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[REL|WIP V2.7] Street Lighting

42 replies to this topic
GT-1
  • GT-1

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#31

Posted 07 August 2004 - 11:26 AM

No I noticed when I first started moding them, you put them all into sections the first ones I noticed were around sadistics commercial lot, because I checkd on certain parts of the map either illcomNE and you had started to run into the illcom part next to it and the other way around also. Well whatever whether it was you or just because what you said it doesnt matter it will end up good in the end.

spaceeinstein
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#32

Posted 09 August 2004 - 03:08 AM

So, what about the update? Useless?

spaceeinstein
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#33

Posted 22 January 2005 - 09:51 PM

Myriad Streetlights v2.5
-Removed street lights in Snow Racer's skyscraper
-Completely removed all duplicate streetlights around Myriad

Ekamentus
  • Ekamentus

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#34

Posted 22 January 2005 - 09:52 PM

Thanks spaceeinstein, you're 'The Helper' of Myriad Islands. wink.gif

JernejL
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#35

Posted 22 January 2005 - 10:18 PM

thank you for updating these, can you please remove the streetlamp in front of my post office entrance please?

poohead
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#36

Posted 23 January 2005 - 02:12 AM

i found a street lite up here, on the new bridge

pic

RoxRox
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#37

Posted 23 January 2005 - 02:56 AM

I dont know if this has been mentioned but on one of the bridges the lights are in the water next to the bridge. blink.gif

spaceeinstein
  • spaceeinstein

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#38

Posted 23 January 2005 - 05:11 AM

Crap, I forgot about the bridge.

Myriad Streetlights v2.6
-Fixed all street lights on the new, unique bridge
-Deleted a street light in front of Delfi's post office

I did all that while being drowsy.

Kurropt Antagonist
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#39

Posted 23 January 2005 - 04:59 PM

Great work as always, spaceeinstein.

cookie.gif cookie.gif cookie.gif cookie.gif for you...

Kurropt Antagonist
  • Kurropt Antagonist

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#40

Posted 25 January 2005 - 04:14 PM

I apologize for the double post, but in case you missed my post in JasonB's Commerical lot release (Panatronic and Planet Myriad), then you need to delete the following two lines from the Streetlights.IPL...

QUOTE
425, lamppost1, 0, 496.411, -779.947, 22.1, 0, 0, 0, 0, 0, 0.803857, -0.594823

425, lamppost1, 0, 525.841, -770.327, 22, 0, 0, 0, 0, 0, 0.803857, -0.594823

The first one is a lamppost in front of a door.

The second one is right beside it, but peds just walk into it and end up in the wall...

definition_of_freak
  • definition_of_freak

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#41

Posted 04 February 2005 - 01:56 PM Edited by definition_of_freak, 04 February 2005 - 02:02 PM.

Well, here's my first attempt at anything remotely constructive with Myriad...

I had a little play around with the streetlights.ipl the other day. I had a thought to see what the GTA3 traffic lights would look like in place of the current Vice traffic lights, and here was my results.

Click on the pictures to enlarge them.
user posted imageuser posted imageuser posted image

Here's the file, if you are so much as curious to check it out:
definition's GTA3 streetlights

As I said, just a little experiment I did. It is edited straight off streetlights v2.6, the latest (i think). So, don't hesitate to share your thoughts. Positive or negative, i can take it.

mickarrow
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#42

Posted 04 February 2005 - 02:06 PM

On one hand, I like the extra colour it ads to Myriad. On the other hand, I kinda got used to the ones we have right now. confused.gif I dunno. I think I would keep the ones we have now. Nice experiment though.

spaceeinstein
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#43

Posted 27 February 2005 - 05:02 AM

I think if you smack into it, it blows up like the VC's ones.

Myriad Streetlights v2.7
-Moved all streetlights around the park closer to the wall
-Fixed random anomalies around the island




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