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[REL|V1.0] Myriad Skyline

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ODIE
  • ODIE

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#1

Posted 03 January 2004 - 10:33 PM

Here is my second property, build on four lots, including:


  • Three recycled and partial rebuild/reskinned Skyscrapers from GTA3 (sorry Barton :-)
    with much new Interieur like floors, stairs, elevators, enlarged underground parking
    and the Lobby, where you can find two missions.

  • Mission - Duckshooting:
    Shot much Ducks as you can, get over 100 points to win and over 150
    points to get faster reload. If you play again, you have to beat your
    last record.

  • Mission - Run for the Party:
    Clear the way to the Party Dome, first try to get a weapon
    (there is a lasergun around :-) then go into the Illcobuilding
    and find a working elevator, kill the five guys at the top floor
    and win the mission, the Elevators are free to use now. You find
    bodyarmour and health somewhere at the floors.

    If you failed this mission, a sphere apears on the second startup
    use this sphere to open all Elevators and Doors without completing
    this mission. You can play the mission again, after using this feature.

  • The Party Dome is a nice discotheque, where you can have some fun with the peds inside,
    relax while dancing and maybe take a drink, if barton will code it. (Take a look up inside)
    Take a PCJ or Faggio on the roof and make a really high jump (290 meters)
    You cant reach the Party Dome before finishing the Mission 'Run for the Party'

  • X-Wear is a fashion shop, where you can buy some clothes for $100 per each. You will
    loose 2 Stars if you get a new outfit, like in VC. Or rob the shopkeeper
    If you change a Playerskin, the expecting Dollskin will also change.

  • there is a useless lift for a later update of a penthouse smile.gif


To use all functions and see all interieur, you have to wait for Bartons updated Main.scm.
Barton: Hope you will write some code for this lot to blush.gif

Please be patient, ive send a lot of code to barton and iam sure it will be a little bit messi,
so barton needs some time to take a close look on it, before he release a new main.scm.


here some pics (click to enlarge)

user posted imageuser posted imageuser posted image
user posted imageuser posted imageuser posted image
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ODIE
  • ODIE

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#2

Posted 03 January 2004 - 10:34 PM


more pics (click to enlarge)

user posted imageuser posted imageuser posted image
user posted imageuser posted imageuser posted image
user posted imageuser posted imageuser posted image

DOWNLOAD NOW !!



READ THE README !! And have much Fun !!


innovacious
  • innovacious

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#3

Posted 03 January 2004 - 10:41 PM

that looks pretty cool wish i cud do stuff like that

caponester
  • caponester

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#4

Posted 03 January 2004 - 10:41 PM

excellent im sure it was worht the wait! also a chance to use viper gt's weapons biggrin.gif one tiny thing on one of the pics there is a lock on feature enabled how is this possible with the pc version of vice city?

sAdIsTiCmAcHiNe
  • sAdIsTiCmAcHiNe

    Ronald Reagan

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#5

Posted 03 January 2004 - 10:48 PM

We are not worthy!! biggrin.gif

ODIE
  • ODIE

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#6

Posted 03 January 2004 - 11:01 PM

QUOTE (caponester @ Jan 3 2004, 22:41)
excellent im sure it was worht the wait! also a chance to use viper gt's weapons biggrin.gif one tiny thing on one of the pics there is a lock on feature enabled how is this possible with the pc version of vice city?

Use a gamepad and classic control and you are the leader in MTA games, cause you can use the lock on smile.gif


caponester
  • caponester

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#7

Posted 03 January 2004 - 11:05 PM

yeah i got a gamepad but mine dont work with vice for some strange reason confused.gif anyway i have it installed and just need the main.scm to go with it

Hultenius
  • Hultenius

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#8

Posted 03 January 2004 - 11:07 PM

Looks very good, excellent work! smile.gif
/me is downloading, more comments to come wink.gif

caponester
  • caponester

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#9

Posted 03 January 2004 - 11:16 PM

man odie you have skill this is realy good i like the neat touches like instead of amco illcon.This is realy good also i was listening to the sounds you included is that you speaking? sounds like the german officer from indiana jones

Superb@ll
  • Superb@ll

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#10

Posted 03 January 2004 - 11:40 PM Edited by superb@ll, 03 January 2004 - 11:43 PM.

...your second property looks cewl...but tell me...wtf is that hole for?user posted image...i did see it in the col also...lol

ODIE
  • ODIE

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#11

Posted 03 January 2004 - 11:43 PM

Hmm that hole is not on my lots, maybe you delete a wrong one ??

Yes, its my - but not real - voice, its hard to hide the german accent smile.gif

greetings


Diesel
  • Diesel

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#12

Posted 03 January 2004 - 11:46 PM

Nice work. I took a look around ground level and then took out my teleporter to explore the upstairs (by the way, is there somewhere we can get the script for your lot before barton updates? Or did I miss something?). I like all the names on the doors, very nice feature. happy.gif

For anyone else who uses the teleporters, use these co-ords for the very top next to the party dome:

382.030487060547
-885.575927734375
292.434539794922

caponester
  • caponester

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#13

Posted 03 January 2004 - 11:46 PM

superb@ll you newb tounge.gif you must have deleted the a dff you shouldnt have! oh well anyway sometimes these things are hard to install especialy when your tired right now tis time to sleep so hopefully tommorow the mission script will be updated for this lot smile.gif

Opius
  • Opius

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#14

Posted 03 January 2004 - 11:49 PM

Odie, this is amazing.

Since my DSL access has been on and off, I might be a while before I get to comment on this. But from the screenshots, it's going to take a while.

Superb@ll
  • Superb@ll

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#15

Posted 03 January 2004 - 11:52 PM Edited by superb@ll, 04 January 2004 - 12:13 AM.

QUOTE (caponester @ Jan 3 2004, 23:46)
superb@ll you newb tounge.gif you must have deleted the a dff you shouldnt have! oh well anyway sometimes these things are hard to install especialy when your tired right now tis time to sleep so hopefully tommorow the mission script will be updated for this lot smile.gif

heh... wink.gif ...ye maby i did...

edit: caponester, this wasn't a dff prob...i deleted something in illcomNW ide so the object could not appear in myriad...now it's fixed smile.gif

illspirit
  • illspirit

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#16

Posted 04 January 2004 - 12:30 AM

OMGOMOMG!!111!!11!1!
illspirit falls over dead


It's awesome! Not that I'm suprised it's awesome, but still. Wow! The reflection and lighting tricks inside the lobby where the duck shooting game is are just splendid. Can't wait to see the rest of it when Mr Waterduck updates the script.

caponester
  • caponester

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#17

Posted 04 January 2004 - 01:11 AM

*caponester waits for bartons script........... rocking back and forth in the corner saying "must shoot ducks.....must shoot ducks" suicidal.gif

Barton Waterduck
  • Barton Waterduck

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#18

Posted 04 January 2004 - 01:14 AM

The codes ODIE wrote for this is superb too. I don't know how that party dome looks without the codes, but with it, the entire ceiling is rotating, rotating disco lights, music, pick a dance parter and get some really fancy camera effects. The first time I saw it, I just couldn't believe it. The place was really alive. I mean really alive.

ODIE sent me 116kb of text for this code. 3380 lines of text in the MB. I will make my best to make it all compatible with that "masterthread" of mine. I will start working on it as soon as possible.

sAdIsTiCmAcHiNe
  • sAdIsTiCmAcHiNe

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#19

Posted 04 January 2004 - 01:29 AM

I want it. I reeely want it.

No rush though!

die Catalina die
  • die Catalina die

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#20

Posted 04 January 2004 - 02:37 AM Edited by die_Catalina_die, 04 January 2004 - 02:39 AM.

QUOTE (Barton Waterduck @ Jan 4 2004, 01:14)
The codes ODIE wrote for this is superb too. I don't know how that party dome looks without the codes, but with it, the entire ceiling is rotating, rotating disco lights, music, pick a dance parter and get some really fancy camera effects. The first time I saw it, I just couldn't believe it. The place was really alive. I mean really alive.

ODIE sent me 116kb of text for this code. 3380 lines of text in the MB. I will make my best to make it all compatible with that "masterthread" of mine. I will start working on it as soon as possible.

Lawd 'ave mercy...that sounds bloody brilliant! Could hardly wait!

The lots itself are amazing work, great work ODIE! I tip my hat to you.

Opius
  • Opius

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#21

Posted 04 January 2004 - 04:45 AM

QUOTE (illspirit @ Jan 4 2004, 11:30)
OMGOMOMG!!111!!11!1!
illspirit falls over dead


It's awesome! Not that I'm suprised it's awesome, but still. Wow! The reflection and lighting tricks inside the lobby where the duck shooting game is are just splendid. Can't wait to see the rest of it when Mr Waterduck updates the script.

Why not take a trip there with the Ultimate Trainer's jetpack?

Odie, this is absolutely amazing. The exteriors have had enough changed to not immeadiately stick out as from GTA3, the carpark is expansive, and I can't even begin to describe how good the interiors are.

One thing though, I think the elevator interiors could do with some detailed textures, but thats the only fault I can think of.

_Mike_
  • _Mike_

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#22

Posted 04 January 2004 - 08:25 AM

Barton, a small sugestion: in this Main.scm which you will be updating, could you do something for Fuk+Yu auto Imports? A car dealership like Odie's only a little bigger.A.Madison made a cool lot colgate.gif

Andrew
  • Andrew

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#23

Posted 04 January 2004 - 10:13 AM Edited by gansta_killa, 04 January 2004 - 10:43 AM.

Holy Sh*t, How i am i going to compete with that, My lot will stick out and look crap. Good job odie
@_mike_ Barton can do that, but its weather the lot owner wants code. or a static lot

Edit: Fixed a missed word/typo

_Mike_
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#24

Posted 04 January 2004 - 10:25 AM

Ok, thanks for the tip tounge2.gif

Gene Starwind327
  • Gene Starwind327

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#25

Posted 04 January 2004 - 10:37 PM

blink.gif my god...this is the greatest thing i've ever seen... blink.gif

JBandit
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#26

Posted 05 January 2004 - 02:50 AM

How did you do the reflection stuff, Odie? Mirrored everything vertically and made the ground semi-transparents?

Kodo
  • Kodo

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#27

Posted 05 January 2004 - 02:52 AM Edited by Kodo, 05 January 2004 - 02:53 AM.

QUOTE (JBandit @ Jan 4 2004, 21:50)
How did you do the reflection stuff, Odie? Mirrored everything vertically and made the ground semi-transparents?

Exactly. Rockstar did it in GTA3 and more extensively in Vice City.

sAdIsTiCmAcHiNe
  • sAdIsTiCmAcHiNe

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#28

Posted 05 January 2004 - 02:53 AM

OMG! I would have never thought of that!!

Barton Waterduck
  • Barton Waterduck

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#29

Posted 05 January 2004 - 03:13 AM

There was a tiny problem with one of ODIE's missions. I sent a PM to him asking him to release another version. The mission script should get completed sometime within the next 24 hours (with or without a new version).

Kitteh
  • Kitteh

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#30

Posted 05 January 2004 - 03:24 AM

Whew, I can't wait! It's higher quality than the official maps! GOOD JOB ODIE AND BARTON! YEY!
Cyaz,
Kitteh the N00b blush.gif




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