|Illy, you liar! Remember this post?|
|QUOTE (Illy @ "The sports car situation.")|
|If anyone would be so kind as to model the thing, I could handle the skinning. I just suck at making car meshes.|
Sure. So who modeled that awesome beast on four wheels? Your cat??
Great work, especially the interior and the stickers, lovely details.
But since there is a question mark behind the "final" in your topic title, I guess you are open to suggestions...
My cat didn't model it, per se, as it's hard for her to type and use the mouse with her paws. Especially the mouse, since the always wants to bat it around. She did however sit beside me and use her telepathy to force me into making it.
She thanks you for the compliments, and yea, it's a queationable final in case someone finds something which really needs changing.
|- IMO it would look better if the stickers had alphas giving them a non-rectangular shape. |
I thought about doing that, but then I remembered alpaha'ed labels on cars have a nasty habit of anti-aliasing through the whole body, showing the ground, and quickly changed my mind.
|- You could save lots of polys by simplifying plane faces (eg. roof, engine block, doors, front). Tell your cat about performance. |
Hence part of the reason I said I suck at cars, never think about things like that 'til it's too late. The doors and roof have as many poly's as they do cuz I'm obsessive/compulsive when it comes to smooth normals. Changing them now would be far roo much trouble as I'd have to pretty much start the chassis from scratch again. The engine could be fixed, but it's only 8 or 9 triangles IIRC.
|- Maybe you should add some spheres to the col model, the sides are quite bumpy. Also, the faces are flipped, but I doubt it makes any difference on cars.|
And that would be cuz I suck at making egg baskets.
|BTW, is there an uncomplicated way to test the suicide doors? Make it a taxi and let passengers get in?|
Yea, just find some random women walking around the island, and type 'HOPINGIRL' until the car fills up.
| illspirit , whats the player model you are using in the game?? sam kinda girl!??!!? |
Ya, 'tis one of the models which will be in the gang that drive the car Pic
| There seems to be a pretty enourmous gap between the door and the edge it is hinged from, looking at it in this image?|
Hmmmm, I *think* that's just cuz the way the damaged version is shaped. Meh. Those doors are a bitch to set up too.
|The reflections and texturing look killer now it's in-game. If I could test it in-game myself I'm sure I could find faults but it's a great looking automobile. I've been having some sucess making "blind" handling lines, where I make calculated guesses about the settings it should have based on my experience of setting up similar cars. I've done fragdieb's pair of Porsche 911's at G! which he loved, SadMac seemed pretty keen after about a week of us tweaking the F1 setup, so how about it?|
Just supply me the current line with flags and suspension settings correct in here and I'll see what I can do.
Glad ya like. I revamped the highlights and such around the pillars and top of the doors according to your feedback over in the Holy Lands. 'Tis a good thing you went even more off-topic than my original post was in the first place.
And yea, if you want to have a go at the handling, you're more than welcome. My only request is to not lock the steering so abbruptly as I prefer driving cars with my analog gamepad. Here's the cfg line where you can grab the height, size, and flags.
|VOODOO 1700.0 2.1 5.3 1.6 0.0 0.0 0.15 75 0.95 0.78 0.52 5 175.0 28.0 F P 11.1 0.53 0 35.0 2.0 0.12 0.2 0.24 25000 0.30 -0.28 0.5 0.6 1008102 0 1|
|i think the texturing on the interior, the textures on the front bumper, and the front (grill, lights) really ruin the car. |
| dont get me wrong its a very nice car, i just dont think the texturing job on the body matches?|
could you not try and use cuban hermes texture or something.
I could try reworking the skin some more, but remapping the Hermes texture onto it would take me ages (keep in mind, I suck at these things). But then, I don't know if that would help much as I've already done my best to match the colors on the Hermes skin to mine. Might it just be the higher resolution of my skin making it look so different? Just looking at it in PaintShop, resizing it to 50% makes it look more like cubanbody128...