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[REL|Beta] DFF Import/Export script for Blender

152 replies to this topic
xxxgamer
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#121

Posted 01 May 2007 - 06:54 PM

sorry for bumping again now but does anyone have a link to the download for the script because the authors website link isnt working! :-(

_Rob_
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#122

Posted 09 June 2007 - 11:25 AM

i know this is 5 years old but any chance is a good one...so does anyone have or can send me a link to a download that actually isnt dead
thanks

Dylan2112
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#123

Posted 12 June 2007 - 12:08 AM

yeah, me too. i really want to open vc player models.

dertyjerzian
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#124

Posted 12 June 2007 - 01:39 AM

Forgive me if I'm being dense, but have any of you guys tried to contact Hallower about it? If not, when u do get a response, you should drop by here and let the rest of the lookers know <3 Maybe a mirror for everyone.

ModelingMan
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#125

Posted 14 June 2007 - 02:45 PM

I found this on one of my old backup CDs. Enjoy!

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#126

Posted 15 June 2007 - 07:34 PM Edited by ITBTD, 15 June 2007 - 07:45 PM.

thanks modeling man


but now when i try to run the python script, it says
"python script error, check console" and then is highlights "Import Struct" i have no clue what to do at this point
please help

user posted image

user posted image

user posted image

ModelingMan
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#127

Posted 15 June 2007 - 09:42 PM

I'm not the best person to ask about troubleshooting since I never experienced much problems myself nor do I know anything to do with Blender and it's python scripts. Plus I can't even remember how to use the script, it's been a few years since I used it.

The only thing I can ask is what version of Blender are you using...?

Dylan2112
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#128

Posted 16 June 2007 - 04:23 AM

im using the latest version. 2.44

Dylan2112
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#129

Posted 03 July 2007 - 09:28 PM

sorry for the double post but i thaught people needed to know this.

dont use the latest version of blender. downgrade to 2.31. it worked for me biggrin.gif .

matt11504
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#130

Posted 12 November 2007 - 12:43 AM

how do i install the script?
i added to the script folder but it didnt work.

Chillosophy
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#131

Posted 29 June 2008 - 07:14 PM

Mirrored download, since Geocities isn't really reliable smile.gif

ZanderZ
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#132

Posted 12 July 2008 - 02:57 PM

QUOTE (matt11504 @ Nov 12 2007, 02:43)
how do i install the script?
i added to the script folder but it didnt work.

Let me answer this, because although this topic is old, some users might still want to use this. I had some troubles too, but here is how it works:

IMPORTING
1. Open Blender
2. On the left side on the bottom there is a menu (Panels) with an icon left to it. Click it and choose Text Editor
3. Choose File -> Open and open the script
4. Choose File -> Run Python Script (Alt P). This will show a dialog.
5. Click Browse and choose your DFF file
6. Select what kind of model it is (default: VC Vehicle) and choose any options you might want. Optional: select the directory with the textures in it
7. Click Import and your model will be imported!

EXPORTING
Haven't tried it yet, but I guess you follow steps 1-4, choose a file name and click Export

tjatayy7
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#133

Posted 14 July 2008 - 04:37 PM

QUOTE (Phreak2k4 @ Mar 18 2004, 00:03)
Ok, good to hear. IFP files are found in dffs, arent they? Ill look in the weapon.dat if you want to see what I find.


Edit: Errr, i found out where most ifp animations are at.*hits head at table*

is there a way to export or import dffs? please tell me. bored.gif bored.gif bored.gif bored.gif

ModelingMan
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#134

Posted 14 July 2008 - 05:14 PM

QUOTE (tjatayy7 @ Jul 14 2008, 17:37)
is there a way to export or import dffs? please tell me. bored.gif bored.gif bored.gif bored.gif

If you look at the post above yours you'll see that ZanderZ posted simple instructions on importing and exporting DFFs.

tjatayy7
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#135

Posted 19 July 2008 - 03:43 AM Edited by tjatayy7, 19 July 2008 - 03:46 AM.

QUOTE (ZanderZ @ Jul 12 2008, 14:57)
QUOTE (matt11504 @ Nov 12 2007, 02:43)
how do i install the script?
i added to the script folder but it didnt work.

Let me answer this, because although this topic is old, some users might still want to use this. I had some troubles too, but here is how it works:

IMPORTING
1. Open Blender
2. On the left side on the bottom there is a menu (Panels) with an icon left to it. Click it and choose Text Editor
3. Choose File -> Open and open the script
4. Choose File -> Run Python Script (Alt P). This will show a dialog.
5. Click Browse and choose your DFF file
6. Select what kind of model it is (default: VC Vehicle) and choose any options you might want. Optional: select the directory with the textures in it
7. Click Import and your model will be imported!

EXPORTING
Haven't tried it yet, but I guess you follow steps 1-4, choose a file name and click Export

angry.gif i don't see text editor anywere in blender and i cannot press alt p!!

tjatayy7
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#136

Posted 06 August 2008 - 03:28 AM

QUOTE (Hollower @ Mar 5 2004, 20:20)
I've been working on this for a while, and I think it's finally ready for public testing. Keep in mind you will need to be familiar with Blender before you think about trying to use this.

Click here for home page and download link

Edit (May 12th): A few changes to note. The free hosting I was using really sucked so the above link is now my home. I'll put redirects on the old page if I can get into it. Also, I fixed a bug for Blender 2.33 and seperated the tutorial from the script download.

QUOTE (readme.txt)

Introduction
=============

This is the first public beta version of a new script for importing and
exporting models for GTA3 and GTA:VC. I am pleased to be able to offer
a new alternative which surpasses many of the limitations of the other
options available to the modding community.

"Beta" means the script has only been tested under a limited set of
conditions (my own PC). By using this script you are participating
in experimental testing. I offer no guarantee that the program will
run properly, and like everything there exists the remote possibility
that it could damage your computer.

Requirements
=============

Blender 2.31 or above (for Windows):
www.blender3d.org


Supported DFF Features
=======================

- hierarchy (meshes+dummies)
- materials
- vertex colors
- normals (export only)
- UV textures
- alpha maps
- reflection maps (export only)
- bump maps (export only)
- skeletal mesh (with limitations)
- file locking


Known limits/bugs
==================

- object names are limited to 20 characters in length
- limit of 16 materials per mesh
- importing more than one model can cause name conflicts, messing up hierarchy
- import can "hang" on high-poly models with 'msplit' option enabled
- DFF UV coords and vertex colors are shared by adjacent faces, Blender's are not
- normals are not imported, they are calculated automatically
- quads are not automatically converted to triangles (exports a corrupt file)
- VC skeletal models are partially supported (must reuse skeleton of existing model)
- VC cutscene models are not yet supported (mesh works, but no skeletal support)
- multi-clump DFFs are not yet supported (only first clump will be imported)
- cannot import DFFs exported by the old 3DS Max R3 plugin


Acknowledgements
=================

Special thanks to the following people for their help:

Alastair Burr ('KCow')  ... file format help
Oleg M                  ... file format help
Steve M ('ST.MU')       ... file format help
'ashdexx'               ... example models
'Theeth'                ... code tips
JM Soler ('jms')        ... code tips
Nick Winters ('z3r0_d') ... code tips

And of course Rockstar Games, Blender Foundation, and the
online communities, for providing me with a fun and challenging
hobby.

there was an error on the page xxxgamer. can u reupload it to www.rapidshare.com?

ModelingMan
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#137

Posted 06 August 2008 - 12:34 PM

QUOTE (tjatayy7 @ Aug 6 2008, 04:28)
there was an error on the page xxxgamer. can u reupload it to www.rapidshare.com?

Here.

tjatayy7
  • tjatayy7

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#138

Posted 06 August 2008 - 03:45 PM

QUOTE (ModelingMan @ Aug 6 2008, 12:34)
QUOTE (tjatayy7 @ Aug 6 2008, 04:28)
there was an error on the page xxxgamer. can u reupload it to www.rapidshare.com?

Here.

thank u.

Kahvisiili
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#139

Posted 14 August 2008 - 05:25 PM

Little bit offtopic, but it would be nice to get this work with gta:san andreas too. Because Blender is such a good program and every one doesnt have the money to buy 3ds max to get .dff files to gta. The only way now is to make a model with blender and ask someone who has max to get them to .dff and export/import from blender to max isnt always so simple. Sorry for offtopic and bad English.

JORDAN_BENNETT
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#140

Posted 08 December 2008 - 05:00 AM

This forum topic is most likely dead, but has anyone linked blender to san andreas yet?

gtamodlearner
  • gtamodlearner

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#141

Posted 16 April 2009 - 03:23 AM Edited by gtamodlearner, 16 April 2009 - 03:25 AM.

sorry delete post

gtamodlearner
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#142

Posted 16 April 2009 - 03:24 AM

delete post

gtamodlearner
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#143

Posted 16 April 2009 - 03:27 AM Edited by gtamodlearner, 16 April 2009 - 08:24 AM.

delete this sorry sad.gif

gtamodlearner
  • gtamodlearner

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#144

Posted 16 April 2009 - 08:24 AM

QUOTE (Hollower @ Mar 5 2004, 20:20)
I've been working on this for a while, and I think it's finally ready for public testing. Keep in mind you will need to be familiar with Blender before you think about trying to use this.

Click here for home page and download link

Edit (May 12th): A few changes to note. The free hosting I was using really sucked so the above link is now my home. I'll put redirects on the old page if I can get into it. Also, I fixed a bug for Blender 2.33 and seperated the tutorial from the script download.

QUOTE (readme.txt)

Introduction
=============

This is the first public beta version of a new script for importing and
exporting models for GTA3 and GTA:VC. I am pleased to be able to offer
a new alternative which surpasses many of the limitations of the other
options available to the modding community.

"Beta" means the script has only been tested under a limited set of
conditions (my own PC). By using this script you are participating
in experimental testing. I offer no guarantee that the program will
run properly, and like everything there exists the remote possibility
that it could damage your computer.

Requirements
=============

Blender 2.31 or above (for Windows):
www.blender3d.org


Supported DFF Features
=======================

- hierarchy (meshes+dummies)
- materials
- vertex colors
- normals (export only)
- UV textures
- alpha maps
- reflection maps (export only)
- bump maps (export only)
- skeletal mesh (with limitations)
- file locking


Known limits/bugs
==================

- object names are limited to 20 characters in length
- limit of 16 materials per mesh
- importing more than one model can cause name conflicts, messing up hierarchy
- import can "hang" on high-poly models with 'msplit' option enabled
- DFF UV coords and vertex colors are shared by adjacent faces, Blender's are not
- normals are not imported, they are calculated automatically
- quads are not automatically converted to triangles (exports a corrupt file)
- VC skeletal models are partially supported (must reuse skeleton of existing model)
- VC cutscene models are not yet supported (mesh works, but no skeletal support)
- multi-clump DFFs are not yet supported (only first clump will be imported)
- cannot import DFFs exported by the old 3DS Max R3 plugin


Acknowledgements
=================

Special thanks to the following people for their help:

Alastair Burr ('KCow')  ... file format help
Oleg M                  ... file format help
Steve M ('ST.MU')       ... file format help
'ashdexx'               ... example models
'Theeth'                ... code tips
JM Soler ('jms')        ... code tips
Nick Winters ('z3r0_d') ... code tips

And of course Rockstar Games, Blender Foundation, and the
online communities, for providing me with a fun and challenging
hobby.

Hi I just downloaded your python script for exporting and importing .dff models

for gta 3 vice city and san andreas

i installed it in my blender scripts folder

i started up blender and it doesn't work

please help me

two I glad your working on this script because I cant stand zmodeller sometimes
as i'm still learning it bit by bit

I just model better in blender

and would like to save them to .dff file format

with animation data

Stevi G
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#145

Posted 27 September 2009 - 05:57 PM

cant download plz reload the links

thanks in advace

S. Partrick
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#146

Posted 18 January 2011 - 06:43 AM

How to use it with blender? Any help please. I am using version 2.49b.

Frank.s
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#147

Posted 26 January 2011 - 10:20 AM

QUOTE (S. Partrick @ Jan 18 2011, 06:43)
How to use it with blender? Any help please. I am using version 2.49b.

Did you not read the first post? Hollower said: "Keep in mind you will need to be familiar with Blender before you think about trying to use this."
This topic isn't to help you learn how to use Blender.

leaflinks
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#148

Posted 11 February 2011 - 03:32 PM

This isn't possible for SA..

Rastla
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#149

Posted 17 May 2011 - 03:45 PM

The Download Link for SA is down nervous.gif

Viceci
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#150

Posted 15 December 2011 - 04:55 AM

Seem's the sript is install but I can't inport.




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