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ffzero58
  • ffzero58

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#931

Posted 25 December 2015 - 10:24 PM

Merry Xmas!

 

I am looking to doing something similar to the below:

 

https://www.gta5-mod...rt-online-anime

https://www.gta5-mod...f-steel-version

 

I've got 3ds max experience and have brought assets into the game but hoping there is is a tutorial out there that would outline the above.

 

I imagine it is similar to this weapons tutorial:

http://dm98modding.b...-for-gta-v.html

 

However, there are some gaps in my knowledge (positioning the asset/armor part to match the ped model).

 

Let me know if my reasoning is incorrect here:

- Export Ped model I want to add armor to

- Convert ydd to dff

- Import into 3ds max (not messing with scale)

- Add/model parts and position/scale to match the ped body parts

- export individual armor/body parts and convert them back to ydr

- Set up for JulioNIB's Ironman script

 

Any help is appreciated!

 


ffzero58
  • ffzero58

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#932

Posted 26 December 2015 - 04:06 AM

Forgot one more - a tutorial on making new masks for the game.


TheFlyingAce
  • TheFlyingAce

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#933

Posted 31 December 2015 - 10:25 PM

How do I install the Supra JZA80 addon by AlexHIT? I know how to do in-game car replacements but I've never done addons before. I tried reading the instructions but I can't make any sense from them. Either a set of more in-depth instructions or a video would be great, preferably a video. Thanks!


ILOVEFOOTBALL95
  • ILOVEFOOTBALL95

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#934

Posted 01 January 2016 - 04:06 PM

I'm requesting a tutorial on converting cutscene models to in-game. For example: I want the fam4.dff/txd and fam5.dff/txd converted to my game, because they are cutscene models. The tutorials I find in the forum are old and all pictures used in them to make everything more understandable are gone now, so I can't understand anything. I think it's called rigging, but however every tutorial I find for this is how to add your own models, I don't want this. Just normal cutscene models, to be used in game.

hey man, what for, do you want to make them spawn with other homies so you can recruit them?  If so I can help :)


Blackalien
  • Blackalien

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#935

Posted 13 January 2016 - 09:34 PM

 

I'm requesting a tutorial on converting cutscene models to in-game. For example: I want the fam4.dff/txd and fam5.dff/txd converted to my game, because they are cutscene models. The tutorials I find in the forum are old and all pictures used in them to make everything more understandable are gone now, so I can't understand anything. I think it's called rigging, but however every tutorial I find for this is how to add your own models, I don't want this. Just normal cutscene models, to be used in game.

hey man, what for, do you want to make them spawn with other homies so you can recruit them?  If so I can help :)

 

I saw this late, sorry. Anyway I learned a lot of things since October so I don't need help anymore. Still thanks for taking interest in helping me :)


Zibulaatio
  • Zibulaatio

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#936

Posted 24 January 2016 - 04:06 PM

i would like to see tutorial how to add ambient radio station around LS. example add Soulwax FM radio station to Bahama Mamas interior.


Swaggrrcarl
  • Swaggrrcarl

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#937

Posted 19 February 2016 - 04:30 AM

Hey Dude Can u post a tutorial on how to make a car mod with sketchup

VARYOS
  • VARYOS

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#938

Posted 23 April 2016 - 08:56 PM Edited by VARYOS, 23 April 2016 - 10:38 PM.

 

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagamin...opcode-database) on 14.6.2013
{$CLEO .cs}
 
//-------------MAIN---------------
 // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagamin...opcode-database) on 14.6.2013
{$CLEO .cs}
 
//-------------MAIN---------------
thread 'IFLAME' 
 
:IFLAME_11
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @IFLAME_11 
if 
   Actor.Driving($PLAYER_ACTOR)
else_jump @IFLAME_11 
if and
84A9:   not actor $PLAYER_ACTOR driving_heli 
84C8:   not actor $PLAYER_ACTOR driving_flying_vehicle 
84A7:   not actor $PLAYER_ACTOR driving_boat 
89AE:   not actor $PLAYER_ACTOR driving_train 
else_jump @IFLAME_11 
if and
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #BMX)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #BIKE)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #MTBIKE)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #VORTEX)
else_jump @IFLAME_11 
[email protected] = Actor.CurrentCar($PLAYER_ACTOR)
0AB8: get_vehicle [email protected] current_gear_to [email protected] 
 
:IFLAME_169
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @IFLAME_339 
if 
   Actor.Driving($PLAYER_ACTOR)
else_jump @IFLAME_339 
0AB8: get_vehicle [email protected] current_gear_to [email protected] 
if 
803B:   not  [email protected] == [email protected] // (int) 
else_jump @IFLAME_169 
0AB8: get_vehicle [email protected] current_gear_to [email protected] 
if 
else_jump @IFLAME_169 
066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset [email protected] [email protected] [email protected] rotation 0.0 -1.0 0.0 type 1
066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset [email protected] [email protected] [email protected] rotation 0.0   1.0 0.10 type 1 
064F: remove_references_to_particle [email protected] 
018C: play_sound 1131 at 0.0 0.0 0.0 
wait 500 
jump @IFLAME_169 
 
:IFLAME_339
Car.RemoveReferences([email protected])
jump @IFLAME_11 
 
:IFLAME_351
0A8D: [email protected] = read_memory [email protected] size 2 virtual_protect 0 
[email protected] += 11120840 
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 
:ParticleEffect_at_vehicle

how to make have a backfire on the another side of car? cuz in this is have only on left....i want on right too on both side's


YBUltimate
  • YBUltimate

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#939

Posted 24 April 2016 - 10:33 AM

Hello everyone, I am new here, so I don't know if I am at the right section, but, is there any tutorials on how to make CLEO mods for GTA SAN Android?


Charlottes
  • Charlottes

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#940

Posted 27 April 2016 - 02:14 AM

Hey has anyone ever converted Mafia II cars into GTA IV or V? I'm asking because theres a car only in Mafia II (the Citroen lookalike) i'd really like to have this car in GTA and i dont think anyone else is actually interested enough to do it, so i MIGHT as well learn how to get it done myself


Nin-jah
  • Nin-jah

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#941

Posted 02 May 2016 - 04:53 AM

Hello, is there a tutorial to swap player accesories (cap, helmet, whatever) with the pedestrian ones? I tried by myself, but i messed up. Any help? Thanks.


The Truth '92
  • The Truth '92

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#942

Posted 20 May 2016 - 08:12 PM

Can somebody make me a tutorial on how to install a timecyc mod for San on Android? Nothing I've tried had actually worked. Thanks.

Tyrone_
  • Tyrone_

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#943

Posted 21 June 2016 - 08:50 PM

Someone out there got a tutorial on making pants textures, or fitting belts on the default pants textures? Its really the only thing I need now, besides maybe UV mapping faces.


Hardluck
  • Hardluck

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#944

Posted 26 June 2016 - 01:56 AM

How can i edit any car txd in GTA VC, III, & SA if there's a way to, i belive there is.


Speccy
  • Speccy

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#945

Posted 08 July 2016 - 10:26 PM

How can i edit any car txd in GTA VC, III, & SA if there's a way to, i belive there is.

 

The easiest way is to download TXD Workshop

 

If you already have the txd file, you can open it using the tool and view all the textures it contains. You will have the ability to export/import textures too. Export whatever texture as a .tga file, edit it, and import it back in place of the original.

 

Hope this helps!


Tyrone_
  • Tyrone_

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#946

Posted 30 July 2016 - 11:46 PM

Someone out there got a tutorial on making pants textures, or fitting belts on the default pants textures? Its really the only thing I need now, besides maybe UV mapping faces.

Anyone?


SDY
  • SDY

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#947

Posted 02 August 2016 - 02:39 PM

 

How can i edit any car txd in GTA VC, III, & SA if there's a way to, i belive there is.

 

The easiest way is to download TXD Workshop

 

If you already have the txd file, you can open it using the tool and view all the textures it contains. You will have the ability to export/import textures too. Export whatever texture as a .tga file, edit it, and import it back in place of the original.

 

Hope this helps!

 

TXD Workshop is outdated. Use Magic.TXD instead. :)

 

By the way, does anyone have a tutorial about putting SA style license plate on any GTA SA vehicle with ZModeler? I can't seem to find that kind of tutorial. :/


deltaCJ
  • deltaCJ

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#948

Posted 27 August 2016 - 06:31 AM

Does anyone have a tutorial on how to make a custom HUD in cleo?

 

I'd like to make one for my upcoming mod.

 

One bar for health, amour, and breath

 

and I'll keep the weapons


SDY
  • SDY

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#949

Posted 30 August 2016 - 02:26 PM Edited by SDY, 30 August 2016 - 02:26 PM.

Well, I think it's pointless to request any tutorials in this thread now, since almost no one gives any answers in this thread.

I requested a tutorial 3 weeks ago and I still got no answer. Meh... :yawn:

  • deltaCJ likes this

Anny singh
  • Anny singh

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#950

Posted 11 December 2016 - 08:50 PM

Hey guys,plz tell me how to convert gta sa wheels to gta 4,coz I converted 3 cars from sa to 4 but without there original wheels cars not looks like perfect so plz help

assamala
  • assamala

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#951

Posted 23 December 2016 - 01:41 PM

Hi, I'm looking for a tutorial to mod GTA San Andreas, the Mac App Store version


Tk armakar
  • Tk armakar

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#952

Posted 24 January 2017 - 08:02 AM

I am looking for a tutorial for making a totally new map

OhDee
  • OhDee

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#953

Posted 19 February 2017 - 06:57 AM

Can anyone point me in the direction of a tutorial for getting the basics set up that are needed to use Scene Director? Most tutorials seem more focused on car mods/skins than actor management and things which is what I'm really wanted to get into at the moment. If someone could tell me where to find a tutorial for what basics to put into the game and then how to actually work the mods themselves I would be hugely grateful! Thanks! 


Natasha
  • Natasha

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#954

Posted 24 February 2017 - 11:31 AM Edited by Natz_83, 24 February 2017 - 03:21 PM.

Hi folks, wondering if anyone can shed some light on this for me.  I've just started messing around with modelling (maps) and was wondering how I can extract the textures from San Andreas so I can use them?  I've got the game downloaded via Steam for now I was just wondering where the pictures are located?

 

Edit:  Nevermind I've found TXD workshop and am now extracting every single TDX from within the GTA3.IMG (PITA!!)  If anyone wants a copy when I'm done feel free to PM me (I presume it's not dodgy/illegal?).

 

Edit:  Surely there's a method to extract all the textures from the multiple TXD's in one swoop?  I've used IMGTool to extract all the TXD's from the IMG file so now there must surely be a way to speed this up?

 

Edit:  I've searched high and low and can't find anything other than a command line that doesn't seem to work.  I've done about 50% of the TXD's now but it's taken me 3 hours and now RSI is setting in.  One would think with all the mods going on in here there would be a simple means of getting at all the original R* ones at once!


NihkValentine
  • NihkValentine

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#955

Posted 04 March 2017 - 04:25 AM

Can someone make a tutorial on how to make a trigger script mod? (for example, if I am wanted, then X happens. Or if I am wanted, then Y happens.). Anybody? I'm sick and tired of pressing buttons and having a mod activate

 

-Saberninja710


bananaking13
  • bananaking13

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#956

Posted 13 March 2017 - 05:29 PM

I have a tiny problem. I am modding main.scm, and I have a question: In the mission Ryder, how can you make the cutscene skippable?


Richie Makyura
  • Richie Makyura

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#957

Posted 14 March 2017 - 01:14 AM Edited by Richie Makyura, 14 March 2017 - 01:15 AM.

Hi i am New in this site :) My Request is: How to convert a normal ped into special actor or the script code to change a ped skin like GTA3 cleo mod i have :). For GTA Vice City


ArthurLopes
  • ArthurLopes

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#958

Posted 16 April 2017 - 11:40 PM

How to convert FiveReborn Maps to Offline (Vice V do that)


IntelGraphics
  • IntelGraphics

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#959

Posted 07 May 2017 - 08:58 PM

How do I do the C # script to GTA:SA / SA:MP ? someone could help me?


nkjellman
  • nkjellman

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#960

Posted 22 May 2017 - 03:44 AM

If someone could tell me what parameters I can change to make planes fly faster, that would be great.

 

I wanna make passenger jets faster. Reach the 320 mph range when flying level at high altitudes. Now that Sonic Boom exists, I can make military jets much much faster, however the mod doesn't work great for passenger jets.





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