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[WIP | SCR] Light Commercial District

101 replies to this topic
Decay
  • Decay

    Blind Pimp

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#91

Posted 29 January 2004 - 03:35 PM

Nice work SadMac. I'll download later today. Looks very impressive. turn.gif

Redkiller
  • Redkiller

    German Pride

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#92

Posted 29 January 2004 - 03:42 PM

QUOTE (sAdIsTiCmAcHiNe @ Jan 29 2004, 03:56)
Hopefully soon. The tokyo thing's ligting is still a bit off (glows in the dark).

Edit: That's fixed now.

What ID# is that for the lights on the side of your theater? inlove.gif

sAdIsTiCmAcHiNe
  • sAdIsTiCmAcHiNe

    Ronald Reagan

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#93

Posted 29 January 2004 - 03:44 PM Edited by sAdIsTiCmAcHiNe, 29 January 2004 - 03:45 PM.

There just blue corona stars on top of a mesh that's part of the theatre.

Redkiller
  • Redkiller

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#94

Posted 29 January 2004 - 03:48 PM

QUOTE (sAdIsTiCmAcHiNe @ Jan 29 2004, 21:44)
There just blue corona stars on top of a mesh that's part of the theatre.

How do you find the coordinates for the lights when its on the model? dontgetit.gif

sAdIsTiCmAcHiNe
  • sAdIsTiCmAcHiNe

    Ronald Reagan

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#95

Posted 29 January 2004 - 03:58 PM

go into max, move the object you want to add lights to to 0,0,0. place point dummies at each light source, and look at the coordinates for the dummies.

Redkiller
  • Redkiller

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#96

Posted 29 January 2004 - 04:02 PM

QUOTE (sAdIsTiCmAcHiNe @ Jan 29 2004, 21:58)
go into max, move the object you want to add lights to to 0,0,0. place point dummies at each light source, and look at the coordinates for the dummies.

Ahhh, thanks. I was trying to figure that out yesterday, and I just about put my fist through my moniter because of my frustration. lol.gif

BenMillard
  • BenMillard

    aka Cerbera

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#97

Posted 29 January 2004 - 05:01 PM Edited by Cerbera, 29 January 2004 - 05:03 PM.

QUOTE (sAdIsTiCmAcHiNe @ Jan 29 2004, 14:28)
@Cerbera: I may be a country simpleton, but in every city I've been in, the streetlights were closer to the curb than the back edge of the sidewalk. Otherwise you'd have this problem in real life.

Also, do you want me to mod some of the traffic light models? they don't line up with the streets as is.

In Myriad the pavements are strangly narrow, so I had to place street lights at the back edges. Here in the UK anywhere that has narrow pavements has the lights positioned in this way. It's actually very rare to have street lights very close to the edge of the road because the camber of the street would mean tall vehicles (like double-decker buses) would risk colliding with the poles. smile.gif

All the traffic lights I positioned line up perfectly with the street, both by angle and XYZ position too. Can you show me a screenshot of what you mean? dontgetit.gif

Once you release your lot I will adjust the street lighting where necessary. It doesn't look like the street lighting will become unworkable across the lot, so I might be able to stop of from being inconsistant with the rest of Myriad. You aren't allowed to built out across the pavement in reality without planning permission, which probably wouldn't be granted if a street light was already in the way. turn.gif

Mazzocchi
  • Mazzocchi

    Ashley Massaro's Husband

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#98

Posted 29 January 2004 - 07:49 PM

awesome! i cant wait untill this is released smile.gif Although I'm going to have to wait untill Friday o see it sad.gif i Have the Cable modem at my dads hous and I go there every friday. so cant wait smile.gif

@ Barton- Great idea with the Movie thing.

SteveM
  • SteveM

    Crackhead

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#99

Posted 29 January 2004 - 09:33 PM

this is great but are you gonna make it work with Barton's Installer? Cause a lot more people will d/l knowing it'll b easier. and personally im just lazy rolleyes.gif

sAdIsTiCmAcHiNe
  • sAdIsTiCmAcHiNe

    Ronald Reagan

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#100

Posted 29 January 2004 - 09:35 PM

Will Do Steve

GT-1
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#101

Posted 29 January 2004 - 10:13 PM

Edited

sAdIsTiCmAcHiNe
  • sAdIsTiCmAcHiNe

    Ronald Reagan

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#102

Posted 29 January 2004 - 10:24 PM

The Beta is comming, hopefully in a few hours. Just straightening lods.




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