Quantcast

Jump to content

» «
Photo

[WIP]Road Warrior Mod For San Andreas

1,089 replies to this topic
T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#1

Posted 26 October 2004 - 04:27 AM Edited by T-808, 02 March 2005 - 11:23 PM.

okay first off so sorry this is the vice city area and here i am talking about a game that is 6 months away and no tools are out yet but we wanted to be first before soemone else gets the bright idea and then says we copied them.

a team has been formed (i use the term formed lightly read on.) to mod the vehicles of san andreas to become the cars trucks and hybrids of Road Warrior. the team plan for now is to mod the vehicles and weapons to those from the movie the" Road Warrior". i say for now cause we may try to branch out into locations and people but our main goals are vehicles and guns until we can get our hands on a copy of san andreas for the pc and tools that work with san andreas file system.

the team is as follows:

team leader/modeler:T-808
modelers : C.J.
92F (is busy with london mod right now.)
augh toiling like a mad scientist.
ashdexx
bigfoot2003
choofa

tech staff : Neo-k 182
LOMAN
ashdexx

skinner : LOMAN
mission coder: sleeper777 (when we get that far.)

now as you can see two of our modelers are busy at the moment and that is part of why this posting is happening as well. new blood is always welcome and many vehicles are still available with references of course. we would like to get things done before hand to have some models to work on when san andreas is out for pc but mainly the tiem table is set for the main project to start when sa hits the pc so tiem is not a problem if you want to join and model later.

assignments thus far:

T-808 :rig,snake car,sawed off shot gun
C.J. : landau,pappagello car,red monaro with 1940 grille,gyrocopter
92f : mad max's unused revlover from mad max 1
augh : intercptor
ashdexx: Black & White patrol car: 1974 ZG Fairlane, modified grille (Buick?)*
choofa : mad max 12 gauge shotguns
bigfoot2003: statesmen with front fender and doors removed.

progress thus far: rig 10%
interceptor 50%
red xa coupe 65%
max shotgun 100%
landau 25%
lord humungus pistol 99% (needs texture.)

ed: images removed for band width

more to come and intrested parties can contact me at [email protected]

GTA3Freak-2001
  • GTA3Freak-2001

    Run out of Cake.

  • Members
  • Joined: 25 Nov 2001

#2

Posted 26 October 2004 - 04:49 AM

Ah somehow this doesn't really belong here, since this is a TC of sorts I'll move this to Miscellaneous.

Neo-K 182
  • Neo-K 182

    La Famiglia Di Corleone

  • BUSTED!
  • Joined: 08 Nov 2002

#3

Posted 26 October 2004 - 12:30 PM

glad you guys said something about this. if you need handlings/default/carcol files, count me in. i'd love to help with this and though i'm not too good at modeling or mapping. i'm good with those files. which could give you guys time to concentrate on the other aspects of it.

so like i said, if you want someone to do the files, give me a PM and i'll in.

T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#4

Posted 26 October 2004 - 09:50 PM

announcment of a new memeber the the as yet unnammed team.

NEO-K 182 has joined in as our carols,default, handeling guy...with his help he will help turn our band of crazy vehicles into somethign that will behave in game. he is a most welcome addition to our team so welcome Neo-K 182.

cmc_jacob
  • cmc_jacob

    qwerty

  • BUSTED!
  • Joined: 21 Oct 2004

#5

Posted 26 October 2004 - 10:10 PM

I really don't like this idea. Even though I am in the modding community.. there is a time to mod a game and a time to not. And right now, the day of its release, currently in PS2 format, is not the time to mod the game.

People mod, simply, because they get bored of the game. How the hell can you be bored of San Andreas already? Dude, go play the game! Its amazing!

Wasting your time making a mod for a game that is 6 months due is pointless.

Opius
  • Opius

    General

  • Feroci Racing
  • Joined: 27 Jun 2002

#6

Posted 26 October 2004 - 10:15 PM

Maybe they don't even have San An yet?

Though that last comment coming from someone who is making a mod based on a game who's sequel is coming out within a month is ironic.

T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#7

Posted 26 October 2004 - 10:53 PM

well i was expecting detractors and yeah i do agree with the last post but meh not effecting me i will play san andreas when i can get my hands on it but frankly bordem is not the only reason people mod games.

this game has semi trucks with tanker trialers...tow trucks and deserts it is completely perfect for this mod and there are other road warrior fans out there that can model that will put two and two together and come up with this mod. i thought of it as early as vict city but it is too late for vice city. annyways the point is to give people soemhting to look forward to once they finish san andreas ps2 and look to when the pc version is out.

like i said this is extremely early but me and some of the other members felt a post was in order to be the first and to show that work on a game 6 months away is being done since i know alot of OTHER PEOPLE would like to see a mod like this one when san andreas comes out for pc.

ModBobInsane
  • ModBobInsane

    Snitch

  • Awaiting Authorisation
  • Joined: 31 Jan 2003

#8

Posted 26 October 2004 - 11:10 PM

An interesting idea. I dont really like the basis (road warrior), but it could end up pretty coool. Is it like in the west with old muscle cars?.

GTA3Freak-2001
  • GTA3Freak-2001

    Run out of Cake.

  • Members
  • Joined: 25 Nov 2001

#9

Posted 27 October 2004 - 12:31 AM

QUOTE (Neo-K 182 @ Oct 26 2004, 22:00)
glad you guys said something about this. if you need handlings/default/carcol files, count me in. i'd love to help with this and though i'm not too good at modeling or mapping. i'm good with those files. which could give you guys time to concentrate on the other aspects of it.

so like i said, if you want someone to do the files, give me a PM and i'll in.

You do know that creating carcols and handling lines may be different in SA?

Loman
  • Loman

    Chicken Pot Chicken Pot Chicken Pot Piiiiie

  • Members
  • Joined: 12 Oct 2002

#10

Posted 27 October 2004 - 12:50 AM

I haven't even played the game yet, but this mod sounds pretty cool

It'd be cool if you could make LS SF & LV look like they had gone through the apocalypse

or (remembering the total golf course mod for vice city) you could make a total desert/countryside mod and add like hideouts and stuff that'd be cool too biggrin.gif

I'll help in any way I can, but I don't know how much I can do until I see the files and stuff

Has anyone been able to extract handling.cfg or any of the other files from SA?

I know it's only been released for less than a day, but surely someone has tried by now, lol

cmc_jacob
  • cmc_jacob

    qwerty

  • BUSTED!
  • Joined: 21 Oct 2004

#11

Posted 27 October 2004 - 02:22 AM

QUOTE
Though that last comment coming from someone who is making a mod based on a game who's sequel is coming out within a month is ironic.


Not really, if you think about it.
It would be ironic if I would have said that the day that Halo 2 was released, and I was making a mod for it.
It's entirely different when you're already modding a game the day its released, rather then modding a game that has been released for some time now.

T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#12

Posted 27 October 2004 - 03:55 AM

well okay i can see where this is going lets just say we have a difference of view and agree to disagree otherwise this will jsut drag on until the topic is locked.

thanks for the the cristisisum thought there has to be some otherwise we are doing something wrong. i welcome all coments good or bad some people don't get road warrior some have never seen it to them this is the dumbest thing they have ever heard of. to those liek me and especaily the appreciative aussies this mod will be god and we as a team will do everything in our power to not disapoint them.

and we do thank people for poitning out the obvious i believe anyone who uses zmodeler (meaning anyone makign thigs for gta 3 or vice city.) know that the carols will be very different not only cause it is a new game but anyone readign reviews knows that the game engine was completely rewritten as well. but thank you for the info as well i think neo-k is up to the challenge i know i am not good in that department at all.

thanks all more progress shots should be comign up tomarrow so stay tuned.

cmc_jacob
  • cmc_jacob

    qwerty

  • BUSTED!
  • Joined: 21 Oct 2004

#13

Posted 27 October 2004 - 04:31 AM

I'm sorry if I came off as criticizing you, thats not usually what I do smile.gif

I guess I can't really blame you for being a modder. But my opinion is to simply wait for the PC version to be made; yours is to get a head start. Good luck colgate.gif

C.J
  • C.J

    ?

  • Members
  • Joined: 14 Jul 2004

#14

Posted 27 October 2004 - 07:13 AM

user posted image


riteo then, i ant done much on the car but i couldnt be fu*ked doing any more tonight .

iRloading
  • iRloading

    Kool Kid Krew

  • Zaibatsu
  • Joined: 11 May 2004

#15

Posted 27 October 2004 - 04:55 PM

bah, DONT wait for san an pc to come out yet, i say go on and model whatever needs to be modeled, coding for handling and the likes can be sorted later, everyone knows modeling stuff takes loads a time, so if you start now and start modeling stuff, all you'll have to worry about are the txd's and if theyre compatible, and if exporting the car into *.dff is still compatible (like gta3 cars have no ref in vice) if they still even use ".dff" and the handling lines and all that stuff, since obviously alot of stuff changes (like gta3 to gta:v try and compare the handling file from gta3 to vice)

so model your stuff, get them textures ready, and wait around for people to perfect "importing" into san an pc, re-educate yourselves on the different handling files or whatever (if they still come in convenient seperate configurable txts that is, if it's all 1 and 0's yer screwed tounge.gif )

so kinda like making the cars and just waiting around for people to figure out "converting" them into san an when the time comes tounge.gif

ive set back some of my mods and i dont plan on releasing them on vice anymore, making them for san an gives me more time to make them better wink.gif

i betcha most of the newest mods when san an pc hits the shelves and people start "importing" their cars, will be modified "stock" cars or cars/parts ripped from other people, even the dreaded NFS:U conversions biggrin.gif

it should be at least 6 or so months before san an for the pc comes out, plenty of time if you ask me wink.gif

Geqxon
  • Geqxon

    Homie

  • Members
  • Joined: 15 Jun 2002

#16

Posted 27 October 2004 - 04:57 PM

I beated you! I made my banshee have more acceleration, which officialy is a mod! And aswhere I did it yesterday, I somewhat am the first tounge.gif

iRloading
  • iRloading

    Kool Kid Krew

  • Zaibatsu
  • Joined: 11 May 2004

#17

Posted 27 October 2004 - 05:05 PM

i think their point was 1st "scratch made mod" or officialy announced for san an

T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#18

Posted 27 October 2004 - 06:22 PM

actulay i didn't so much consider it a cristisium there cmc_jacob but i thank you for the honorable words. and iroloading you can modify your cars in game in san andreas like tune them and add extra parts i think this guy is jsut saying that he has done it and has done it in san andreas jsutn ot san andreas pc so in a matter of speaking he is right but you did it yeasterday me and some of my crew have been doign this since the beginign of the month so we still prdate you in terms of projects started and for the pc but good show old boy you really showed us.


anyways got a new announcemnet sorry no new shots yet the night got away from me but we have a new memeber joining the team:

texture man/handling man #2 : loman has joined the team trust me since i can't skin for s**t you will thank me and him once this really starts gettign going. welcome loman glade to have you aboard.

Neo-K 182
  • Neo-K 182

    La Famiglia Di Corleone

  • BUSTED!
  • Joined: 08 Nov 2002

#19

Posted 27 October 2004 - 07:42 PM

QUOTE (GTA3Freak-2001 @ Oct 26 2004, 19:31)
QUOTE (Neo-K 182 @ Oct 26 2004, 22:00)
glad you guys said something about this. if you need handlings/default/carcol files, count me in. i'd love to help with this and though i'm not too good at modeling or mapping. i'm good with those files. which could give you guys time to concentrate on the other aspects of it.

so like i said, if you want someone to do the files, give me a PM and i'll in.

You do know that creating carcols and handling lines may be different in SA?

yes i know that they may be different. but tools for GTA3 and VC came out only days after the PC release. and i'm assuming that even though SanAn is based on a much more advanced version of the GTA engine, it should still be based on the same basic file types. and though it might take me a bit to get used to any new file format. once i get used to it. i can hopefully make them quickly.


and as for everyone else, for us starting to work on this now, is actually a good thing. this means that all our modeling and skinning will be done before the game is even released, that way once it is, we can concentrate on getting the files in game and release it soon. instead of a year after the game comes out.

thedude420
  • thedude420

    ghetto star

  • BUSTED!
  • Joined: 29 Mar 2003

#20

Posted 27 October 2004 - 08:21 PM Edited by thedude420, 27 October 2004 - 08:35 PM.

i have news for you all this isnt the first mod for san an. me and my team that are working on the resident evil mod and are gonna do it for san an. it opens more possiblitys, missions types, and gameplay plus pure mapping area. and we are also alot further along then you guys are too. so if anything we get the cake for the first san an mod. sorry to tell you tounge2.gif . also im not gonna give the link for it either because i dont wanna get in trouble for pimping my sh*t in others topics. its not want im in here to do. im just informing you that it just isnt the first sorry to say. confused.gif

anyway with that now said nice litlle start you have on yours and i wish you the best of luck. smile.gif

everyone else:
me and my team are also just waiting for san an to come out for the pc too. none of us have a ps2 so all we can do is make the models and maps and wait. so i can kinda see why thay are getting started on theirs so early as we also are.

edit:
another reason why we are starting so early on ours too is to get the mapping, modeling, and skinning done before its even released. we only have the city to do in ours now and the country side. most of our major buildings are done.

also on the tool line thats one of the big things thats troubleing us too. is that there might not be tools at all. and yes we are worryed about that alot. but major ones came out a few days later for vice and gta3 as Neo-K 182 already stated.

Neo-K 182
  • Neo-K 182

    La Famiglia Di Corleone

  • BUSTED!
  • Joined: 08 Nov 2002

#21

Posted 27 October 2004 - 09:28 PM

QUOTE (thedude420 @ Oct 27 2004, 15:21)
i have news for you all this isnt the first mod for san an. me and my team that are working on the resident evil mod and are gonna do it for san an. it opens more possiblitys, missions types, and gameplay plus pure mapping area. and we are also alot further along then you guys are too. so if anything we get the cake for the first san an mod. sorry to tell you tounge2.gif . also im not gonna give the link for it either because i dont wanna get in trouble for pimping my sh*t in others topics. its not want im in here to do. im just informing you that it just isnt the first sorry to say. confused.gif

anyway with that now said nice litlle start you have on yours and i wish you the best of luck. smile.gif

everyone else:
me and my team are also just waiting for san an to come out for the pc too. none of us have a ps2 so all we can do is make the models and maps and wait. so i can kinda see why thay are getting started on theirs so early as we also are.

edit:
another reason why we are starting so early on ours too is to get the mapping, modeling, and skinning done before its even released. we only have the city to do in ours now and the country side. most of our major buildings are done.

also on the tool line thats one of the big things thats troubleing us too. is that there might not be tools at all. and yes we are worryed about that alot. but major ones came out a few days later for vice and gta3 as Neo-K 182 already stated.

interesting. i'd like to see an RE mod. guess i'm gonna have to have 3 installs of sanan on my computer.

anywayz, sorry that we took the rights. we'll get the topic title changed.

and thanks for backin us up a bit. it is a good idea to start now.

and as you said, the tools and files are going to be the tough ones. personally i'm just gonna pray that SanAn dosn't have too many things changed from VC.

T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#22

Posted 27 October 2004 - 11:10 PM

well i won't start a bickering war over nothing as i am sure they maybe someone who predates even you guys so fine i conseed to you, you are the farthest along and the first mod...but we are the first to post lol. so that part out of the way lets just say you are the first mod for san andreas we are the second no more posts about who is first will be allowed it's covered it's done.

but i am glade to see others are wise to that fact that modeling and mapping is 90% of it so getting it all done now will make it sooo much easier when it comes out.

i am worried that zmodler 2 won't pick up the format and if that is the case then i am screwed as i need it for a brideger between sa and 3d studio max. but i am confident it will be somehwere in the tools as i know i am nto the only one using max for my work.

anyways good luck to you boys you have a tougher job then us making zombies out of all those pedestrians and makigng sure they swarm and attack my hats off to you boys all i would ask is any popular resident evil characters and sites or is this going to be mainly fan made characters? well at any rate good luck.

so topic is clear i won't be changing any titles but you get prize for being the first end of story everyone. now onwards and upwards gun pic should be up soon...found a great replica toy site for max's sawed off. till then all .

C.J
  • C.J

    ?

  • Members
  • Joined: 14 Jul 2004

#23

Posted 28 October 2004 - 02:56 AM

yeah fu*k woh care whos has the first mod for sa or what eva, im gonna make it clear this will be the best mod for SA thats all i have to say, fu*k i hope theres nos in SA cuz then mi interceptor would fly.


bbq.gif xb interceptor maybe?

Neo-K 182
  • Neo-K 182

    La Famiglia Di Corleone

  • BUSTED!
  • Joined: 08 Nov 2002

#24

Posted 28 October 2004 - 01:11 PM

QUOTE (C.J @ Oct 27 2004, 21:56)
yeah fu*k woh care whos has the first mod for sa or what eva, im gonna make it clear this will be the best mod for SA thats all i have to say, fu*k i hope theres nos in SA cuz then mi interceptor would fly.


bbq.gif xb interceptor maybe?

uh.... please tell me that your being scarcastic. otherwise, your one of the biggest n00bs i've seen lately.

this is a ROAD WARRIOR mod, and maybe if we have time, a regular Mad Max mod.

so yes it will have the Interceptor.


and as for nos, firstly, it's called Nitrous Oxide. NOS is a company. and SanAn does have Nitrous capability for certian cars.

T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#25

Posted 28 October 2004 - 08:42 PM Edited by T-808, 02 March 2005 - 11:26 PM.

progess update gun screens. first off this is 3 hours work from 12 till 3 am so don't excpect wow right now and second yes i know the handle sucks and she is a bit out of proportion this was done purely by eye all porportions to be adjusted once the final modeling is done trust me the killzone rifle i made wasn't pretty when i started it. so here is is a side veiw and a more detailed view (sorry my light tracer is being a b--ch right now so no detaield pix like that.)

ed: images removed for band width


now you can't see it but i do have a latch for the bottom of the shotgun barrel housing should show up tomarrow when i give more shots of the reworked handel and porbably most of it will be done by then as well but i promised shots of the gun so far and i never back down on my word.

neo,c.j. i don't want to have to pull this project over and give you two what for lol. i am not sure exactly what was what but lets just let it go for now c.j. is doing a good job with his model anything more then my rig and shotgun right now is great. well augh is alive and well and toiling on what i can't say for now btu he is in the game folks our main modeling muslce has returned. take care all.

Augh
  • Augh

    Unspoiled by progress

  • Members
  • Joined: 11 May 2004

#26

Posted 28 October 2004 - 09:33 PM Edited by Augh, 28 October 2004 - 09:38 PM.

Since I'm logged in for once, I really should post...

Yes, I am here, and now. That could be good, or not so good... let's find out! O_o

(Oh yeah, everyone behave cool.gif )

You know what occured to me today? Rust, yep. SA has this rust thing going on, that's like a f*cken godsend for these damn vehicles.
Anyways. There's far too much general crap accumulated so far to respond to, so I'll just have to throw out some broadsides because I do so insist on having my say biggrin.gif

Re; relevance of Road Warrior - Yeah I know, but now youse know how I feel about modding everything in creation into VC, SA at least has relevant mechanics and devices (deserts and highways and juggernauts, oh my!), that's good enough for me.

Re; Motivations - Maybe some of us mod, and do other things, to become better in turn at everything? wink.gif

Re; Timescale - An average and decent car can take a long time, upwards of 10 really good cars with crazy unique modded parts out the ass, well, time to get a move on I guess... sigh.gif

I've been screwing around with numerous things on the modelling side, most of them not game related, but anyone who knows how to stalk me will already know what those are about. Anything game specific from me will be shrouded in scary mystery for the time being (oooh O_O ), but yeah, I'm out here somewhere, I ain't dead yet...

"And it was in this blighted place, that he learned to live again..." rampage_ani.gif

Ed: Oh yeah I would put something in the title so people actually know what the hell we're doing in here biggrin.gif But keep the "first SA mod" bit to screw with whoever it works on wink.gif

C.J
  • C.J

    ?

  • Members
  • Joined: 14 Jul 2004

#27

Posted 29 October 2004 - 02:23 AM Edited by C.J, 29 October 2004 - 11:46 AM.

hahhhaa funny neo im a modder on this project who made the interceptor, u oviously didnt read the first post with the list of moders in it.t read lol.gif ,i ant a noob that interceptor u sore a page back is mine .
and the road warrior mod will be awsome

catloaf_by_anuj.gif

T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#28

Posted 29 October 2004 - 04:41 PM

small update the last one for a while a few of our members now have San Andreas i myself am sorta lucky in that respect my ps2 is temorarily dead. so progess from theo ther members will be slow for a wihle ashtis game has been know to be liek video crack. just a heads up on the happenings with the team work continues on the shotgun but nothign to show till tomarrow.

92F
  • 92F

    Gangsta

  • Feroci Racing
  • Joined: 22 Aug 2002

#29

Posted 30 October 2004 - 12:37 PM Edited by 92F, 30 October 2004 - 12:42 PM.

QUOTE (thedude420 @ Oct 27 2004, 20:21)
i have news for you all this isnt the first mod for san an. me and my team that are working on the resident evil mod and are gonna do it for san an. it opens more possiblitys, missions types, and gameplay plus pure mapping area. and we are also alot further along then you guys are too. so if anything we get the cake for the first san an mod. sorry to tell you tounge2.gif . also im not gonna give the link for it either because i dont wanna get in trouble for pimping my sh*t in others topics. its not want im in here to do. im just informing you that it just isnt the first sorry to say.  confused.gif

anyway with that now said nice litlle start you have on yours and i wish you the best of luck.  smile.gif

everyone else:
me and my team are also just waiting for san an to come out for the pc too. none of us have a ps2 so all we can do is make the models and maps and wait. so i can kinda see why thay are getting started on theirs so early as we also are.

edit:
another reason why we are starting so early on ours too is to get the mapping, modeling, and skinning done before its even released. we only have the city to do in ours now and the country side. most of our major buildings are done.

also on the tool line thats one of the big things thats troubleing us too. is that there might not be tools at all. and yes we are worryed about that alot. but major ones came out a few days later for vice and gta3 as Neo-K 182 already stated.

what kind of relevence does that have to the welfare of this topic!?

None!
so just STFU and stay out of this topic!

You were making that RE mod for Vice now you say "o yeh its gonna be for SA now" BULLsh*t!

God i dont know what the big deal is about having the first TC for SA is anyway, sheesh.

Oh btw do you have a list of vehicles/weapons your needing done T-808?
I may try and start something soon.

T-808
  • T-808

    Road Warrior mod until it's Done!

  • Feroci Racing
  • Joined: 20 Feb 2004
  • United-States

#30

Posted 30 October 2004 - 06:25 PM Edited by T-808, 02 March 2005 - 11:32 PM.

while i have been to the re mod site and found that some work has been done but not alot frankly i don't care about a title they want it they can have it but that is all that will be said about this at all.

it's a done deal we wished one another luck may the best mods win and so on. but i am glade to hear you are considering work on the project so soon and i'll pm you the list oh what is still unclaimed.

on to the progress on my end it has been good for what i am working on as you can see doing a model part against a refrence shot payed off in spades when it came to the handel and i may do itagain to get the exacts on the trigger gaurd i just finished last night. otherwise all i need to fo is 2 latched on the back of the gun...the plate that holds the trigger to the gun,the triggers and the barrel assembley which i saved for last (yes modeling can be like a treat if you know how.) so here is the shots...oh and i shotrened the front barrel stock holder which will be done mroe hwne i go throught to do them esh clean up my good man loman will tyr ot texture this puppy then when sa coems out boom!

ed: images removed for band width

i also beveled the back of the main part to make room for a swtich latch thingie..sorry not a shotgun expert couldn't tell you what it is and what it does i just know it does something.

so after this is done i have soemthign i need to finish for another one of our members and then it's back to refining and adding to the rig before movign onto the snake truck(which will replace the tow trucks in sa.)




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users