Quantcast

Jump to content

» «
Photo

PEDS

  • This topic is locked This topic is locked
573 replies to this topic
Mark Pagliaro
  • Mark Pagliaro

    Minutes To Midnight

  • Members
  • Joined: 14 Dec 2003

#391

Posted 11 January 2005 - 12:49 AM

QUOTE (Bebop @ Jan 10 2005, 18:16)
Why the diablos, criminal1, criminal2 and the hoods look like they are the same model with different skins?

Mark is not your fault. I cant blame MM for my model problems.

The mesh is the same except for the heads. Thats why they look similiar. They will be redone after the proper way.

ModelingMan
  • ModelingMan

    Crackalacking!

  • Members
  • Joined: 23 Jan 2004

#392

Posted 11 January 2005 - 01:28 AM

QUOTE (Mark Pagliaro @ Jan 11 2005, 00:49)
QUOTE (Bebop @ Jan 10 2005, 18:16)
Why the diablos, criminal1, criminal2 and the hoods look like they are the same model with different skins?

The mesh is the same except for the heads. Thats why they look similiar. They will be redone after the proper way.

Actually they are the same model, so are the South Side Hoods. Mark sent me the gang models to rig and I simply retextured the back of the Diablos so that I could use the model for Criminal01/02 and South Side Hoods.

Bebop
  • Bebop

    GTA LC Peds Converter

  • Members
  • Joined: 23 Oct 2004

#393

Posted 11 January 2005 - 02:05 AM


So, you where recycling models?

Bebop
  • Bebop

    GTA LC Peds Converter

  • Members
  • Joined: 23 Oct 2004

#394

Posted 11 January 2005 - 04:05 AM


Miguel

Download

It needs more testing, it has some problems on the butt.

AdTec_224
  • AdTec_224

    Peon

  • Members
  • Joined: 22 Sep 2004
  • None

#395

Posted 11 January 2005 - 07:28 PM Edited by AdTec_224, 11 January 2005 - 09:24 PM.

CONST2

Download Link

Prostitute

Download Link

There are some bugs on all the peds

Tell me what you think

ModelingMan
  • ModelingMan

    Crackalacking!

  • Members
  • Joined: 23 Jan 2004

#396

Posted 11 January 2005 - 07:37 PM

QUOTE (AdTec_224 @ Jan 11 2005, 19:28)
Prostitute

Download Link

Both prostitutes are rigged, but thanks for having a go smile.gif

AdTec_224
  • AdTec_224

    Peon

  • Members
  • Joined: 22 Sep 2004
  • None

#397

Posted 11 January 2005 - 08:05 PM

QUOTE
Both prostitutes are rigged, but thanks for having a go  smile.gif


ok but can someone please update the Ped list on the first page

Bebop
  • Bebop

    GTA LC Peds Converter

  • Members
  • Joined: 23 Oct 2004

#398

Posted 11 January 2005 - 09:08 PM


Maria must be f*cked up cause it weight 300kb and made my game crash. Const2 was good it has some problems on the arms and legs

AdTec_224
  • AdTec_224

    Peon

  • Members
  • Joined: 22 Sep 2004
  • None

#399

Posted 11 January 2005 - 09:26 PM

I have taken the Maria model off cuz I have had real problems with the arms

AdTec_224
  • AdTec_224

    Peon

  • Members
  • Joined: 22 Sep 2004
  • None

#400

Posted 12 January 2005 - 12:06 PM Edited by AdTec_224, 12 January 2005 - 08:54 PM.

Cas_man

Download Link

Cas_wom

Download Link

Stud_man

Download Link

Stud_wom

Download Link

There are some small bugs in this model. Hos_man and Hos_wom will be ready by tomorrow. And can i have my name put on the outro (credits screen) if i do some more peds? Anyway please let me know wot you think.

-AdTec_224

AdTec_224
  • AdTec_224

    Peon

  • Members
  • Joined: 22 Sep 2004
  • None

#401

Posted 12 January 2005 - 11:33 PM

Soz about triple post.

Anyway here is the next ped

Hos_man

Download Link

more still to come biggrin.gif

Bebop
  • Bebop

    GTA LC Peds Converter

  • Members
  • Joined: 23 Oct 2004

#402

Posted 13 January 2005 - 01:46 AM


What i think is that you have a lot of free time tounge.gif . Anyway i think you should try to fix the bugs of your models before starting new ones. Ill check your models.

Mark Pagliaro
  • Mark Pagliaro

    Minutes To Midnight

  • Members
  • Joined: 14 Dec 2003

#403

Posted 13 January 2005 - 02:39 AM

As he is using my tutorial although I think he may have it down by heart now the bugs in his models may be beyond his control. However I think he is learning both of the programs quite fast and am glad he came on board. Basically the arms and possibly the neck are the only things that I can see go wrong with the models because my method right now has not found a quality assured way of converting this parts. (Neck is unsupported) Arms position is hard to convert.

AdTec_224
  • AdTec_224

    Peon

  • Members
  • Joined: 22 Sep 2004
  • None

#404

Posted 13 January 2005 - 09:05 AM Edited by AdTec_224, 13 January 2005 - 01:01 PM.

QUOTE
Anyway i think you should try to fix the bugs of your models before starting new ones. Ill check your models.


Soz bebop but I canít fix my models, when I do try and fix them I make the bugs worse. Probably because I only start using zmod and blender for the first time less than a week ago. I will continue to make peds and other people can fix them where needed, I am using marks tutorial to convert the ped so the arms will always be slightly off, ok back to models I have done yet another ped:

Hos_wom

Download Link

Mod_man

Download Link


QUOTE
What i think is that you have a lot of free time tounge2.gif .


Oh and Bebop I am ill at the min so I am able to convert quite a few peds.

AdTec_224
  • AdTec_224

    Peon

  • Members
  • Joined: 22 Sep 2004
  • None

#405

Posted 13 January 2005 - 01:47 PM

Mod_wom

Download Link

some small bugs not much biggrin.gif

Mark Pagliaro
  • Mark Pagliaro

    Minutes To Midnight

  • Members
  • Joined: 14 Dec 2003

#406

Posted 13 January 2005 - 05:30 PM Edited by Mark Pagliaro, 13 January 2005 - 06:26 PM.

DOWNLOAD
GTAIII Bomber

And incase you missed my last one:
DOWNLOAD
Eight2

AdTec_224
  • AdTec_224

    Peon

  • Members
  • Joined: 22 Sep 2004
  • None

#407

Posted 13 January 2005 - 05:33 PM

Misty

Download Link

some bugs with the arms and legs as usual tounge.gif

Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

  • The Connection
  • Joined: 28 Jan 2004

#408

Posted 13 January 2005 - 06:02 PM

Misty looks alright so far, but it defintely can be improved.

But the bomber model crashed my game when I tried to start Kingdom Come. And it crashed just as it was trying to load that model. sad.gif Did it work fine for you in game, Mark?

Mark Pagliaro
  • Mark Pagliaro

    Minutes To Midnight

  • Members
  • Joined: 14 Dec 2003

#409

Posted 13 January 2005 - 06:19 PM Edited by Mark Pagliaro, 13 January 2005 - 06:27 PM.

I zipped the original.dff by mistake link updated above

AdTec_224
  • AdTec_224

    Peon

  • Members
  • Joined: 22 Sep 2004
  • None

#410

Posted 13 January 2005 - 07:23 PM

QUOTE
Misty looks alright so far


Thanks

QUOTE
but it defintely can be improved.


Yes it does need to be improved i don't know why but i can't make cutscene models very well confused.gif i can't even make peds that well they always have bugs tounge.gif but the cutscene models are always worse confused.gif . I think i will leave the cutscene models to Bebop, MM, Mark and the others and i will just carry on with the normal peds dozingoff.gif

Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

  • The Connection
  • Joined: 28 Jan 2004

#411

Posted 13 January 2005 - 07:29 PM

Mark, the bomber looks great now. We can finally check that one off of the list.

Mark Pagliaro
  • Mark Pagliaro

    Minutes To Midnight

  • Members
  • Joined: 14 Dec 2003

#412

Posted 13 January 2005 - 08:46 PM Edited by Mark Pagliaro, 13 January 2005 - 09:25 PM.

QUOTE (Craig Kostelecky @ Jan 13 2005, 15:29)
Mark, the bomber looks great now. We can finally check that one off of the list.

Lol sorry for the lenght of time it took me to do that since you have been asking for it for awhile now. I plan to do a little more this weekend.

-Asuka
-Eight
-OJG_P
-OJG
-Army (My new way plus I'll try to fix the txd)

(I actually plan to convert all mine over again) ModellingMan rigged them before when I didn't know how to add the bones. I however cheated using VC bodies with GTAIII heads. I want them to look like GTA3 and I think the way I have it now they do look more like GTA3)

Bebop
  • Bebop

    GTA LC Peds Converter

  • Members
  • Joined: 23 Oct 2004

#413

Posted 14 January 2005 - 02:33 AM


I think i will do.

-Criminal01
-Criminal02
-The SHoods
-The Diablos

The Cat model is driving me nuts i cant find a way to fix it without generating new bugs

ModelingMan
  • ModelingMan

    Crackalacking!

  • Members
  • Joined: 23 Jan 2004

#414

Posted 14 January 2005 - 02:51 AM

I'll do a bunch tomorrow:

Cop
Swat
FBI
Fireman
Pimp
B_man1
B_man2
New Male02

Mark Pagliaro
  • Mark Pagliaro

    Minutes To Midnight

  • Members
  • Joined: 14 Dec 2003

#415

Posted 14 January 2005 - 02:57 AM

Looks like many of us plan to redo peds just curios to why as many have been listed as finals?

Bebop
  • Bebop

    GTA LC Peds Converter

  • Members
  • Joined: 23 Oct 2004

#416

Posted 14 January 2005 - 03:01 AM


Mark and MM you should update the peds list confused.gif

Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

  • The Connection
  • Joined: 28 Jan 2004

#417

Posted 14 January 2005 - 03:01 AM

They looked good enough for me, but if you guys want to make them look better, then I'm all for it.

ModelingMan
  • ModelingMan

    Crackalacking!

  • Members
  • Joined: 23 Jan 2004

#418

Posted 14 January 2005 - 03:05 AM

QUOTE (Mark Pagliaro @ Jan 14 2005, 02:57)
Looks like many of us plan to redo peds just curios to why as many have been listed as finals?

We both agreed which ones were final, but now with these new techniques they will be redone to look GTA3 style.

Kraxxuz
  • Kraxxuz

    Li'l G Loc

  • Members
  • Joined: 19 Jun 2004

#419

Posted 14 January 2005 - 03:09 AM

Could somebody PLEEEASE convert Miguel soon or now please! i beg of you, please excuse my impatience

ModelingMan
  • ModelingMan

    Crackalacking!

  • Members
  • Joined: 23 Jan 2004

#420

Posted 14 January 2005 - 03:21 AM

QUOTE (kraxxuz @ Jan 14 2005, 03:09)
Could somebody PLEEEASE convert Miguel soon or now please! i beg of you, please excuse my impatience

It's already done...

QUOTE (Bebop @ Jan 11 2005, 04:05)
Miguel

Download

It needs more testing, it has some problems on the butt.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users