Posted 01 September 2004 - 02:41 AM Edited by crazydude, 01 September 2004 - 08:23 PM.
*Organization* Always remember to be organized, I also find that having 64x64 256x256 512x512 and 1024x1024 textures to be the best. They dont distort. If they are not that size make them with MS paint.
Now you have to change one of your viewports to the UV Mapper View, I chose the Front viewport.
Have a shape ready, go into faces mode then click on the shape, now you could choose each polygon individually and they have red dots in the middle.
On the right go to select/single and with the right mouse button select the individual polygons that you want to put a texture to.
Now, press the "E" button on your keyboard or press the red sphere on the mode selection to open up the material editor.
Click on the copy button and select the copied default material and rename to whatever you want. I renamed it to Texture. After doing that check the primary box and click ADD then browse for your texture, make sure its a .bmp format and its the 1 of the resolutions I have mentioned earlier. Now click on Assign to Selection then press Apply changes.
**Now make sure that you pressed the *space bar* and that the SEL button is pressed. And then click on Surface/Mapping.../Assign UV . Then just press on one of the selected polygons and bam! You have the texure mapped on the object and you have the side of that object in the UV mapper.
Go back to the mode menu and choose Objects Mode and also press your space bar key. Now you could edit the object in the UV Mapper. For Example... I will scale and move it to fit the UV mapping Square.
You have just learned the basics!
I would like to thank Dup for making this Tutorial Forum happen. <3 Dup
Please leave a question if you have one.... Comments as well.
Posted 01 September 2004 - 10:00 AM
I'll add it to the archives.
Posted 01 September 2004 - 12:14 PM
Your images seem to be down though. MSN me and I'll sort out some ftp space on my sever for you. For the good of the community and all!
Posted 01 September 2004 - 08:38 PM
Next I might make a Rim tutorial. I know there are several here, but the more the better.
Posted 14 September 2004 - 07:00 AM
Strange, I'm using bucket for linking to this forum without problems
Thanks for the tut man, contributions are always cool. I gotta think of something that needs covering...
Posted 19 October 2004 - 10:40 AM
Posted 19 October 2004 - 04:10 PM Edited by Black-hawk, 19 October 2004 - 06:57 PM.
EDIT: Ok nevermind, Gangsta Killa saved me.
Posted 25 October 2004 - 04:49 PM
Posted 08 January 2005 - 02:29 PM
Posted 09 January 2005 - 07:25 PM
Posted 03 April 2005 - 02:00 AM
Posted 03 April 2005 - 05:23 AM
Posted 03 April 2005 - 05:51 PM
Posted 06 April 2005 - 02:22 AM
|QUOTE (GRIM! @ Apr 3 2005, 02:00)|
|i cant move the texture or make a diffrent scale its just get small pics on the model PLEASE HELP ME|
heh, guess you gotta hold ~ when in UV mapping view to select the faces so you can move and scale....now I gotta figure out why textures are in black and white instead of color. I used the textures from the game, I just added a few polys to a model, textured them and put the model back in the game
Posted 27 November 2005 - 05:42 PM
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