Zmodeler V1.07b, as can be found here
, on the Zmodeler 2 Website.
Right...and this is actually handy when people do this, they bring to my attention summin vital that people would like to do in Zmod, but that I haven't explained. Cheers Ottae
. I threw this out in under 10 mins so excuse typos etc lol
. ADDING DIFFERENT MATERIALS TO YOUR MODEL, INCLUDING GLASS.
Hit Ctrl+E or the
button. This'll bring up the materials editor:
Hit the Copy button, then select the newly created material from the drop down list (I reccommend that you rename them to prompt you a bit better in the future)
Fart-arse about with the RGB sliders etc. This will make different colour opaque materials. For transparency, aka windows (w00t!), Go down to the "Type:" drop down box, and choose "Glowing"
Now move the "Opacity" slider to the correct level that you want, the lower it is, the more transparent it is. Best results for glass in game is to have the colour as completely black, opacity at what setting you feel like.
Like so. Once all this is done as you want it, click "Apply Changes" then "OK".
Now, to apply these materials to certain parts of your car, you'll need to select those parts then apply the materials to them. Now, if you want to change an entire object, keep your model in objects mode:
<- That depressed button
Then choose Select>Single from the toolbar, right click the object when it is highlighted, and you will notice it changes from Blue (Highlighted) to Red (Selected)
Now, bring up the materials editor again, use the drop down box at the top to select the material you want, then click "Assign to selection" at the bottom, then "OK".
Now, for applying a texture to a certain number of faces, click onto "Faces" mode:
And then click onto the object you want to work on in this mode. If you click on the wrong one, choose objects mode again, then pick faces mode and try again. Once you've got the right object, choose Select>Single from the side bar, and use right click again to select the individual faces (the dot in the middle is what you need to aim at to select a face). Once you've selected your faces, like so:
Then just repeat the same way you've already learnt to assign a material, as shown above
.BACK TO ORIGINAL TUTORIAL