To do damage texturing, you'll need:
- white64.tga (looks white and can be found in most TXDs)
- Zanoza Modeler 1.07b (can be found here)
- A car with damaged parts modeled (but not textured - wait, why would you be reading this if they were textured? )
- Knowledge of Zmodeler
Texture the same way as before, except without the transparency, and use scratcha64 to be able to see the scratch to make mapping easier. Then, before you export the model for ingame purposes, change scratcha64.bmp to white64a.bmp. In the TXD, put in white64a.bmp and scratcha64.bmp as its alpha.
If you didn't understand it, PM me or post here and I can help you.
Edited by Kitteh, 12 May 2009 - 12:22 AM.