Vice City Trainer
Posted 05 March 2005 - 09:31 AM
Posted 09 March 2005 - 11:28 AM
However, I am experiencing a problem...
I've been trying to use the trainer to check out cars as I install them. The problem seems to be that when I start the trainer at first, it starts fine. I can select LC from the menu and the trainer doesn't crash. If I try to load LC from the trainer, I immediately start getting errors-"'None' is not a valid integer value", followed by a (seemingly) infinate loop of "Access violation at address 0049A947 in module 'Trainer.exe'. Read of address 00000494." (I usually close the trainer thru task manager as soon as I start hearing that incessant error beep). This also happens every time I start the trainer with the game already open.
I haven't tried it on Vice yet, but I prolly will later.
Thanx for listening...
Posted 10 March 2005 - 12:11 AM
anyway i get the infinite loop error most of the time. when i can use the trainer the oonly thing that works are the cheats. no garage editing or car spawning
therees the gtalc beta v2 in the works though so i understand keeping the trainer updated is a lot of work. i think ill go back to normal vice city for models testing and so..
keep up the good work, the treiner is very nice
Posted 10 March 2005 - 12:42 AM
Posted 11 March 2005 - 10:36 PM Edited by random_download, 12 March 2005 - 09:00 PM.
Seeing as there are many problems with the trainer currently:
Early Release (click on earlyrelease.zip)
That is the complete rewrite of the trainer so far. Most things are working, and I have experianced almost no crashes or bugs with it so far. Remember, this is not fully tested and is unfinished!
Posted 25 March 2005 - 10:15 PM
Somehow I find this funny:
And you forgot the AIRSHIP cheat.
Posted 25 March 2005 - 10:26 PM
Posted 26 March 2005 - 01:16 AM
Posted 05 April 2005 - 01:39 AM
Posted 12 April 2005 - 05:08 PM
Where i can get information about GTA3 and VC to make my trainer.
How do u know where in game is places for: nice wheather, flying cars etc info! Where u get this information?
Are u using some tools to find where info resides in game or using some tables where all information is. Like in gamehacking.com site?
I know how to make trainers but where u get this information to put it into trainer?
Posted 15 April 2005 - 04:22 PM
|QUOTE (random_download @ Apr 12 2005, 20:52)|
|I finished the rewrite of the trainer. It can be downloaded here (I edited the first post as well). I have also released the source for the trainer which can be found in the same place, it is written in Delphi 7.|
Oh,i donot know why i can't link the web,perhaps something wrong with my ISP.
could you put them here:here
Posted 27 April 2005 - 06:47 PM Edited by e3e1, 28 April 2005 - 03:57 AM.
Heres another idea...goto your faverite spot....get the x y x thingy...goto the bottom x and put 1000 or 2000...teleport...you may notice you very high in the air...when bailing out of a car(jump out roll) puase game..got the thing again..when you stand up you can air walk!but if you jump the fall animation whatever will show.
In a wierd way found out that if you go inside a car*recommended*make it dent proof...than put the gravity on very heavy you will like flip like crazy lol..if your on foot you jmup you get hurt and if you touch a normal car on heavy it will spin like fall through the ground and explode maybe hitting lamp poles which fly like crazy.And motolove cocktails fly up when you throw it
Posted 28 April 2005 - 01:37 AM
Posted 28 April 2005 - 03:53 AM
|QUOTE (spaceeinstein @ Apr 27 2005, 20:37)|
|In the Immunities Editor, what are the "?" for? And can you separate bikes and cars like you separated the helis?|
the ? must mean some effect but not found..and the separate thing he said hes working on it
Posted 28 April 2005 - 04:03 PM
Posted 03 May 2005 - 09:09 PM Edited by simps, 03 May 2005 - 09:25 PM.
Maybe you could also include a code or something for fast reload ability?
Posted 13 May 2005 - 04:55 PM
Posted 13 May 2005 - 05:52 PM
|QUOTE (duston @ May 13 2005, 17:55)|
| This sucks. It is almost as bad as Gta:connection, another random project. It is full of bugs|
Interesting, there has been no release of GTA:Connection.. so how would you know about bugs? maybe GTA:Connection has butterflies instead of bugs
Or maybe you should just shut up about a mod that hasn't been released yet.
Posted 13 May 2005 - 06:55 PM
Posted 13 May 2005 - 07:03 PM
Posted 13 May 2005 - 07:04 PM
|QUOTE (duston @ May 13 2005, 19:55)|
|maybe because i know random in real life oi have allready played on it.|
So just because you know him in real life and he let you play it you are being a c*nt towards him on an internet forum? that is just sad..
And don't double post, and I also love you, now give me a nice big hug!
Posted 13 May 2005 - 07:06 PM
|QUOTE (duston @ May 13 2005, 19:03)|
|oh and i hate you two zero but not quite as much as i hate smithers.|
Awesome, perhaps since you only hate me, you could stop being such a self-centred Tw*t, take this to PM, and stop spamming up a perfectly good topic?
Posted 15 May 2005 - 02:52 AM
Posted 23 July 2005 - 05:50 PM
|QUOTE (Rik89 @ May 14 2005, 21:52)|
|Smithers, to you I extend my sincerest apologies. I'm banned now, so I'll just be hitting the old dusty trail. Once again, I'm so sorry. And sorry to everyone else in the thread, you know, for spamming the f*ck out of it.|
Case closed(but topic wide open)
Posted 24 July 2005 - 12:08 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users