Posted 02 July 2004 - 12:27 AM
on the other hand where's the edit button to edit an topic so people can't double or triple post for that mutter?
Posted 02 July 2004 - 06:37 AM
Posted 02 July 2004 - 08:00 AM
|QUOTE (bjiz @ Jun 30 2004, 04:05)|
I also would really really really like a tutorial on alphas...
Well then if noone posts an alpha tutorial in the next few days, I'll do one.
Posted 03 July 2004 - 04:51 AM
-examples from and links to Successful TC's, Myriad and GTA:LC
-An overview of exactly what is involved, and necessary for tools
-How to gather a team and start off simple, gradually working up to a TC
Bearing in mind tha a true TC replaces almost every part of the game, it should also include links on getting started in the various other aspects, modelling, textureing, scripting, etc.
In contrast to tutorials that explain what is possible, and how do it, i think we should also have one pinned topic about what major features are NOT editable (feasibly anyway. hex editing doesnt count) editing player animations, Changing text colors and fonts (MAJOR font changes arent really possible) Movng lights on emergency vehicles, etc, etc. Sure they've been documented before, but having a fairly complete list in one spot is easier to go through and more organized. Things that become possible later on, could stay on the list until a tutorial or method of how to alter them is available.
Posted 03 July 2004 - 05:09 AM
some of you may remember GTA:USA (R.I.P.)
-Payce OuT- BrIaN}
Posted 05 July 2004 - 10:22 AM
so in the tutorial there should be the kind of programs you use, how to use them, some info on pointers and memory-blocks etc etc
Posted 06 July 2004 - 09:45 AM Edited by Augh, 06 July 2004 - 01:43 PM.
I was just looking over a thread which had apparently been serially moved, and Delfi had commented that we need a general help and support forum, with more helping, and less (my interpretation, not Delfi's own words) "Don't post here! No, of course I won't give you the answer... I'm not about to post that I wouldn't have anyway". I would have replied in the correct thread but it was locked as I pushed 'quote'. I know it isn't all forum users that post discouragement, inadvertantly or otherwise, and so do many, but the guilty parties probably know who they are (I hope). A lot of the time I have the solution to a question but feel wierd about posting if several forum members already derailed the thread to talk about silly newbies who attempt to contribute... In a dedicated help forum, well, that's what it's there for. I know also that the current forums are intended to provide help and support, but I think a lot of users are aware of the little equation I'm talking about.
All in all, I think a dedicated, cooperative help forum would be a wonderful resource, if we can keep it from being 'protected' so severely that noone dare use it. If SA is going to have any nice modding, these people need support and training. I've learned every single thing I know about modding from this forum, so have others, we can raise that headcount.
Edit to answer Dup without cluttering further
That sounds pretty much the ideal solution, should you decide to accomodate that sort of back and forth (An all tutes forum is MUCH cleaner, totally agree, that's how it should stay, dedicated functional etc), it would possibly draw some fire too, from the 'straight' threads.
Whatever you decide to do man, thanks again just for getting this forum going... tutorial forum is pretty much vital imo
Posted 06 July 2004 - 12:51 PM
I am now the led-by for this forum, what i bout i make a pinned thread for quick questions/answers for those quick off-topic questions like "how to make low riders" etc. The aim here is to have a directory of dedicated tutorials, where we aren't cluttered with one question one answer.
A lot of the problems are that people just do not look, search or pay any attention. They sign up just to post a pretty obvious question, and post it in the wrong place due to ignorance.
Most of us have done it before so I can't complain really. I will think about that thread further but for now, keep this topic on-topic please
Posted 07 July 2004 - 06:52 PM
thank you and don't be afraid to e-mail me cuz i don't bite!!!!!!!!!!!!!
Posted 08 July 2004 - 12:04 AM
Basically, before you save the TXD, you need to 'Compress all Textures' from the menu. Then save and it should work, as long as you have kept the same filenames as the original txd.
Posted 10 July 2004 - 05:06 PM
Posted 12 July 2004 - 03:55 PM Edited by andyinengland2004, 13 July 2004 - 07:14 AM.
Doesn't really matter what the modelling is of, as long as it covers the basics.
Basics meaning how to create a polygon etc.
Posted 18 July 2004 - 06:38 PM
Posted 20 July 2004 - 10:00 AM
Posted 21 July 2004 - 07:40 PM Edited by DSimon, 21 July 2004 - 09:16 PM.
Anyway, I think it isn't possible, but can someone give me a tutorial or something that explains how to make the door move on a track instead on an axis, like in vans for instance.
And also I'd like to have some info on how to make the doors' and trunks'
dummies move in different ways, like the door opening upwards.
Thanks for helping!
Posted 23 July 2004 - 01:31 PM
Posted 29 July 2004 - 02:49 AM
Posted 29 July 2004 - 10:18 PM
Posted 01 August 2004 - 05:59 AM
Posted 20 August 2004 - 06:09 PM
Posted 20 August 2004 - 06:32 PM
Posted 22 August 2004 - 09:31 PM
Posted 23 August 2004 - 01:47 AM
Anyway, if you interested in spline modeling with 3ds Max then let me know.
Posted 24 August 2004 - 07:27 PM
Posted 25 August 2004 - 12:44 AM
Posted 26 August 2004 - 09:56 PM
esspecially adding police and peds !
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