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spaceeinstein
  • spaceeinstein

    Chocolate

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#18871

Posted 21 June 2015 - 07:53 AM

@FidoX, I figured out a fix to the game crashing when starting cutscenes. I am working on implementing the fix for all cutscenes. So far I have only done most of Portland but you can test it out right away here. Turn on debug mode in the gta-lc.ini file first in order to test the clothes changing feature.
  • FidoX and Jinx. like this

FidoX
  • FidoX

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#18872

Posted 21 June 2015 - 11:56 PM

Sweeeeeeeeet :)

  • Jeansowaty likes this

Letus
  • Letus

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#18873

Posted 02 August 2015 - 09:30 AM

What about some beta III vehicles? For example, the Furore GT, the Beamer and the Buggy that Aztecas and Darthvader20011 made would be a pretty nice addition to the mod..

Some VC cars would fit aswell, with a little editing here and there.

AgLkT87.png

VHkZX6F.png

Well I used them in Vice City too,and they worked good,no bugs or nothing.Try replace someone.


HM128
  • HM128

    alovelyday

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#18874

Posted 16 November 2015 - 02:53 PM Edited by HM128, 16 November 2015 - 02:56 PM.

Can I get the file "GTA LC BSI.pdb" or source code of Mss32 hook?

This question may be directed to Adrian :)

I want to remove splash screen fix algorithm


Silent
  • Silent

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#18875

Posted 16 November 2015 - 07:04 PM

Can I get the file "GTA LC BSI.pdb" or source code of Mss32 hook?


http://tohjo.ez.lv/Silent/gta-lc

WARNING: This code stinks.
  • HM128 and dkluin like this

Craig Kostelecky
  • Craig Kostelecky

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#18876

Posted 17 November 2015 - 12:59 AM

If it works, it doesn't stink. :)


Tim_TK
  • Tim_TK

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#18877

Posted 24 March 2016 - 12:01 PM

Yeah, the code is simple, but does the trick smile.gif
Here you go

CODE    DWORD dwProt;
  VirtualProtect((void*)0x4A2744, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x4A283E, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x4A2938, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x4A2A41, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x4A2CCC, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x4A2DC6, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x4A2EC3, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x4A2FD2, 1, PAGE_EXECUTE_READWRITE,&dwProt);

  VirtualProtect((void*)0x43EF12, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x43F68C, 1, PAGE_EXECUTE_READWRITE,&dwProt);

  //disable menu border
  *(unsigned char*)0x4A2744 = 0;
  *(unsigned char*)0x4A283E = 0;
  *(unsigned char*)0x4A2938 = 0;
  *(unsigned char*)0x4A2A41 = 0;
  *(unsigned char*)0x4A2CCC = 0;
  *(unsigned char*)0x4A2DC6 = 0;
  *(unsigned char*)0x4A2EC3 = 0;
  *(unsigned char*)0x4A2FD2 = 0;

  //pickup color
  *(unsigned char*)0x43FFC7 = 255;
  *(unsigned char*)0x43FFC9 = 204;
  *(unsigned char*)0x43FFCB = 153;

  //corona stuff
  *(unsigned char*)0x43EF12 = 7;
  *(unsigned char*)0x43F68C = 0;
  *(unsigned char*)0x43F6AF = 0;
  *(float*)0x68832C = 0.0f;
  *(float*)0x688334 = 0.05f;

  //weapon colors
  *(unsigned char*)0x6880C8 = 255; //bat corona color
  *(unsigned char*)0x6880C9 = 0; //bat corona color
  *(unsigned char*)0x6880CA = 0; //bat corona color
  *(unsigned char*)0x6880F8 = 255; //grenade corona color
  *(unsigned char*)0x6880F9 = 255; //grenade corona color
  *(unsigned char*)0x6880FA = 255; //grenade corona color
  *(unsigned char*)0x688110 = 128; //molotov corona color
  *(unsigned char*)0x688111 = 255; //molotov corona color
  *(unsigned char*)0x688112 = 0; //molotov corona color
  *(unsigned char*)0x688120 = 0; //pistol corona color
  *(unsigned char*)0x688121 = 255; //pistol corona color
  *(unsigned char*)0x688122 = 0; //pistol corona color
  *(unsigned char*)0x688140 = 255; //shotgun corona color
  *(unsigned char*)0x688141 = 255; //shotgun corona color
  *(unsigned char*)0x688142 = 0; //shotgun corona color
  *(unsigned char*)0x688150 = 128; //uzi corona color
  *(unsigned char*)0x688151 = 128; //uzi corona color
  *(unsigned char*)0x688152 = 255; //uzi corona color
  *(unsigned char*)0x688160 = 255; //ak47 corona color
  *(unsigned char*)0x688161 = 0; //ak47 corona color
  *(unsigned char*)0x688162 = 255; //ak47 corona color
  *(unsigned char*)0x688160 = 255; //ak47 corona color
  *(unsigned char*)0x688161 = 0; //ak47 corona color
  *(unsigned char*)0x688162 = 255; //ak47 corona color
  *(unsigned char*)0x688168 = 0; //m16 corona color
  *(unsigned char*)0x688169 = 255; //m16 corona color
  *(unsigned char*)0x68816A = 255; //m16 corona color
  *(unsigned char*)0x688178 = 255; //sniper corona color
  *(unsigned char*)0x688179 = 128; //sniper corona color
  *(unsigned char*)0x68817A = 0; //sniper corona color
  *(unsigned char*)0x688188 = 0; //rocket launcher corona color
  *(unsigned char*)0x688189 = 255; //rocket launcher corona color
  *(unsigned char*)0x68818A = 128; //rocket launcher corona color
  *(unsigned char*)0x688190 = 128; //flamethrower corona color
  *(unsigned char*)0x688191 = 0; //flamethrower corona color
  *(unsigned char*)0x688192 = 255; //flamethrower corona color

 

excuse me, but where can i type that code? and in SA will be work? 
(oh, muh bad english :cry:)


Russell_Stone
  • Russell_Stone

    Rat

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#18878

Posted 24 March 2016 - 08:26 PM

 

Yeah, the code is simple, but does the trick smile.gif
Here you go
 

CODE    DWORD dwProt;
  VirtualProtect((void*)0x4A2744, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x4A283E, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x4A2938, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x4A2A41, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x4A2CCC, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x4A2DC6, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x4A2EC3, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x4A2FD2, 1, PAGE_EXECUTE_READWRITE,&dwProt);

  VirtualProtect((void*)0x43EF12, 1, PAGE_EXECUTE_READWRITE,&dwProt);
  VirtualProtect((void*)0x43F68C, 1, PAGE_EXECUTE_READWRITE,&dwProt);

  //disable menu border
  *(unsigned char*)0x4A2744 = 0;
  *(unsigned char*)0x4A283E = 0;
  *(unsigned char*)0x4A2938 = 0;
  *(unsigned char*)0x4A2A41 = 0;
  *(unsigned char*)0x4A2CCC = 0;
  *(unsigned char*)0x4A2DC6 = 0;
  *(unsigned char*)0x4A2EC3 = 0;
  *(unsigned char*)0x4A2FD2 = 0;

  //pickup color
  *(unsigned char*)0x43FFC7 = 255;
  *(unsigned char*)0x43FFC9 = 204;
  *(unsigned char*)0x43FFCB = 153;

  //corona stuff
  *(unsigned char*)0x43EF12 = 7;
  *(unsigned char*)0x43F68C = 0;
  *(unsigned char*)0x43F6AF = 0;
  *(float*)0x68832C = 0.0f;
  *(float*)0x688334 = 0.05f;

  //weapon colors
  *(unsigned char*)0x6880C8 = 255; //bat corona color
  *(unsigned char*)0x6880C9 = 0; //bat corona color
  *(unsigned char*)0x6880CA = 0; //bat corona color
  *(unsigned char*)0x6880F8 = 255; //grenade corona color
  *(unsigned char*)0x6880F9 = 255; //grenade corona color
  *(unsigned char*)0x6880FA = 255; //grenade corona color
  *(unsigned char*)0x688110 = 128; //molotov corona color
  *(unsigned char*)0x688111 = 255; //molotov corona color
  *(unsigned char*)0x688112 = 0; //molotov corona color
  *(unsigned char*)0x688120 = 0; //pistol corona color
  *(unsigned char*)0x688121 = 255; //pistol corona color
  *(unsigned char*)0x688122 = 0; //pistol corona color
  *(unsigned char*)0x688140 = 255; //shotgun corona color
  *(unsigned char*)0x688141 = 255; //shotgun corona color
  *(unsigned char*)0x688142 = 0; //shotgun corona color
  *(unsigned char*)0x688150 = 128; //uzi corona color
  *(unsigned char*)0x688151 = 128; //uzi corona color
  *(unsigned char*)0x688152 = 255; //uzi corona color
  *(unsigned char*)0x688160 = 255; //ak47 corona color
  *(unsigned char*)0x688161 = 0; //ak47 corona color
  *(unsigned char*)0x688162 = 255; //ak47 corona color
  *(unsigned char*)0x688160 = 255; //ak47 corona color
  *(unsigned char*)0x688161 = 0; //ak47 corona color
  *(unsigned char*)0x688162 = 255; //ak47 corona color
  *(unsigned char*)0x688168 = 0; //m16 corona color
  *(unsigned char*)0x688169 = 255; //m16 corona color
  *(unsigned char*)0x68816A = 255; //m16 corona color
  *(unsigned char*)0x688178 = 255; //sniper corona color
  *(unsigned char*)0x688179 = 128; //sniper corona color
  *(unsigned char*)0x68817A = 0; //sniper corona color
  *(unsigned char*)0x688188 = 0; //rocket launcher corona color
  *(unsigned char*)0x688189 = 255; //rocket launcher corona color
  *(unsigned char*)0x68818A = 128; //rocket launcher corona color
  *(unsigned char*)0x688190 = 128; //flamethrower corona color
  *(unsigned char*)0x688191 = 0; //flamethrower corona color
  *(unsigned char*)0x688192 = 255; //flamethrower corona color

 

excuse me, but where can i type that code? and in SA will be work? 
(oh, muh bad english :cry:)

 

Mr. Sergei Simonov, I don't think you should get involved in GTA Modding. Go mind your casino:) Back on topic: It's a code for Mss32 file in vice city. You're clearly in a wrong thread:) Dobra and Pazitiva to you


SSRenz
  • SSRenz

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#18879

Posted 26 August 2016 - 11:14 AM Edited by SSRenz, 27 September 2016 - 10:53 AM.

Look. The Beta Maps from GTA III to GTA LC

47421.jpg

What the Maps from GTA III Beta to GTA LC 

GTA Liberty City Beta Version

Timecyc:

gta32012-11-1100-43-29-32.png

Edit:

The Radar must replace the GTA:LC's Radar 

Font:

65.jpg


ermaccer
  • ermaccer

    I can mod everything.

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#18880

Posted 27 August 2016 - 03:15 PM

no
  • Blackbird88, Tomasak, Jinx. and 5 others like this

X-Seti
  • X-Seti

    .Retro mod developer. (Xenon Brothers)

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#18881

Posted 21 September 2016 - 08:05 PM

Just a little question, adding cutscenes has the Hier (cutscene) limit been raised?


SSRenz
  • SSRenz

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#18882

Posted 07 October 2016 - 03:07 AM

Widescreen in GTA: Liberty City

maxresdefault.jpgTest 100% the WS Fix


Craig Kostelecky
  • Craig Kostelecky

    GTA:LC Team Leader

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#18883

Posted 07 October 2016 - 05:09 PM

The VC widescreen asis (by 13AG) work perfectly with LC. Though I've talked about implementing them directly so we do not need to have users add it on their own. There's no downside to doing it and the vast majority play on widescreen monitors now anyway. 


SSRenz
  • SSRenz

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#18884

Posted 05 January 2017 - 09:27 AM

Hello all,

I've test the GTA IV HUD on GTA LC with CLEO v.2.0.0.4

iENZmzY.png

  • Craig Kostelecky and UltraGizmo64 like this

Evil empire
  • Evil empire

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#18885

Posted 07 March 2017 - 10:11 AM Edited by Evil-Empire, 07 March 2017 - 10:18 AM.

Nice work. It's cool replaying the GTA 3 missions even if the mod is less stable than the original Vice City and GTA 3.


spaceeinstein
  • spaceeinstein

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#18886

Posted 07 March 2017 - 02:35 PM

What makes it less stable in your experience?

Evil empire
  • Evil empire

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#18887

Posted 07 March 2017 - 02:44 PM Edited by Evil-Empire, 07 March 2017 - 09:43 PM.

I already had a certain quantity of CTD's.


Kaniel Outis
  • Kaniel Outis

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#18888

Posted 07 March 2017 - 04:15 PM Edited by Arrow, 07 March 2017 - 04:15 PM.

Hello all,
I've test the GTA IV HUD on GTA LC with CLEO v.2.0.0.4

Spoiler

Are you using one of those way too old Beta Versions of like Beta II back from 2005?

SSRenz
  • SSRenz

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#18889

Posted 09 March 2017 - 07:52 AM

 

Hello all,
I've test the GTA IV HUD on GTA LC with CLEO v.2.0.0.4

Spoiler

Are you using one of those way too old Beta Versions of like Beta II back from 2005?

 

The problem the beta 3.4 and 3.3 with gta-lc.asi but i get the error BEX. when i can't playing the current version I said i posting the Beta 3.4 pre-release the problem will not solved.


Evil empire
  • Evil empire

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#18890

Posted 09 March 2017 - 10:44 AM

I can't complete Uzi rider because of a misplaced completion goal.


Gummy 
  • Gummy 

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#18891

Posted 09 March 2017 - 06:11 PM Edited by Gummy , 09 March 2017 - 06:12 PM.

The problem the beta 3.4 and 3.3 with gta-lc.asi but i get the error BEX. when i can't playing the current version I said i posting the Beta 3.4 pre-release the problem will not solved.

Wat8.jpg?1315930535
Spoiler
  • Claude_Lib, Gravarty, Jinx. and 1 other like this

Kaniel Outis
  • Kaniel Outis

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#18892

Posted 09 March 2017 - 06:47 PM

I can't complete Uzi rider because of a misplaced completion goal.

I haven't played that far with the current Beta. Mind explaining it a bit? I'm sure that a team member will be able to fix the issue.

perennial
  • perennial

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#18893

Posted 09 March 2017 - 08:53 PM

Yardie gang members with pistols attack you when you shoot a weapon next to them (not at them). They shouldn't be hostile to the player, at least not before completing 'Kingdom Come'. I guess this is due to the Yardies replacing the Vice City's security guards. Can this be fixed anyhow?

  • Jeansowaty likes this

Evil empire
  • Evil empire

    Homeboy

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#18894

Posted 10 March 2017 - 01:05 PM



 


I can't complete Uzi rider because of a misplaced completion goal.

I haven't played that far with the current Beta. Mind explaining it a bit? I'm sure that a team member will be able to fix the issue.

 

Here is my problem.


LUmtap
  • LUmtap

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#18895

Posted 05 May 2017 - 09:20 PM

best mod!


Evil empire
  • Evil empire

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#18896

Posted 16 May 2017 - 09:38 AM

Very good.

 

It's just too bad I can't complete Uzi rider and Toyminator because of glitches.


Kaniel Outis
  • Kaniel Outis

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#18897

Posted 18 May 2017 - 12:13 PM

Very good.
 
It's just too bad I can't complete Uzi rider and Toyminator because of glitches.

Try the latest 4.0. The glitches you reported have been in the older builds. 4.0 is mostly bug free.

Evil empire
  • Evil empire

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#18898

Posted 19 May 2017 - 01:34 PM

Did the team also fix this fµcking crane-related CTD in the Portland port?





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