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Getting Started in ZModeler

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Silberio
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#61

Posted 09 February 2007 - 10:13 PM

is it possible to download this car somewhere, dude?
its realy awesomme biggrin.gif

Mark
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#62

Posted 13 February 2007 - 12:59 AM

@Cai-pirinha: Hey, thanks smile.gif I spose I could do one, but there's this one here by Cran.

@Silberio: Nope I never finished this model for GTA. It was all sorted to go into NFS4 before the plug on the LeMans mod was pulled. I don't like it enough to bother trying to convert it across, I'd rather re-make it...not that I've got plans just yet to do so. Maybe in the future.

Silberio
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#63

Posted 13 February 2007 - 01:17 AM

ok...thanks anyways biggrin.gif

crazyfurie
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#64

Posted 17 March 2007 - 07:30 PM Edited by crazyfurie, 18 March 2007 - 08:05 PM.

Can someone post links to what i need to Start this please

and do you need XARA X? or can i use cs2?

Mark
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#65

Posted 19 March 2007 - 12:37 AM

Note to all using this tutorial: Just use a decent graphics package like Photoshop or Paintshop Pro if you want, as long as the exported images are the same.

In fact, I have decided, considering the amount of questions I get asked about this tutorial either via PM or MSN, I am to remake this tutorial and add other sections to it. My plan is to run it alongside creation of a Myriad Islands car, and hopefully log everything from choosing blueprints up to getting it in game. I plan to start work on this soon.

crazyfurie
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#66

Posted 19 March 2007 - 12:58 AM

Can you make a tut for a basic square car like a user posted image

so noobs like me can understand it better lol

VinnyGouveia
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#67

Posted 19 March 2007 - 01:16 AM

Thanks for all of that guide GTAuron... Now I can make some models tounge.gif

Mark
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#68

Posted 19 March 2007 - 01:46 AM

I'll try to make my car box shaped, though really I don't need to use a boxy car when doing the tutorial, just choose a boxy car yourself as it generally requires less fiddling to get it looking right.

Still, I spose if i choose a car that the user can also do and thus compare their model to mine as they progress in the tutorial then it might get me less "I'm stuck what do I do?" questions.

crazyfurie
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#69

Posted 19 March 2007 - 12:27 PM

I need some help, am i on the right track, and i dont know how to make the polly curve sad.gif

user posted image

Mark
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#70

Posted 19 March 2007 - 03:07 PM

I see you've found how to move vertices using the side and top views. To make polygons curve, just do a mixture. A vertex can be moved in any axis, to any position you want. Use this to curve vertices around bends etc. Also curvy parts of cars naturally need more polygons than flat parts.

crazyfurie
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#71

Posted 19 March 2007 - 04:01 PM Edited by crazyfurie, 19 March 2007 - 04:25 PM.

I'am on the right track tho right? smile.gif
and what kind do i use for curvy? all i know how to use is flat parts tounge.gif

Mark
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#72

Posted 19 March 2007 - 04:30 PM

As I've said, Create>Faces>Single to add more polygons to existing Surfaces, the Modify move and use all 3 views to move the Vertices (red dots) where you want em. Make sure you're in Vertices mode of course for that. Vertices mode is explained in the tutorial.

crazyfurie
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#73

Posted 19 March 2007 - 04:43 PM

sorry but i dont understand what the verticle and horizontal steps do i play around with them and nothin happens

Mark
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#74

Posted 19 March 2007 - 04:50 PM

This post, although to do with smoothing, shows you how to move vertices.

crazyfurie
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#75

Posted 19 March 2007 - 05:08 PM Edited by crazyfurie, 19 March 2007 - 05:22 PM.

Thanks how do I put pics on the model in my 3d window because its sorta hard tounge.gif and how do I make the other side of the bus??? some kind of copy selection?

edit:

I have this so far I put a window but it looks very differant from yours...

user posted image

Mark
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#76

Posted 19 March 2007 - 05:25 PM

To make the other side of the bus, select>all the object, Press the space bar to turn on "SEL" mode, thenCreate>Objects>Copy. Next, Modify>Reorient this new object, then make sure only the "H" of the "H", "V" and "D" buttons are selected at the top, then Modify>Mirror and Mirror the object in either front OR top view.

You'll have mirrored the other side of the coach.

crazyfurie
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#77

Posted 19 March 2007 - 05:47 PM Edited by crazyfurie, 20 March 2007 - 11:36 AM.

Didnt work.. what do when I "Modify>Reorient this new object" because i got lost there

EDIT: I have these images that might be to small/big how can i find out how to resize them? and what
sizes to resize them

gtamodder
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#78

Posted 15 September 2007 - 09:56 AM Edited by gtamodder, 27 November 2007 - 06:01 PM.

Sorry for bumping, but when i import the blueprints of the cars in Zmodeler, it's upside down! How do i flip it back up?

EDIT: Never mind. I uninstalled Zmodeler for a while, then reinstalled and it's fine now smile.gif

Maxim
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#79

Posted 22 November 2007 - 01:20 AM

ok i have a question once i have made one side of the car how do i make the other side

Mark
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#80

Posted 27 November 2007 - 03:04 PM

Firstly, Select>All when in objects mode to select everything

Hit the space bar (to make sure the "SEL" button is selected)

Create>Objects>Copy
Modify>Mirror
Modify>Reorient

Tadaa, the other side of the car!

I'll explain it better if you need me to.

AussieDude
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#81

Posted 04 March 2008 - 11:22 AM

QUOTE (spiffiez @ Nov 2 2006, 13:43)
helo...

erm... i clicked create>surface den theres no flat der onli grid, loft and revolved wad now? pls help >.< thx.... whatsthat.gif

Ugh. Same Problem As well. I clicked Create. Then I clicked on Surfaces. And I dont see a Flat. All i see it Grid Loft and Revolved. Can you Post a picture with the exact location Of This Create>Surfaces>Flat Please?

Lakibac
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#82

Posted 12 March 2008 - 02:26 PM

where has video tutorials for GTA car moding

bratonabike
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#83

Posted 11 December 2008 - 04:38 AM

how can i make a skin for a hydra? monocle.gif

cj360
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#84

Posted 12 December 2008 - 08:24 PM

U need something to open and edit the txd files then edit the skin of the hydra in the txd file (hydra.txd in gta3.img) u will also need imgtool to open the .img archive, then with a adobe photo shop or something like that program edit the skin of the hydra.
Just google the tools if you can't find them.

FPl302
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#85

Posted 18 January 2009 - 01:52 PM

Where can I download some blueprints of some cars? I have only of Audi cars and BMW cars.

shadowboy
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#86

Posted 01 February 2009 - 08:27 PM

QUOTE (FPl302 @ Jan 18 2009, 13:52)
Where can I download some blueprints of some cars? I have only of Audi cars and BMW cars.

u can download blueprints here http://www.the-bluep...s.com/index.php

ThumbRehab
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#87

Posted 05 March 2009 - 07:18 PM

The file I made in Xara is not opening in Zmod. The file format is not supported or something. Am I doing this right? I Ctrl+N in Xara, paste bitmap from paint and save as in Xara but file isn't available for Backgound>Image>Load Image>add in Zmod. dontgetit.gif

ThumbRehab
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#88

Posted 08 March 2009 - 11:26 AM

How am I supposed to move the mesh so I can do front vertices? It keeps coming out in the middle of the car. Is that the detach part of the tut? cry.gif

ALMOST610
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#89

Posted 19 March 2009 - 10:42 PM

How do i make the bits of the cars change colours in game as mine only comes up white and i have added textures!!!!!

I am editing a car that is already in the game but the new bits i have added dont change colour in game they stay white and the old bits change colour i go to the pay n spray and it still is white!!!!!

WHAT DO I DO!!!!! mercie_blink.gif

ThumbRehab
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#90

Posted 20 March 2009 - 04:10 AM

QUOTE (ALMOST610 @ Mar 19 2009, 22:42)
How do i make the bits of the cars change colours in game as mine only comes up white and i have added textures!!!!!

I am editing a car that is already in the game but the new bits i have added dont change colour in game they stay white and the old bits change colour i go to the pay n spray and it still is white!!!!!

WHAT DO I DO!!!!! mercie_blink.gif

delete any old textures, like u do when changing certain rim mods.




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