Hollower, you're right. I have been using your script today with 2.32 official release and the dummies are loaded correctly.
However, when adding my own wheels (and using the wheelmod and 249), it's necessary to snap them to the main dummy for the vehicle, instead of snapping them to the wheel dummies. This then puts the wheels in the correct location. If they are snapped to the wheel dummies, they are the same distance away from the car, that the wheel dummies are from the main dummy.
Looks mad though in game.
When I've run the script, then opened the UV window to check the UV co-ords were aligned correctly, I found all of them are below (-Y) and to the right (+x) of the image area, but still show up on the model in the correct place. Is this working correctly?
I unpacked the relevant textures, but after export, the spec map doesn't show and the colour information from carcols is now disregarded.Click here to see screenshot.
Top image is of my Columbian Cartel car in VC, as you can see the whole model is black. The UV's are correct as you can see the lights are in the correct places, but there are no spec or reflection maps showing.
Any ideas as to what Imight be doing wrong. I've even tried exporting from Blender, importing into Zmoddler to load the textures, but when I imported that version into the game, the car was invisible.
If I don't load any textures in zmoddler, then I get the result of the speeder in the second screenshot, although it's not invisible.
Also the wheels have no rubber, as I can't seem to add any textures into the txd files, only replace, so adding a new UV image in Blender and mapping it, produced these invisible tyres.
I will be very grateful of any help you can give me.