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[REL|BETA] Fire Station

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JFIFI
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#1

Posted 18 March 2004 - 03:55 PM

user posted image

download

X-fix
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#2

Posted 18 March 2004 - 03:58 PM

Do you got some more screenshots ?

IRONICLY
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#3

Posted 18 March 2004 - 04:19 PM

looking good instaalling now by the way is there a BWscript for this beta or can anyone make one

Superb@ll
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#4

Posted 18 March 2004 - 04:30 PM

Looks good, but looks empty though...could you add some trees and stuff like that in your next release?

FlipperK
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#5

Posted 18 March 2004 - 04:45 PM

Nice work. More screenshots would be better.. also more trees or other things to fill up the empty space, I agree with that smile.gif

IRONICLY
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#6

Posted 18 March 2004 - 06:28 PM

Did anyone create a BW script for this as i am having diffuclty instaling it. Sorry to be a pain in th a**e thanks.

GT-1
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#7

Posted 18 March 2004 - 07:11 PM

I have downloaded it but not yet installed it, but I would like to say you have got good positioning for this right next to the Police station and hospital. smile.gif

It does look very empty and the base does'nt curve around the corner like it should on the road. sad.gif

spaceeinstein
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#8

Posted 18 March 2004 - 07:41 PM Edited by spaceeinstein, 18 March 2004 - 08:50 PM.

THE SCRIPT

CODE
print Installing Firehouse

dir select add to img
img opendef
img delete illcom_c7_r8.dff
img addall
img close

col open data\maps\illcomSE\illcomSE.col
col delete illcom_c7_r8
col addfile add to ILLCOMSE.col
col close

ide open data\maps\illcomSE\illcomSE.IDE
ide del 2830,*
ide add objs 2830, illcom_c7_r8, illcom_c7_r8, 1, 300, 1
ide add objs 2831, illfirea, illfirea, 1, 300, 1
ide add objs 2832, illfireb, illfireb, 1, 300, 1
ide add objs 2833, illfirec, illfirec, 1, 300, 1
ide add objs 2834, LODcom_c7_r8, illcom_c7_r8, 1, 1500, 1
ide close

ipl open data\maps\illcomSE\illcomSE.ipl
ipl del inst 2830,*
ipl add inst 2830, illcom_c7_r8 , 0 , 688.546 , -1072.46 , 3 , 1 , 1 , 1 , 0 , 0 , 0 , 1
ipl add inst 2831, illfirea , 0 , 688.546 , -1072.46 , 3 , 1 , 1 , 1 , 0 , 0 , 0 , 1
ipl add inst 2832, illfireb , 0 , 688.546 , -1072.46 , 3 , 1 , 1 , 1 , 0 , 0 , 0 , 1
ipl add inst 2833, illfirec , 0 , 688.546 , -1072.46 , 3 , 1 , 1 , 1 , 0 , 0 , 0 , 1
ipl add inst 2834, LODcom_c7_r8 , 0 , 688.546 , -1072.46 , 3 , 1 , 1 , 1 , 0 , 0 , 0 , 1
ipl close


Please tell me if there's any error.

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JKidd
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#9

Posted 18 March 2004 - 08:26 PM

good job smile.gif But how come the police station hospital and fire station are all in the same area where i live there in different locations confused.gif

Walter
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#10

Posted 18 March 2004 - 10:07 PM

On a related note, There also needs to be firetrucks made as well as firemen, right? by the way, I'm NOT volunteering because I just got into this scene ;;

caponester
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#11

Posted 18 March 2004 - 10:28 PM

i know it's a beta but in case you didnt know.....

you cant see out of windows properly (not big problem)
no objects inside are solid.
the lot needs some pre lighting.I presume you made it all in zmod?
other than that a very good addition to myriad and a place for the fire truck to go instead of outside a gas station in odies lot.Im sure a fireman costume change can be arranged with some coding mate smile.gif

IRONICLY
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#12

Posted 18 March 2004 - 10:41 PM

Great work cant wait for the final release (hope it comes with missions if poss). How long do you reckon before final?

sad.gif sad.gif i wish i could model sad.gif sad.gif

IRONICLY
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#13

Posted 18 March 2004 - 10:43 PM

Almost forgot a very well done to spaceeinstein for yet another script which has saved a whole lot of time thanks mate have a cookie cookie.gif

Gforce
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#14

Posted 18 March 2004 - 10:50 PM

great work, myriad is filling up nicely thanks for your work keep it up guys biggrin.gif

spaceeinstein
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#15

Posted 19 March 2004 - 03:26 AM

If you want Firetrucks, here is the code.

CODE
014B: $203 = init_parked_car_generator #FIRETRUK -1 -1  20 alarm  0 door_lock  0  0  10000 at  693.0 -1074.0  19.0 angle  270.0
014C: set_parked_car_generator $203 cars_to_generate_to  101
014B: $204 = init_parked_car_generator #FIRETRUK -1 -1  10 alarm  0 door_lock  0  0  10000 at  693.0 -1062.0  19.0 angle  270.0
014C: set_parked_car_generator $204 cars_to_generate_to  101


Use Barton's Mission Builder. Find ";-------------Mission 1---------------". Right above "004E: end_thread" put my code in it. Then click Run and Compile. Then start new game.

JKidd
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#16

Posted 19 March 2004 - 05:10 AM

thanx smile.gif ill go try that.

GT-1
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#17

Posted 19 March 2004 - 10:30 AM

For a BETA I think its quite good, it all fits together but there are problems which caponester said, other than them its good. smile.gif

Barton Waterduck
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#18

Posted 19 March 2004 - 11:15 AM Edited by Barton Waterduck, 19 March 2004 - 11:23 AM.

QUOTE (spaceeinstein @ Mar 19 2004, 04:26)
If you want Firetrucks, here is the code.

CODE
014B: $203 = init_parked_car_generator #FIRETRUK -1 -1  20 alarm  0 door_lock  0  0  10000 at  693.0 -1074.0  19.0 angle  270.0
014C: set_parked_car_generator $203 cars_to_generate_to  101
014B: $204 = init_parked_car_generator #FIRETRUK -1 -1  10 alarm  0 door_lock  0  0  10000 at  693.0 -1062.0  19.0 angle  270.0
014C: set_parked_car_generator $204 cars_to_generate_to  101


Use Barton's Mission Builder. Find ";-------------Mission 1---------------". Right above "004E: end_thread" put my code in it. Then click Run and Compile. Then start new game.

Not recommended.

edit: But I will try to use those coordinates.

JFIFI
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#19

Posted 19 March 2004 - 04:55 PM

caponester you are right, I did everything with Zmodeler because 3DS MAX does not function on my computer .
for the windows, I am regulating the problem .

|***68***|
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#20

Posted 21 March 2004 - 11:42 AM

it looks great smile.gif more object inside would be nice cool.gif

spaceeinstein
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#21

Posted 21 March 2004 - 04:21 PM

More pictures if you like them
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If you don't want these pictures, I will delete them.

TRN4L
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#22

Posted 21 March 2004 - 11:43 PM

i wonder if we could affix a water cannon to a chopper. i'de give ip the VCN chiooer for a fire chopper...

Walter
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#23

Posted 22 March 2004 - 01:31 AM

QUOTE (TRN4L @ Mar 21 2004, 23:43)
i wonder if we could affix a water cannon to a chopper. i'de give ip the VCN chiooer for a fire chopper...

Or make the chopper dump a lot of water like in forest fires? like, if you choose to dump the water it puts out all the fires underneath but you have to go back and refuel, otherwise, you can choose to just spray using the water cannon

Barton Waterduck
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#24

Posted 22 March 2004 - 12:44 PM

QUOTE (Walter @ Mar 22 2004, 02:31)
QUOTE (TRN4L @ Mar 21 2004, 23:43)
i wonder if we could affix a water cannon to a chopper. i'de give ip the VCN chiooer for a fire chopper...

Or make the chopper dump a lot of water like in forest fires? like, if you choose to dump the water it puts out all the fires underneath but you have to go back and refuel, otherwise, you can choose to just spray using the water cannon

Could be possible to emulate it using some particle effects. Could get tricky.

X-fix
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#25

Posted 28 March 2004 - 03:43 PM

QUOTE (Barton Waterduck @ Mar 22 2004, 12:44)
QUOTE (Walter @ Mar 22 2004, 02:31)
QUOTE (TRN4L @ Mar 21 2004, 23:43)
i wonder if we could affix a water cannon to a chopper. i'de give ip the VCN chiooer for a fire chopper...

Or make the chopper dump a lot of water like in forest fires? like, if you choose to dump the water it puts out all the fires underneath but you have to go back and refuel, otherwise, you can choose to just spray using the water cannon

Could be possible to emulate it using some particle effects. Could get tricky.

Maby we/you can use the watergun from the firetruck ???.. and after that you can make some missions whit an burning tower or somthing colgate.gif

Barton Waterduck
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#26

Posted 30 March 2004 - 09:03 AM Edited by Barton Waterduck, 30 March 2004 - 09:06 AM.

QUOTE (X-fix @ Mar 28 2004, 16:43)
QUOTE (Barton Waterduck @ Mar 22 2004, 12:44)
QUOTE (Walter @ Mar 22 2004, 02:31)
QUOTE (TRN4L @ Mar 21 2004, 23:43)
i wonder if we could affix a water cannon to a chopper. i'de give ip the VCN chiooer for a fire chopper...

Or make the chopper dump a lot of water like in forest fires? like, if you choose to dump the water it puts out all the fires underneath but you have to go back and refuel, otherwise, you can choose to just spray using the water cannon

Could be possible to emulate it using some particle effects. Could get tricky.

Maby we/you can use the watergun from the firetruck ???.. and after that you can make some missions whit an burning tower or somthing colgate.gif

uh, well, I did make a firefighter mission (that will soon have more buildings included in it (and maby some smoke inside buildings)). And I moved the firetruck (in a not yet released script).




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