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[REL|FINAL|2] Pacific Bay Industrial Estate

10 replies to this topic
JasonB
  • JasonB

    GTA-SA/GTA-VC/GTA3 Modder Extraordinaire

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#1

Posted 07 August 2004 - 05:16 AM Edited by JasonB, 07 August 2004 - 08:39 AM.

user posted image
And here it is folks, Pacific Bay Industrial Estate - my 3 lots in the south-east corner of the illcom island. Although 2/3 of it has been released before this version is bigger and better than before!
Now this lot show conform to the Pre-lighting standards and if it doesnt ill kill myself confused.gif
click the picture for the download... please leave opinions

Since Scottendo requested screenshots here they are:
user posted image
user posted image
user posted image

Pumpkin Zone
  • Pumpkin Zone

    Humans are such easy prey.

  • $outh $ide Hoodz
  • Joined: 24 Jun 2004
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#2

Posted 07 August 2004 - 05:50 AM

Very nice, could we have more screenshots?

GTA3Freak-2001
  • GTA3Freak-2001

    Run out of Cake.

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#3

Posted 07 August 2004 - 08:10 AM

So does this lot contain the Nuclear Plant or is the Nuclear Facility Different? Just wondering as I've already got your 1st version of the nuclear plant.

JasonB
  • JasonB

    GTA-SA/GTA-VC/GTA3 Modder Extraordinaire

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#4

Posted 07 August 2004 - 08:21 AM

It contains the nuclear facility that was released in the previous version but this version it is a more optimised model so you should re-install the nuclear plant

GT-1
  • GT-1

  • Feroci Racing
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#5

Posted 07 August 2004 - 09:13 AM

Good work JasonB, good to see another lot been finished up and some more released. Ill go change whatever in the download center. Btw is this really the FINAl now?
Im gonna install it soon also and leave some proper comments.

Btw, nice sig GTA3Freak-2001.

shaunleeds
  • shaunleeds

    Lurky Lurk

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#6

Posted 07 August 2004 - 09:17 AM

ill agree great work jb no doubt about that cool.gif

GT-1
  • GT-1

  • Feroci Racing
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#7

Posted 07 August 2004 - 09:51 AM

Tested it out and the pre-lighting from looking at the roads "looks" teh correct standard. Although it was at night so.

Good work I only noticed one small problem with it, when you srive down the road towards the recycling facility if you head onto the grass on the left abot half way down and look back at the road you iwll notice what I mean. Nice explanation eh........

sAdIsTiCmAcHiNe
  • sAdIsTiCmAcHiNe

    Ronald Reagan

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#8

Posted 07 August 2004 - 02:19 PM

I checked it. The first lot next to chnags and the last lot with the new stuff on it are a bit too dark. The nuke plant itself is perfect. I don't know why.

Bumper3D
  • Bumper3D

    Still on 80's

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#9

Posted 07 August 2004 - 07:27 PM

Great lot. smile.gif
I love it. inlove.gif

BCspeed34
  • BCspeed34

    CEO

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#10

Posted 08 August 2004 - 09:35 AM Edited by BCspeed34, 08 August 2004 - 09:43 AM.

the plant and stuff looks good but the recycling plant and sign are all untextured and there is a grass texture covering up the tunnel, the collision it there but no textures blink.gif sad.gif

EDIT: Problem fixed biggrin.gif i forgot to delete the old c3_r12.dff

spaceeinstein
  • spaceeinstein

    巧克力

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  • Joined: 17 Jul 2003
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#11

Posted 09 August 2004 - 03:11 PM Edited by spaceeinstein, 09 August 2004 - 11:41 PM.

Uninstall Script for old version
CODE
print Uninstalling JasonB's Nuclear Facility FINAL...

dir select add_to_img
img opendef
img delete illcom_c3_r12.DFF
img delete illcom_c4_r12.DFF
img delete illcom_c5_r11.DFF
img delete jasonb_barrel.dff
img delete jasonb_cooling.dff
img delete jasonb_island.DFF
img delete jasonb_nuclear.dff
img delete jasonb_vault.DFF
img delete LODcom_c4_r12.DFF
img delete LODcom_c5_r11.DFF
img delete LODonb_cooling.dff
img delete LODonb_island.dff
img delete LODonb_nuclear.dff
img delete jasonb_nuclear.txd
img add illcom_c5_r11.dff
img add illcom_c3_r12.dff
img add illcom_c4_r12.dff
img close

gta_vc.dat open
gta_vc.dat del IDE data\maps\JasonB\jasonb.ide
gta_vc.dat del COLFILE 0 data\maps\JasonB\jasonb.col
gta_vc.dat del IPL data\maps\JasonB\jasonb.ipl
gta_vc.dat close

ide open data\maps\illcomSE\illcomSE.ide
ide add objs 2770, illcom_c4_r12, illcom, 1, 300, 1
ide add objs 2800, illcom_c5_r11, illcom, 1, 300, 1
ide close

object.dat open
object.dat del jasonb_barrel,   50.0,  50.0    0.99,  0.05,  50.0,  0.0,    1.0, 0, 0, 0
object.dat close


Install script for new version
CODE
print Installing JasonB's Pacific Bay Industrial Estate...

dir select Add to IMG
img opendef
img delete illcom_c5_r11.dff
img delete illcom_c3_r12.dff
img delete illcom_c4_r12.dff
img addall
img close

ide open data\maps\illcomSE\illcomSE.ide
ide del 2770,*
ide del 2800,*
ide del 2720,*
ide close

ipl open data\maps\illcomSE\illcomSE.ipl
ipl del inst 2710,*
ipl close

col open data\maps\illcomSE\illcomSE.col
col delete illcom_c5_r11
col delete illcom_c4_r12
col delete illcom_c3_r12
col close

dir create data\maps\JasonB
copy JasonB\JasonB.col to data\maps\JasonB\JasonB.col
copy JasonB\JasonB.ide to data\maps\JasonB\JasonB.ide
copy JasonB\JasonB.ipl to data\maps\JasonB\JasonB.ipl

gta_vc.dat open
gta_vc.dat add IDE data\maps\JasonB\JasonB.ide
gta_vc.dat add COLFILE 0 data\maps\JasonB\JasonB.col
gta_vc.dat add IPL data\maps\JasonB\JasonB.ipl
gta_vc.dat close

object.dat open
object.dat add jasonb_barrel,   50.0,  50.0    0.99,  0.05,  50.0,  0.0,    1.0, 0, 0, 0
object.dat close

Any errors?




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