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3 Releases [FIN][BETA][Reconstruction]

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Decay
  • Decay

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#1

Posted 09 August 2004 - 07:16 PM Edited by GT-1, 12 August 2004 - 09:34 AM.

Sorry I haven't been around, my pc is f*ckin up.

Heres 3 downloads-

1st, Dk Enterprises.

Prelight, LOD, lights. All completed.

DK Enterprises Mirror Link by GT-1
DK Enterprises Download

2nd- Weapons

Betas of weird weapons, old, made by Rk and meself.

Includes a mace, spear, pizza cutter, tire Iron, crowbar, and 1 more I forgot about.

Weapons Download

3rd- Radio station commercial.

Remade commercial. Originally made by ( G Money?). Some small spaces of emptyness deleted and music added. Remade by Rk and mehself.

Radio Station Commercial by Rk & Dk
Radio Station Commercial Download

Tell me if theres any errors with anything. Thanks.

-Decay


LINKS FIXED!

Superb@ll
  • Superb@ll

    Gangsta

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#2

Posted 09 August 2004 - 07:22 PM

The first and last links don't work confused.gif .

JoaoBio
  • JoaoBio

    Ubuntu Linux!

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#3

Posted 09 August 2004 - 09:46 PM

QUOTE (Superb@ll @ Aug 9 2004, 19:22)
The first and last links don't work confused.gif .

In me none of them works not even the 2nd.

jock_mason
  • jock_mason

    Shexy

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#4

Posted 09 August 2004 - 10:15 PM

1st and 2nd dont work...

Gforce
  • Gforce

    "Segregate and Rearrange" "The Hills"

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#5

Posted 09 August 2004 - 10:32 PM Edited by Gforce, 09 August 2004 - 11:13 PM.

Hey Decay are you posting releases while drunk again ? biggrin.gif tounge2.gif and no 1st and 3rd don't work for me either

Pumpkin Zone
  • Pumpkin Zone

    Humans are such easy prey.

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#6

Posted 09 August 2004 - 10:32 PM

They all work for me.

Gforce
  • Gforce

    "Segregate and Rearrange" "The Hills"

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#7

Posted 09 August 2004 - 10:32 PM Edited by Gforce, 09 August 2004 - 10:35 PM.

ignore this post, either IE or the forum boards f***ed up again and posted me twice

spaceeinstein
  • spaceeinstein

    巧克力

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#8

Posted 09 August 2004 - 11:11 PM Edited by spaceeinstein, 10 August 2004 - 04:31 AM.

Dammit host them on other sites.

azzza
  • azzza

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#9

Posted 10 August 2004 - 02:39 AM

the 1st and 3rd link is dead for me but i downloaded the weapons link fine.

Opius
  • Opius

    General

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#10

Posted 10 August 2004 - 02:50 AM

Do we really need three people telling us "the links are dead"?

Good work Decay. I'll have a look at these when I get home.

That is all.

Decay
  • Decay

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#11

Posted 10 August 2004 - 03:13 AM

QUOTE (Opius @ Aug 9 2004, 20:50)
Do we really need three people telling us "the links are dead"?

Good work Decay. I'll have a look at these when I get home.

That is all.

Thanks Opius. Since nobody read the part under my post, its clearly states-

QUOTE
BTW, don't get mad if the links arent all working yet, my hoster went offline I think and I dont think he got 'em all hosted yet. 


I think TRN4L went offline before he got all the files hosted. So, thats the deal, G. suicidal.gif

GTA3Freak-2001
  • GTA3Freak-2001

    Run out of Cake.

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#12

Posted 10 August 2004 - 08:50 AM

Hmm I could lend you some hosting if you like?

Bumper3D
  • Bumper3D

    Still on 80's

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#13

Posted 10 August 2004 - 09:48 AM

I can host them too, if you wan't.

jock_mason
  • jock_mason

    Shexy

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#14

Posted 10 August 2004 - 11:50 AM

QUOTE (Scottendo @ Aug 9 2004, 22:32)
They all work for me.

You seem to be the only one to have it working...... i cant get the 1st and 3rd to work..... confused.gif

Ade FX
  • Ade FX

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#15

Posted 10 August 2004 - 12:02 PM

Nice weapon pack smile.gif

i cant get the others to work though sad.gif

Blatent
  • Blatent

    complete noob

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#16

Posted 11 August 2004 - 08:34 PM

Decay i know that 3dfx-core is updating its site but is there no way that it could be uploaded somewhere else

Gforce
  • Gforce

    "Segregate and Rearrange" "The Hills"

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#17

Posted 11 August 2004 - 08:56 PM

@Decay you could host the files ------->HERE as a temporary solution until alternate hosts put up a few mirrors

Decay
  • Decay

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#18

Posted 12 August 2004 - 12:33 AM

Links Fixed, Thanks G Force!

JasonB
  • JasonB

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#19

Posted 12 August 2004 - 09:46 AM

Very nice Decay, except the only problem I encountered was with the night lights, they dont appear where they are supposed to. I checked in moomapper and they are at a strange angle and underground confused.gif Otherwise a fine lot

spaceeinstein
  • spaceeinstein

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#20

Posted 12 August 2004 - 02:31 PM Edited by spaceeinstein, 12 August 2004 - 06:04 PM.

lol at tapeworms

Install Script
CODE
print Installing Decay's Dk Enterprises...

dir select Final\Dffs
img opendef
img delete illcom_c4_r2.dff
img addall
dir select Final\Txds
img addall
img close

col open data\maps\illcomNW\illcomNW.col
col delete illcom_c4_r2
col addfile Final\Cols\illcom_c4_r2.col
col addfile Final\Cols\illcom_c4_r2lights.col
col addfile Final\Cols\LODcom_c4_r2.col
col close

ide open data\maps\illcomNW\illcomNW.IDE
ide del 2150,*
ide add objs 2150, illcom_c4_r2, illcom_c4_r2, 1, 300, 1
ide add objs 2151, LODcom_c4_r2, illcom_c4_r2, 1, 1800, 1
ide add objs 2152, illcom_c4_r2lights, illcom_c4_r2lights, 1, 1800, 1
ide add tobj 2152, illcom_c4_r2lights, illcom_c4_r2lights, 1, 1800, 4, 19, 7
ide close

ipl open data\maps\illcomNW\illcomNW.ipl
ipl del inst 2150,*
ipl add inst 2150, illcom_c4_r2, 0, 408.389, -576.278, 3, 1, 1, 1, 0, 0, 0, 1
ipl add inst 2151, LODcom_c4_r2, 0, 408.389, -576.278, 3, 1, 1, 1, 0, 0, 0, 1
ipl add inst 2152, illcom_c4_r2lights, 0, 435.6, -602.2, 77.7, 1, 1, 1, -0.5, -0.5, -0.5, 0.5
ipl add inst 442, veg_treeb1, 0, 454.203, -623.044, 17, 0, 0, 0, 0, 0, 0, 1
ipl add inst 443, veg_treea3, 0, 454.203, -609.044, 17, 0, 0, 0, 0, 0, 0, 1
ipl add inst 443, veg_treea3, 0, 454.203, -556.044, 16, 0, 0, 0, 0, 0, 0, 1
ipl add inst 442, veg_treeb1, 0, 454.203, -543.044, 16, 0, 0, 0, 0, 0, 0, 1
ipl add inst 477, new_bushsm, 0, 447.203, -540.044, 17, 0, 0, 0, 0, 0, 0, 1
ipl add inst 477, new_bushsm, 0, 433.203, -540.044, 17, 0, 0, 0, 0, 0, 0, 1
ipl add inst 477, new_bushsm, 0, 419.203, -540.044, 17, 0, 0, 0, 0, 0, 0, 1
ipl add inst 477, new_bushsm, 0, 406.203, -540.044, 17, 0, 0, 0, 0, 0, 0, 1
ipl add inst 477, new_bushsm, 0, 391.203, -540.044, 17, 0, 0, 0, 0, 0, 0, 1
ipl add inst 477, new_bushsm, 0, 376.203, -540.044, 17, 0, 0, 0, 0, 0, 0, 1
ipl add inst 477, new_bushsm, 0, 454.203, -549.044, 17, 0, 0, 0, 0, 0, 0, 1
ipl add inst 477, new_bushsm, 0, 454.203, -615.044, 18, 0, 0, 0, 0, 0, 0, 1
ipl close

Any errors?

Black-hawk
  • Black-hawk

    Boss

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#21

Posted 12 August 2004 - 02:58 PM

An unisnstall script for the unfinished version wouldn't hurt alien.gif

spaceeinstein
  • spaceeinstein

    巧克力

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#22

Posted 12 August 2004 - 03:40 PM Edited by spaceeinstein, 12 August 2004 - 04:00 PM.

Uninstall Script for World Com (old lot)(untested because I didn't have the old one installed)

Remeber to add "i" in sh*te. Needs to be in folder X10 (where the blank island is).
CODE
print Uinstalling Decay's World Com Building...

img opendef
img del LODcom_c4_r2.dff
img del stairs.dff
img del sh*te.dff
img del junk.dff
img del back.dff
img del illcom_c4_r2.txd
img close

col open data\maps\illcomNW\illcomNW.col
col delete sh*te
col delete stairs
col delete junk
col delete back
col delete LODcom_c4_r2
col add illcom_c4_r2 from maps\illcomNW\illcomNW.col
col close

ide open data\maps\illcomNW\illcomNW.ide
ide del objs 2150, sh*te, illcom_c4_r2, 1, 300, 1
ide del objs 2151, stairs, illcom_c4_r2, 1, 300, 1
ide del objs 2152, LODcom_c4_r2, illcom_c4_r2, 1, 1800, 1
ide del objs 2153, junk, illcom_c4_r2, 1, 300, 1
ide del objs 2154, back, illcom_c4_r2, 1, 300, 1
ide add objs 2150, illcom_c4_r2, illcom, 1, 300, 1
ide close

ipl open data\maps\illcomNW\illcomNW.ipl
ipl del inst 2150, sh*te, 0, 429, -586.9, 3, 0, 0, 0, 0, 0, 1, 1.47748E-007
ipl del inst 2151, stairs, 0, 429, -586.9, 3, 0, 0, 0, 0, 0, 1, 1.47748E-007
ipl del inst 2152, LODcom_c4_r2, 0, 429, -586.9, 3, 0, 0, 0, 0, 0, 1, 1.47748E-007
ipl del inst 2153, junk, 0, 429.008, -586.9, 3, 0, 0, 0, 0, 0, 1, 1.47748E-007
ipl del inst 2154, back, 0, 429, -586.9, 3, 0, 0, 0, 0, 0, 1, 1.47748E-007
ipl del inst 442, veg_treeb1, 0, 454.151, -627.464, 16.8, 0, 0, 0, 0, 0, 0, 1
ipl del inst 443, veg_treea3, 0, 438.068, -627.622, 17, 0, 0, 0, 0, 0, 0, 1
ipl del inst 443, veg_treea3, 0, 454.606, -542.312, 15.9, 0, 0, 0, 0, 0, 0, 1
ipl del inst 477, new_bushsm, 0, 450.29, -615.909, 19.9, 0, 0, 0, 0.0105525, -0.241692, -0.00846733, 0.970259
ipl del inst 477, new_bushsm, 0, 450.29, -610.909, 19.9, 0, 0, 0, 0.0105525, -0.241692, -0.00846733, 0.970259
ipl del inst 477, new_bushsm, 0, 450.29, -605.909, 19.9, 0, 0, 0, 0.0105525, -0.241692, -0.00846733, 0.970259
ipl del inst 477, new_bushsm, 0, 450.29, -556.909, 19.9, 0, 0, 0, 0.0105525, -0.241692, -0.00846733, 0.970259
ipl del inst 477, new_bushsm, 0, 450.29, -551.909, 19.9, 0, 0, 0, 0.0105525, -0.241692, -0.00846733, 0.970259
ipl del inst 477, new_bushsm, 0, 450.29, -546.909, 19.9, 0, 0, 0, 0.0105525, -0.241692, -0.00846733, 0.970259
ipl del inst 477, new_bushsm, 0, 541.67, -781.487, 23, 0, 0, 0, 0, 0, 0, 1
ipl del inst 477, new_bushsm, 0, 543.67, -784.487, 23, 0, 0, 0, 0, 0, 0, 1
ipl del inst 477, new_bushsm, 0, 546.67, -782.487, 23, 0, 0, 0, 0, 0, 0.707107, 0.707107
ipl del inst 477, new_bushsm, 0, 545.67, -780, 23, 0, 0, 0, 0, 0, 0.707107, 0.707107
ipl add inst 2150, illcom_c4_r2 , 0 , 408.389 , -576.278 , 3 , 1 , 1 , 1 , 0 , 0 , 0 , 1
ipl close

Any errors?

Black-hawk
  • Black-hawk

    Boss

  • The Connection
  • Joined: 28 Mar 2004

#23

Posted 12 August 2004 - 05:13 PM

CODE
elected game path: D:\MI
Uinstalling Decay's World Com Building...
Reading IMG...
Indexes:  1924
Unknown command: img del LODcom_c4_r2.dff

Ade FX
  • Ade FX

    Developer

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#24

Posted 12 August 2004 - 05:35 PM Edited by aDeFXuK, 12 August 2004 - 08:31 PM.

screw that install script tounge.gif

Nice work Decay, expect some screens soon wink.gif

spaceeinstein
  • spaceeinstein

    巧克力

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#25

Posted 12 August 2004 - 06:01 PM

Change
2152, illcom_c4_r2lights, 0, 408.389, -576.278, 3, 1, 1, 1, 0, 0, 0, 1

to
2152, illcom_c4_r2lights, 0, 435.6, -602.2, 77.7, 1, 1, 1, -0.5, -0.5, -0.5, 0.5

@aDe - Wy you change 2152 to 2153?

Blatent
  • Blatent

    complete noob

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  • Joined: 10 Aug 2004

#26

Posted 12 August 2004 - 08:15 PM

need some help, got this when using bartons installer after installing decays enterprise manually:-


[code=auto:0]
-- Scanning IDE file: C:\Documents and Settings\Anthony\My Documents\My Games\LIB\DATA\MAPS\generic.IDE ... ok
-- Scanning IDE file: C:\Documents and Settings\Anthony\My Documents\My Games\LIB\DATA\MAPS\illcomNW\illcomNW.ide ... ERROR: Object ID 2152 already used

is it just me or does odies skyline use a same object id notify.gif

GT-1
  • GT-1

  • Feroci Racing
  • Joined: 21 Nov 2003

#27

Posted 12 August 2004 - 08:52 PM

Can someone please provide a screenshot of the lot, I want to update the download with a picture. Im going to try this sometime I think my Myriad has reached about full with the pink bar nearly at the end. turn.gif

RMT
  • RMT

    Grr

  • Feroci Racing
  • Joined: 19 Sep 2003
  • None

#28

Posted 12 August 2004 - 08:52 PM

Some people's lots use the same ID numbers. I know Chicken Pluker's garage and 'The Pool' [Or w/e it's called tounge.gif ] use the same ID for something.

Or that may be just me?

GT-1
  • GT-1

  • Feroci Racing
  • Joined: 21 Nov 2003

#29

Posted 12 August 2004 - 09:21 PM

Picture anyone?

Anyway the only time I have had that problem is when I used the installer to install things obviously its because we dont pick up on these things or the installer has a problem, but I dont think that.

spaceeinstein
  • spaceeinstein

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#30

Posted 12 August 2004 - 09:47 PM

Why do people use IDs that don't belong to them? Install manually and use MooMapper and click "Validate Files" to see any errors with the IDE, IPL, or IMG.




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