Quantcast

Jump to content

» «
Photo

[REL|BETA] Opius Plaza

  • This topic is locked This topic is locked
24 replies to this topic
Opius
  • Opius

    General

  • Feroci Racing
  • Joined: 27 Jun 2002

#1

Posted 04 March 2004 - 07:07 AM

user posted image
Click0r teh picture...

G)-(OSTofCT
  • G)-(OSTofCT

    Scorps4Life <3

  • Members
  • Joined: 07 Feb 2004

#2

Posted 04 March 2004 - 07:35 AM

Looks Sweet downloading now

dairyman88
  • dairyman88

    Square Civilian

  • BUSTED!
  • Joined: 03 Mar 2004

#3

Posted 04 March 2004 - 07:37 AM

looks good, I'll download it ASAP...

but from what I see in the screenshot, I'm really hoping that you'll be finding some much more realistic looking textures

Opius
  • Opius

    General

  • Feroci Racing
  • Joined: 27 Jun 2002

#4

Posted 04 March 2004 - 07:42 AM

I was hoping someone would be kind enough to donate some. I'd steal them from GTA3 or Vice, but they might start looking a bit old.

I'll see what I can do though, thanks.

TRN4L
  • TRN4L

    Novus Ordo Seclorum

  • Members
  • Joined: 10 Jul 2003

#5

Posted 04 March 2004 - 08:03 AM

looks decent so far, but i think your lot is a little too bright, adjust the prelight to mach whats been built. but of course you know this already, so why am i wasting my breath! biggrin.gif

JKidd
  • JKidd

    Prankster

  • Members
  • Joined: 19 Nov 2003

#6

Posted 04 March 2004 - 09:16 AM

Nice man the colors are a bit to bright but none the less its great smile.gif I just installed it,but i have a problem, i followed the read me carefully and everything but i got to the lot and its blank with collision though but i cant see anything.The ground isnt solid and i fall through what did i do wrong?

Opius
  • Opius

    General

  • Feroci Racing
  • Joined: 27 Jun 2002

#7

Posted 04 March 2004 - 09:40 AM

I managed to f*ck up the IDE. Just redownload in about fifteen minutes.

JKidd
  • JKidd

    Prankster

  • Members
  • Joined: 19 Nov 2003

#8

Posted 04 March 2004 - 10:24 AM Edited by JKidd, 04 March 2004 - 10:53 AM.

oh ok i will do that. is there going to be any kind of mission script in the future for your lot?

Edit:Did you update it yet

Xyzar
  • Xyzar

    Using up space and oxygen since 1986

  • Members
  • Joined: 10 Jun 2003

#9

Posted 04 March 2004 - 01:05 PM

a decent set of buildings smile.gif

GT-1
  • GT-1

  • Feroci Racing
  • Joined: 21 Nov 2003

#10

Posted 04 March 2004 - 02:42 PM

I will download it now then as im guessing it has been changed. Looks good the modelin part looks excellent. I know the textures are'nt gonna stay on so good work all around Opius.

alvinkanarbik
  • alvinkanarbik

    114321063

  • Members
  • Joined: 31 Aug 2002

#11

Posted 04 March 2004 - 02:45 PM

Lose the lump on generic building 1, make a metro entrance or something instead and PM majestic for building textures. Otherwise, good.

Ekamentus
  • Ekamentus

    Myriad Modeller

  • Members
  • Joined: 27 Jun 2003

#12

Posted 04 March 2004 - 04:24 PM

Great Work Opius, Finally a good add-on for Myriad!

skinmaster
  • skinmaster

    modding addict

  • Members
  • Joined: 20 Nov 2003

#13

Posted 04 March 2004 - 04:30 PM

anyone wanna make an install script. its not tat I `m to dumb, but scripts are useful

GT-1
  • GT-1

  • Feroci Racing
  • Joined: 21 Nov 2003

#14

Posted 04 March 2004 - 05:50 PM

Good work Opius, its scaled a little large imo, and the grass textures seem to conflict with the land its built on, or have I done something wrong. blush.gif

caponester
  • caponester

    Gangsta

  • BUSTED!
  • Joined: 29 Aug 2003

#15

Posted 04 March 2004 - 07:21 PM

anyone else getting a crash when you approach the lot? if not it must be something i did wrong..... cry.gif

Snow Racer
  • Snow Racer

    Member Title

  • Feroci Racing
  • Joined: 23 Mar 2003
  • Norway

#16

Posted 04 March 2004 - 07:39 PM

QUOTE (caponester @ Mar 4 2004, 21:21)
anyone else getting a crash when you approach the lot? if not it must be something i did wrong..... cry.gif

there nothing wrong...

its stupid game.exe
look in bug/problem fix topic...

spaceeinstein
  • spaceeinstein

    巧克力

  • Members
  • Joined: 17 Jul 2003
  • None

#17

Posted 04 March 2004 - 09:37 PM Edited by spaceeinstein, 04 March 2004 - 09:58 PM.

Install script

CODE

print Installing ops_plaza

img opendef
img add ops_east.dff
img add ops_west.dff
img add ops_plaza.txd
img close

ipl open data\maps\illcomNE\illcomNE.ipl
ipl del inst 2390,*
ipl del inst 2430,*
ipl close

dir create data\maps\ops_plaza
copy ops_plaza.col to data\maps\ops_plaza\ops_plaza.col
copy ops_plaza.ide to data\maps\ops_plaza\ops_plaza.ide
copy ops_plaza.ipl to data\maps\ops_plaza\ops_plaza.ipl

gta_vc.dat open
gta_vc.dat add IDE DATA\MAPS\ops_plaza\ops_plaza.ide
gta_vc.dat add COLFILE 0 DATA\MAPS\ops_plaza\ops_plaza.col
gta_vc.dat add IPL DATA\MAPS\ops_plaza\ops_plaza.ipl
gta_vc.dat close


Please tell me if there's something wrong with it.

{EDIT} Ah! FOrgot to change NW to NE!

illspirit
  • illspirit

    lycanthroplasty

  • Moderator
  • Joined: 01 May 1976
  • None

#18

Posted 07 March 2004 - 08:56 AM

Very nice Opius, very nice indeed. Only problem I have is the pre-lighting on that little with the ramps in it makes it hard to see where the ledges are. Have you not broke the vertices for the perpendicular faces yet? Or is it just the beta-ness of the ambient/omni lights brightness and such?

Oh yea, and for some reason the alpha channels for the parking lines and fences aren't working. However this sort of problem usually fixes itself after loading the game 3 or 4 more times. tounge.gif

Opius
  • Opius

    General

  • Feroci Racing
  • Joined: 27 Jun 2002

#19

Posted 07 March 2004 - 09:32 AM

Thanks all.

@Illspirit, bit of both. I didn't split faces, and the prelighting is only two omni lights. I hope to get a much more contrasting lighting setup for the final version.

Diesel
  • Diesel

    Getaway Driver

  • Feroci Racing
  • Joined: 09 Jul 2002

#20

Posted 07 March 2004 - 09:56 AM

I'm having problems with this lot. I can't SEE them. Having looked in moomapper it appeared that the DFFs were WAY off their correct positions, which I promptly fixed; but the game still refuses to load the DFFs. No crashes or anything, just one big visual hole tounge.gif Rebuilding doesn't do anything either.

JBandit
  • JBandit

    Huh?

  • Members
  • Joined: 14 Jun 2003

#21

Posted 07 March 2004 - 08:05 PM

I think i fixed that diesel by changing the last number from 5 to 3 or 1 in the ide. Something like that.. It is still kind of buggy still.

stevenpquach
  • stevenpquach

    Player Hater

  • Members
  • Joined: 19 Jan 2004

#22

Posted 09 March 2004 - 06:12 AM Edited by stevenpquach, 09 March 2004 - 09:09 PM.

Great work Opius! I like your lot. Just a quick question, did I install the lot correctly or this is just only a bug?

user posted image

I did try reinstalling it and I keep getting that. Thanks colgate.gif .

Edit:

If you cant see the pic, please click here.

REspawn
  • REspawn

    REgent

  • Members
  • Joined: 06 Jul 2002

#23

Posted 10 March 2004 - 05:44 PM

Very nice Opius, nice detail but its that layout i like, just feels right.
Good work.

Opius
  • Opius

    General

  • Feroci Racing
  • Joined: 27 Jun 2002

#24

Posted 10 March 2004 - 08:36 PM

QUOTE (stevenpquach @ Mar 9 2004, 17:12)
Great work Opius! I like your lot. Just a quick question, did I install the lot correctly or this is just only a bug?

user posted image

I did try reinstalling it and I keep getting that. Thanks colgate.gif .

Edit:

If you cant see the pic, please click here.

No, that's a "feature" of the beta tounge.gif

Thanks for all the comments. Final release coming soon.

Wingman
  • Wingman

    Cayne

  • Members
  • Joined: 28 Jun 2003

#25

Posted 11 March 2004 - 01:58 AM

Okay I downloaded it and it looks pretty good. At first it wasn't working out for me, but then I figured out my problem. Good job, Opius.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users