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[REL|UPDATE V4.7] Paths

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G)-(OSTofCT
  • G)-(OSTofCT

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#1

Posted 06 May 2004 - 04:32 AM Edited by GT-1, 23 May 2004 - 06:27 PM.

This is an add on to Cerbera's Paths. He did the car and ped paths I just added the boat paths around the first islands.

I was going to release these in a bundle pack with some boats. Needless to say it would be some time to finish the whole thing. So this is a start.

At this time there was only one boat loaded in to the main.scm So I made a couple of places where the boats come real close to the shore. They are by the small island and by DieselGT's docks. I will change these when other updates are made.

The following Paths were created by spaceeinstein

[EDIT]Paths Update May 23th
Paths.ipl Update v4 (23.5.2004)
Mirror


Updates made by spaceeinstein!

Right click and save as. If download won't work, wait for an hour and download again.

(20.5.2004) Updates
-Has Lazio's Swimming Pool paths
-Has a couple of added ped paths around Odie's Skyline, Redkiller's Fony building, and Opius's Plaza
-Fixed ped paths north of Opius's Plaza, east of Lazio's Park, and Snowracer's tunnel
-Fixed car paths in Snowracer's tunnel
-Fixed boat paths


(23.5.2004) Updates
-Fixed my errors in my paths
-Added a few paths around Opius's Plaza

GTA3Freak-2001
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#2

Posted 06 May 2004 - 04:50 AM

Nice work, should help make Myriad feel more alive.

Opius
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#3

Posted 06 May 2004 - 05:54 AM Edited by GT-1, 23 May 2004 - 04:53 PM.

[*URL=http://users.tpg.com.au/adslh92t/updated+paths.rar]Mirrored[/URL*]
Great work Ghost and Cerb!
I'm assuming this fixes the 'peds in bridge' problem too?


EDITED by GT-1 due to it been a old version of the paths. smile.gif

G)-(OSTofCT
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#4

Posted 06 May 2004 - 06:00 AM

@opius It might because I never had that problem. If the peds are falling through the bridge thats a .col problem

@Gta3freak thanks I'm also be going to work on placing some bouys and firehydrants to give it that at home feel

GTA3Freak-2001
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#5

Posted 06 May 2004 - 06:21 AM

QUOTE (G)-(OSTofCT @ May 6 2004, 15:30)
@opius It might because I never had that problem. If the peds are falling through the bridge thats a .col problem

He means where the peds and cars sometimes end up stuck under the road and all you can see is the peds head or top of the car. I think its because the bridge used to be the same as the other side which is lower so the paths are still lower than the actual bridge.

G)-(OSTofCT
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#6

Posted 06 May 2004 - 07:29 AM

O.k. That makes sense if it is still doing it let me know I'll fix it on my next release

GT-1
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#7

Posted 06 May 2004 - 11:07 AM

Yeah the bridge is one of the most annoying things the paths are still set to the old bridge so now there is a new bridge the paths are still trying to walk over and drive over the old bridge.

I have not checked this yet, but good job. smile.gif

JasonB
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#8

Posted 06 May 2004 - 11:30 AM

The boats slam right into Diesels docks smile.gif But anyway nice job

GTA3Freak-2001
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#9

Posted 07 May 2004 - 02:22 AM

Yeah the boats smash into Diesel's lot and also the bridge still does the same thing.

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G)-(OSTofCT
  • G)-(OSTofCT

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#10

Posted 07 May 2004 - 03:37 AM

I'll Redraw mine and Cerberas Paths tonight. Sorry about that.

GTA3Freak-2001
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#11

Posted 07 May 2004 - 08:32 AM

QUOTE (G)-(OSTofCT @ May 7 2004, 13:07)
I'll Redraw mine and Cerberas Paths tonight. Sorry about that.

Nah no need to apoligize, glad someone is working on it fixing the paths and adding more life to the mod. Oh and it only seems to be peds that get stuck in the bridge, the traffic seems to be fine from what I observed.

G)-(OSTofCT
  • G)-(OSTofCT

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#12

Posted 07 May 2004 - 09:12 AM Edited by GT-1, 22 May 2004 - 05:43 PM.

Got them fixed now mine and the bridge problem.

If anybody wants peds/boats added to thier lots let me know by, lets say JUNE 1ST. Just post them in this topic and I will see what I can do. No odd requests like having suicidal peds that jump off of buildings or such. biggrin.gif


The link will be the same as the first page. and these here.

[*URL=http://www.up.r0tt.com/3/G)-(OSTofCT/Updated%20paths.rar]~~DOWNLOAD~~[/URL*]

[*URL=http://f2.pg.briefcase.yahoo.com/[email protected]]If the other link doesnt work click here!!!!!!!!![/URL*]

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Opius
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#13

Posted 07 May 2004 - 09:20 AM Edited by GT-1, 22 May 2004 - 05:42 PM.

[*URL=http://users.tpg.com.au/adslh92t/updated+paths-1.rar]Mirrored (Again)[/URL*]
Finally, ze bridge is complete!


OLD LINK

GTA3Freak-2001
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#14

Posted 07 May 2004 - 09:46 AM Edited by gta3freak_2001, 08 May 2004 - 12:10 PM.

Good job, installing right away smile.gif

EDIT:: Sorry to keep finding problems but some of the ped paths seem to be off in some parts.
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spaceeinstein
  • spaceeinstein

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#15

Posted 20 May 2004 - 01:56 AM Edited by GT-1, 23 May 2004 - 04:54 PM.

[#URL=http://www.geocities.com/spaceeinstein/MyriadPaths_v3.zip]Paths Update[/URL#]
[#URL=http://www.geocities.com/the_gta_website/MyriadPaths_v3.zip]Mirror[/URL#]
Right click and save as. If download won't work, wait for an hour and download again.

-Has Lazio's Swimming Pool paths
-Has a couple of added ped paths around Odie's Skyline, Redkiller's Fony building, and Opius's Plaza
-Fixed ped paths north of Opius's Plaza, east of Lazio's Park, and Snowracer's tunnel
-Fixed car paths in Snowracer's tunnel
-Fixed boat paths


Link removed by GT-1 due to an updated paths.ipl has been released.

G)-(OSTofCT
  • G)-(OSTofCT

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#16

Posted 21 May 2004 - 02:57 AM

I'll add some of those paths in my June release. I have already started creating some paths for the lots and skyscrapers. I was going to wait on some modders to let give me some ideas on where they wanted the peds placed on thier lots.

GT-1
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#17

Posted 22 May 2004 - 05:32 PM

Im gonna edit the topic title and add the link to the first post of this topic I think I already added the paths upadte to the download list but I will check again. smile.gif

sAdIsTiCmAcHiNe
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#18

Posted 22 May 2004 - 05:42 PM

Added Opius' mirror to the CDC since the geocities links have been down.

EDIT Never mind...

jock_mason
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#19

Posted 23 May 2004 - 11:22 AM

wait a min... so i have to install snowracers abandoned tunnel lot etc or my game will crash because the paths lead down the tunnel? suicidal.gif

spaceeinstein
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#20

Posted 23 May 2004 - 01:43 PM Edited by spaceeinstein, 23 May 2004 - 06:22 PM.

Paths will not likely to crash the game. It just look wierd around the place where the tunnel should be.

Myriad Paths v4
Mirror
-Fixed my errors in my paths
-Added a few paths around Opius's Plaza

This will be final. You guys go on from here.


sAdIsTiCmAcHiNe
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#21

Posted 23 May 2004 - 02:09 PM

Damn you and your geocities mad.gif .

Anybody with a good host have these?

Lord Mozilla
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#22

Posted 23 May 2004 - 02:53 PM

Hey nice paths v.4... Are there paths round the polcie station it looks kinda deserted atm....

jock_mason
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#23

Posted 23 May 2004 - 03:56 PM

sadistic just click save as if you have not already done that die2.gif

GT-1
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#24

Posted 23 May 2004 - 04:44 PM

You can d/l them by right clicking and save as it all works fine that way, I added these to d/l list and updated it to V4. Im gonna edit the topic title to match now, and the first post. smile.gif

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Lord Mozilla
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#25

Posted 23 May 2004 - 05:22 PM

yeah these paths work well....
Cant really seee the difference but hey !

spaceeinstein
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#26

Posted 23 May 2004 - 06:22 PM

I want to prevent the cars to go over the tunnel and float in air. The cars just wanted to U-turn. Also, fix the mirror site's address. Add the .zip at the end.

GT-1
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#27

Posted 23 May 2004 - 06:28 PM

Ahh I see I fixed the mirror name thanks for that. blush.gif Im sure it wont be too hard to fix.

Good work its makes Myriad alot better.

wilzisdaman
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#28

Posted 19 June 2004 - 05:44 PM

for some reason I can't get into Geocities, so could someone please tell me some other place i can get the paths from?

Superb@ll
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#29

Posted 19 June 2004 - 05:47 PM

I'm sure you've ignored that red text in the first post...

Barton Waterduck
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#30

Posted 20 June 2004 - 09:28 AM

Do the cars drive off the roads ? notify.gif Keep the boat paths far from the land please. It will just conflict with new lots if not. A new 'waterpro.dat' file is needed to fix the missing water tiles. Does it fix the problem with pedestrians walking on the roads and stopping the traffic ?




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