[WIP]Road Warrior Mod For San Andreas
Posted 04 November 2004 - 02:46 AM
as far as my progress i did some tweaks here and there i had the misfortune of having tiem to work on election night. and no i won't voice my opinion good or bad cause i don't want to lock this topic cause of pig headed people. but needless to say not much got done. but c.j is doing great and so far augh is doing great so things are pretty well on track for now.
i told you we aim no to dissapoint. i should have some new shots tomarrow.
Posted 04 November 2004 - 03:31 AM
Small update, mostly not really apparent;
Posted 04 November 2004 - 06:43 AM Edited by Augh, 04 November 2004 - 09:37 AM.
More fibreglass work;
Pretty much nearing readiness to chop it up and fill it out, and add details, textures and so forth.
Ed: Sweet, CJ
Posted 04 November 2004 - 06:49 PM Edited by T-808, 02 March 2005 - 11:36 PM.
good news: got the grate done
bad news : it's 70k over our vechile limits so looks liek it will have to go back to the basic bumper with a bitmap texture
also showing the lights i did the other night but don't get too attached to that spoiler it needs rewrokign before i hit the engine and make my own hoods. last to do is damage to all of the new parts but that will come in due time.
the lights first:
now the grate:
ed: images removed for band width
goign to do a light tracer render to show you those grates were all 100% hand made this is not a bit map. but tongiht i should have the spoiler down and the begining of the engien work.
Posted 05 November 2004 - 01:28 AM Edited by C.J, 05 November 2004 - 01:32 AM.
sh*t whats this about 2800 pollies at the moment .
edit: hahahaa sh*t i just relised sumthing am i the only one here stuck with sh*t z modeler
Posted 05 November 2004 - 03:05 AM
Posted 05 November 2004 - 04:46 AM
and i m ight get sick of making cars soon i dunno . but i guess z modlers alright, its rough enough.
Posted 05 November 2004 - 02:18 PM
Blower - done, needs plumbing... and engine, duh
Firewall - done
Floor pan - done
Trunk inner - done
Engine bay - in progress
Leaf springs - in progress
Underbody, exhaust & rear axle - awaiting springs
Motor - awaiting finished bay
Cabin interior - awaiting engine bay, needs to avoid conflict in footwell area
Posted 05 November 2004 - 02:35 PM
everythings looking great
was playing san andreas then i remembered about this "future" mod
this will really fit in with one of the maps in san an , especially now the game is fittied with roadtrains and tankers
Posted 05 November 2004 - 05:43 PM
Subframe in the front mostly done. More of this stuff throughout. Cubes, wonderful cubes...
Posted 06 November 2004 - 04:44 PM Edited by T-808, 06 November 2004 - 09:59 PM.
we also had a minor set back throuht no fault of one of our members let's just say yesterday was one of those days but nothing to worry about .
more updates and pictures when they become available.
great work on the engine well augh you continue to show great effort as does c.j. keep up he good work.
edited part of my post cause of crossed wires and a lack of sorely needed sleep my apologizes to all on that one. but we have a new member to anounce for sure everyone please welcome :
ASHDEXX he will advice us on gettign cars in game btu aslo to my delight he wants to model as well he has selceted the Black & White patrol car: 1974 ZG Fairlane, modified grille (Buick?)* so welcome him one and all for he is a more then welcome edition to our team.
Posted 06 November 2004 - 07:19 PM
Posted 07 November 2004 - 11:22 AM
a question tho' the questions probably been answered, but just making sure:
you boys planning on making the whirlygig(by that english dude who saves max) and the road train(that big truck they defended on the highway) in the mad max movies?
another bit~ the map seems huge, and the city limit seems to be enlarged (as compared to vice) so i was wondering if you guys have any plans of "expanding" the desert in san an
offtopic: played fallout 1&2 that game rocks x_X ~ hero reminds me of mel gibson when wearing the leather armorf
Posted 07 November 2004 - 05:40 PM
and of course we are making the rig in fact it is my job ot make it once i finsih the red xa coupe. i plan to make both the moddified and unmodified mack truck and one of us (likely me again.) will be making the modificstions to the tanker trailer to make a full road train rig from the final sequence of road warrior. check out the first and 3rd page to know what we are doing.
frankly sa may be too big to make int oa complete post apocyliptic desert scape fro now we are looking at moo mapper to make locations form the movie more hten anythign but thank you for your sudgestions.
Posted 07 November 2004 - 10:01 PM
Posted 08 November 2004 - 05:51 AM
Posted 08 November 2004 - 01:43 PM
i reckon for the mission script u olny have the one interceptor and when it gets fuu*ked up iin the crash u cant get the interceptor agian hmmm so it follows the story line.
Posted 08 November 2004 - 10:16 PM Edited by T-808, 20 November 2004 - 11:48 PM.
assignments thus far:
T-808 :rig,snake car,sawed off shot gun,red xa coupe,wez bike
C.J. : landau,pappagello car,red monaro with 1940 grille
92f : mad max's unused revlover from mad max 1
augh : intercptor
ashdexx: Black & White patrol car: 1974 ZG Fairlane, modified grille (Buick?)*
choofa mad max 12 gauge double barrel shotguns,max family sandman,gooses bike.
bigfoot2003: statesman with doors and front fenders removed.
Posted 09 November 2004 - 04:42 PM Edited by T-808, 02 March 2005 - 11:38 PM.
ed: images removed for band width
work does continue
Posted 09 November 2004 - 10:42 PM
Not much, but its a start. Fully 3d ammo cylinder, along with sights and trigger. Still to do the foresight, barrels (obviously) and the handle/grip.
The cylinder i made means its a 5 shot, but if this bothers anyone ill change it, also what kind of grip do you want? bog standard wooden one or a sporty one? last questin long barrel, medium or short? the choice is yours
Posted 10 November 2004 - 02:05 AM
@T-808 : That car is looking really good. Any chance for a shot of the engine from above? It looks, from the screens you've posted, like it'll be cool, so it'd be neat to see it.
@Everyone else : These cars are looking fantastic, and this will be the second thing I do on GTASA for PC. (After I beat it).
Posted 10 November 2004 - 09:54 AM
Shows? Oh boy...
Posted 10 November 2004 - 10:57 AM
Posted 10 November 2004 - 08:29 PM
|QUOTE (Augh @ Nov 10 2004, 09:54)|
|Shows? Oh boy...|
I'm glad you took the opportunity you thought was there to insult me rather than answering my question. Thanks.
Posted 10 November 2004 - 11:01 PM Edited by Augh, 10 November 2004 - 11:11 PM.
As to your question, it was for 808, not me But since he isn't here, it's a good thing I can indeed post pictures of my piss poor (seriously), flailing first attempt at a 351 Cleveland. I see nein other questions, so at least I assume that's what it is. At least I learned how an engine works in the building process, even if the result was a fried mess...
Ouch, haven't looked at this thing for a whiiiile...
Posted 11 November 2004 - 02:00 AM
well i think i got the buick grille sorted out good, but f*k we ant uot the woods yet theres still a sh*tload of work to do on this holdey.
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