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185 replies to this topic
SteaVor
  • SteaVor

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#181

Posted 16 December 2007 - 04:56 PM

Looks great so far. cool.gif

Mini-jord164
  • Mini-jord164

    "sh*t CJ...sh*t!" Big Smoke, San Andreas, 1992.

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#182

Posted 21 March 2010 - 02:31 PM

hey, have you got all the weapons HUD sorted, i could help out.

Weirdo.
  • Weirdo.

    Some crazy stuff on that internet!

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#183

Posted 28 March 2010 - 06:00 AM

QUOTE (Mini-jord164 @ Mar 21 2010, 06:31)
hey, have you got all the weapons HUD sorted, i could help out.

Yes, they do.

Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

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#184

Posted 15 April 2010 - 07:06 PM

QUOTE (Mini-jord164 @ Mar 21 2010, 09:31)
hey, have you got all the weapons HUD sorted, i could help out.

Actually, there are a few VC weapons I'd like to have redone in the GTA3 style. See the list of the weapons that need updating in the checklist topic.

spaceeinstein
  • spaceeinstein

    巧克力

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#185

Posted 23 April 2010 - 03:23 PM

There seems to be a gross error in the floor area for Asuka's second set of missions for SSV. The most glaring problem was when you first visit the place and the barrel's texture was messed up. Here's the fix for csitecutscene.txd.

AK-73
  • AK-73

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#186

Posted 19 August 2011 - 09:58 PM

BUMP!

For future reference:
0x69A86C stores a float override for carflame default initial radius for cars
0x6D7808 does the same for bikes

There is more. Another one is at 0x69AF60.
Another call is the code at 0x48eA3D, probably employing also an override.
They are probably for boats or helis.

Adjusting this is necessary for using xbox FX with my xbox_FX.asi.

Alex




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