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GTA Long Night Demo

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Postaldude
  • Postaldude

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#121

Posted 16 December 2004 - 03:13 PM

Thanks
It works:)

Postaldude

gtafunster
  • gtafunster

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#122

Posted 05 January 2005 - 03:31 PM Edited by gtafunster, 05 January 2005 - 09:57 PM.

i have a question about this mod if anyone can help please smile.gif
you no how you use mod installer
well ive unzipped this mod and its in folders and its just a basic qustion i have

between the Update and the mod i have 3 MAIN.SCM files

ile explain how each one starts and maybe someone can tell me the one im ment to use confused.gif

3 main.scm's
1st one starts me on the upper level of the mall, right next to the exit

2nd one starts me in the cafe and i have to run out and activate emergency power

3rd one starts in the cafe and a with power cut off again
but for some reason theres no visable exit upstairs in the mall

how & were does yours start ?
and are you sure its the full (completable version or missions crash)
mine only crashes if the hunter at the end touches me
thanks in advance smile.gif

ps
how come i have 3 lol (i got 1 with update and 2 with mod)
{downloaded it from gamersalience about 7 months ago}
downlaod.com link fails for me and gamersalience is now corupt file

hellfish
  • hellfish

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#123

Posted 06 January 2005 - 11:26 PM

Use the second one.

VEN0M
  • VEN0M

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#124

Posted 10 January 2005 - 11:35 AM

Hello, this mod looks really good.
Please could you post the download links
Thanks

Farcaz
  • Farcaz

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#125

Posted 12 January 2005 - 06:18 PM

went are you want release version 3?

hellfish
  • hellfish

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#126

Posted 12 January 2005 - 07:07 PM

The final build will release as soon as it is finished, which hopefully won't be too much longer.

Bernard Jazz
  • Bernard Jazz

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#127

Posted 14 January 2005 - 12:08 PM

QUOTE (hellfish @ Jan 12 2005, 19:07)
The final build will release as soon as it is finished, which hopefully won't be too much longer.

It's taken a while, but i know it will be worth it.
The demo alone is better then most of the mission mods.

Drizz
  • Drizz

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#128

Posted 18 January 2005 - 10:48 PM

is there long night mod for liberty city??

Drizz
  • Drizz

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#129

Posted 18 January 2005 - 10:50 PM Edited by Drizz, 18 January 2005 - 10:53 PM.

sorry.. double post

Bernard Jazz
  • Bernard Jazz

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#130

Posted 19 January 2005 - 12:36 PM

QUOTE (Drizz @ Jan 18 2005, 22:48)
is there long night mod for liberty city??

i think someone made a similar mod for GTA3, but not for the LC mod for VC..

i just confused myself confused.gif

necrokrome
  • necrokrome

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#131

Posted 19 January 2005 - 03:23 PM

i think you did Mealing blink.gif anyway, i enjoyed the hell out of this mod. mmmm zombilicious.

boomstick slinger
  • boomstick slinger

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#132

Posted 23 January 2005 - 06:02 PM

I have played Hellfish's working version of the final release.

He let me play it on his computer, and I completed all of the missions he's got so far.

I'm glad that I have gotten to play this upcoming game while the rest of you must wait.

I have seen his other stuff, too. Look for a Max Payne 2 mod recently released somewhere.

When you play the final version, be sure to look for Ralph Machio. He will talk to you about life as a former child star after the Zombie Apocolypse.

I expect my name will appear in the credits for that.


gtafunster
  • gtafunster

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#133

Posted 27 January 2005 - 07:43 PM

i found this on CodenameVice, maybe handy for some users
this will compile it all into 1 VCM for handy install
VCMP Install Script (for making a VCM for mod manager)
just make sure every file is inside a folder called MapMod
C:\MapMod

CODE
//Long Night Demo
//Created By Hellfish
$walkthrough_txt = include('C:\MapMod\walkthrough.txt');
$knife_ifp = include('C:\MapMod\knife.ifp');
$american_gxt = include('C:\MapMod\american.gxt');
$app_ico = include('C:\MapMod\app.ico');
$Player_bmp = include('C:\MapMod\Player.bmp');
$default_ide = include('C:\MapMod\default.ide');
$fistfite_dat = include('C:\MapMod\fistfite.dat');
$Main_scm = include('C:\MapMod\Main.scm');
$particle_cfg = include('C:\MapMod\particle.cfg');
$ped_dat = include('C:\MapMod\ped.dat');
$pedgrp_dat = include('C:\MapMod\pedgrp.dat');
$pedstats_dat = include('C:\MapMod\pedstats.dat');
$timecyc_dat = include('C:\MapMod\timecyc.dat');
$weapon_dat = include('C:\MapMod\weapon.dat');
$Gtatitles_mpg = include('C:\MapMod\Gtatitles.mpg');
$Logo_mpg = include('C:\MapMod\Logo.mpg');
$brassknuckle_dff = include('C:\MapMod\brassknuckle.dff');
$buddyshot_dff = include('C:\MapMod\buddyshot.dff');
$caddy_dff = include('C:\MapMod\caddy.dff');
$Cba_dff = include('C:\MapMod\Cba.dff');
$Cbb_dff = include('C:\MapMod\Cbb.dff');
$Cla_dff = include('C:\MapMod\Cla.dff');
$Clb_dff = include('C:\MapMod\Clb.dff');
$gda_dff = include('C:\MapMod\gda.dff');
$Gdb_dff = include('C:\MapMod\Gdb.dff');
$Hna_dff = include('C:\MapMod\Hna.dff');
$Hnb_dff = include('C:\MapMod\Hnb.dff');
$jfoto_dff = include('C:\MapMod\jfoto.dff');
$knifecur_dff = include('C:\MapMod\knifecur.dff');
$Player_dff = include('C:\MapMod\Player.dff');
$player3_dff = include('C:\MapMod\player3.dff');
$python_dff = include('C:\MapMod\python.dff');
$sga_dff = include('C:\MapMod\sga.dff');
$Sgb_dff = include('C:\MapMod\Sgb.dff');
$Swat_dff = include('C:\MapMod\Swat.dff');
$wfosh_dff = include('C:\MapMod\wfosh.dff');
$wfyjg_dff = include('C:\MapMod\wfyjg.dff');
$wfysh_dff = include('C:\MapMod\wfysh.dff');
$WFYSK_dff = include('C:\MapMod\WFYSK.dff');
$wmoca_dff = include('C:\MapMod\wmoca.dff');
$WMYJG_dff = include('C:\MapMod\WMYJG.dff');
$WMYSK_dff = include('C:\MapMod\WMYSK.dff');
$ap_roads_txd = include('C:\MapMod\ap_roads.txd');
$ap_roadsect1_txd = include('C:\MapMod\ap_roadsect1.txd');
$aproadsN_txd = include('C:\MapMod\aproadsN.txd');
$bat_txd = include('C:\MapMod\bat.txd');
$bb_exterior_txd = include('C:\MapMod\bb_exterior.txd');
$brassknuckle_txd = include('C:\MapMod\brassknuckle.txd');
$buddyshot_txd = include('C:\MapMod\buddyshot.txd');
$bwidge_txd = include('C:\MapMod\bwidge.txd');
$Cba_txd = include('C:\MapMod\Cba.txd');
$Cbb_txd = include('C:\MapMod\Cbb.txd');
$chnsaw_txd = include('C:\MapMod\chnsaw.txd');
$ci_studionew1_txd = include('C:\MapMod\ci_studionew1.txd');
$cl_ext1_txd = include('C:\MapMod\cl_ext1.txd');
$Cla_txd = include('C:\MapMod\Cla.txd');
$Clb_txd = include('C:\MapMod\Clb.txd');
$cop_fake_ext02_txd = include('C:\MapMod\cop_fake_ext02.txd');
$cop_fake_ext03_txd = include('C:\MapMod\cop_fake_ext03.txd');
$dock_bridge_txd = include('C:\MapMod\dock_bridge.txd');
$dockgrnd_txd = include('C:\MapMod\dockgrnd.txd');
$dockroads_txd = include('C:\MapMod\dockroads.txd');
$dt_sheraton_txd = include('C:\MapMod\dt_sheraton.txd');
$dt_stadium_txd = include('C:\MapMod\dt_stadium.txd');
$dtn_roads_txd = include('C:\MapMod\dtn_roads.txd');
$dts_roads_txd = include('C:\MapMod\dts_roads.txd');
$firetruk_txd = include('C:\MapMod\firetruk.txd');
$flame_txd = include('C:\MapMod\flame.txd');
$foodcourt_txd = include('C:\MapMod\foodcourt.txd');
$Gda_txd = include('C:\MapMod\Gda.txd');
$Gdb_txd = include('C:\MapMod\Gdb.txd');
$generic_txd = include('C:\MapMod\generic.txd');
$gf_northbridge_txd = include('C:\MapMod\gf_northbridge.txd');
$gfflag_txd = include('C:\MapMod\gfflag.txd');
$golf3_txd = include('C:\MapMod\golf3.txd');
$haitbuildsea1_txd = include('C:\MapMod\haitbuildsea1.txd');
$haitrdbuilf_txd = include('C:\MapMod\haitrdbuilf.txd');
$Hna_txd = include('C:\MapMod\Hna.txd');
$Hnb_txd = include('C:\MapMod\Hnb.txd');
$IGHlary_txd = include('C:\MapMod\IGHlary.txd');
$ingramsl_txd = include('C:\MapMod\ingramsl.txd');
$jfoto_txd = include('C:\MapMod\jfoto.txd');
$jmoto_txd = include('C:\MapMod\jmoto.txd');
$lawcutext_txd = include('C:\MapMod\lawcutext.txd');
$lh_roads_txd = include('C:\MapMod\lh_roads.txd');
$lhaitiblk6f_txd = include('C:\MapMod\lhaitiblk6f.txd');
$lhaitiblk6k_txd = include('C:\MapMod\lhaitiblk6k.txd');
$lithawaste_txd = include('C:\MapMod\lithawaste.txd');
$litthabg1_txd = include('C:\MapMod\litthabg1.txd');
$litthablk6_txd = include('C:\MapMod\litthablk6.txd');
$littlhab1_txd = include('C:\MapMod\littlhab1.txd');
$mall_ammu_txd = include('C:\MapMod\mall_ammu.txd');
$mall_ground_txd = include('C:\MapMod\mall_ground.txd');
$mall_props_txd = include('C:\MapMod\mall_props.txd');
$mall_veg_txd = include('C:\MapMod\mall_veg.txd');
$mallext_txd = include('C:\MapMod\mallext.txd');
$mallitems_txd = include('C:\MapMod\mallitems.txd');
$mallplants_txd = include('C:\MapMod\mallplants.txd');
$malltotal_txd = include('C:\MapMod\malltotal.txd');
$ml_clothes_txd = include('C:\MapMod\ml_clothes.txd');
$ml_coffee_txd = include('C:\MapMod\ml_coffee.txd');
$ml_jewellers_txd = include('C:\MapMod\ml_jewellers.txd');
$ml_tuneless_txd = include('C:\MapMod\ml_tuneless.txd');
$nb_bridge1_txd = include('C:\MapMod\nb_bridge1.txd');
$nbdecoshop01_txd = include('C:\MapMod\nbdecoshop01.txd');
$nbhospital_txd = include('C:\MapMod\nbhospital.txd');
$nbwbridge_txd = include('C:\MapMod\nbwbridge.txd');
$odnroads_txd = include('C:\MapMod\odnroads.txd');
$pizzaboy_txd = include('C:\MapMod\pizzaboy.txd');
$player3_txd = include('C:\MapMod\player3.txd');
$python_txd = include('C:\MapMod\python.txd');
$sga_txd = include('C:\MapMod\sga.txd');
$Sgb_txd = include('C:\MapMod\Sgb.txd');
$shotgspa_txd = include('C:\MapMod\shotgspa.txd');
$sjmh1haitiroad_txd = include('C:\MapMod\sjmh1haitiroad.txd');
$sjmroadhaitiN_txd = include('C:\MapMod\sjmroadhaitiN.txd');
$sniper_txd = include('C:\MapMod\sniper.txd');
$star3_txd = include('C:\MapMod\star3.txd');
$star4_txd = include('C:\MapMod\star4.txd');
$star5_txd = include('C:\MapMod\star5.txd');
$starbridge_txd = include('C:\MapMod\starbridge.txd');
$starroad_txd = include('C:\MapMod\starroad.txd');
$Swat_txd = include('C:\MapMod\Swat.txd');
$washmallpark_txd = include('C:\MapMod\washmallpark.txd');
$washroads_txd = include('C:\MapMod\washroads.txd');
$wfosh_txd = include('C:\MapMod\wfosh.txd');
$wfyjg_txd = include('C:\MapMod\wfyjg.txd');
$wfysh_txd = include('C:\MapMod\wfysh.txd');
$wfysk_txd = include('C:\MapMod\wfysk.txd');
$wmoca_txd = include('C:\MapMod\wmoca.txd');
$wmyjg_txd = include('C:\MapMod\wmyjg.txd');
$wmysk_txd = include('C:\MapMod\wmysk.txd');
$LOADSC0_txd = include('C:\MapMod\LOADSC0.txd');
$outro_txd = include('C:\MapMod\outro.txd');
$SPLASH1_txd = include('C:\MapMod\SPLASH1.txd');
$SPLASH2_txd = include('C:\MapMod\SPLASH2.txd');
$SPLASH3_txd = include('C:\MapMod\SPLASH3.txd');
$fonts_txd = include('C:\MapMod\fonts.txd');
$fronten1_txd = include('C:\MapMod\fronten1.txd');
$fronten2_txd = include('C:\MapMod\fronten2.txd');
$hud_txd = include('C:\MapMod\hud.txd');
$particle_txd = include('C:\MapMod\particle.txd');
image_addfile('\models\gta3.img','ap_roads.txd');
image_addfile('\models\gta3.img','ap_roadsect1.txd');
image_addfile('\models\gta3.img','aproadsN.txd');
image_addfile('\models\gta3.img','bat.txd');
image_addfile('\models\gta3.img','bb_exterior.txd');
image_addfile('\models\gta3.img','brassknuckle.dff');
image_addfile('\models\gta3.img','brassknuckle.txd');
image_addfile('\models\gta3.img','buddyshot.dff');
image_addfile('\models\gta3.img','buddyshot.txd');
image_addfile('\models\gta3.img','bwidge.txd');
image_addfile('\models\gta3.img','caddy.dff');
image_addfile('\models\gta3.img','Cba.dff');
image_addfile('\models\gta3.img','Cba.txd');
image_addfile('\models\gta3.img','Cbb.dff');
image_addfile('\models\gta3.img','Cbb.txd');
image_addfile('\models\gta3.img','chnsaw.txd');
image_addfile('\models\gta3.img','ci_studionew1.txd');
image_addfile('\models\gta3.img','cl_ext1.txd');
image_addfile('\models\gta3.img','Cla.dff');
image_addfile('\models\gta3.img','Cla.txd');
image_addfile('\models\gta3.img','Clb.dff');
image_addfile('\models\gta3.img','Clb.txd');
image_addfile('\models\gta3.img','cop_fake_ext02.txd');
image_addfile('\models\gta3.img','cop_fake_ext03.txd');
image_addfile('\models\gta3.img','dock_bridge.txd');
image_addfile('\models\gta3.img','dockgrnd.txd');
image_addfile('\models\gta3.img','dockroads.txd');
image_addfile('\models\gta3.img','dt_sheraton.txd');
image_addfile('\models\gta3.img','dt_stadium.txd');
image_addfile('\models\gta3.img','dtn_roads.txd');
image_addfile('\models\gta3.img','dts_roads.txd');
image_addfile('\models\gta3.img','firetruk.txd');
image_addfile('\models\gta3.img','flame.txd');
image_addfile('\models\gta3.img','foodcourt.txd');
image_addfile('\models\gta3.img','gda.dff');
image_addfile('\models\gta3.img','Gda.txd');
image_addfile('\models\gta3.img','Gdb.dff');
image_addfile('\models\gta3.img','Gdb.txd');
image_addfile('\models\gta3.img','gf_northbridge.txd');
image_addfile('\models\gta3.img','gfflag.txd');
image_addfile('\models\gta3.img','golf3.txd');
image_addfile('\models\gta3.img','haitbuildsea1.txd');
image_addfile('\models\gta3.img','haitrdbuilf.txd');
image_addfile('\models\gta3.img','Hna.dff');
image_addfile('\models\gta3.img','Hna.txd');
image_addfile('\models\gta3.img','Hnb.dff');
image_addfile('\models\gta3.img','Hnb.txd');
image_addfile('\models\gta3.img','IGHlary.txd');
image_addfile('\models\gta3.img','ingramsl.txd');
image_addfile('\models\gta3.img','jfoto.dff');
image_addfile('\models\gta3.img','jfoto.txd');
image_addfile('\models\gta3.img','jmoto.txd');
image_addfile('\models\gta3.img','knifecur.dff');
image_addfile('\models\gta3.img','lawcutext.txd');
image_addfile('\models\gta3.img','lh_roads.txd');
image_addfile('\models\gta3.img','lhaitiblk6f.txd');
image_addfile('\models\gta3.img','lhaitiblk6k.txd');
image_addfile('\models\gta3.img','lithawaste.txd');
image_addfile('\models\gta3.img','litthabg1.txd');
image_addfile('\models\gta3.img','litthablk6.txd');
image_addfile('\models\gta3.img','littlhab1.txd');
image_addfile('\models\gta3.img','mall_ammu.txd');
image_addfile('\models\gta3.img','mall_ground.txd');
image_addfile('\models\gta3.img','mall_props.txd');
image_addfile('\models\gta3.img','mall_veg.txd');
image_addfile('\models\gta3.img','mallext.txd');
image_addfile('\models\gta3.img','mallitems.txd');
image_addfile('\models\gta3.img','mallplants.txd');
image_addfile('\models\gta3.img','malltotal.txd');
image_addfile('\models\gta3.img','ml_clothes.txd');
image_addfile('\models\gta3.img','ml_coffee.txd');
image_addfile('\models\gta3.img','ml_jewellers.txd');
image_addfile('\models\gta3.img','ml_tuneless.txd');
image_addfile('\models\gta3.img','nb_bridge1.txd');
image_addfile('\models\gta3.img','nbdecoshop01.txd');
image_addfile('\models\gta3.img','nbhospital.txd');
image_addfile('\models\gta3.img','nbwbridge.txd');
image_addfile('\models\gta3.img','odnroads.txd');
image_addfile('\models\gta3.img','pizzaboy.txd');
image_addfile('\models\gta3.img','Player.dff');
image_addfile('\models\gta3.img','player3.dff');
image_addfile('\models\gta3.img','player3.txd');
image_addfile('\models\gta3.img','python.dff');
image_addfile('\models\gta3.img','python.txd');
image_addfile('\models\gta3.img','sga.dff');
image_addfile('\models\gta3.img','sga.txd');
image_addfile('\models\gta3.img','Sgb.dff');
image_addfile('\models\gta3.img','Sgb.txd');
image_addfile('\models\gta3.img','shotgspa.txd');
image_addfile('\models\gta3.img','sjmh1haitiroad.txd');
image_addfile('\models\gta3.img','sjmroadhaitiN.txd');
image_addfile('\models\gta3.img','sniper.txd');
image_addfile('\models\gta3.img','star3.txd');
image_addfile('\models\gta3.img','star4.txd');
image_addfile('\models\gta3.img','star5.txd');
image_addfile('\models\gta3.img','starbridge.txd');
image_addfile('\models\gta3.img','starroad.txd');
image_addfile('\models\gta3.img','Swat.dff');
image_addfile('\models\gta3.img','Swat.txd');
image_addfile('\models\gta3.img','washmallpark.txd');
image_addfile('\models\gta3.img','washroads.txd');
image_addfile('\models\gta3.img','wfosh.dff');
image_addfile('\models\gta3.img','wfosh.txd');
image_addfile('\models\gta3.img','wfyjg.dff');
image_addfile('\models\gta3.img','wfyjg.txd');
image_addfile('\models\gta3.img','wfysh.dff');
image_addfile('\models\gta3.img','wfysh.txd');
image_addfile('\models\gta3.img','WFYSK.dff');
image_addfile('\models\gta3.img','wfysk.txd');
image_addfile('\models\gta3.img','wmoca.dff');
image_addfile('\models\gta3.img','wmoca.txd');
image_addfile('\models\gta3.img','WMYJG.dff');
image_addfile('\models\gta3.img','wmyjg.txd');
image_addfile('\models\gta3.img','WMYSK.dff');
image_addfile('\models\gta3.img','wmysk.txd');
image_addfile('\models\gta3.img','knife.ifp');
file_copy($app_ico, '\Icons\');
file_copy($american_gxt, '\TEXT\');
file_copy($Gtatitles_mpg, '\movies\');
file_copy($Logo_mpg, '\movies\');
file_copy($fonts_txd, '\models\');
file_copy($fronten1_txd, '\models\');
file_copy($fronten2_txd, '\models\');
file_copy($hud_txd, '\models\');
file_copy($particle_txd, '\models\');
file_copy($generic_txd, '\models\');
file_copy($Player_bmp, '\models\generic\');
file_copy($default_ide, '\data\');
file_copy($fistfite_dat, '\data\');
file_copy($Main_scm, '\data\');
file_copy($particle_cfg, '\data\');
file_copy($ped_dat, '\data\');
file_copy($pedgrp_dat, '\data\');
file_copy($pedstats_dat, '\data\');
file_copy($timecyc_dat, '\data\');
file_copy($weapon_dat, '\data\');
file_copy($LOADSC0_txd, '\TXD\');
file_copy($outro_txd, '\TXD\');
file_copy($SPLASH1_txd, '\TXD\');
file_copy($SPLASH2_txd, '\TXD\');
file_copy($SPLASH3_txd, '\TXD\');

2005M
  • 2005M

    Rat

  • BUSTED!
  • Joined: 05 Feb 2005

#134

Posted 06 February 2005 - 08:41 AM

I have a better idear for a download hellfish.
why dont you copy vice city's long night and put it in a zip so you only had to move the dictonry to rockstar. tounge2.gif

Bernard Jazz
  • Bernard Jazz

    Dud dats not gas, dats a chikn.

  • Members
  • Joined: 14 Apr 2004

#135

Posted 06 February 2005 - 03:06 PM

Hahaha! you're joking right??

Why put gta3.img in a zip folder just for about 20 updated textures!?!
It saves a good 300mb or more if he does it the way he is.

2005M
  • 2005M

    Rat

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  • Joined: 05 Feb 2005

#136

Posted 07 February 2005 - 08:28 PM Edited by 2005M, 07 February 2005 - 08:37 PM.

imaging one day this topic had 100 pages because it is so good. biggrin.gif colgate.gif
and happy birthday to my sister.
and hellfish your cookie score get ready cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif i like this topic.

Tecate
  • Tecate

    Long Night Creator

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  • Joined: 28 Feb 2004

#137

Posted 10 February 2005 - 11:24 PM Edited by Tecate, 10 February 2005 - 11:31 PM.

Long Night is making steady progress.

A Max Payne 2 total conversion mod we made a year ago just hit the streets today and the kids are going wild. Fighting Hellfish fans may want to check this out.

NG 404: Kunju De Suchiro

2deuce2
  • 2deuce2

    Player Hater

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#138

Posted 11 February 2005 - 08:37 PM

thats awsome!

mikedeaton16
  • mikedeaton16

    Piccalo R.I.P

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#139

Posted 20 February 2005 - 05:01 AM

Yo, hellfish sorry i havent posted in a few monthes. I just came to check if you've made any updates on your mod. and if not whats taking so long?! biggrin.gif

snb
  • snb

    gta and airsoft monkey

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  • Joined: 05 Mar 2005

#140

Posted 05 March 2005 - 12:32 AM

zombies and gta, my dream come true, just wanted to say great work hellfish! hope the mod is coming along nicely cos the demo blew me away!

GRIM!
  • GRIM!

    Blue prints is for pussys!

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#141

Posted 05 March 2005 - 01:10 AM Edited by GRIM!, 05 March 2005 - 01:30 PM.

hi i liked the first relese havvent got the others... it was cool!
btw do you want this skin in your mod??
user posted image
īts actualy made for my mod MAD MANS LAND check it out wink.gif

boomstick slinger
  • boomstick slinger

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#142

Posted 23 March 2005 - 09:05 AM Edited by boomstick slinger, 24 March 2005 - 06:31 AM.

http://www.theregist..._zombie_threat/

I'm skeptical about the details of this case. Still: an alarming article.

The kid described went to jail around March 8th of this year for writing zombie stories set in a high school. His hometown police made the quite completely reasonable deduction that children who fanticize about raising armies of the dead to murder innocent classmates will, in some form, act on those convictions. Soon, the media will cite the kid responsible for the recent school shooting in Minnesota, which post-dates the incident described in the article, as evidence that the kid should have been suspended because the Minnesota maniac, according to his classmates, also composed zombie fanfiction.

It all makes so much sense: this kid would fail in his grand and diabolical scheme to plunder the local cymetary and revive the dead by shocking the living f**k into them. Then, not becoming the sanctimonious, necromancing bastard that he had hoped, he would march onward without an army of the dead at his side. Too bad. For one, there's less glory in it.

In conclusion, Hellfish and Tecate are responsible for influencing these kids with their tasteless trash of a video game. They should be locked away with the sodomites -- no trial, no parol, without even stopping at go to collect 200 dollars.

Bernard Jazz
  • Bernard Jazz

    Dud dats not gas, dats a chikn.

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#143

Posted 23 March 2005 - 01:15 PM

He got arrested for writing a story about zombies?
Haven't those bastard cops anything better to do?

Stupid f*cking wankers..

Guest_Timmy2006m_*
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#144

Posted 24 March 2005 - 07:39 PM

Hellfish hasent posted for awhile on how he is doing his mod.

boomstick slinger
  • boomstick slinger

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#145

Posted 25 March 2005 - 04:46 AM Edited by boomstick slinger, 26 March 2005 - 01:41 AM.

As the original fighting hellfish, I feel at liberty to speak candidly about their work. I have, as stated earlier, played their game (post-demo, pre-release, working version), and you will all enjoy it very much.

Lots of new things to do. Lots of levels, many stories told and connected in many ways, recurring characters, neat weapons, et cetera.

My favorite is the helicopter mission. The airplane mission is a close second. Third place goes to all of the others, which isn't to suggest you will dislike them at all -- just that the former two are my personal favorites because I like airplane and helicopter games.

My only criticism is this: they should have taken my advice by working Ralph Machio into it somehow, for then he would likely see and possibly read this forum when downloading/researching the game.

I am addressing you, Ralph Machio: I am the Karate Kid, you phony bastard. I submit that we have a karate match in the style of the original Karate Kid tourament to determine who is the best. The winner bangs Elizabeth Shue.

SuRFaCiNg
  • SuRFaCiNg

    ...please stop me...

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#146

Posted 25 March 2005 - 08:17 AM

QUOTE (Mealing @ Apr 14 2004, 17:29)
*edit again*
Zombies never showed up, probably my mistake when installing all the txd and dff files.
Also, it crashed after i went into the army base and started shooting all the zombies with a sniper rifle.

i've the same problem when i try to go out of the mall... ph34r.gif

Guest_Timmy2006m_*
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#147

Posted 25 March 2005 - 02:54 PM Edited by Timmy2006m, 25 March 2005 - 02:57 PM.

It happens too all of us even me. I think its because hell fish forgot to replace the textures probley i think it will be fixed in the full version. I want to know if there is going to be humans in the full version as in servies. Mealing who got sent too prision.

Lil_Goldie_Loc
  • Lil_Goldie_Loc

    Player Hater

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#148

Posted 28 March 2005 - 06:46 AM

it would be cool if the mta people and the hellfish people could team up and make a online version of this like one team is the zombies and the other is the humans if u got bit u turn into a zombie god that would be too cool it would be like gta mixed with resident evil outbreak

Bernard Jazz
  • Bernard Jazz

    Dud dats not gas, dats a chikn.

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#149

Posted 28 March 2005 - 09:38 AM

QUOTE (Lil_Goldie_Loc @ Mar 28 2005, 06:46)
it would be cool if the mta people and the hellfish people could team up and make a online version of this like one team is the zombies and the other is the humans if u got bit u turn into a zombie god that would be too cool it would be like gta mixed with resident evil outbreak

Hell it would be cool, but there would be more chance of being struck my lightning, then getting ran over by a 100mph milk cart and then winning the lottory.

imheretostay
  • imheretostay

    non-existant

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#150

Posted 04 April 2005 - 05:47 PM

Can anyone tell me how to get out of the mall?




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