I'm sick of asking for people to donate their time and effort when they really don't want to and having things fall apart.
 
 So point is I am going to start a kickstarter for the purpose of upgrades to my computer so I can do more detailed work but more importantly I want to use the rest of the money to pay texture artists and tech hands. they would be paid per model and I am still working on that part. but outside of filming the video and getting the page set up I am stumped as to what to give people for rewards aside from the finished product. maybe you guys can comment below and tell me what might interest you if you were an investor.
 
 I really need you guys on this one. even if you don't have the money to give when the project starts what do you think would interest you as a reward tier if you were theoretically investing?

T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#1090

Posted 4 weeks ago

okay so It has been a while since you guys last saw any updates but there is a good reason for this.

 

 the kickstarter preperations are a go. and that's taking almost all my time. I have the donor shirts decided and working on other higher teir items such as mugs and posters and maybe fridge magnets. we'll see. we shoot the video in a week or two and then the project is a go.

 

 if successful then I will be starting here with recruitment. I'd rather work with artistis who know the game and how to texture for it. we are going to go very big with this project and shoot for the moon. but we'll start with a reasonable monitary goal and go from there.

 

 I want to inject money into this project so that you all can play with what we have done so far and be able to play with the models of the future including those of fury road.  I'll be back when the kickstarter has started to update you with links. if you donate then you will have exclusive use of our mods for a period of time meaning that no one but donors will get to play with the finished models for a small period of time. it's one of the many perks of donation. anyways I am trying to do this for the greater good and get this mod out to you all.


T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#1091

Posted 3 weeks ago

okay so the kickstarter shirts were settled and the mod's project name is officially "MAD MAX:UNLEASHED" got logos done and am working on a posters and cups for the donors as well. also going to offer people a physical copy of the road warrior soundtrack in the higher tiers to sweeten the deal.

 

 that's all well and good I hear you say,but what about the mod. well I have a lot of good news to share on that front with much more likely to come.

 

 I have at least one skinner lined up for sure. I hope to recruit more of you from this very forum but we'll see.

 

 and I think I just found "dog". there is a game out there that is free2play that has a blue heeler in it. so I am going to download the game off steam and then see if I can extract their dog. then I'll use it as a referance model for our dog. which is great news because GTA V could be the best HD road warrior gaming experience to date. with trucks that have hitchable trailers and a dog friend to come with you. so I'll report more on that as I go along. but this is very exciting because it will help me get "dog" modeled for the mod.  and lastly a bet was settled. and this one took me by surprise but I cannot deny it after all I have seen.

 

 max's mad max thunderdome truck is actually...an xb...at least in the cabin and dashboard. so all this time I was thinking of a truck but it's a cut xb frame on a truck chassi. so now I can make a super accurate thunder dome truck. but it's crazy to think that max had an xb in all 3 movies and we never knew it. mind = blown.

 

 so now I am looking at the work I was going to do on the xb and realizing that it will go further in this mod then first throught.

 

 so 3 days the video for the kickstarter will be made and hopefully a day after that the kickstarter will go live. I'll post the link to it here. if I do this right then we should have all the money we need for texture artists and in the end it means we all win. me for getting more of these mods out to you the fans. you for reciving the mods and enjoying them to the fullest.   though on prevision of the kickstarter is that the backers get exlusivity with the models for a while. so if you want early access to the mods as they are complete you'll have to donate. but don't worry anyone who donates (which includes the 1 dollar pledges) can gain access to the mods for use. 

 

 but after the timed exclusive we will release all our mods to you the fans starting right here.


T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#1092

Posted A week ago

okay folks. I am about the launch the kickstarter in about 3 days. I am screencapping parts of this topic for tesimonials of people who want to see this released. if you want your comment included in the video then post why you want this mod so badly in the comments below and I'll screen cap up till the 26th when I shoot the video and edit in the picitures. my reason for doing this is simple. this isn't just my dream but the dream of you all and if I can show that more then just me wants this. I can secure funding we need to pay modders and artists alike to finish the mods we've finished up.

 

 some are willing to help the mods done now for free (thank you that frees up more funds) others want to be paid for their time and work and so we'll have that too.

 

 bottom line is there is a lot happening behind the scenes but I am trying to come through for you all.

 

 I figured out how to fix the back axel spacing issue I had with the lord humongus truck which means a little more time to get that model done. but we have to do it right or why bother to do it.  so it's not as if I am not also working on the mod at the same time. but making rewards for the donors has taken it's time.

 

 anyways comment below on why you want this mod and I'll try to include everyone I can.





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