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[WIP]Road Warrior Mod For San Andreas

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T-808
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#61

Posted 04 November 2004 - 02:46 AM

wow c.j. that is looking great so far nice work on the pipes btw. we should have a new addition when he decideds what he wants to do model wise but i won't annouce anything until he pm's me one his choice.

as far as my progress i did some tweaks here and there i had the misfortune of having tiem to work on election night. and no i won't voice my opinion good or bad cause i don't want to lock this topic cause of pig headed people. but needless to say not much got done. but c.j is doing great and so far augh is doing great so things are pretty well on track for now.

i told you we aim no to dissapoint. i should have some new shots tomarrow.

Augh
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#62

Posted 04 November 2004 - 03:31 AM

I really need to learn to map in Max... texturing all this afterwards is going to be pure hell. I prefer to do it as I go...

Small update, mostly not really apparent;

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rampage_ani.gif

BCspeed34
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#63

Posted 04 November 2004 - 03:37 AM

keep it up you!

i love the way its coming out tounge.gif
smile.gif

C.J
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#64

Posted 04 November 2004 - 06:42 AM

user posted image

here

Augh
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#65

Posted 04 November 2004 - 06:43 AM Edited by Augh, 04 November 2004 - 09:37 AM.

Cheers wink.gif

More fibreglass work;

user posted image

Pretty much nearing readiness to chop it up and fill it out, and add details, textures and so forth.

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Ed: Sweet, CJ wink.gif

More ed:

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T-808
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#66

Posted 04 November 2004 - 06:49 PM Edited by T-808, 02 March 2005 - 11:36 PM.

pregress good news bad news.

good news: got the grate done
bad news : it's 70k over our vechile limits so looks liek it will have to go back to the basic bumper with a bitmap texture

also showing the lights i did the other night but don't get too attached to that spoiler it needs rewrokign before i hit the engine and make my own hoods. last to do is damage to all of the new parts but that will come in due time.

the lights first:

now the grate:

ed: images removed for band width

goign to do a light tracer render to show you those grates were all 100% hand made this is not a bit map. but tongiht i should have the spoiler down and the begining of the engien work.

Kraxxuz
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#67

Posted 04 November 2004 - 08:58 PM

wooot nice cars Augh,C.J and T-808

C.J
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#68

Posted 05 November 2004 - 01:28 AM Edited by C.J, 05 November 2004 - 01:32 AM.

user posted image

sh*t whats this about 2800 pollies at the moment . lol.gif


edit: hahahaa sh*t i just relised sumthing am i the only one here stuck with sh*t z modeler

Neo-K 182
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#69

Posted 05 November 2004 - 03:05 AM

@C.J. go get max or something. there are ways ya know. ::wink:: model looks good though.

C.J
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#70

Posted 05 November 2004 - 04:46 AM

hahaha i dont see 300 odd dollors sitting around here tounge.gif
and i m ight get sick of making cars soon i dunno . but i guess z modlers alright, its rough enough.

Augh
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#71

Posted 05 November 2004 - 02:18 PM

Pursuit Special progresses:

Blower - done, needs plumbing... and engine, duh
Firewall - done
Floor pan - done
Trunk inner - done
Engine bay - in progress
Leaf springs - in progress
Underbody, exhaust & rear axle - awaiting springs
Motor - awaiting finished bay
Cabin interior - awaiting engine bay, needs to avoid conflict in footwell area

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iRloading
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#72

Posted 05 November 2004 - 02:35 PM

blink.gif
everythings looking great biggrin.gif
was playing san andreas then i remembered about this "future" mod wink.gif

this will really fit in with one of the maps in san an , especially now the game is fittied with roadtrains and tankers wink.gif

Augh
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#73

Posted 05 November 2004 - 05:43 PM

Wondered where you were wink.gif

Subframe in the front mostly done. More of this stuff throughout. Cubes, wonderful cubes...

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T-808
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#74

Posted 06 November 2004 - 04:44 PM Edited by T-808, 06 November 2004 - 09:59 PM.

preliminary engine work has begun work still continueing steadily. we may have a couple of new members soon as well.

we also had a minor set back throuht no fault of one of our members let's just say yesterday was one of those days but nothing to worry about .

more updates and pictures when they become available.

great work on the engine well augh you continue to show great effort as does c.j. keep up he good work.

edited part of my post cause of crossed wires and a lack of sorely needed sleep my apologizes to all on that one. but we have a new member to anounce for sure everyone please welcome :

ASHDEXX he will advice us on gettign cars in game btu aslo to my delight he wants to model as well he has selceted the Black & White patrol car: 1974 ZG Fairlane, modified grille (Buick?)* so welcome him one and all for he is a more then welcome edition to our team.


Augh
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#75

Posted 06 November 2004 - 07:19 PM

Rebuilt front support bars and firewall. Better now, considering new "meet" of wing and bay wall...

Setback? notify.gif

iRloading
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#76

Posted 07 November 2004 - 11:22 AM

hmm~
a question tho' the questions probably been answered, but just making sure:

you boys planning on making the whirlygig(by that english dude who saves max) and the road train(that big truck they defended on the highway) in the mad max movies?

another bit~ the map seems huge, and the city limit seems to be enlarged (as compared to vice) so i was wondering if you guys have any plans of "expanding" the desert in san an tounge.gif

offtopic: played fallout 1&2 that game rocks x_X ~ hero reminds me of mel gibson when wearing the leather armorf

T-808
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#77

Posted 07 November 2004 - 05:40 PM

@irloading well of course we have plans for a gyrocopter you can't have a road warrior mod andn ot have the gyrocopter it just remains unassigned at present time.

and of course we are making the rig in fact it is my job ot make it once i finsih the red xa coupe. i plan to make both the moddified and unmodified mack truck and one of us (likely me again.) will be making the modificstions to the tanker trailer to make a full road train rig from the final sequence of road warrior. check out the first and 3rd page to know what we are doing.

frankly sa may be too big to make int oa complete post apocyliptic desert scape fro now we are looking at moo mapper to make locations form the movie more hten anythign but thank you for your sudgestions.

C.J
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#78

Posted 07 November 2004 - 10:01 PM

i spent till 3 am the morining non stop and this is how it turned out , it was a hell of a job doing this cuz the only refrences i hade was a sh*t resolution shot of its side and a sh*t angle shot of ithe night rider car on madmax movies.com, but last night i went a around to mi uncles and studied the his hq manaro for ages making sketches n sh*t of the . so its as ccurate as possible from what resources i have, and if any one that reads this thread thats got som good decent shots of any hq manar, just email them to me hotmail or put them on here i dunno.so enough of that heres the hq manaro.







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Augh
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#79

Posted 08 November 2004 - 05:51 AM

I think that could be your best mesh yet so far man, I saw it in the pic post and recognised the car immediately, nice work wink.gif Seems nice and accurate in the general shape, and good polys, you're getting better again heheh.

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C.J
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#80

Posted 08 November 2004 - 01:43 PM

hahaa yeah the manaros looking good.

i reckon for the mission script u olny have the one interceptor and when it gets fuu*ked up iin the crash u cant get the interceptor agian hmmm so it follows the story line.

T-808
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#81

Posted 08 November 2004 - 10:16 PM Edited by T-808, 20 November 2004 - 11:48 PM.

to keep people up to speed here is the assignemnts so far:

assignments thus far:

T-808 :rig,snake car,sawed off shot gun,red xa coupe,wez bike
C.J. : landau,pappagello car,red monaro with 1940 grille
92f : mad max's unused revlover from mad max 1
augh : intercptor
ashdexx: Black & White patrol car: 1974 ZG Fairlane, modified grille (Buick?)*
choofa mad max 12 gauge double barrel shotguns,max family sandman,gooses bike.
bigfoot2003: statesman with doors and front fenders removed.

C.J
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#82

Posted 09 November 2004 - 12:02 AM

user posted image

minor update on the sh*t

T-808
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#83

Posted 09 November 2004 - 04:42 PM Edited by T-808, 02 March 2005 - 11:38 PM.

okay small update i did some pipes btu they were al ittle high poly so i need to redo them. but in the mean time i nailed the chin spoiler down. here is my hard work so far.

ed: images removed for band width

work does continue

92F
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#84

Posted 09 November 2004 - 10:42 PM

user posted image
...
Not much, but its a start. Fully 3d ammo cylinder, along with sights and trigger. Still to do the foresight, barrels (obviously) and the handle/grip.

The cylinder i made means its a 5 shot, but if this bothers anyone ill change it, also what kind of grip do you want? bog standard wooden one or a sporty one? last questin long barrel, medium or short? the choice is yours

vnum218
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#85

Posted 10 November 2004 - 02:05 AM

@92F : Looking good so far. I'd prefer a long barrel, just because I like the way those look, but I haven't watched any of these shows at all, so my opinion really doesn't matter.

@T-808 : That car is looking really good. Any chance for a shot of the engine from above? It looks, from the screens you've posted, like it'll be cool, so it'd be neat to see it.

@Everyone else : These cars are looking fantastic, and this will be the second thing I do on GTASA for PC. (After I beat it).

Augh
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#86

Posted 10 November 2004 - 09:54 AM

5 shot, 6 shot, it doesn't really matter, the barrel is very much not extended so would be around 4 inch most likely, grip is dark wood to best of my memory.

Shows? Oh boy... sigh.gif


C.J
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#87

Posted 10 November 2004 - 10:57 AM

well i wont get any progress done on the manaro tomoroww cauze of my maths exam i havent studied for so im gonna study now and not sleep till the exams finished. i gotta stay awke till 12 pm tommorow but thatll be alright.

vnum218
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#88

Posted 10 November 2004 - 08:29 PM

QUOTE (Augh @ Nov 10 2004, 09:54)
Shows? Oh boy... sigh.gif

I'm glad you took the opportunity you thought was there to insult me rather than answering my question. Thanks. die2.gif

Augh
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#89

Posted 10 November 2004 - 11:01 PM Edited by Augh, 10 November 2004 - 11:11 PM.

Oh sure, I can do that too, but I digress. If you're after being kicked around, give the general discussion areas a shot, cus there's nothing in it for me wink.gif However, if I express somewhat (and somewhat honest) amused disbelief that people have never heard of these movies, well, I would be among those putting a damper on their actual response, which otherwise would be along the lines of "You don't even know they're movies? Holy f*ck.", for I am truly surprised, ain't a thing personal in it, on it, or near it wink.gif

As to your question, it was for 808, not me biggrin.gif But since he isn't here, it's a good thing I can indeed post pictures of my piss poor (seriously), flailing first attempt at a 351 Cleveland. I see nein other questions, so at least I assume that's what it is. At least I learned how an engine works in the building process, even if the result was a fried mess...

Ouch, haven't looked at this thing for a whiiiile...

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C.J
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#90

Posted 11 November 2004 - 02:00 AM

user posted image

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well i think i got the buick grille sorted out good, but f*k we ant uot the woods yet theres still a sh*tload of work to do on this holdey.




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