Quantcast

Jump to content

» «
Photo

Requests

889 replies to this topic
Augh
  • Augh

    Unspoiled by progress

  • Members
  • Joined: 11 May 2004

#61

Posted 15 September 2004 - 02:02 AM

Trying hard to find a tutorial for mid level/"not total noob but not awesome" modellers for making humanoid characters from scratch, preferably in zmod for exporting to max, blender etc etc. Can't find anything in GK's pinned list (v useful though), and modelingman's bones tut is just great, but yeah I'm having trouble establishing where to start. I suppose I'm basically asking for a kinda guide to the general techniques for things we don't encounter building cars, for example building a head/skull and so forth.

Sorry for the vagueness of the request, I thought I'd be able to be more specific... meanwhile I'll keep looking rampage_ani.gif

Letgo
  • Letgo

    Player Hater

  • Members
  • Joined: 16 Sep 2004

#62

Posted 17 September 2004 - 01:23 AM

i'd like a tutorial on "how to add new car for GTA3 (not replace the old car)"

can someone help me??


please!!!!

many thx................ inlove.gif

thanks in advance~~

djKap0w
  • djKap0w

    Player Hater

  • Members
  • Joined: 18 Sep 2004

#63

Posted 18 September 2004 - 11:11 PM

please, please, please a tutorial (or app) to convert VC models to GTA3 would be MUCH appreciated!

Best regards

MONSTER SQUAD
  • MONSTER SQUAD

    MONSTER SQUAD: Evil Genius, Arch Nemisis, Super-Villain, Nogoodn

  • Members
  • Joined: 11 Nov 2003

#64

Posted 20 September 2004 - 07:06 PM

Does anyone have a good tutorial for importing GTA:3 models to VC? Not just cars, but buildings and other things too. I'm possitive this would be the most pinnable topic in months.

There are some GTA3 things I want to import into VC for the Gotham City total conversion mod that would really make it amazing, but I can't seem to figure out how to do it for some reason. Even if someone wanted to do the conversion for me, I could tell them exactly which model and texture files (there are only maybe 6) then move them to the proper location myself in MooMapper. Anyone?

Ekamentus
  • Ekamentus

    Myriad Modeller

  • Members
  • Joined: 27 Jun 2003

#65

Posted 21 September 2004 - 01:57 PM

I would a tutorial how you get your car from ZModeler/3DsMax to Vice City. With how do you make the TXD's and Dff's.

Rikolaatje
  • Rikolaatje

    Player Hater

  • Members
  • Joined: 21 Sep 2004

#66

Posted 21 September 2004 - 08:34 PM

Hi

I don't know if i'm the only one who would like to see a tutorial about this, but i post it anyway.
I want to edit the particle.cfg, but i just don't get wjat values to change.
I hope someone can explain this in a tutorial.

Thanks in advance.

jcab42
  • jcab42

    Custom Planet Builder

  • Members
  • Joined: 21 Sep 2002

#67

Posted 22 September 2004 - 11:16 AM

QUOTE (Ekamentus @ Sep 21 2004, 07:57)
I would a tutorial how you get your car from ZModeler/3DsMax to Vice City. With how do you make the TXD's and Dff's.

The make a DFF you need to export it as a DFF from either 3ds Max or zmod. If you don't have DFF as an export option in Max then you need to download the RW exporter. You can make a TXD from scratch using Steve's TXD Builder available on his page. Refer to my alpha tut for more detail and links:

http://www.gtaforums...howtopic=139501

QUOTE (MONSTER SQUAD @ Sep 20 2004, 13:06)
Does anyone have a good tutorial for importing GTA:3 models to VC?...

Extract the TXD and DFF from the GTA3 IMG file and add them to the VC IMG file and then place it in the game with moomapper. Use The COL editor to extract the COL file which will be located in the COL file with the same name as the IPL you found it in. In VC simply add that COL file to the IMG file.

LT_McGyver
  • LT_McGyver

    King

  • Members
  • Joined: 30 Jan 2004

#68

Posted 27 September 2004 - 07:39 PM

My request would be for a tutorial on making car textures with photoshop. Also, i now see a lot of people make a 9k polygon car shell within one day... So it would be good to have a tutorial on how to make a good model quickly.

oetlul
  • oetlul

    still learning...

  • Members
  • Joined: 07 Apr 2004

#69

Posted 09 October 2004 - 10:13 AM

what I would like to see is a tutorial on how to convert hex addresses to decimal addresses. Or if there are any tools out there that are capable of doing this, those are welcome too.

Superb@ll
  • Superb@ll

    Gangsta

  • Members
  • Joined: 29 Oct 2003

#70

Posted 10 October 2004 - 03:06 PM

Hex to decimal or vice versa

Stick
  • Stick

    Player Hater

  • Members
  • Joined: 12 Oct 2004

#71

Posted 18 October 2004 - 10:05 PM Edited by Stick, 18 October 2004 - 10:08 PM.

I'd like to see a tutorial on installing multiple vehicles all at once (i.e. like a total car conversion) using VCMM. Is this possible to do by selecting "general" instead of "car" for this type of modification? If so, what do you write for the lines of code? Sorry if this is a basic question but I didn't see any info in the readme file and I haven't been able to find any good examples. Thanks.

BenMillard
  • BenMillard

    aka Cerbera

  • Members
  • Joined: 22 Jun 2002
  • None

#72

Posted 26 October 2004 - 09:40 AM

QUOTE (xrk @ Aug 26 2004, 22:56)
Could someone do a tutorial on making paths on new land  ???

esspecially adding police and peds !
I have been writing a set of tutorials about making new paths. All my tutorials are available from the Texts section of my site. The paths guides are not complete at the time of writing this post and are listed at the bottom of that page.

jnclambert
  • jnclambert

    Player Hater

  • Members
  • Joined: 25 Oct 2004

#73

Posted 26 October 2004 - 01:32 PM

TOtal nOOb to modelling here, Wanna tut on where to start, other than picking another hobby, Using zmod, cause I can't get 3dmax. Wanna make custom cars, and player models/skins.
Some help would be nice.

Superb@ll
  • Superb@ll

    Gangsta

  • Members
  • Joined: 29 Oct 2003

#74

Posted 28 October 2004 - 03:21 PM

Plenty of these tutorials out here.

May I suggest you use google, you will definately have some good results show up smile.gif

Blatent
  • Blatent

    complete noob

  • Members
  • Joined: 10 Aug 2004

#75

Posted 02 November 2004 - 02:40 PM

Can someone make a tutorial for 3ds max 3 or 6?

Chris_RGT
  • Chris_RGT

    Player Hater

  • Members
  • Joined: 02 Nov 2004

#76

Posted 02 November 2004 - 07:26 PM

i have a question how do i replace a col file? its cause i downloaded a boat mod but i go through the walls

MONSTER SQUAD
  • MONSTER SQUAD

    MONSTER SQUAD: Evil Genius, Arch Nemisis, Super-Villain, Nogoodn

  • Members
  • Joined: 11 Nov 2003

#77

Posted 15 November 2004 - 02:29 PM

ALright, I've sorted out how to import models and textures from GTA:3 into Vice City, but I also wanted to import models from the game Mafia into Vice City. Fortunatly, I know it has been done before and the models are of the same scale so they don't need to be resized, but does anyone have a quickie tutorial on what steps you have to take?

I know there is a lot of cross pollenization between fans of the two games, so this shouldn't be too far off topic.

C.J
  • C.J

    ?

  • Members
  • Joined: 14 Jul 2004

#78

Posted 27 November 2004 - 12:51 AM

aaahhh i request as tutorial which shows u how to fix normals,cuz im a reatard how doesnt understand sh*t about it. cheers

GTAGAG
  • GTAGAG

    Im ur worst Nightmare

  • Members
  • Joined: 21 Nov 2004

#79

Posted 30 November 2004 - 04:31 PM

hEY CAN any1 make a tutorial to mod a Ps2 disc blush.gif or you cant mod it? confused.gif for vc or III

please... blush.gif (answer please)

PsychoFreak
  • PsychoFreak

    Trick

  • Members
  • Joined: 16 May 2004

#80

Posted 06 December 2004 - 04:01 PM

I want a weapon tutorial! I need to know how to model weapons die2.gif

infinity04
  • infinity04

    Player Hater

  • Members
  • Joined: 23 Aug 2004

#81

Posted 07 December 2004 - 04:15 PM

I really want a tutorial how to edit the original AI skins/models in Vice City...
Cause when i edit or just simply remap the texture of ex the cop... Then i get some error in Zmodeler telling me that there is a loop detected in the Hierarchy. And the when i export... the file won't work in the game.. or just crashes.. Dunno what "Loop Detected" is.. So i wondered if anyone had a good tutorial how to import-- alter-- and export a original dff file from the game ?..

btw! The player model is working... Just not the models of the AI ( cop. paramedic, fireman, people.....ect)

superhombre95
  • superhombre95

    superhombre 95

  • Members
  • Joined: 04 Dec 2004

#82

Posted 08 December 2004 - 06:01 PM

In Vice City, how do I make a certain song play when I enter an area of the map/building? (ex. Malibu club)
Thanks

D3LTR33
  • D3LTR33

    Censored

  • Members
  • Joined: 03 Jul 2004

#83

Posted 09 December 2004 - 12:05 AM Edited by D3LTR33, 09 December 2004 - 12:51 AM.

Me and my friends want to re-create our home town in vice city. We are not looking to add on to the vice city map, we want to have ONLY our home town, and then later add neighbour towns depending on how well it goes. Our problem is we don't know how to create an empty land mass.
I've read heaps of tutorials on Moo Mapper etc but they are all concerning adding custom items to a map and basic use of moo mapper which is of no help.

Could you please write a tutorial on how to do this and how to set the demensions of the land mass. Or point me to one that has already been written.

cabbage
  • cabbage

    Crackhead

  • Members
  • Joined: 11 Dec 2004

#84

Posted 14 December 2004 - 02:06 AM

a tutorial on zmodeler basics like how to build a basic shape or something.

cabbage
  • cabbage

    Crackhead

  • Members
  • Joined: 11 Dec 2004

#85

Posted 14 December 2004 - 02:06 AM

a tutorial on zmodeler basics like how to build a basic shape or something.

TWA
  • TWA

    Mark Chump

  • Members
  • Joined: 24 Dec 2003

#86

Posted 14 December 2004 - 03:10 PM Edited by TWA, 14 December 2004 - 03:21 PM.

i'd like to know how i do memory hacks, like changing gravity. are there any tuts for this?

D3LTR33
  • D3LTR33

    Censored

  • Members
  • Joined: 03 Jul 2004

#87

Posted 15 December 2004 - 02:25 AM

@cabbage: forget using zmodeler. Ditch it and use sketchup. there is even a tutorial for it in these forums by gangsta_killa. here is the linky.

You'll be modelling like a pro in no time.

nielsvandenbroek
  • nielsvandenbroek

    Player Hater

  • Members
  • Joined: 17 Sep 2004

#88

Posted 20 December 2004 - 05:08 PM

is there a tutorial which covers texturing a car made from scratch for vice, because i can only find tutorials about texturing cubes etc.

canrado
  • canrado

    Player Hater

  • Members
  • Joined: 24 Dec 2004

#89

Posted 24 December 2004 - 11:26 AM

Hey. im new at modding and i was wondering weither i could get a tutorial on how to make weapons and how to put them in the game, also saying all the tools i need to do this. thanks

blackangusboi
  • blackangusboi

    Player Hater

  • Members
  • Joined: 23 Dec 2004

#90

Posted 24 December 2004 - 06:42 PM

I want to edit cars and import them into GTA: LC.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users