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Vice City Trainer

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D-Structo
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#121

Posted 05 March 2005 - 09:31 AM

Wow, thanks Heavens I have came here and seen that topic. This is the best trainer to VC I have ever seen! THANKS MAN!!! biggrin.gif

wayner77
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#122

Posted 09 March 2005 - 11:28 AM

First off, thanks for making a trainer for Liberty City, I haven't seen any others.

However, I am experiencing a problem...

I've been trying to use the trainer to check out cars as I install them. The problem seems to be that when I start the trainer at first, it starts fine. I can select LC from the menu and the trainer doesn't crash. If I try to load LC from the trainer, I immediately start getting errors-"'None' is not a valid integer value", followed by a (seemingly) infinate loop of "Access violation at address 0049A947 in module 'Trainer.exe'. Read of address 00000494." (I usually close the trainer thru task manager as soon as I start hearing that incessant error beep). This also happens every time I start the trainer with the game already open.

I haven't tried it on Vice yet, but I prolly will later.

Thanx for listening...

Th3 ProphetMan
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#123

Posted 10 March 2005 - 12:11 AM

it also happens to me. im using the bet v1 lc, maybe the trainer its not optimized for the beta.. i dont know

anyway i get the infinite loop error most of the time. when i can use the trainer the oonly thing that works are the cheats. no garage editing or car spawning sad.gif

therees the gtalc beta v2 in the works though so i understand keeping the trainer updated is a lot of work. i think ill go back to normal vice city for models testing and so..

keep up the good work, the treiner is very nice

wayner77
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#124

Posted 10 March 2005 - 12:42 AM

I didn't make the trainer, was just reporting a bug but I'm sure random_download (the maker) is glad you like it.

random_download
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#125

Posted 11 March 2005 - 10:36 PM Edited by random_download, 12 March 2005 - 09:00 PM.

@Th3 ProphetMan: Make sure that you use Vice City v1.0, not v1.1. If you have graphical errors with v1.0, update your drivers.

Seeing as there are many problems with the trainer currently:
Early Release (click on earlyrelease.zip)
That is the complete rewrite of the trainer so far. Most things are working, and I have experianced almost no crashes or bugs with it so far. Remember, this is not fully tested and is unfinished!

Guest_Timmy2006m_*
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#126

Posted 25 March 2005 - 05:52 PM

Lools so alsome.

spaceeinstein
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#127

Posted 25 March 2005 - 10:15 PM

Luckily that damn Tim2006 dude got banned. He'd been flooding all over the forum!

Somehow I find this funny:
user posted image
And you forgot the AIRSHIP cheat.

random_download
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#128

Posted 25 March 2005 - 10:26 PM

airship cheat? What does that do? You can add it if you want in the cheats tab.

spaceeinstein
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#129

Posted 26 March 2005 - 01:16 AM

It's the flying boat cheat. I thought it was well known. Uncomplete is Incomplete.

charlesbesso
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#130

Posted 05 April 2005 - 01:39 AM

from what I've seen this trainer has the most streamlined ui I've seen, good job

htsb8
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#131

Posted 12 April 2005 - 04:24 PM

i cant link it & download it! other link?

B-$hep
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#132

Posted 12 April 2005 - 05:08 PM

Hi.
Where i can get information about GTA3 and VC to make my trainer.
How do u know where in game is places for: nice wheather, flying cars etc info! Where u get this information?
Are u using some tools to find where info resides in game or using some tables where all information is. Like in gamehacking.com site?
I know how to make trainers but where u get this information to put it into trainer?
Like LithJoe?

random_download
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#133

Posted 12 April 2005 - 08:52 PM

I finished the rewrite of the trainer. It can be downloaded here (I edited the first post as well). I have also released the source for the trainer which can be found in the same place, it is written in Delphi 7.

htsb8
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#134

Posted 15 April 2005 - 04:22 PM

QUOTE (random_download @ Apr 12 2005, 20:52)
I finished the rewrite of the trainer. It can be downloaded here (I edited the first post as well). I have also released the source for the trainer which can be found in the same place, it is written in Delphi 7.

Oh,i donot know why i can't link the web,perhaps something wrong with my ISP.

could you put them here:here

thanx

e3e1
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#135

Posted 27 April 2005 - 06:47 PM Edited by e3e1, 28 April 2005 - 03:57 AM.

hey random..if i didnt say already
QUOTE
nice trainer
...and the new one allows you to spawn the "car" by pressing a button...noticed spawn helicopter may be unfinished but still good...and the motocycles liuke you may have said already that its messed up....about the press a button to spawn car...lol lol.gif

Heres another idea...goto your faverite spot....get the x y x thingy...goto the bottom x and put 1000 or 2000...teleport...you may notice you very high in the air...when bailing out of a car(jump out roll) puase game..got the thing again..when you stand up you can air walk!but if you jump the fall animation whatever will show. suicidal.gif

In a wierd way found out that if you go inside a car*recommended*make it dent proof...than put the gravity on very heavy you will like flip like crazy lol..if your on foot you jmup you get hurt and if you touch a normal car on heavy it will spin like fall through the ground and explode maybe hitting lamp poles which fly like crazy.And motolove cocktails fly up when you throw it

spaceeinstein
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#136

Posted 28 April 2005 - 01:37 AM

In the Immunities Editor, what are the "?" for? And can you separate bikes and cars like you separated the helis?

e3e1
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#137

Posted 28 April 2005 - 03:53 AM

QUOTE (spaceeinstein @ Apr 27 2005, 20:37)
In the Immunities Editor, what are the "?" for? And can you separate bikes and cars like you separated the helis?

the ? must mean some effect but not found..and the separate thing he said hes working on it

random_download
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#138

Posted 28 April 2005 - 04:03 PM

Yeah, the question mark means that I don't know the effect. I will separate cars and bikes as well if you want, will release it later. Also I have got the model loading for changing the players weapons to work by calling the scm function using Spookie's dll (but in written in Delphi). It is an asi file that goes in the Vice City directory and will load all the weapon models. I will update the trainer some time soon I think.

simps
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#139

Posted 03 May 2005 - 09:09 PM Edited by simps, 03 May 2005 - 09:25 PM.

In the money thing on your latest trainer, random_download, you are missing a digit for max money. Just wanted to let you know

Maybe you could also include a code or something for fast reload ability?

duston
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#140

Posted 13 May 2005 - 04:55 PM

This sucks. It is almost as bad as Gta:connection, another random project. It is full of bugs
suicidal.gif
Random sucks.

GRIM!
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#141

Posted 13 May 2005 - 05:43 PM

I thinkt this is realy good

TwoZero
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#142

Posted 13 May 2005 - 05:52 PM

QUOTE (duston @ May 13 2005, 17:55)
This sucks. It is almost as bad as Gta:connection, another random project. It is full of bugs
suicidal.gif
Random sucks.

Interesting, there has been no release of GTA:Connection.. so how would you know about bugs? maybe GTA:Connection has butterflies instead of bugs wow.gif
Or maybe you should just shut up about a mod that hasn't been released yet.

duston
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#143

Posted 13 May 2005 - 06:55 PM

maybe because i know random in real life oi have allready played on it.

duston
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#144

Posted 13 May 2005 - 07:03 PM

oh and i hate you two zero but not quite as much as i hate smithers.

TwoZero
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#145

Posted 13 May 2005 - 07:04 PM

QUOTE (duston @ May 13 2005, 19:55)
maybe because i know random in real life oi have allready played on it.

So just because you know him in real life and he let you play it you are being a c*nt towards him on an internet forum? that is just sad..

And don't double post, and I also love you, now give me a nice big hug!

Luke
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#146

Posted 13 May 2005 - 07:06 PM

QUOTE (duston @ May 13 2005, 19:03)
oh and i hate you two zero but not quite as much as i hate smithers.

Awesome, perhaps since you only hate me, you could stop being such a self-centred Tw*t, take this to PM, and stop spamming up a perfectly good topic?

Rik89
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#147

Posted 15 May 2005 - 02:52 AM

Smithers, to you I extend my sincerest apologies. I'm banned now, so I'll just be hitting the old dusty trail. Once again, I'm so sorry. And sorry to everyone else in the thread, you know, for spamming the f*ck out of it.

e3e1
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#148

Posted 23 July 2005 - 05:50 PM

QUOTE (Rik89 @ May 14 2005, 21:52)
Smithers, to you I extend my sincerest apologies. I'm banned now, so I'll just be hitting the old dusty trail. Once again, I'm so sorry. And sorry to everyone else in the thread, you know, for spamming the f*ck out of it.

Case closed(but topic wide open)

Nipa
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#149

Posted 24 July 2005 - 12:08 PM

DUDE FOR GOD SAKES LOOK AT THE DATE! This was a finished topic like for more then 3 months! sneaky2.gif

Nipa angry.gif

adamcs
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#150

Posted 24 July 2005 - 02:21 PM

Don't bump old topics please.




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