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[REL|FINAL] Myriad Islands Nuclear Facility

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sAdIsTiCmAcHiNe
  • sAdIsTiCmAcHiNe

    Ronald Reagan

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#31

Posted 10 July 2004 - 02:44 AM

user posted image

Ok, you can see tokyo and NRon in this pic. I know these lots are PLS compliant, because they match exactly. Your lot is several shades darker. Check your modifier stack for any vertex paint modifiers (I had a problem like this when some darkening I'd done to get the lots to match under the old system still applied after re-lighting).

JasonB
  • JasonB

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#32

Posted 10 July 2004 - 07:15 AM

Ill go check the prelighting now, but heres an updated IPL that gets rid of that strange invisible rock deally

CODE

inst
2801, jasonb_island, 0, 1456.77, -1505.86, 15.8184, 0, 0, 0, 0, 0, 0.0174524, 0.92388
2802, LODonb_island, 0, 1456.77, -1505.86, 15.8184, 0, 0, 0, 0, 0, 0.0174524, 0.92388
2803, LODcom_c5_r11, 0, 912.211, -1428.2, 3, 0, 0, 0, 0, 0, 0, 1
2771, LODcom_c4_r12, 0, 841.499, -1525.92, 3, 0, 0, 0, 0, 0, 0, 1
2804, jasonb_cooling, 0, 950.884, -1527.06, 17.94, 0, 0, 0, 0, 0, -0.0174524, 0.92388
2805, LODonb_cooling, 0, 950.884, -1530.01, 18.19, 0, 0, 0, 0, 0, -0.0174524, 0.92388
2806, jasonb_nuclear, 0, 883.117, -1518.52, 17.9, 0, 0, 0, 0, 0, 0.0174524, 0.92388
2807, LODonb_nuclear, 0, 883.117, -1518.52, 17.9, 0, 0, 0, 0, 0, 0.0174524, 0.92388
440, veg_tree3, 0, 917.65, -1426.23, 11.8231, 0, 0, 0, 0, 0, 0, 1
441, veg_treea1, 0, 908.031, -1399.91, 10.5668, 0, 0, 0, 0, 0, 0, 1
443, veg_treea3, 0, 946.58, -1454.88, 12.5528, 0, 0, 0, 0, 0, 0, 1
442, veg_treeb1, 0, 879.337, -1390.1, 14.5649, 0, 0, 0, 0, 0, 0, 1
440, veg_tree3, 0, 783.789, -1572.69, 7.0157, 0, 0, 0, 0, 0, 0, 1
441, veg_treea1, 0, 755.106, -1544.79, 8.7843, 0, 0, 0, 0, 0, 0, 1
442, veg_treeb1, 0, 775.016, -1546.88, 11.8206, 0, 0, 0, 0, 0, 0, 1
443, veg_treea3, 0, 769.363, -1595.86, 9.74998, 0, 0, 0, 0, 0, 0, 1
440, veg_tree3, 0, 738.984, -1467.55, 15.2212, 0, 0, 0, 0, 0, 0, 1
2809, jasonb_vault, 0, 1459.7, -1495.68, -70, 0, 0, 0, 0, 0, 0.0174524, 0.92388
2808, jasonb_barrel, 0, 1459.55, -1495.95, -69.7904, 0, 0, 0, 0, 0, 0, 1
2808, jasonb_barrel, 0, 1460.6, -1495.25, -69.7904, 0, 0, 0, 0, 0, 0, 1
2808, jasonb_barrel, 0, 1461.02, -1496.22, -69.7904, 0, 0, 0, 0, 0, -0.0174524, 0.965926
2808, jasonb_barrel, 0, 1461.65, -1501.46, -69.7904, 0, 0, 0, 0, 0, 0.0174524, 0.984808
2808, jasonb_barrel, 0, 1454.21, -1492.52, -69.7904, 0, 0, 0, 0, 0, 0, 1
2808, jasonb_barrel, 0, 1456.82, -1490.47, -69.7904, 0, 0, 0, 0, 0, 0, 1
2808, jasonb_barrel, 0, 1468.5, -1498.37, -69.5837, 0, 0, 0, 0, 0.0174524, 0, 0.707107
2808, jasonb_barrel, 0, 1468.08, -1497.49, -69.7904, 0, 0, 0, 0, 0, 0, 1
2808, jasonb_barrel, 0, 1468.98, -1498.27, -69.7904, 0, 0, 0, 0, 0, 0, 1
2808, jasonb_barrel, 0, 1458.4, -1486.4, -69.7904, 0, 0, 0, 0, 0, 0.0174524, 0.965926
353, dump1, 0, 921.534, -1496.22, 18.8, 0, 0, 0, 0, 0, 0.0174524, -0.382683
353, dump1, 0, 919.774, -1494.46, 18.7457, 0, 0, 0, 0, 0, 0.0174524, -0.382683
344, palette, 0, 924.265, -1497.14, 18.16, 0, 0, 0, 0, 0, 0, 1
343, barrel1, 0, 923.921, -1497.49, 18.7457, 0, 0, 0, 0, 0.0174524, 0, 0.707107
342, barrel2, 0, 924.336, -1496.88, 18.7457, 0, 0, 0, 0, 0, 0, 1
346, cardboardbox4, 0, 922.75, -1494.39, 18.4, 0, 0, 0, 0, 0, 0, 1
355, bussign1, 0, 822.58, -1384.84, 19.2606, 0, 0, 0, 0, 0, 0.0174524, 0.446198
379, smashbar, 0, 827.72, -1381.05, 19.0688, 0, 0, 0, 0, 0, 0.0174524, 0.953717
378, smashbarpost, 0, 825.691, -1383.6, 18.75, 0, 0, 0, 0, 0, -0.0174524, 0.309017
378, smashbarpost, 0, 830.992, -1376.05, 18.75, 0, 0, 0, 0, 0, 0.0174524, 0.956305
379, smashbar, 0, 829.089, -1378.63, 19.0688, 0, 0, 0, 0, 0, 0.0174524, 0.953717
523, satdishbig, 0, 873.218, -1531.73, 49.43, 0, 0, 0, 0, 0, 0.0174524, 0.382683
545, nt_aircon1_01, 0, 853.371, -1515.42, 26.5389, 0, 0, 0, 0, 0, 0.0174524, 0.92388
545, nt_aircon1_01, 0, 853.365, -1548.38, 26.5389, 0, 0, 0, 0, 0, -0.0174524, 0.92388
545, nt_aircon1_01, 0, 893.035, -1541.45, 26.5389, 0, 0, 0, 0, 0, -0.0174524, 0.382683
545, nt_aircon1_01, 0, 912.882, -1488.7, 26.5389, 0, 0, 0, 0, 0, 0.0174524, 0.382683
545, nt_aircon1_01, 0, 877.367, -1524.34, 39.7487, 0, 0, 0, 0, 0, 0.0174524, 0.382683
598, propcollecttable, 0, 858.477, -1527.74, 40.048, 0, 0, 0, 0, 0, 0, 1
599, swivelchair_A, 0, 858.181, -1526.52, 39.5115, 0, 0, 0, 0, 0, -0.0174524, 0.92388
591, swivelchair_B, 0, 859.652, -1521.19, 18.4815, 0, 0, 0, 0, 0, 0.0174524, 0.382683
458, veg_palmkb10, 0, 858.286, -1511.61, 18.954, 0, 0, 0, 0, 0, 0, 1
458, veg_palmkb10, 0, 867.12, -1520.24, 18.961, 0, 0, 0, 0, 0, 0, 1
458, veg_palmkb10, 0, 858.368, -1529.11, 18.9586, 0, 0, 0, 0, 0, 0, 1
458, veg_palmkb10, 0, 849.487, -1520.43, 18.8737, 0, 0, 0, 0, 0, 0, 1
458, veg_palmkb10, 0, 859.729, -1521.93, 40.0473, 0, 0, 0, 0, 0, 0, 1
458, veg_palmkb10, 0, 869.354, -1531.32, 40.0323, 0, 0, 0, 0, 0, 0, 1
458, veg_palmkb10, 0, 863.246, -1537.4, 40.03, 0, 0, 0, 0, 0, 0, 1
458, veg_palmkb10, 0, 853.817, -1527.94, 40.0126, 0, 0, 0, 0, 0, 0, 1
374, rockpatch03, 0, 908.776, -1420.12, -8.62666, 0, 0, 0, 0, 0, 0.0174524, 0.707107
end

replace the contents of JasonB.ipl with this smile.gif

mult
  • mult

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#33

Posted 10 July 2004 - 07:58 AM

Woohoo!

JasonB
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#34

Posted 10 July 2004 - 08:26 AM

Can you please put some content into your posts and not spam my topic please, I would like honest opinions and comments, not something a homeless drunk would say when he found a dollar

Ade FX
  • Ade FX

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#35

Posted 10 July 2004 - 08:39 AM

lol, anyway, its reeeeaaaally good but could u put more than just some barrels in the underground part of the islands, down the elevator bit?how bout a barrel thats spilled over? and maybe someone *looks around for barton* could code something that hurts you if u touch the toxic or something, just throwing round ideas tounge.gif

good work cookie.gif

JasonB
  • JasonB

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#36

Posted 10 July 2004 - 08:48 AM

I am capable of doing my own coding thankyou tounge.gif ANd those barrels dont spill, i think about half of them is solid barrel, and the contents is also solid radioactive matter, so even if one did split not much would come out. ANd if someone did come in contact with radioactive waste chances are a quick trip to the hospital wouldnt cure them, maybe a trip to the morgue but they wouldnt be cured. Also if he did touch them his hair would fall out as a result of radiation poisoning tounge.gif ANd im curious, why does everyone want to get to the vault, its not that great. And the reason there arent many barrels is because thats the 15th floor, the rest are filled up and that vault is newly opened

Ade FX
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#37

Posted 10 July 2004 - 09:05 AM

i've already got into the vault tounge.gif

btw do you study radio active waste? tounge.gif j/k

i was thinkin, maybe there could be a gang like nuclear workers in bio suites or something and this place could be there main base/building colgate.gif

JasonB
  • JasonB

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#38

Posted 10 July 2004 - 09:12 AM

I response to your comment which was in jest no I dont study radioactive waste, I just read a book on Nuclear reactors about 2 dozen times - its a very interesting read. But anyway I already have plans on whats going to happen at the facility, thyere will be 4 missions with what should be a very nice mini-story.

Ade FX
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#39

Posted 10 July 2004 - 09:24 AM

cool, i'm looking forward to it colgate.gif

Black-hawk
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#40

Posted 10 July 2004 - 03:29 PM

I`m running windows xp proo, amd athlon xp 2800+ 523.05 ram, and a 256 mb vid card when I boot vice up on 1280x1024 and go near the nulceal facility i get- LAG why? Wtf`s wrong with my specs, and I`ve got teh drivers installed (Oh it mostly lags when i look at the interiors).

mult
  • mult

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#41

Posted 10 July 2004 - 04:29 PM

Windows XP Professional

Pentium® 4 CPU 2.80GHz

2.80 GHz

512 MB of RAM

Your Plant works like a wonder for me.

Gforce
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#42

Posted 10 July 2004 - 04:30 PM

got this installed last night, great improvement over your original very nice texturing and i like the offshore section, the only crit is the size of the txd but you've got that sorted.....nice work jason cookie.gif

_RicH_
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#43

Posted 10 July 2004 - 07:50 PM

i was taking a little look around this using the old 'rocket luancher to look thru walls' trick, and noticed ALOT of the buildings are double sided!

why is this? its doubling the poly count! no wonder some people get poor frame rate (althought i dont, i just get crashes)

JernejL
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#44

Posted 10 July 2004 - 08:49 PM

- there are 4 parkmeters on same spot in front of the powerplant
- both signs, the one near water and the land are not solid
- do radioactive alphaed signs and floors flicker? move those faces
a bit away from the walls.
- the flickering parts are: radioactive sign on island
floor inside island building (flickers with grass)

JasonB
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#45

Posted 11 July 2004 - 04:12 AM

The reason that the signs arent solid is because they made an invisble wall of doom type thing so I took a short cut and just got rid of the sign in the col, and to try to address some lag problems I will further optimize the modles and get rid of any crap I didnt before

JoaoBio
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#46

Posted 11 July 2004 - 01:33 PM

I have a question do this nuclear facility has toxic dump, barrels , that kind of stuff? Because I installed it with the btw and i think it is incomplete misses the barrels, signs, but the mainbuilding and textures (including the smaller building) are working fine but dozingoff.gif there arenīt barrels or dump, it's a bit... hum... incomplete. Does someone knows why??? confused.gif

_RicH_
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#47

Posted 11 July 2004 - 01:43 PM

how many nuclear power plants do u know that have barrels of toxic waste laying around?

i would move house pretty quick if i was you...

Ade FX
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#48

Posted 11 July 2004 - 01:59 PM

there are barrels of toxic waste in the vault happy.gif

JoaoBio
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#49

Posted 11 July 2004 - 02:20 PM

Yeah, it might have in your game, but not in mine what I said was that: It Does Not Appear In My Game sly.gif ... That is the problem... And i don't know why... blush.gif

Ade FX
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#50

Posted 11 July 2004 - 02:49 PM

do u even know where the vault is??

JoaoBio
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#51

Posted 11 July 2004 - 05:40 PM

No i don't... Maybe i do... Donīt know... Where is it? wow.gif

Ade FX
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#52

Posted 11 July 2004 - 05:43 PM

underground on the island, u have to go down an elevator...........thats not even coded yet.......dont know how i got down there then tounge.gif cool.gif

JoaoBio
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#53

Posted 11 July 2004 - 05:53 PM

Yeah!!! I've been there but the elevetor didn't go down with me mad.gif bad elevetor bad!!! Oh... But it could be also my weight.. I am so light that the elevetor doesn't go down blush.gif lol...
Anyway donīt you know how do you get there?

jock_mason
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#54

Posted 11 July 2004 - 06:07 PM

i presume the elavator will be coded like the elavators in odies berlin tower and in the myriad skyline car parks smile.gif

JernejL
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#55

Posted 11 July 2004 - 09:18 PM Edited by Delfi, 11 July 2004 - 09:55 PM.

QUOTE (Delfi @ Jul 10 2004, 21:49)
- there are 4 parkmeters on same spot in front of the powerplant

omg!! i had powerplane listed 3-times in gta-vc.dat!!!

and theres a bug with those rocks being transparent..

these rocks:
user posted image

and heres a cool pic of the waste island biggrin.gif
user posted image

JasonB
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#56

Posted 12 July 2004 - 01:00 AM

@Delfi: Theinvisble rock can be fixed if you replace JasonB.ipl with the one I posted a page back. Also I appreciate you making the radar for the plant colgate.gif
@joaodsousabio: the only way you can get in ATM is by using a trainer, or taking a peek in MooMapper. But theres nothing interesting down there. It will have a purpose in a mission though

JasonB
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#57

Posted 12 July 2004 - 10:48 AM

Sorry about the double post but I want to get peoples attention. :I have made a few changes to the plant and it should run a hell of a lot better. Instructions in first post. Also for some reason I cant seem to get the pre-lighting to match others that follow the standard, i followed the instructions perfectly and its darker than it should be...

Cran.
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#58

Posted 12 July 2004 - 11:09 AM

Got a uninstall script anyone?

JoaoBio
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#59

Posted 12 July 2004 - 12:21 PM

Ok thanks, i've been down there it is a cool place for a mission biggrin.gif .
Sorry for this question be offtopic but... I'm Sick Of My Nickname, Does someone knows how I could changed it? blush.gif

GT-1
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#60

Posted 12 July 2004 - 02:26 PM

Completely off topic and un needed, however there is a name changing topic but you have had to be here a long time. You wont be able to get it changed they will tell you to reguster a new account. Keep on topic and dont ask stupid questions which are completely off topic. smile.gif

Im gonna go test this now.




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