This is like the umpteenth time I've read this post. Nice updates, I still don't
learn sh*t from it
It's probably just me, and anyone else who is better
suited for modeling at this point, but this is worth a try:
Could someone start making tutorials that actually teach?
I know that sounds harsh, though I do not intend to be at all. I have been with this
community for years and still can't code a lick. Am I a coder in other places?
Not really, but I do understand all the stuff in this post, it just didn't teach anything.
It gives some outlining info, but no real understanding.
I know this is kinda like the same kind of post as someone going into the
mapping section here and saying "duh, how do I model something?" (that is,
if prior coding knowledge is indeed needed, as prior modeling is needed for
modding the models), but like...
Basically, SCM coding, modding, it should be a way to step your foot
IN to the door, not a place that you end up after you know it all...
Like, the attitude in this topic, and across much of SCM topics differs
from other modding sections in that other sections will teach and help
the very new, but here people are always pointed to other languages and
all of that jazz. I'm just saying, spawning a car, or a weapon, teaches
little if anything useful at all, and I really feel like SCM is closed in
I personally guarantee that if one (just ONE) of the people here with a
true understanding of scripting GTASA can teach me (a n00b to it all
besides some hello world apps in C++ and delphi) to code, you will
see me belt out help to others. I am a fast learner, and that doesn't
say too much for SCM coding (or its teachers) when you consider
how long I have been trying and dying at this.
Thanks for intelligent readers and responses,