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[Official] Weapons

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Barton Waterduck
  • Barton Waterduck

    retired modder

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#91

Posted 13 February 2005 - 11:06 PM Edited by Barton Waterduck, 13 February 2005 - 11:21 PM.

Ignorant questions: Does this pack include models for the weapon pickups ? Or is that the same model as the model the player is holding ? Does it have models that can be used in weapon shops (if there will ever be any) ? Opius had an online internet weapon shop thing going that was way too big to be coded in the main part of the script (I think) and coding a weapon shop as a mission would be bad because it would be unavailable during other missions.

QUOTE (Myriad Xealos @ Feb 14 2005, 00:01)
...well screw ya, you suck.

That's not smart you know.

caponester
  • caponester

    Gangsta

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#92

Posted 13 February 2005 - 11:09 PM

^

I'll put together a new weapons pack with the new compressed txd's and Viper Gts's newest creation, the Steyr Aug sometime this week.

I dont see why these weapon models can't be used when coding a weapons shop...

Myriad Xealos
  • Myriad Xealos

    Player Hater

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#93

Posted 13 February 2005 - 11:10 PM

Hasn't Sadistic's lot got a gunshop? I thought it was only one per island?

Just use pickup things, instead of like how it is in VC.

Or C&P the VC code and edit it to fit your needs.

Monitor57
  • Monitor57

    LC - II Designer

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#94

Posted 13 February 2005 - 11:11 PM

fixed link for those it dont work for :

http://www.mm2x.com/...esizedbym57.rar



- M57

GT-1
  • GT-1

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#95

Posted 14 February 2005 - 09:42 AM

In the other link you just needed to add %20 between the spaces you left in the filename for it to work. Anyway nice work.

ViperGTS-R
  • ViperGTS-R

    Li'l G Loc

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#96

Posted 14 February 2005 - 03:31 PM

QUOTE (Monitor57 @ Feb 13 2005, 23:11)
fixed link for those it dont work for :

http://www.mm2x.com/...esizedbym57.rar



- M57

Nice job on the resizes M57, if i had known that you wanted the textures a specific size i would have made them that way smile.gif you should have told me and saved M57's time biggrin.gif

so all Textures you want to be to be 256x256 now? instead of 512x512?

spaceeinstein
  • spaceeinstein

    巧克力

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#97

Posted 14 February 2005 - 09:39 PM

When was the last time Rockstar used a 512x512 (or larger) texture?

ViperGTS-R
  • ViperGTS-R

    Li'l G Loc

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#98

Posted 15 February 2005 - 03:44 PM Edited by ViperGTS-R, 15 February 2005 - 03:50 PM.

QUOTE (spaceeinstein @ Feb 14 2005, 21:39)
When was the last time Rockstar used a 512x512 (or larger) texture?

how good are todays machines and how long ago has VC been out for? wink.gif

dont worry though ill do em all 256 x 256 as i guess thats myriad's style

Also for the PPL that are making HUDs

Steyr AUG HUD Render
Thats a render i just made so making HUDs from it is easier than the one i made before, the BG is green so that you can just use the magic wand select tool on it to separate the Gun from the BG easier.

GRIM!
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#99

Posted 05 March 2005 - 08:45 PM

QUOTE (ViperGTS-R @ Dec 13 2004, 11:12)
user posted image

Caponester spoke to me lastnight and said someone needed a render of the M249 and the Jackhammer... well here it is smile.gif jackhammer coming soon.

realy nice!! but where do i find that hk ump??




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