Quantcast

Jump to content

» «
Photo

Tutorial Requests

944 replies to this topic
ffzero58
  • ffzero58

    Ninjaneer

  • Members
  • Joined: 28 Feb 2009
  • None

#931

Posted 25 December 2015 - 10:24 PM

Merry Xmas!

 

I am looking to doing something similar to the below:

 

https://www.gta5-mod...rt-online-anime

https://www.gta5-mod...f-steel-version

 

I've got 3ds max experience and have brought assets into the game but hoping there is is a tutorial out there that would outline the above.

 

I imagine it is similar to this weapons tutorial:

http://dm98modding.b...-for-gta-v.html

 

However, there are some gaps in my knowledge (positioning the asset/armor part to match the ped model).

 

Let me know if my reasoning is incorrect here:

- Export Ped model I want to add armor to

- Convert ydd to dff

- Import into 3ds max (not messing with scale)

- Add/model parts and position/scale to match the ped body parts

- export individual armor/body parts and convert them back to ydr

- Set up for JulioNIB's Ironman script

 

Any help is appreciated!

 


ffzero58
  • ffzero58

    Ninjaneer

  • Members
  • Joined: 28 Feb 2009
  • None

#932

Posted 26 December 2015 - 04:06 AM

Forgot one more - a tutorial on making new masks for the game.


TheFlyingAce
  • TheFlyingAce

    Player Hater

  • Members
  • Joined: 06 Feb 2015
  • United-States

#933

Posted 31 December 2015 - 10:25 PM

How do I install the Supra JZA80 addon by AlexHIT? I know how to do in-game car replacements but I've never done addons before. I tried reading the instructions but I can't make any sense from them. Either a set of more in-depth instructions or a video would be great, preferably a video. Thanks!


LeatherJohnny
  • LeatherJohnny

    Papiss Cisse

  • Members
  • Joined: 03 Jun 2013
  • England

#934

Posted 01 January 2016 - 04:06 PM

I'm requesting a tutorial on converting cutscene models to in-game. For example: I want the fam4.dff/txd and fam5.dff/txd converted to my game, because they are cutscene models. The tutorials I find in the forum are old and all pictures used in them to make everything more understandable are gone now, so I can't understand anything. I think it's called rigging, but however every tutorial I find for this is how to add your own models, I don't want this. Just normal cutscene models, to be used in game.

hey man, what for, do you want to make them spawn with other homies so you can recruit them?  If so I can help :)


Blackalien
  • Blackalien

    Keepin' it Old Shool

  • Members
  • Joined: 23 Feb 2015
  • Bulgaria

#935

Posted 13 January 2016 - 09:34 PM

 

I'm requesting a tutorial on converting cutscene models to in-game. For example: I want the fam4.dff/txd and fam5.dff/txd converted to my game, because they are cutscene models. The tutorials I find in the forum are old and all pictures used in them to make everything more understandable are gone now, so I can't understand anything. I think it's called rigging, but however every tutorial I find for this is how to add your own models, I don't want this. Just normal cutscene models, to be used in game.

hey man, what for, do you want to make them spawn with other homies so you can recruit them?  If so I can help :)

 

I saw this late, sorry. Anyway I learned a lot of things since October so I don't need help anymore. Still thanks for taking interest in helping me :)


Zibulaatio
  • Zibulaatio

    Snitch

  • Members
  • Joined: 22 Jul 2013
  • None

#936

Posted 24 January 2016 - 04:06 PM

i would like to see tutorial how to add ambient radio station around LS. example add Soulwax FM radio station to Bahama Mamas interior.


Swaggrrcarl
  • Swaggrrcarl

    Player Hater

  • New Members
  • Joined: 19 Feb 2016
  • India

#937

Posted 19 February 2016 - 04:30 AM

Hey Dude Can u post a tutorial on how to make a car mod with sketchup

VARYOS
  • VARYOS

    Player Hater

  • Members
  • Joined: 29 Aug 2012

#938

Posted 23 April 2016 - 08:56 PM Edited by VARYOS, 23 April 2016 - 10:38 PM.

 

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagamin...opcode-database) on 14.6.2013
{$CLEO .cs}
 
//-------------MAIN---------------
 // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagamin...opcode-database) on 14.6.2013
{$CLEO .cs}
 
//-------------MAIN---------------
thread 'IFLAME' 
 
:IFLAME_11
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @IFLAME_11 
if 
   Actor.Driving($PLAYER_ACTOR)
else_jump @IFLAME_11 
if and
84A9:   not actor $PLAYER_ACTOR driving_heli 
84C8:   not actor $PLAYER_ACTOR driving_flying_vehicle 
84A7:   not actor $PLAYER_ACTOR driving_boat 
89AE:   not actor $PLAYER_ACTOR driving_train 
else_jump @IFLAME_11 
if and
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #BMX)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #BIKE)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #MTBIKE)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #VORTEX)
else_jump @IFLAME_11 
0@ = Actor.CurrentCar($PLAYER_ACTOR)
0AB1: call_scm_func @IFLAME_351 1 0@ 1@ 2@ 3@  
2@ -= 0.1 
0AB8: get_vehicle 0@ current_gear_to 11@ 
 
:IFLAME_169
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @IFLAME_339 
if 
   Actor.Driving($PLAYER_ACTOR)
else_jump @IFLAME_339 
0AB8: get_vehicle 0@ current_gear_to 12@ 
if 
803B:   not  11@ == 12@ // (int) 
else_jump @IFLAME_169 
0AB8: get_vehicle 0@ current_gear_to 11@ 
if 
  12@ > 1 
else_jump @IFLAME_169 
066C: 7@ = attach_particle "GUNFLASH" to_car 0@ with_offset 2@ 1@ 3@ rotation 0.0 -1.0 0.0 type 1
066C: 7@ = attach_particle "GUNFLASH" to_car 0@ with_offset 1@ 2@ 3@ rotation 0.0   1.0 0.10 type 1 
064F: remove_references_to_particle 7@ 
018C: play_sound 1131 at 0.0 0.0 0.0 
wait 500 
jump @IFLAME_169 
 
:IFLAME_339
Car.RemoveReferences(0@)
jump @IFLAME_11 
 
:IFLAME_351
0A97: 0@ = car 0@ struct 
0@ += 34 
0A8D: 0@ = read_memory 0@ size 2 virtual_protect 0 
0@ *= 4 
0@ += 11120840 
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0 
0@ += 92 
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0 
0@ += 72 
0A8D: 1@ = read_memory 0@ size 4 virtual_protect 0 
0@ += 4 
0A8D: 2@ = read_memory 0@ size 4 virtual_protect 0 
0@ += 4 
0A8D: 3@ = read_memory 0@ size 4 virtual_protect 0 
0AB2: ret 3 1@ 2@ 3@ 
:ParticleEffect_at_vehicle

how to make have a backfire on the another side of car? cuz in this is have only on left....i want on right too on both side's


YBUltimate
  • YBUltimate

    Player Hater

  • New Members
  • Joined: 24 Apr 2016
  • India

#939

Posted 24 April 2016 - 10:33 AM

Hello everyone, I am new here, so I don't know if I am at the right section, but, is there any tutorials on how to make CLEO mods for GTA SAN Android?


kKatie
  • kKatie

    Kool Kat

  • Members
  • Joined: 16 Nov 2014
  • Canada

#940

Posted 27 April 2016 - 02:14 AM

Hey has anyone ever converted Mafia II cars into GTA IV or V? I'm asking because theres a car only in Mafia II (the Citroen lookalike) i'd really like to have this car in GTA and i dont think anyone else is actually interested enough to do it, so i MIGHT as well learn how to get it done myself


Nin-jah
  • Nin-jah

    Player Hater

  • Members
  • Joined: 19 Aug 2008

#941

Posted 02 May 2016 - 04:53 AM

Hello, is there a tutorial to swap player accesories (cap, helmet, whatever) with the pedestrian ones? I tried by myself, but i messed up. Any help? Thanks.


The Truth '92
  • The Truth '92

    Out there.

  • Members
  • Joined: 19 May 2014
  • United-States

#942

Posted 20 May 2016 - 08:12 PM

Can somebody make me a tutorial on how to install a timecyc mod for San on Android? Nothing I've tried had actually worked. Thanks.

Tyrone_
  • Tyrone_

    Player Hater

  • New Members
  • Joined: 4 weeks ago
  • United-States

#943

Posted 4 weeks ago

Someone out there got a tutorial on making pants textures, or fitting belts on the default pants textures? Its really the only thing I need now, besides maybe UV mapping faces.


HardluckStyle
  • HardluckStyle

    Orange every where.

  • Van Society
  • Joined: 23 Dec 2014
  • None

#944

Posted 4 weeks ago

How can i edit any car txd in GTA VC, III, & SA if there's a way to, i belive there is.


Speccy
  • Speccy

    fun.

  • Members
  • Joined: 10 Apr 2008
  • None

#945

Posted 2 weeks ago

How can i edit any car txd in GTA VC, III, & SA if there's a way to, i belive there is.

 

The easiest way is to download TXD Workshop

 

If you already have the txd file, you can open it using the tool and view all the textures it contains. You will have the ability to export/import textures too. Export whatever texture as a .tga file, edit it, and import it back in place of the original.

 

Hope this helps!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users