|QUOTE (GT-1 @ May 28 2004, 21:55)|
|This has the single .ipl file which is alot easier for you peeps to install and everything.|
Please give feedback on any problems there could be.
The whole point of splitting the map into quadrants of IPL's is so that all the generic stuff gets spread out across them all nice and neatly. If you lump all the declarations into just one IPL you'll have thousands and thousands of lines, with all the objects unordered. Also, by splitting them across IPL's it ties in with how the game engine operates - that's why R* stuck the generic stuff in with the normal stuff rather than doing it seperatly. I think they would know how best to organise thier own damn game, lol!
Furthermore, putting the generic data into the relevant IPL makes it easier to add smaller updates which will be very useful for the moddifiers who alpha-test each others' properties as they won't have a ten-thousand line IPL to grapple with when they delete stuff, allowing them to just comment out the relevant lines using NotePad rather than having to fire up the resource-draining MooMapper.
The original edition of this thread, by me, is here
. It includes the HTML page I made with all the major types of streetlight. If you don't want to load up the old thread to find that link, it is here
but I hadn't done some of the more exotic types of street light. Gansta Killa made a tutorial about "Coronastar" lights which are basically the light that streetlights have. I investigated cullzones and came up with these results
; the first definition is here
. (You may find that first post doesn't exist because I asked for it to be split into the actual Cullzone definitions thread today.)
The basic convention I was using was that 4-lane roads use the taller, curvier posts and 2-lane roads use the shorter, narrower post. 2-lane roads use the shorter traffic light beams and the 4-lane ones use the longer traffic light beam. This is how they are done here in the UK and, for the most part, how they were done in GTA3 and GTAVC.
I didn't research what the conventions were for the placement of fire hydrants, bins and other street furniture but it should all be done to the SAME specification throughout the city, which means it should all really be done by ONE person. What makes it such a onerous task is that there were hundreds of objects to get placed accuratly even when I was doing it back in January, so there will be many thousands to do as the project develops.
Oh, it's not a smart move to have the download link spread all through the thread. It only needs to be in one place - at the start, like it was in the thread I was running. Incidentally, feel free to grab the contents of the first post but be sure to say that I did several hundred objects and the thread to start with!