Y-Less my id codes weren't wrong, I was using those exact lines in my weapon.dat so I had a stubbie shotgun with the gta3 model with 100 for the damage value, which transforms the stubbie into a perfect GTA3 shotgun, don't believe me? I provided the values hoping space would try them ingame realize like I have that it's PERFECT and should be adapted into his weapon.dat releases as offcial , there is nothing different about my lines and spaces, the only thing I did was switch model number's and their corresponding weapon catagory's so I could play using the gta3 shotgun model replacing the stubbies model ingame.
as for the AK, it's impossible to control running through status flags, it must be hardcoded. so the only way make it gta3 authentic is to replace a medium weight weapon (chrome shotgun,spas12,stubbie,flamethrower,chainsaw) this is where the problem happens since we can't have two of the same catagory in your inventory.
I believe that these status's not definied in the weapon.dat are hardcoded into the exe.
as the only weight class defined in the status flag's is HEAVY. so that does leave a window of hope, if someone can find where these properties are defined we can edit the MP5 so it can't be ran with.
Edited by [DMA]Blunted, 18 April 2005 - 10:56 PM.