[REL|FINAL] Myriad Islands Nuclear Facility
Posted 09 July 2004 - 10:41 AM Edited by JasonB, 12 July 2004 - 10:38 AM.
Click on the picture for the download. And unlike last time can I please get some comments, I put a considerable amount of work into this.
EDIT: Updated the TXD and a few models, download the zip and replace the following files: jasonb_nuclear.dff, jasonb_nuclear.txd, illcom_c4_r12.dff and illcom_c5_r11.dff
Posted 09 July 2004 - 11:38 AM
Anyway ill go add it, but man 6MB is alot of a lot, maybe thats people were complaining of lagaing because the files are large.
Posted 09 July 2004 - 11:59 AM
Posted 09 July 2004 - 02:44 PM Edited by Xploder, 09 July 2004 - 02:52 PM.
| print Installing Nuclear Facility|
dir select Add to IMG
img delete illcom_c5_r11.dff
img delete illcom_c3_r12.dff
img delete illcom_c4_r12.dff
ide open data\maps\illcomSE\illcomSE.ide
ide del 2770,*
ide del 2800,*
dir create data\maps\JasonB
copy JasonB\jasonb.col to data\maps\JasonB\jasonb.col
copy JasonB\jasonb.ide to data\maps\JasonB\jasonb.ide
copy JasonB\jasonb.ipl to data\maps\JasonB\jasonb.ipl
object.dat add jasonb_barrel, 50.0, 50.0 0.99, 0.05, 50.0, 0.0, 1.0, 0, 0, 0
gta_vc.dat add IDE data\maps\JasonB\jasonb.ide
gta_vc.dat add COLFILE 0 data\maps\JasonB\jasonb.col
gta_vc.dat add IPL data\maps\JasonB\jasonb.ipl
Posted 09 July 2004 - 02:55 PM
|-- Scanning IDE file: D:\Grand Theft Auto Vice City\myriad\DATA\MAPS\CPBLOCK\CPBLOCK.IDE ... ERROR: Object ID 2620 already used|
Posted 09 July 2004 - 02:59 PM
1. There is a col problem the invisible wall I guess.
2. The grass texture and sand texture have not merged well together like they were before, maybe its because of the pre-lighting.
3. Have this got the same pre-lighting or to the new standard?
4. There is a small beach problem around the back you seem to just sink through it.
The textures almost look too good for GTA but im happy with how it all looks.
Posted 09 July 2004 - 03:02 PM
Posted 09 July 2004 - 03:07 PM Edited by _RicH_, 09 July 2004 - 03:22 PM.
i deleted the conflicting line, and now both lots install with no error.
but in game, the nuclear facility is fine but myriad motorcycles is just a large hole in the map
ill mess around once ive finished exploring nuclear facility it looks very cool
(edit) actualy it looks like not all nuclear facility installed, have some invisible thing between satalite and tunnel(oops, gt-1 already pointed that one out), and it crashed when driving towards cooling towers im gonna nick police chopper and have a closer look around.
Posted 09 July 2004 - 03:07 PM
Posted 09 July 2004 - 03:26 PM
@_Rich_ I'm having the same problem with that, try opening moo mapper and re-arranging things
Powerplant is fine exept:
That col glitch
Another col Glitch on the dumping islands, when you drive a boat to it you go through it and slow down
When you drive too fast near the plant the game crashes
Posted 09 July 2004 - 03:34 PM
also why does it have 2 security barriers, it only needs one...
oh and didnt i read about some underground area? how do u get to it? the island has an elavator but nothing happens when u get in
Posted 09 July 2004 - 03:51 PM
Posted 09 July 2004 - 10:09 PM
Posted 09 July 2004 - 10:14 PM
Posted 09 July 2004 - 10:20 PM
Posted 09 July 2004 - 10:21 PM
Edit: Where is the underground? I used LithJoe's jetpack and couldn't find it anywhere...;_;
Posted 09 July 2004 - 10:24 PM
Posted 09 July 2004 - 10:31 PM
odies berlin demo
odies myriad skyline
snow racers docks
Diesel Gt's scrapyard and docks
Sadisitc machines commercial district
Myriad swimming pool
Gt1 just install manualy
Posted 10 July 2004 - 12:40 AM Edited by JasonB, 10 July 2004 - 12:46 AM.
EDIT: btw I followed the prelighting standards
Posted 10 July 2004 - 01:21 AM
Also, it lags like hell. I dunno why, but it does.
Fun game: spawn an F1 and see how fast you can get through the tunnel without crashing.
Posted 10 July 2004 - 01:35 AM
Posted 10 July 2004 - 01:44 AM Edited by sAdIsTiCmAcHiNe, 10 July 2004 - 01:52 AM.
yeah, you appear to match the other lots better than the new system.
I'm going to look at the prelighting on changs again though
Posted 10 July 2004 - 01:48 AM
Posted 10 July 2004 - 01:51 AM
Why did my game crash everytime I go near the tunnel near the satelite dish?
Posted 10 July 2004 - 01:56 AM
Posted 10 July 2004 - 02:00 AM
I'm gonna look at the prelighting a bit.
Posted 10 July 2004 - 02:35 AM
That is all.
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